Lichdom: Battlemage - xav_bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:
  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system
Lichdom: Battlemage - bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:
  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system
Lichdom: Battlemage - xav_bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:
  • Fixed an issue where players were unable to change their motion blur and depth of field settings
Lichdom: Battlemage - bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:
  • Fixed an issue where players were unable to change their motion blur and depth of field settings
Lichdom: Battlemage - xav_bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:
  • Fixed a configuration bug that kept users from being able to change their difficulty setting
  • Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements
Lichdom: Battlemage - bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:
  • Fixed a configuration bug that kept users from being able to change their difficulty setting
  • Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements
Lichdom: Battlemage - xav_bindzey
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

TL;DR
  • New Achievements (for bosses, difficulties, and spell crafting)
  • Allow players to choose a particular Synergy shape when synthesizing
  • NG+ Fast Travel - Play the game again with scaling difficulty and loot
  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
  • Various sigil improvements
  • User Interface improvements

Details
    New Achievements
    • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
      • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
    • “It does not get any better than this”
      • All equipped spells are tier 20
    • “A need to acquire every permutation”
      • Craft every possible Synergy spell
    Controller Support
    • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
    • Fixed menu focus bugs when using a controller
    Unique Item Creator
    • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
    • New synergy tutorial video will play the first time a synergy is equipped
    NG+ Improvements
    • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
    • Increased the difficulty of NG+ to provide a more challenging experience
    Gameplay Changes
    • Sigil progression is not lost when playing in the first 3 difficulty settings
    • New Feature: Players can now select from 4 difficulty settings
      • Casual
        • Players are immune to all detrimental status effects
        • No enemy Affixes
        • Player takes 25% less damage
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Explorer
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Battlemage
        • Default difficulty
        • All sigils are automatically focused
      • Badass
        • Players take 25% more damage
        • All enemies enrage when crowd controlled
        • Players are attacked more often
        • Only three sigils can be focused at any given time
    • Pacing
      • Levels 4-8 have been rebalanced to improve pacing
      • Players now receive a 40% "out of combat" movement speed buff
    • Sigils
      • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
    Spell Changes
    • Delirium
      • Control
        • Control Delirium is now duration-based instead of encounter-based
        • Delirium pets are imbued with an existing status effect for their entire lifespan
        • Delirium pets kill themselves at the end of the Control duration
        • Pets can no longer be created while previous pet is still alive
        • Control Delirium marks targets for your pet to attack
        • Pets who have been shielded by Control Delirium are now immune to crowd control effects
      • Mastery
        • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
      • Sigil Power
        • Invisibility now lasts for five spell casts instead of a duration
    • Lightning
      • Sigil Power
        • Arc Lightning now lasts for five spell casts instead of a duration
    • Ice
      • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
    • Phase
      • Synergies
        • Maw of the Abyss
          • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
    User Interface
    • Crafting and Inventory
      • Spells now display their tier using Arabic numerals instead of Roman numerals
      • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
      • Spells with long names are no longer truncated in the inventory menus
    • Prompts
      • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
Lichdom: Battlemage - bindzey
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

TL;DR
  • New Achievements (for bosses, difficulties, and spell crafting)
  • Allow players to choose a particular Synergy shape when synthesizing
  • NG+ Fast Travel - Play the game again with scaling difficulty and loot
  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
  • Various sigil improvements
  • User Interface improvements

Details
    New Achievements
    • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
      • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
    • “It does not get any better than this”
      • All equipped spells are tier 20
    • “A need to acquire every permutation”
      • Craft every possible Synergy spell
    Controller Support
    • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
    • Fixed menu focus bugs when using a controller
    Unique Item Creator
    • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
    • New synergy tutorial video will play the first time a synergy is equipped
    NG+ Improvements
    • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
    • Increased the difficulty of NG+ to provide a more challenging experience
    Gameplay Changes
    • Sigil progression is not lost when playing in the first 3 difficulty settings
    • New Feature: Players can now select from 4 difficulty settings
      • Casual
        • Players are immune to all detrimental status effects
        • No enemy Affixes
        • Player takes 25% less damage
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Explorer
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Battlemage
        • Default difficulty
        • All sigils are automatically focused
      • Badass
        • Players take 25% more damage
        • All enemies enrage when crowd controlled
        • Players are attacked more often
        • Only three sigils can be focused at any given time
    • Pacing
      • Levels 4-8 have been rebalanced to improve pacing
      • Players now receive a 40% "out of combat" movement speed buff
    • Sigils
      • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
    Spell Changes
    • Delirium
      • Control
        • Control Delirium is now duration-based instead of encounter-based
        • Delirium pets are imbued with an existing status effect for their entire lifespan
        • Delirium pets kill themselves at the end of the Control duration
        • Pets can no longer be created while previous pet is still alive
        • Control Delirium marks targets for your pet to attack
        • Pets who have been shielded by Control Delirium are now immune to crowd control effects
      • Mastery
        • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
      • Sigil Power
        • Invisibility now lasts for five spell casts instead of a duration
    • Lightning
      • Sigil Power
        • Arc Lightning now lasts for five spell casts instead of a duration
    • Ice
      • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
    • Phase
      • Synergies
        • Maw of the Abyss
          • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
    User Interface
    • Crafting and Inventory
      • Spells now display their tier using Arabic numerals instead of Roman numerals
      • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
      • Spells with long names are no longer truncated in the inventory menus
    • Prompts
      • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
Lichdom: Battlemage - xav_bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update

  • Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
  • Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard
Lichdom: Battlemage - bindzey
We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update

  • Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
  • Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard
...

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