Last Epoch - EHG_Vandryll

Greetings Travelers!

We hope you've enjoyed Pre-Patch Hype Week so far. Today's focus includes a glimpse at what Beneath Ancient Skies will bring in terms of Quality of Life features and more on August 21st.

If you recall our Season 3 trailer, you may have learned that the team has reworked some of the existing minions for Necromancer and Beastmaster. While we won't spoil everything here, we will give you a peek at what to expect with some of your favorite Beastmaster minions, along with their rework and AI improvements. If you are looking for Necromancer skills, be sure to visit yesterday’s post regarding Lich & Necromancer rework. Without Further ado, let’s begin!

Minion Changes

Minion AI

Who doesn’t love minions?! In Season 3, we’ll have some neat Minion behavior adjustments. The goal behind these minion changes is to make the Minion AI smarter with less management.

Toggle between two different minion behavior modes. By default, Minions have always been in a Protect mode, which made them prioritize staying quite near the player. This often caused annoyance when you wanted your minions to have a longer leash and target enemies instead. With Season 3, you'll now be able to toggle between the old protect mode and the new Assassinate mode with the press of a single key. The Assassinate mode will make your minions target enemies from further away, focusing on bosses and rare enemies. The current mode of your minions will be indicated by the icon beside the minions’ portrait.

Assassinate Mode & Protect Mode

Minion target prioritization is also more sticky, meaning that your minions now have a higher priority to continue attacking a target they're already attacking, and are less likely to bounce between targets. Again, this change is especially prominent in Assassinate mode or if the target is a boss or a rare enemy.

The purpose of these changes is to allow more variety in your minion playstyle while leaving control in your commanding hands.

Minion Improvements

The team has resolved the majority of common snapshotting issues, and we’ll continue addressing others whenever they appear. Minions should now correctly update their stats whenever nodes or equipment are swapped out, even if the minions were previously already summoned. Additionally, you now gain 0.8% minion power per character level (from 0.6%). This means that at level 100, your minions deal 60% more damage and take 60% less damage (from 45% for both). Further, the 50% less damage from dangerous enemy abilities has been increased to be 60% less damage instead.

Beastmaster Minions

If you take delight in summoning as a Beastmaster, we’ll have something here for you!

Multiple Beastmaster minions will be getting updates in Season 3. Again, while we won't go over each change, we'd love to give you a bite-sized preview.

Staying in theme with the additional Ancient Era content with Beneath Ancient Skies, the Raptor tree will see a few changes. One of the changes we wanted to highlight today was the Raptor's new Volcanic Adaptation node.

With this node, your Raptor becomes a Dragon Raptor. Not only does this sound cool, but this also allows your Raptor to deal fire damage alongside its new ability, Fire Breath. You can expect other fun nodes to follow this new conversion node—a perfect example of Evolution, at its finest.

Along with these changes, the Scorpion will now have the ability to cast Maelstrom alongside you with its new Frozen Winds node!

In a Similar fashion, your Bear will also have a new node that will allow it to use Earthquake. While the scaling will be based on your Bear’s stats and not yours, the Bear will be able to benefit from how you have specialized Earthquake! The new minion changes are going to give Beastmaster more options for their companions and expand their build options and potential.

Note: this node has since been adjusted to -50% Bear Earthquake Damage during balance passes

Merchant’s Guild

Another feature we are excited to share coming in Season 3 includes updates for the Merchant’s Guild. Now, whenever you filter by 1 specific unique, a new filter will appear to select min or max roll ranges for any of the modifiers on that unique. Additionally, we've added the ability to set filters from an item for easier price checking. Who doesn't enjoy easy shopping?

We are also adding new Tokens to allow purchasing items without paying favor or before you've unlocked the necessary rank to help improve the Merchant’s Guild's early game experience. This comes in the form of a Merchant's Token or a Black Market Token.

Merchant’s Token bypasses the favor cost when purchasing an item, while Black Market Token on top of bypassing the favor cost, also allows you to purchase items that would normally require a higher rank and sets the rank requirement to equip the item to be 1. You’ll get a Merchant’s Token at every rank up with the Faction, and one Black Market Token once you reach rank 6. They can also be found like normal items when slaying enemies, if you’re part of the Merchant’s Guild.

Offline Cosmetics

Last but certainly not least, with Season 3, cosmetics can now finally be equipped in the Offline Mode! A longtime request that we are finally ready to implement. Now, you will be able to access the Cosmetic store in-game during Offline play.

For those True Offline players, the game will require you to play once in either online or offline mode to set up offline cosmetics. When Season 3 goes live, you will have to re-equip your cosmetics. This means that if you play on PC and Steam Deck, you will have to re-equip for that platform.

Closing

Thank you for being the community that helps drive Last Epoch. Be sure to catch up on all of our previous Pre-Patch Hype Week Posts, covering this season’s new feature, Primal Hunt, Lich & Necromancer changes, and Ancient Era if you have not done so already. Also, a reminder to keep an eye out for patch notes dropping tomorrow. Season 3 will bring about another way to enjoy your favorite minions in Eterra, facing new foes, QoL improvements, and more.

Don’t forget to join this week’s Q&A Dev Stream, hosted by Mike over on our Twitch or Youtube Starting at 3 PM CST.

Until then, Travelers… stay out of the tall grass.

Last Epoch - EHG_Kain
Welcome to the Season 3 Hype Week Day 3! For all of you Acolyte fiends, this one is for you. So grab a femur or two and follow us into the darkness as we get into the new Lich and Necromancer changes coming August 21st.

New Lich Skill - Flay

In Season 3, Lich gets a new skill to take to the field with Flay. Flay is a new Melee and Spell attack skill hybrid that is specific to the Lich Mastery, and becomes unlocked at 30 points invested in the Lich passive tree. When you use the Flay Skill, you will first Spirit Step a short distance towards an enemy if you aren’t within range, and then perform a narrow, rending slash.

Each enemy killed by the Melee Attack will release a Blood Eruption, a Spell dealing Physical damage in an area. Enemies can be hit by both Flay and all Blood Eruptions that occur. With built-in movement to close the gap on your foes with no cooldown, you may find yourself stepping through the shadows, rapidly eliminating foes like flickers of light in the night.





Flay Skill Tree Nodes
Flay’s core functionality allows for a number of playstyles already, with movement, melee, and spell components. The tree also allows for specialization into the initial Melee Attack, the Blood Eruption, or both for a truly hybrid build. Lets take a look at some of the options you’ll be able to find in Flay’s skill tree to customize it to your style.

Deadly Plot
Everyone likes scaling methods, and with Deadly Plot you’ll obtain the ability to scale Flay with your mana pool. For a small additional mana cost, Flay and all skills triggered by its skill tree deal 5% more Spell damage per point per 100 maximum Mana. This includes skills which have their own skill tree, such as Rip Blood, and Chaos Bolts so long as they are triggered by Flay’s Tree.



Transference
When hitting a boss or rare enemy with Flay’s melee attack, your active Aura of Decay can be transferred to be centered instead on that enemy for 6 seconds. While the Aura is attached to the enemy, the Lich can move away from the area and no longer be harmed by the self-inflicted ailments from Aura of Decay!



Damage Conversions
Damage Types are a critical part of any skill, allowing synergy with like-typed skills. Flay by default is a Physical skill, though it offers the ability to convert damage types, allowing synergy with more skills, items, and passives depending on how you want to play it.

Corrupted Blood
With corrupted Blood, all Bleed chance from all sources is converted to poison. Poison doesn’t have a hit component, so you will still be “hitting” with physical damage, while stacking deadly poisons on the enemy.





Frostblight
Lich is also getting more access to cold damage, with Frostblight converting Flay’s base damage to cold, and Bleed chance from all sources to Frostbite. The cold touch of death indeed.





Soul Ripper
In the mood for flesh-melting? Soul Ripper converts the base damage of Flay to Necrotic, and all sources of Bleed Chance are converted to Damned Chance instead.





Executioner’s Tithe
Flay will also be introduced with a special new Unique from one of our long-time community supporters who goes by the name “Heavy”. Many of you know that Heavy has been a big part of our community since our early days, contributing to the Beesfriends Community Guides program, the Community Tester program, as well as being highly active in the community helping fellow players.

Executioner’s Tithe was created as part of our old “Design a Unique” Supporter packs that were available in our early days. While we aren’t currently offering this tier of supporter pack, we love seeing the community’s unique ideas, and working with the community to bring new and exciting playstyles to Last Epoch. If you have idea’s for Unique Items, make sure to head on over to our suggestions forums and let us see them!

Following up on Death’s Embrace, Executioner’s Tithe is the second Unique from Heavy designed with the Acolyte, and specifically the Lich in mind.



Granting Added Damage from Melee Damage to Chaos Bolts, and several lines calling out Harvest, it may not be immediately apparent how well this item fits into Flay. With strong hybrid damage support, boosts to Mana, and Mana sustain, this weapon offers near-perfect strengths for synergizing with Deadly Plot and Flay’s Spell triggers.

For the Item’s background, we’ll actually let Heavy describe his thoughts and intentions behind the item:

When I started to brainstorm this Unique, I had two primary goals in mind: Enable a Hybrid Melee & Caster playstyle, and give an ability a cooldown for more potent offense and utility.

My most played game, Marvel Heroes, did offensive cooldowns a lot and even though Last Epoch tries to avoid them for the most part I wanted to give that feeling of harvesting an entire mob pack with one button press.

On top of that I always liked when Mana is more than just a resource that you empty and refill, but if it actually benefits your character, the more you have from it so I tried to combine this with the new opportunities that Flay provides to create a possible new archetype: Mana Stacking Lich.

This goes hand in hand with the theme of “collecting the souls of your slain enemies” and really underlines the sinister history of this weapon.

Skill Changes
In Season 3, Acolyte is seeing a large number of changes across the base Acolyte, Necromancer, and Lich masteries. This includes changes to Harvest, Death Seal, Dread Shade, and more. Today we’ll we’ll be showcasing one skill from each of the base Acolyte class, Necromancer, and Lich. Many more changes and updates are coming to the Acolyte in just 8 days, so this is just a taste.

Acolyte - Rip Blood
Rip blood is seeing a very big change to its base functionality: It now hits all enemies in a line in front of you instead of targeting a specific enemy. Each enemy hit still creates an orb of blood that returns to heal you.



Blood Bond



Blood Bond causes Rip Blood to attach a Blood Tether when you hit a Boss or Rare Enemy. With this, Blood Tether has also seen a fairly significant buff.

Blood Tether
While not a strict subskill of Rip Blood, Blood Tether is also getting a facelift in Season 3. Blood Tether now offers scaling with the number of bleeds on the target, making it a very potent ailment for single target damage.



Carnage
With Carnage, you can now combine Rip Blood with Marrow Shards, getting more bang for your buck against both packs of enemies, and Bosses.



Necromancer - Summon Abomination

For those who truly enjoy bringing things back from the dead, or creating from the undead, we have updated Necromancer’s Assemble Abomination ability. By far the biggest change to Abomination has been the changed base functionality, where it no longer decays health over time by default.



The Abomination now also remembers the minions it was assembled from. Whenever those kinds of minions are available, the Abomination will devour them to restore its health. It will not devour other players’ minions though, so you will be safe as a minion player playing alongside an Abomination. Well, your minions won’t be consumed anyways!

Tower of Bones



With Tower Of Bones, your Abomination’s Stomp ability will have a shorter cooldown, scaling the damage and Area of Stomp with each Bone Golem absorbed. By default, you may only be able to have one Bone Golem at a time, though there are ways to get many more, synergizing with this new node.

Dead Eye



Another new Abomination node, Dead Eye, utilizes Skeletal Archer’s powers to cast Eternal Arrow with a 100% chance to Recurve. By also offering added damage per Intelligence, this node also grants a way to add considerable amounts of added damage, which is normally quite scarce to come by.

Various new skill tree nodes and adjustments to others will allow your to assemble the Abomination to your liking. Go forth, discovery and create the ultimate monstrosity!

Lich - Aura of Decay
Aura of Decay is a skill that once lived in the limelight, before becoming forgotten behind the stage. We’re giving Aura of Decay a number of powerful changes to bring it back as a strong option in the Lich’s toolkit.



With the rebalanced Aura of Decay, you now take 30% less poison damage from all sources (from 50%); however, you also take 50% less damage from your own Aura of Decay. This is multiplicative with the less poison damage taken from all sources. Overall this means you’ll be taking less damage from your own Aura of Decay at a base line, at the cost of being a bit less resilient against enemy poisons.

Damage Conversion
Damage conversion remains a strong node choice to allow for synergy across different skills, items, and passives. Aura of Decay is no different, and now offers new methods to convert its damage type.



Armorbane has been replaced with Blood Font. This converts Aura of Decay to Physical, inflicting Bleed instead of Poison. All of Aura of Decay’s effects related to Poison and Poison Resistance are converted to Bleed and Physical Resistance.



Icarian Poison has been replaced with Cold Death. This new node converts Aura of Decay to Cold, inflicting Frostbite instead of Poison. All of Aura of Decay’s effects related to Poison and Poison resistance are converted to Frostbite and Cold Resistance.

Putrid Bombs



Putrid Bombs has been reworked. Previously, Putrid Bombs caused you to leave behind a Putrid Bomb every 2 seconds while Aura of Decay was active. With the rework, while Aura of Decay is active, you leave behind a Putrid Bomb whenever you use a traversal skill or Evade. Putrid Bombs now explode after a 1 second delay (from 2 seconds) and now have 250% effectiveness of your chance to poison on hit (from 25% increased poison effect and 100% increased duration).

Fester



Fester is a new node added in Loathing’s old position, while Loathing has been moved. While stationary with Aura of Decay active, you gain two stacks of Fester per second, up to 3 maximum stacks per point. You lose two stacks per second while moving. Fester grants your active Aura of Decay 6% more damage per stack. You’ll also find additional nodes behind Fester granting further power for the risk of standing in place.

Passives Changes
Alongside a new skill, and many skill changes, the Acolyte is also receiving a number of new and rebalanced passive nodes. Today we’ll be sharing just five of these changes coming in Season 3; however there are many, many more changes to have fun with Beneath Ancient Skies.

Lich

Executioner



Executioner is a new Node available to the Lich, after spending 25 points in the Lich Tree. With Executioner, you will now be able to dual wield, equipping an axe or dagger into your off-hand. It also grants a 20% increase to Attack and Cast Speed, with the drawback of taking 8% increased damage. Being able to dual wield grants Lich a host of new build opportunities, as well as now being able to match the Reaper Form visual style. Other Dual Wield nodes in other classes will also be receiving this treatment: being adjusted to 8% increased damage taken, and granting increased Attack and Cast speed.

Accursed Feast



Accursed Feast is a new node replacing the old Corrosive Consciousness passive. Accursed Feast grants 6% of damage leeched as health, 66% increased health leech, and 66% increased leech rate, but leech stacks drop off when you reach 66% health instead of 100%. If you manage to find a way to prevent your health from reaching 66%, such as with another Lich Passive, you can prevent leech stacks from ever falling off early.

Impact Ward



Impact Ward is being added replacing Symbol of Decay. It grants 3% less damage over time taken per point, and has a 3 point threshold bonus which grants the passive effect “all damage over time taken bypasses ward.” This offers a unique way to interact with ward, and make use of health leech and a hybrid health pool, while still leveraging ward to absorb hits.

Necromancer
Forbidden Teachings



Forbidden Teachings is a new node in the old position of the moved Blades of the Forlorn passive. This new passive grants +1 Intelligence and +1 Vitality per point. It has a 3 point threshold bonus which grants 1% increased minion critical strike chance per intelligence and 1% more minion damage over time per vitality. Who doesn’t like more scaling vectors?

Effigies

Effigies has been reworked. Previously Effigies would grant you a chance to consume a minion stealing its health for yourself when you take a hit while at low health. It now grants 2% of damage taken redirected to your lowest health minion per point. It also provides a 3 point threshold bonus which grants the passive effect “When one of your minions dies, your other minions restore health equal to 20% of its maximum health”. Now your minions can be meat shields, whether they want to be or not.

Closing
The College of Welryn will not be happy… not that we care much. We’re here for the dark and forbidden knowledge after all. A new season is a call for celebration, a reason to reconnect with old friends and to construct new ones. If the Acolyte makes it easier to do that, then who are we to stop you? Thank you for joining us for Day 3 of Season 3 Hype Week. Tune in tomorrow for Day 4, where we will cover some of the Beastmaster Minion changes, Quality of Life updates, and Minion AI Updates.
Last Epoch - EHG_Kain
Greetings Travelers! Welcome to Day #2 of Hype Week! Following yesterday’s reveal of the Rift Beast and various systems, we wanted to reveal some improved visuals along with a sneak peek of where Season 3 will take you and what you might face in the Ancient Era! As always, this is but a sample of what to expect. You’ll have to wait until Season 3’s launch to experience it in full.

New Adversaries

Along with all the new environments to explore, you can expect to find several distinct and new monsters roaming these lands. Let’s first take a quick look at some of the enemies you’ll come across in the expanded Ancient Era in Season 3.



This is a predator’s paradise where you will encounter violent sentient foliage, dinosaurs, enormous insects… and more.



Wild and savage dinosaurs roam the lands freely throughout the Ancient Era. Be wary, as you’ll be confronted by vicious Raptors and Tyrannosaurs looking for their next meal.



In the mountains that would eventually house Last Refuge, there was once a massive hive filled with the Draal. They are a highly aggressive, intelligent, and expansionist species of insects that once plagued places in Eterra en masse.



Should you discover a Draal nest, be sure to admire the visual work and detail done by the team! Just don’t stay too long; otherwise, you might find yourself being swarmed from all sides.



The Environment


Throughout Season 3: Beneath Ancient Skies, you will find yourself navigating through forests, climbing up the side of a snow-swept mountain, navigating underground, and much more. During your journey, you’ll uncover a Crystal Mine excavated by the people of Maj’elka, but in the Ancient Era, they are untouched, full of life, including strange crystal-infused creatures.



Eterra’s power is the power of life itself, and just as unpredictable. Even the plants of the Ancient wilds grew strong with her power; they came to embody not just life’s aspect of creation, but also its aspect of ferocity and danger.



Here, we have another preview of the lush jungle in what would eventually become Majasa’s desert. The Ancient Oasis shows the abundance and ferocity of the Ancient Era life.



If you saw the Season 3 trailer, you may have caught a glimpse of massive chains that you’ll encounter. This system of massive ancient chains and floating islands ascends from the Ancient Era’s ground up into the sky.



Updated Visuals & Tech

To help bring the environment of the Ancient Era to life in Season 3, the team has been hard at work improving visuals across all of Eterra. We eagerly await your reactions to the visuals of the Ancient Era! You may now catch flocks of wildlife flying overhead, a newer system to help give a breath of life into the world.



In some cases, you may catch roaming creatures throughout the background in greater detail in the Ancient Era. A glimpse of the world that once was.



The game has been given updated water shaders to enhance the visual detail in Eterra. You may also notice schools of fish exploring under the surface of the water.



The team felt that this was needed with just how robust the detail of the Ancient Era as the environment will see an increase in bodies of water and wildlife.

Closing

While the team has been extremely excited to share these visuals with you, we couldn’t risk ruining everything for you. There is still plenty we left out for your enjoyment, and we hope to see your adventures continue throughout Eterra. We are excited for you to explore the stunning world that awaits you in the Ancient Era.

As we conclude today’s Hype Week Blog Post, we’d like to highlight the changes to the supporter packs. The new supporter packs for Season 3 have gone live as of today, where you can obtain both your Backsloth, and Nigel, the LE Toucan cosmetic pet. We also want to mention that the Abyssal supporter packs will be leaving the store on September 8th.

Traveler:

https://store.steampowered.com/app/3865720/Last_Epoch__Primal_Traveler_Supporter_Pack

Templar:

https://store.steampowered.com/app/3865730/Last_Epoch__Primal_Templar_Supporter_Pack

Vanquisher:

https://store.steampowered.com/app/3865740/Last_Epoch__Primal_Vanquisher_Supporter_Pack

Legend:

https://store.steampowered.com/app/3865750/Last_Epoch__Primal_Legend_Supporter_Pack

Thank you for joining us for day 2 of the Season 3: Beneath Ancient Skies Hype Week. There is still more to come, so stick around. Tomorrow is a look at the new Lich and Necromancer Rework. These new features are killer, and sure to keep you up and slaying for ages.
Last Epoch - EHG_Kain
Hello Travelers, and welcome to day one of our Hype Week Posts for Season 3: Beneath Ancient Skies!

For those joining us for the first time for a new Season, Hype week is a week-long series of blog posts covering some of the biggest features to look forward to in the coming Season. That means over the next 5 days, you will get your first look at the new Ancient Era zones, the new Lich skill: Flay, Updates to Necromancer, Minion AI, QoL features, and more! The hype week culminates in the Patch notes, coming this Friday, August 15th.

The team has been hard at work, and it’s finally time to reveal it to you. Before eventually getting to the full nitty-gritty with the patch notes, let’s start with taking a look at the new gameplay system coming with Season 3: The Primal Hunt.

Primal Hunt

Primal Hunt is a new random encounter similar to the Nemesis mechanic, being introduced to Last Epoch on August 21st. You will be able to encounter the Primal Hunt during normal gameplay in both Campaign and in the Monolith of Fate.



But what are we hunting, and what trophies are we seeking? The Primal Hunt introduces a new way for players to discover powerful new items for their characters to equip in the form of Primal Uniques and tier 8 affixes that transform any item into a Primordial Exalted. These items are some of the most powerful and exciting ever introduced in Last Epoch! Let’s take get into how you will go about interacting with this new system.

As one might expect with a name such as The Primal Hunt, everything starts with tracking your prey. Along your journey, you will encounter a Mysterious rift that one of the Rift Beasts has left open to their breeding grounds.



Upon traveling through this rift, you will find yourself at the entrance of an ancient cave, meeting with Skarven Bloodhorn, the Wengari Hunt Master to begin tracking your quarry. The beast you’re tracking is not the only one to be found in these caverns though, so do be prepared for a fight. Enemies within this cave system will drop Ancient Bones instead of gold (how do normal dinosaurs get it in their pockets?), which you will eventually use to acquire Primordial Items. We’ll talk about Primordial Materials in just a bit here.

The Rift Beast

Making your way through these ancient caves, you will eventually find a nest belonging to the Rift Beast. Rift Beasts are dangerous, invasive predators that have the ability to tear through reality to hunt down their prey. How dangerous? Let’s hear it from the Hunt Master himself:

“Tell me, how far have you seen a predator travel in search of prey? What if I told you of a predator that tears rifts into other times to sate its hunger?”

“It should run out of prey, compete with other predators for resources, but no. It lunges from its rifts fat and strong, too strong to be slowed by its rivals and too ravenous to not wipe out its prey.”

“It’s only a matter of time before the wilds of my home falter and become a wasteland, picked clean by the Rift Beasts. Your time will be next, and it won’t be alone. If left unchecked, the Rift Beasts would make all of reality their prey.”

Of course, the Rift Beast is not going to be happy to see you approaching their nest, and will fight with all they have.



After defeating a Rift Beast, you can choose to spare one of three hatchlings which will evolve your Rift Beast’s lineage based off of the specific chosen trait. This, however, is only the first step of the evolutionary path for the Rift Beast, and the rewards it can offer. What is a Rift Beast’s Lineage and traits? Let’s get into it.



Evolution


Now that your Rift Beast’s chosen Lineage has begun, you will continue to hunt down the Rift Beasts throughout Eterra. Continue adventuring throughout the world and Echoes, and you’ll find yourself encountering both Torn Rifts, and Mysterious Rifts.

Activating a Torn Rift will summon the descendants of the Rift Beast which you will be able to fight, and defeat for your chosen rewards. After slaying enough Rift Beasts from Torn Rifts, you’ll encounter another Mysterious Rift. The Mysterious Rift however, will send you back to the Ancient Era again, where you will be presented with an opportunity to further guide the evolution of their Lineage. Starting with a maximum of four Evolutions, you may find additional ways to expand your build-a-beast configuration, forcing even further evolution.



Evolution isn’t just a visual change. With each Evolution, the Rift Beast will gain new abilities and powers, as well as provide additional loot, including one guaranteed type of Primordial Material, which you will need in order to obtain Primordial Items. While within the Evolution panel, you also have the option to end the Rift Beast’s current Lineage and restart. Build a new, stronger, more rewarding Rift Beast, or perhaps one that’s a little easier to defeat.



The Hunt Master

The first question after acquiring your Bones, Feathers, and Fangs is “Why am I holding all these animal parts?” The next question is “How do I turn these into Primordial Items?”

This is where Skarven Bloodhorn, the Wengari Hunt Master, comes in. While these Feathers, Fangs, and other parts may not have an inherent value to you, they certainly are treasure for the Hunt Master. Skarven can be found at the start of each Mysterious Rift, as well as The Garden in Chapter 10, where, upon speaking with him, he will present you with the option to trade your Primordial Materials with him in exchange for powerful items.



Skarven holds many items crafted from Rift Beast materials, allowing you to trade Primordial Materials for Primordial Unique items, the new Rune of Evolution, exchange one type of Primordial Material for another, and even grab-bags of goodies, including bags of random Unique Items, Gold, Shards, or even Memory Amber.

Primordial Items

Primordial Items can be found in two flavors: Unique and Exalted. Each offers its own strengths, but they share one drawback. Much like a certain stoic sword-wielding warrior, there can only be one. You may only have one Primordial Item equipped at a time. This limitation is shared between both Primordial Exalted, and Primordial Unique Items. This means once you equip a Primordial Exalted or Unique item, you can not equip any other Primordial Exalted or Unique Items on that character. However you can swap them out whenever you desire and collect as many Primordial Items as you’d like!

Rune of Evolution



The new Rune of Evolution allows you to modify an Exalted Item which has at least one Tier 7 Affix, and no Tier 8 Affixes. Wait… T8 Affixes? That’s correct! This rune packs quite the punch by introducing the ability to randomly upgrade a T7 affix on the item into a T8 affix. This Primordial Sealed Affix does not consume the normal Sealed Affix slot, meaning under optimal circumstances, Exalted Items can now potentially have up to 6 affixes.

These new T8 affixes don’t offer just a small advantage. Going from T7 to T8 will greatly increase the potency of the Affix, often granting 50% to 100% additional effect over existing T7 affixes.

Primordial Exalted

As mentioned within the above Rune of Evolution section, Primordial Exalted items are items which have had an Exalted T7 affix sealed onto the item as a T8 Primordial Affix. Almost all standard equipment affix (aside from idols) is available to be made a Primordial T8; be it a Skill affix, or a hybrid health affix.

Do be aware: Just like other sealed affixes, Primordial Affixes are also unable to be selected as Legendary Affixes within the Eternity Cache.

Primordial Uniques

Primordial Unique items are very similar to the existing Unique items we’re all familiar with. Each of these items offers a powerful effect unique to that item slot. What makes Primordial Uniques different in effect is in offering a considerable amount of power for a single item. With the right build, much more than you may get out of a standard unique.



When purchasing Primordial Unique items from Skarven, the items will roll for Legendary Potential as well. So, on top of their increased power level, you can also further evolve them into Legendary Items, as with standard Unique items.

Remember, You can only have one Primordial Item equipped, so choose wisely. Not all Primordial Unique items are purchased from Skarven however, so do keep your eyes open when fighting powerful Rift Beasts.

Twitch Drops Campaign

To celebrate the Launch of Season 3 - Beneath Ancient Skies, we will be running a Twitch Drop campaign, with a Support-A-Creator cosmetic as well. This is our biggest Twitch Drop Campaign yet, so make sure you head over to our announcement post and get all of the details.



Closing

In Season 3, The Primal Hunt will arrive within Last Epoch, allowing you to guide evolution with your own hand, and reap your chosen rewards. With the new powerful Primordial Items, you’ll have even greater build opportunities and better blades against the coming Void.

We look forward to everyone getting their hands on Season 3: Beneath Ancient Skies on August 21st, and hope we’ll see you in tomorrow’s second Hype Week Blog Post as we talk about the Ancient Era, and the newly added Chapter 10 of the Campaign.

Last Epoch - Wick93

Hello Travelers,

There are reports flooding in of odd creatures attacking settlements all over Eterra. Our reporters haven’t found any evidence to substantiate these claims, though more than a few have gone missing. These incidents come in on the heels of the missing Wengari Hunter from last month, who has since been found! As these claims continue to thunder in like a stampede, please be on the lookout for our missing reporters. We miss them dearly.

In other news, a report of a pulsing purple gate appearing just outside of Majelka has been making its rounds recently. Some witnesses claim to have seen a Traveler entering the Temple of Majasa only moments before. Whether or not these two events are related, we do not yet know, but this reporter intends to find out! But until then, we have other news to reflect on, so let’s get into the thick of it.

Season 3: Beneath Ancient Skies Trailer

The long-awaited Season 3 Trailer is finally here! If you haven’t seen it yet, check it out below.

Season 3: Beneath Ancient Skies launches on August 21st.

Patch Review

There were no full Patches in July. With Season 3 so close on the horizon, we have a lot of ground to cover before we’re all sent to fight living fossils. The devs have a lot on their hands. With that in mind, we want to take this opportunity to thank you, the Traveler, for helping EHG make Last Epoch the game it is today. Your feedback, Suggestions, and Bug Reports have been integral to the success of Last Epoch, and we will never forget that.
Once Season 3 launches, we invite you all to keep being your best selves. If you see something wrong in-game, let us know using the In-Game Bug Reporting Tool in the ESC Menu. You can also find it on the character selection screen if needed. Once there, please try to use the following template to help our team replicate the issue so they can solve it faster:

1 - (Describe what you were doing, where you were, online or offline?)
2 - (Describe the new action that started the bug. “I used a skill/talked to an NPC/something else)
3 - (Describe what happened as a result. This is where you describe the bug you want to see fixed.)

Using this template will be so helpful to our team. I know it takes a bit more time and can be tedious, but the result is well worth it. I promise.

Hotfix Rollout

1.2.6.2

- Fixed an issue that could result in player log files bloating to extremely large sizes.
- Fixed an issue where the in game shop would flash fully white when attempting to watch preview videos.

Eyes on Eterra

The Last Epoch Planner is here!

Discord user Musholic has been hard at work developing a tool for all of us. But instead of trying to explain it to you, we feel like it would be better to hear it directly from the creator.

“Ever wonder if +10% increased cast speed is better than +10% critical chance for your DPS? Or if +10% ward retention is truly better than +100 armor for your defenses? Last Epoch Planner takes the guesswork out of these crucial decisions. By importing your items, skills, and passives, you can see a detailed breakdown of your stats, with instant feedback on what will be an upgrade for your build.

Last Epoch Planner is built on the foundation of the renowned Path of Building. Please keep in mind that the tool is in active development, not all stats and skills are supported yet, and its accuracy is constantly being improved. But as an open-source project, it will evolve with regular updates, and community feedback is highly encouraged. I invite you to explore your build's potential and watch the tool grow with the community!”


You can check out all of the details on Musholic’s most recent Reddit Post and try it out for yourself.

Mike's Teasers

This month was a touch lighter on teasers, and that can be blamed on two things. First, Mike needed some time to rest. He puts in a lot of work to help the studio bring you content you can enjoy. The second reason is…. Season 3 is just around the corner! Giving away all of the amazing details before it gets here would take all the fun out of the experience.

With that out of the way, here are all the things Mike shared with us in the month of July.

7-18-25

This Week, Mike came back from vacation and had Acolyte players on the edge of their graves.



7-25-25

This week, Mike revealed some changes to factions and… Strange objects? What could they be?

Build Spotlight


Let’s get back to basics. Let’s go back to what being a Beastmaster means. Let’s give bosses a false sense of hope while our wolves feast and we reap the rewards. That’s right. This month, we’re taking a look at the Savage Beastmaster Wolf Carnage build by Pixel Aptitude. All you need is a spear, a pack of wolves, and the freedom to let that primal chaos inside you run free. This build has the ability to push over 590 corruption and can crush Aberroth, so let’s get into it.

First on the docket is your Wolves. Remember, this is WOLF Carnage. They are your main damage source, so the Pack Hunters node should be your priority. Combo this with the gear you’ll need, and you’re running with a pack of 6 wolves beside you. Next is Warcry. Pixel explains this build runs on it being used as a totem, and you should always use Warcry in the middle of enemy packs whenever it’s not on cooldown. When it is, tear through mobs with Swipe. But you can check out those details in the Build Guide Video or on the Build Planner.

Before we move on, I want to tell you about a few pieces of gear you’ll need if you’re not already excited for this build. The first piece Pixel talks about is the Dedication of an Erased Primalist. Grab one of these for +1 level to Primalist skills and Damage Reduction from Slowed Enemies, but you’ll need to roll your own and might even be better off than they were. Artor’s Legacy grants +1 Wolf companions, so this helm is a must. To round this out and avoid giving away too many juicy details, you’ll want to grab a Phantom Grip ring for +2 to All Minion Skills.

Community Fun

Reddit:

mfdoombolt on Reddit has started a Pet-Tax post filled with furry Traveler companions called “Where do your pets hang out?” We encourage you to check it out and share photos of your pets. The staff at EHG are suckers for animals, so here are a few of ours, just because.



Discord:

Discord user ThisAreOr has been blowing up the Fan Art channel with some really fun Last Epoch Magic: The Gathering cards! They’ve already shown off a bunch for you to enjoy and…. They are taking requests! So if you enjoy MTG or just want a cool new way to enjoy Last Epoch, join our Discord and join the fun.

CM Cozy Streams:

The CM Cozy Stream is still kicking, and the team is getting excited to join all of you in Season 3. But until then, we want to remind and encourage you all to join us on Wednesdays at 10:30 AM CST in the Discord. Join Community Managers Kain, Wick, and Vandryll as we play Last Epoch, talk shop, and cause general mayhem with the chat. You can also join the Event reminder in Discord, so you’ll never miss a stream again!

Then, during Hype week, the CM Cozy Stream will be discussing the Hype week posts as they launch live on stream. Read through the notes and theory craft with the Community Management team. Until then, we will see you in Eterra!

What's Next?

Well, I think it’s safe to say we all know what’s coming next. We’ve only been talking about it for 2 months. Season 3: Beneath Ancient Skies is set to launch on August 21st! As is Eleventh Hour Tradition, you can expect Hype Week very soon. Hype week will be 4 days of blog posts breaking down everything coming in Season 3. Management is now standing outside my door menacingly, so I dare not say more.

Join us on August 21st as we get to explore the Ancient Era in greater depth. Navigate the untamed landscapes and see the world of Eterra as it once was.

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.

Last Epoch - EHG_Kain
Season 3 - Beneath Ancient Skies

The Season 3 trailer for *Last Epoch: Beneath Ancient Skies* is here! Watch now and prepare for the hunt when the new season begins August 21st.



Launching August 21, 2025

Stay tuned for more details coming soon!

Wishlist on Steam or Join the war for Eterra today:

https://store.steampowered.com/app/899770/Last_Epoch/
Last Epoch - EHG_Kain
Bug Fixes

  • Fixed an issue that could result in player log files bloating to extremely large sizes.
  • Fixed an issue where the in game shop would flash fully white when attempting to watch preview videos.
Last Epoch - Wick93

Welcome, Travelers to the Eterra Monthly June 2025 Edition.

We had a slow start this month but that’s only so we could save our energy for a sprint towards the end of it! Teasers, trailers, sales and Steam updates - everything that’s happened and is still happening in the world of Eterra is waiting below, so let’s dive in!

Season 3 Release Date

The hunter becomes the hunted…




Last Epoch Season 3: Beneath Ancient Skies launches August 21st, 2025! Check out the teaser above and join the discussion in our Forum post here.

Patch Review

June saw our team upgrade the Unity engine to Version 6. While we did not expect there to be any noticeable differences for players, we received reports that character movement felt better and server connection felt faster, though we have no confirmation that this is a result of the engine upgrade. We also saw players reporting that Damage Numbers looked different; this was not a deliberate change.

However, we did see reports of loot filters being unequipped, certain Maps not loading, and an LE-51 issue affecting some players. The team managed to quickly get out a hotfix though with those bugs squashed, others became noticeable. Shortly after Hotfix 1.2.6.1 was deployed, the decision was made to fully revert the Unity 6 upgrade so that our players would be able to play Last Epoch without any prolonged impact.

Our team continued to work on the Unity 6 upgrade in order to deploy it again as soon as possible, which saw Patch 1.2.6.2 release on June 30th. This Patch has all the same fixes present in Patch 1.2.6 and Hotfix 1.2.6.1, as well as addresses all the same issues that led the team to revert to version 1.2.5.2.

As before, we do not expect there to be any noticeable changes for players however, should you notice any bugs or something you wish to report, please use the In Game Bug Reporting Tool (F8) to report these issues to us. Making sure that a screenshot and your player data are attached also helps our teams investigate!





June 9th - Patch 1.2.6

  • Upgraded engine to Unity version 6
    • This engine upgrade is for development purposes, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues.

June 30th - Patch 1.2.6.2

The following issues were briefly present before the reversion to version 1.2.5.2 and should no longer be present in Patch 1.2.6.2;

  • Fixed an underlying issue present in 1.2.6 that could cause disconnects when attempting to enter various scenes
    • Some unrelated instances of this issue may still occur. If you experience this, please submit an In Game Bug Report with your Player Data attached, as these logs are incredibly useful to our team.
  • Attempting to enter the Monolith Echo “Lost Catacombs” should no longer cause a client crash
  • Cosmetics should no longer fail to display in the Character Select menu

Hotfix Rollout

June 10th - Hotfix 1.2.6.1

  • Fixed a bug where loot filters would not be correctly set upon restarting the client
  • Fixed an issue where attempting to load into Risen Lake in online mode would result in a disconnect
  • And More

June 10th - Hotfix 1.2.5.2 | Reverted from 1.2.6 |

  • Due to a deployment issue affecting the content of the patch, we’ll be re-launching the patch at a later date when we have a fix for the issue.

Eyes on Eterra

Steam Summer Sale
That’s right, as part of the Steam Summer sale until July 10th, all editions of Last Epoch are 20% off, including Edition Upgrades! So, whether you want to take your first steps across the sunny sands of the Wraith Dunes alone or prefer venturing into the cold, sunless Tombs of the Erased with company, now is the ideal time to jump in and bring your friends along too!

Read more here : Steam Summer Sale 2025



Changes to the Community Tester Program

The driving force behind Last Epoch's creation and its continued growth has been The Community, and from that came the Community Tester Program. Over the years, this program and its members helped shape the gameplay of Last Epoch, from Dungeons to overall balance, and as the world of Eterra has grown, so has the CT program, which held hundreds of members.

One thing we heard consistent feedback from our community on was how major content releases felt “solved” as early access to character builds and systems through the CT Program allowed for highly optimised build guides to be published before players had the opportunity to theorycraft for themselves, removing some of the excitement of discovery and exploration.

Recently we announced that media partners and content creators will no longer be eligible to participate in the CT Program, but we have done some other larger changes to the program as a whole to make it more efficient. Media partners will have access to data-mined information still, which is intended to support tools such as Build Planners and Databases.

Over the years as some testers became inactive and as we needed more testers (especially for the multiplayer release), we grew the program. We’re now condensing the amount of users down from mostly inactive members to a more active group of testers which also let’s us provide them with more support for testing than before.

We look forward to seeing our content creators and community collaborate, both during the pre-season build-up and post-season release, in theorycrafting and discovering new builds together!

You can read the full post with more details here - Changes to the Community Tester Program

Mike’s Teasers

June 6th
Bumblebear or Grizzlybee? Either way, we are both excited and terrified to see what this creature has in store for us!



June 13th
Look at this cute little guy! We’ll learn more about this adorable creature in Season 3.



June 20th

Something for the Merchant’s Guild! Mike was pretty light on anymore details, though did say we’d learn more when Hype Week rolls round.



June 27th

It’s always exciting to log on to watch Mike Streams, though you’d be barking up the wrong tree if you wanted more information about this teaser before Season 3 Hype begins!



Community Build Spotlight

As our team whips things into shape for Season 3, we thought it was time for our Community Build spotlight to be whipped into shape too. Who better to help us with that than Tevonsonte, with their Infernal Flame Whip Build?



Credited with the first Warlock Uberroth kills, Flame Whip is an ‘Incredible Single Target’ build that also allows for player maneuverability according to its creator, though the trade off is slower Monolith clearing. However, Boss fights are where this build can truly shine while only needing 2 active Skills.

In order to turn Chthonic Fissure into a Flame Whip frenzy, players will need to get their hands on a specific Unique, the Spine of Malatros, though this isn’t too difficult to get your hands on. You can also fuel more fiery explosions with this build by utilizing Infernal Shades", which when combined with Profane Veil’s Infernal Deliverance node, really gives you more bang for your buck! Players will also want to look for Exsanguinous and Last Steps of the Living to help boost defensive stats that benefit from low life.

While named after Flame Whip, this build also leans heavily into an interesting interaction between nodes like Dance with Death in the Lich Passive Tree. Taking nodes that grant you “% Increased Poison damage” and taking the Acidbane node in the Chthonic Fissure Skill Tree to gain Acid Skin means you can increase the chance an enemy will take a Critical Hit to up to 100%! That’s a lot of damage!

Due to the low life benefits, as well as some of the Uniques, Tevonsonte explains that this is not an ideal build for levelling but is great to work towards for overwhelming Warlock wins in End Game. Thankfully, Tevonsonte gives not only an in depth explanation of how to get the very best from this set up and exactly how it all works together to create a truly impressive Warlock, they provide detailed lists for Affixes, Idols, and Blessings as well as Loot Filter guidance.

Community Fun

Discord

A Journey through Eterra
Kirra has been making voxel art of Last Epoch for a while now, and they have finally curated them all into one place - A Pilgrimage - Fan art of Last Epoch, Kirra Luan

Server Tag!!
You asked, and asked, and we delivered! After a deep internal discussion (and a lot of messing around with unicode lettering) we decided on something simple, something clear.



The Origins of Pig the Loot Lizard!

Did you know that all the Loot Lizards in Last Epoch have names? Well, they do, and one Lizard in particular was named after a very important EHG pet. Here you can see the IRL Pig - pet of Tolmat, a unique name you might recognise…



Reddit

Last Epoch is an ARPG made by ARPG lovers, so it’s no surprise that there are several references to influential games of old throughout Eterra. One that continues to catch out and delight players, despite being in LE since Alpha, is the Jahith Bear, like Reddit user darthdarticus discovered.



Yes, you can travel through time. Yes, you can kill gods. No, you cannot enter this door without a Key, it’s called being polite onion_of_exil…



On the topic of being polite, to Reddit user GlompSpark, the Brute Harbinger partakes in Strongman competitions in their spare time. That’s pure muscle under their armour, not fat.



Speaking of pure muscle or, more accurately, lack thereof, when asked how many Minions they wanted to assist in their travels through Eterra, SnowOtaku777 simply replied ‘Yes’.



What's Next?

The team is deep in the jungle, working on Season 3. While we don’t have anything else to share right now, do keep your eyes peeled on our Forums Announcement, News, and Developer Blog Post pages for more information there!

You can also drop into Mike’s Q&A Dev Streams over on https://www.twitch.tv/lastepochgame every Friday at 3 pm PST, where you might get a sneak peek, or two, at some of the upcoming features to start theorizing about.

We can’t wait for you all to see what is coming! Until then, this has been Eterra Monthly; a report on the happenings and changes in the world of Last Epoch. Safe journeys through Eterra Travelers.

Last Epoch - Wick93

Hello Travelers,

Earlier this month we released Patch 1.2.6, the Unity 6 engine upgrade. While we did not expect this update to have an noticeable impact on player experience, a small amount of issues arose and after an initial attempt to hotfix these, the decision was made to rollback Last Epoch to version 1.2.5.2 in order for the team to assess the situation and allow players to continue to enjoy Eterra without any continued impact on gameplay.

Today we are redeploying Patch 1.2.6 as Patch 1.2.6.2. This version contains the original Unity 6 engine upgrade, the fixes contained in Hotfix 1.2.6.1, and fixes for other issues that led the team to revert. To make sure you are fully informed, we will list the original Patch Notes below as well as the Patch Notes for 1.2.6.2;

Patch 1.2.6
  • Upgraded engine to Unity version 6

  • This engine upgrade is for development purposes, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the In Game Bug Reporting Tool if you happen to encounter any bugs or issues.

Hotfix 1.2.6.1
  • Fixed a bug where loot filters would not be correctly set upon restarting the client

  • Fixed an issue where attempting to load into Risen Lake in Online mode would result in a disconnect

  • Fixed an issue where Apophis could appear in Arenas

  • Fixed a bug where indirect casts of Puncture could interact incorrectly with 'Stay of Execution’s' more damage per second charged, causing that more damage to grow endlessly without resetting

Patch 1.2.6.2

The following issues were briefly present before the reversion to version 1.2.5.2 and should no longer be present in Patch 1.2.6.2;

  • Fixed an underlying issue present in 1.2.6 that could cause disconnects when attempting to enter various scenes

  • Note that some disconnects may still occasionally occur but should no longer be consistent when attempting to enter specific scenes. As always, if you experience a disconnect please submit an In Game Bug Report with your Player Data attached as these logs are incredibly useful to our team.

  • Attempting to enter the Monolith Echo named "Lost Catacombs" should no longer cause a client crash

  • Cosmetics should no longer fail to display in the Character Select menu

Last Epoch - Wick93

Travel Back to the Beginning

The hunter becomes the hunted when Last Epoch Season 3: Beneath Ancient Skies launches August 21st, 2025 - check out the teaser below.

Steam Summer Sale

From June 26th through July 10th, all editions of Last Epoch are 20% off as part of the Steam Summer Sale. Edition Upgrades are also included, making it the perfect moment to jump in or level up.

- Last Epoch - https://store.steampowered.com/app/899770/Last_Epoch/- Last Epoch Deluxe - https://store.steampowered.com/sub/993960/- Last Epoch Ultimate - https://store.steampowered.com/sub/993959/- Last Epoch - Upgrade - Deluxe - https://store.steampowered.com/sub/993961/- Last Epoch - Upgrade - Ultimate - https://store.steampowered.com/sub/993962/

...

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