Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Along with some Christmas content we’ve decided to add a bunch of REAL reasons to play the game during the holidays! Pavement, patios, steel and a large amount of gameplay tweaks, visual additions and modding support.
Happy holidays and we hope you’ll like it!

Patch notes (ver. 1.1.6452):

New features and tweaks:
  • Added Pavement that can be constructed by your villagers to turn your village into a city!
  • Bloomery for steel creation
  • Added steel and steel tools
  • Each tool in your villager’s hands have a separate distinctive model now
  • Some Christmas content has been added to the game
  • Figures of 9999 are turned into 10k in the inventory screen
  • Added some loading screen visuals
  • Added an antialiasing setting. The graphics settings window is divided in two parts now.
  • Added some new functions for modders
  • Increased the quality of some textures
  • Tooltips are more informative now
  • Tweaked AO and Bloom effects

Bug fixes and optimizations:
  • Significantly reduced memory needed for the application
  • Optimized AI algorithms
  • Optimized rendering performance
  • Fixed some bugs related to School operations
  • Fixed foresters’ algorithm of planting trees
  • Fixed minimap issues
  • Fixed bonus calculations from tools
  • List of available plants and livestock should be properly updated after the return of an expedition now
  • Fixed a random visual glitch with colored polygons on the screen
  • Fixed a bug when villagers would freeze to death even inside the house with fuel
  • Villagers’ AI should no longer have inaccessible zones on the map
  • Limit of resources in buildings and information window are now properly synced
  • A bunch of tutorial system fixes
  • Fixed some localization related issues
  • A lot of crash fixes
  • A lot of minor adjustments

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Along with some Christmas content we’ve decided to add a bunch of REAL reasons to play the game during the holidays! Pavement, patios, steel and a large amount of gameplay tweaks, visual additions and modding support.
Happy holidays and we hope you’ll like it!

Patch notes (ver. 1.1.6452):

New features and tweaks:
  • Added Pavement that can be constructed by your villagers to turn your village into a city!
  • Bloomery for steel creation
  • Added steel and steel tools
  • Each tool in your villager’s hands have a separate distinctive model now
  • Some Christmas content has been added to the game
  • Figures of 9999 are turned into 10k in the inventory screen
  • Added some loading screen visuals
  • Added an antialiasing setting. The graphics settings window is divided in two parts now.
  • Added some new functions for modders
  • Increased the quality of some textures
  • Tooltips are more informative now
  • Tweaked AO and Bloom effects

Bug fixes and optimizations:
  • Significantly reduced memory needed for the application
  • Optimized AI algorithms
  • Optimized rendering performance
  • Fixed some bugs related to School operations
  • Fixed foresters’ algorithm of planting trees
  • Fixed minimap issues
  • Fixed bonus calculations from tools
  • List of available plants and livestock should be properly updated after the return of an expedition now
  • Fixed a random visual glitch with colored polygons on the screen
  • Fixed a bug when villagers would freeze to death even inside the house with fuel
  • Villagers’ AI should no longer have inaccessible zones on the map
  • Limit of resources in buildings and information window are now properly synced
  • A bunch of tutorial system fixes
  • Fixed some localization related issues
  • A lot of crash fixes
  • A lot of minor adjustments

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We’re staying true to our word and are continuing the development and improvement of our game. In today’s patch, we’ve added some goodies that should improve your overall gameplay and modding experience!

Patch notes (ver. 1.1.6379):

New features and tweaks:
  • Minimap improved. You can now see where are sides of the world, icons of disasters, fires and plagues.
  • Statistics improved. Implemented heatmap visualization of created/consumed resources.
  • You can now pick starting location by yourself. You can choose an option to start with minimum of buildings.
  • You can put residential buildings on pause now. Villagers will not move into those houses.
  • Implemented a Fish Farm building with an increased fishing range in the distant sea.
  • Added a bit of Halloween content here and there
  • Overall modding experience improved

Bug fixes:
  • A LOT of minor and small bugfixes

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We’re staying true to our word and are continuing the development and improvement of our game. In today’s patch, we’ve added some goodies that should improve your overall gameplay and modding experience!

Patch notes (ver. 1.1.6379):

New features and tweaks:
  • Minimap improved. You can now see where are sides of the world, icons of disasters, fires and plagues.
  • Statistics improved. Implemented heatmap visualization of created/consumed resources.
  • You can now pick starting location by yourself. You can choose an option to start with minimum of buildings.
  • You can put residential buildings on pause now. Villagers will not move into those houses.
  • Implemented a Fish Farm building with an increased fishing range in the distant sea.
  • Added a bit of Halloween content here and there
  • Overall modding experience improved

Bug fixes:
  • A LOT of minor and small bugfixes

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off!
We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom).

Patch notes (ver. 1.1.6322):

New features and tweaks:
  • New Disaster added: Raiders!
  • Implemented a random face generation algorithm for villagers. No villagers will look alike anymore.
  • Increased the quality of villagers’ models, textures and animations
  • Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved.
  • Completely reworked the statistics system
  • Tweaked and improved the GUI significantly. Make sure to check it out.
  • Worker and resident lists can now be seen in houses
  • Optimized rendering - you should get more FPS now
  • Optimized AI - more villagers without significant lag

Bug fixes:
  • Fixed technology tree progression bugs
  • Fixed many bugs that have lead to the villagers being randomly stuck
  • Fixed a bug that cause workers to die due to freezing while being treated in the hospital
  • Fixed a bug where caravan bags were not being completely filled

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off!
We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom).

Patch notes (ver. 1.1.6322):

New features and tweaks:
  • New Disaster added: Raiders!
  • Implemented a random face generation algorithm for villagers. No villagers will look alike anymore.
  • Increased the quality of villagers’ models, textures and animations
  • Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved.
  • Completely reworked the statistics system
  • Tweaked and improved the GUI significantly. Make sure to check it out.
  • Worker and resident lists can now be seen in houses
  • Optimized rendering - you should get more FPS now
  • Optimized AI - more villagers without significant lag

Bug fixes:
  • Fixed technology tree progression bugs
  • Fixed many bugs that have lead to the villagers being randomly stuck
  • Fixed a bug that cause workers to die due to freezing while being treated in the hospital
  • Fixed a bug where caravan bags were not being completely filled

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.

Patch notes (ver. 1.0.6285):

New features and tweaks:
  • Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
  • Made terraforming tool more informative and user-friendly
  • Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
  • Many-many new modding features and possibilities
  • Some new buildings that increase happiness are added
  • Implemented a new school upgrade
  • New tutorial elements
  • Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions
  • Mood system is redesigned and we are balancing this system at the moment
  • You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.
  • Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance
  • Students now always pick a closes school to visit
  • Rain and water no longer gets inside the buildings
  • If you zoom close enough to a worker you will be able to see what kind of food he wants to eat
  • Modding documentation extended

Bug fixes:
  • Save-process optimizations and bugfixes
  • Game statistics fixed
  • Pathfinding and navigation system were optimized and are 15-30% faster now
  • Fixed save/load window bugs
  • Villagers on donkeys do not extinguish fires now
  • Fixed first person camera bobbing bugs
  • Many bug fixes and many less noticeable changes

P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only.

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.

Patch notes (ver. 1.0.6285):

New features and tweaks:
  • Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
  • Made terraforming tool more informative and user-friendly
  • Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
  • Many-many new modding features and possibilities
  • Some new buildings that increase happiness are added
  • Implemented a new school upgrade
  • New tutorial elements
  • Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions
  • Mood system is redesigned and we are balancing this system at the moment
  • You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.
  • Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance
  • Students now always pick a closes school to visit
  • Rain and water no longer gets inside the buildings
  • If you zoom close enough to a worker you will be able to see what kind of food he wants to eat
  • Modding documentation extended

Bug fixes:
  • Save-process optimizations and bugfixes
  • Game statistics fixed
  • Pathfinding and navigation system were optimized and are 15-30% faster now
  • Fixed save/load window bugs
  • Villagers on donkeys do not extinguish fires now
  • Fixed first person camera bobbing bugs
  • Many bug fixes and many less noticeable changes

P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only.

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release!

We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out:
  • We did not abandon our development and, of course, do not plan to!
  • First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals
  • Terraforming for additional complexity and variety of your gameplay
  • Better graphics
  • Wild predators wolves that threaten your cattle and foxes that raids your coops
  • More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure!
  • As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.)

- The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release!

We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out:
  • We did not abandon our development and, of course, do not plan to!
  • First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals
  • Terraforming for additional complexity and variety of your gameplay
  • Better graphics
  • Wild predators wolves that threaten your cattle and foxes that raids your coops
  • More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure!
  • As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.)

- The team
...

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