Last Epoch - EHG_Steve
Hotfix 1.2.1.1 is now live.

This Hotfix addresses a non-functioning Woven Echo Reward and reverts a change that stopped players from being able to join an Echo after they had died.

Bug Fixes

  • Reverting a change that inadvertently caused issues with being able to rejoin Echoes after the player had already died.
  • Fixed an issue that caused the Relic of the Observer in the Oerden’s Watch Woven Echo to not function.



Last Epoch - Wick93
Hello Travelers,
Before we get into the patch notes, we'd like to apologize for the delayed communication regarding this morning's unplanned server maintenance. We strive to communicate promptly and transparently whenever possible, and will work to continue to improve our internal workflows to ensure that.
For more information, you can check the Hotfix Notes [HERE](https://forum.lastepoch.com/t/last-epoch-hotfix-1-2-0-4-patch-notes/76490).

Bug Fixes

  • Fixed a UI bug where “Back Quote” would appear written out instead of displaying as the symbol, ` .
  • Fixed several small bugs that prevented Void Rahyeh from animating correctly.
  • Fixed a visual issue with the Healing Hands Skyfall VFX.
  • Fixed an audio issue in echoes where some background noises kept playing until a new echo was started.
  • Fixed an issue where the waypoint would not highlight correctly when moused over.
  • Fixed an issue with Harbinger of Hatred’s Void Rahyeh Dive Bomb where the visuals of the attack did not match up with the damage.
  • Fixed a bug where removing Off-Hand Weapons would show them sliding away.
  • Fixed an issue that could cause inventory tabs to show at the wrong time.
  • Fixed a bug where Profane Veil with ‘Singleminded’ could snap player position back online.
  • Fixed Healing Hands not displaying any tooltip DPS even when it deals damage.
  • Fixed a UI issue where clicking ‘Equip Cosmetics’ would open the corresponding panel behind the MTX shop UI while previewing items.
  • Fixed the Relic of the Observer not consistently hiding or disabling the craft buttons when the last forging potential or crafting use was consumed. Note that this is just a UI change. It was not possible to actually use it with 0 FP or 0 uses remaining.
  • Fixed a bug where Lagon’s ward used to be activated immediately after taking down the first one.
  • Fixed a bug on gamepad with the Weaver faction tutorial popup.
  • Fixed a visual bug in Void Nemesis Soldiers' abilities.
  • Fixed Woven Offering not allowing variants of the same unique to be used together. For example, the 3 variants of Pearls of the Swine can now interchangeably be used to reroll each other.
  • Fixed a bug where leaving a portal charm in the dungeon UI could lead to the charm disappearing.
  • Fixed a bug where pressing the ‘Reset View’ on the map did not function.
  • Fixed an issue where interacting with the Gifting Panel with the A Button on Gamepad failed to bring Players to the Inventory and instead got stuck in the Gifting Panel.
  • Fixed the guaranteed Possessed Nemesis from the Weaver Tree sometimes not spawning due to a normal nemesis spawning on the base echo instead.
  • Fixed a bug which allowed the Diamond Nagasa Champion to make itself invincible unexpectedly.
  • Fixed an issue where the slam shockwaves created by the Harbinger of Defilement at the end of the Abomination timeline boss fight would decelerate incorrectly at the end of its duration.
  • Fixed an issue that could cause the cocooned item reveal VFX to play at the wrong time.
  • Fixed a state where the "Speak with Agony" objective for the quest "Monolith of Fate" would fail to complete when speaking with her in certain situations.
  • Fixed a bug which allowed triggered uses of Puncture with both Penumbral Ambush and Stay of Execution to trigger Penumbral Ambush which only allows for direct use to trigger.
  • Fixed an issue where characters would slide after using the green portal in Monoliths.
  • Fixed a bug where spawned portals would flicker when hovered near the player.
  • Fixed an issue where killing the Injured Dragon in the "Burn of Deceit" quest echo too fast would cause issues with the quest's progression.
  • Fixed a bug preventing players from speaking to NPCs in the Temporal Sanctum while using gamepad.
  • Fixed a bug where players could not hover over Void Nemeses after leaving the game and re-entering.
  • Fixed a bug where the 1x1 "of Many Threads" idol affix granted increased minion elemental resistance instead of added minion elemental resistance as intended.
  • Fixed an issue where Shadow Cascade daggers would overshoot their target.
  • Fixed a bug where the tooltip for the Keys Trader would appear for all players instead of just the one interacting with them.
  • Fixed the Temple Guardian’s aim when using his lightning spheres. They should not correctly aim towards the player.
  • Fixed Weaver idols appearing as "uniques only" in subtype pickers.
  • Fixed an issue where a prophecy tooltip would sometimes appear when opening your Circle of Fortune faction panel.
  • Fixed Merchant's Guild and Circle of Fortune vendor inventories not aligning with the grid.
  • Fixed multiple issues with Shield Rush, including the activation/deactivation of Shield Rush being delayed online as well as shields sometimes spawning in a line instead of around the player.
  • Fixed an issue where Ulatri Scavengers would not emerge.
  • Fixed a bug that would cause some of the Maj'elka Upper District voice lines to fail to trigger.
  • Fixed an issue where transitioning in the Forgotten Keep would have the "Monolith of Fate" label.
  • Fixed the Arena LB prompt not showing for Xbox controllers.
  • Fixed an issue with Sentinel's runstop causing a delay in animation visuals.
  • Fixed an issue with Sentinel's Healing Hands where the animation would break if spamming the ability while the Unbroken Prayer node was active.
  • Fixed a rare bug where the camera ends up being zoomed into the character after antialiasing settings were changed on the character selection screen.
  • Fixed an issue where Izzeth’s beam damage could be ignored by clipping through him.
  • Fixed an issue with the quest marker pulse in The Fallen Tower.
  • Fixed an issue with the Spine Hunter entrance animation.
  • Fixed a visual issue with the statue corpse during phase 2 of the Majasa boss fight.
  • Fixed issues with the channeled behavior of Rogue skills Puncture and Detonating Arrow.
  • Fixed a bug where attempting to use Umbral Blades as its combo time limit was reached would sometimes result in the ability being unusable until being unassigned and reassigned to the action bar.
  • Fixed an issue where Wengari NPCs would have a red outline in the Champion's Gate.
  • Fixed a bug where some non-piercing projectile abilities, when used on top of an enemy, would visually continue through that enemy as if they had pierced.
  • Fixed a bug where using Evade immediately after starting Warpath would result in the player spinning in place, then teleporting to another location on their next movement.
  • Fixed an issue where if you died on the Collapsing Horizon Woven echo in a party, you could get stuck and not be able to respawn.
  • Fixed Tombs’ loot not being able to be interacted with when the echo was being retried.
  • Fixed Sepulchre of the Lost’s reward room displaying more chest than it should. Also fixed Sepulchre of the Lost’s rewards on multiplayer not working correctly for joining players.
  • Fixed a bug that caused a visual delay in enemies’ animations after they recovered from being stunned.

Improvements

  • More than 50 non-player facing changes.
  • Made visual improvements to the water effects in-game.
  • Updated Baroness audio to improve combat clarity and combat feedback.
  • Reduced a source of hitching in monoliths.
  • Corrected a source of a possible memory leak for some players.
  • Introduced a system that will limit the amount of active ragdoll effects to ensure smooth performance. When the limit is reached, enemies will fallback to a death animation.
  • Added additional SFX for Primal Serpents and the Primalist’s Swamblade form.
  • Added new condition for matching specific uniques to Loot Filters and Stash Priority.
  • Made VFX improvements to some ailments, including armor shred and frailty.
  • Updated the description for the Flaming Fury node in Cinder Strike, so that its description more clearly describes its current behavior.. The Burning Daggers node has been renamed to Molten Arsenal, and Flaming Fury's description has been updated to state Burning Daggers from all sources deal more damage, and Burning Daggers from Molten Arsenal consume less mana (previously it was unclear which effects applied to various sources of Burning Daggers).
  • Reduced the size of the non-champion Grave Engine. It is now roughly 25% smaller.
  • Updated the Void Leader enemy with a new Void Prophet enemy in the Defiled Wood.
  • Chronomancer Lerinne in the Council Chambers and Cailyen in the Outcast Camp will now correctly have their floating icons change if you have a quest to turn in to them.
  • Players can now use gamepad bumpers LB and RB to switch between Faction Groups on the Factions Panel.
  • Removed the delay between the start of the movement animation and the actual movement of game actors in online play.
  • Stygian Beams (from the item Stygian Coal) now prioritize enemies in front of the play for gamepad targeting, but will still target other nearby enemies if there are no such enemies.
  • Made improvements to the performance of Void Smite with the Fissure node.
  • The Woven Firstborn is now resistant to damage while emerging. Also, significantly reduced the damage per hit from the Woven Firstborn's lightning DoT fields.
  • Enemy abilities now no longer apply Time Rot or Damned.
  • Fixed a bug where you could not upgrade or otherwise craft on swapped attribute affixes on items that could not have drop with them.
  • Reordered a handful of conversations in Heoborea and Maj'elka for better clarity and to remove dialogue loops.
  • Added a quality of life settings option for alternative Item tooltip layout when comparing ground items.

Rune Warden Changes

  • Zones are 50% more likely to contain zero Rune Wardens
  • Zones that do contain Rune Wardens spawn them later on average and contain fewer of them on average
  • Rune Wardens start spawning at area level 65 and above (from 60)
  • Rune Wardens have 13% less health
  • Rune Wardens can now deaggro if you move a long distance from their starting location
  • Exiled Mages from Rune Prisons left by Rune Wardens now drop 3 times as many Experimental Items

Exiled Mage Changes

  • Exiled Mages have 10% less health at level 0 scaling linearly up to the same health as before at level 100
  • Exiled mages have a 15% chance to drop two Experimental Items
    instead of 1. The CoF bonus turns this into a 30% chance to drop 3 instead of 2, the Rune Warden bonus turns it into a 45% chance to drop 4 instead of 3, and both together result in a 90% chance to drop 7 instead of 6.
Last Epoch - Wick93
Developer's Note

Earlier today we were made aware of an unfavorable interaction with the new Imprint nodes in the Weaver Tree, where dropped items being influenced by the imprinted items were able to be used in the Forge with the Rune of Ascendance to grant much more Legendary Potential than is intended.

While this was not heavily abused at the time we were alerted to it, to protect the in-game economy and player experience we quickly took the online servers down to prevent the spread of this interaction.

These items with higher LP than intended - including items that were subsequently used in the Eternity Cache - will not be able to be listed in the Bazaar.

We are also working to rectify these items and target accounts that knowingly abused this.

Thank you to the many community members who raised this up quickly. Ensuring the integrity of the in-game economy is a top priority for Last Epoch.

Patch Notes

  • Fixed an interaction where items dropped by the Weaver Tree Imprint were able to gain Legendary Potential by using a Rune of Ascendance in the Forge.
Last Epoch - EHG_Kain
This patch requires a client update. If you do not see the update right away, please fully close and re-open Steam.

Bug Fixes

  • Fixed a bug where Lizards could be spawned multiple times in Vault of the Barnacle
  • Fixed an issue where Loot Filters with a large number of rules would cause a frame hitch when opened
  • Fixed a bug where Smite MTX was removing the visuals for Fissure
  • Fixed an issue where Tombs minimaps could fail to load
  • Fixed an issue where Primal Wolves did not transition properly resulting in too many wolves (even if you can never have too many wolves)
  • Fixed an issue where projectiles could linger in online play
  • Fixed an issue where the level Ladder was displaying users in the wrong order after level 100
    • This automatically fixes new level 100 entries. Existing level 100 entries will be fixed manually over the next day.
  • Fixed a rare issue where a player character could become invisible and unresponsive after a specific series of teleports while in a party, while other party members are fighting Aberroth.
  • Fixed a bug where an “Inventory full” message could prevent picking up items when there was still space in the Inventory
Last Epoch - EHG_Kain
This hotfix requires a client update. If you do not see the update immediately, please try fully closing and reopening Steam.

Bug Fixes

  • Fixed performance issues related to loot filters and related UI elements
  • Fixed echoes not counting as failed in some cases
  • Fixed keys from cycle stashes not merging into legacy stashes
  • Fixed echoes not reducing rewards and enemy density and adjusting shrines on repeat attempts
Last Epoch - EHG_Kain
We hope you enjoy Season 2 of Last Epoch, a game from the community for the community. Our goal is to make the world’s best top-down ARPG, and Season 2 brings us one step closer to the dream.

Kickstarter 7-Year Anniversary

Today is a very special day. The launch of Season 2 marks the **7-year anniversary** of Last Epoch's launch on Kickstarter with our very first demo. Since then, with the help of the amazing community that we came from, we’ve pushed Last Epoch further than we ever dreamed possible.

Join Our Socials

We would love to have more of you join us on Discord at https://discord.gg/lastepoch, Reddit at https://www.reddit.com/r/LastEpoch/s/6omHAkOfdo, and our Forums https://forum.lastepoch.com where our players and developers discuss all things LE.

Thank You!

Thank you all for your incredible support. We will continue to collaborate with you to make Last Epoch a game that surpasses your expectations. Please continue to provide your feedback and suggestions - we’re listening! We’ll see you in Eterra.

Last Epoch - Season 2 - Tombs of the Erased is here, and we are overjoyed to share it with you.

Here are a few reminders where you can find all the details of what to expect if you are just now joining us!

  1. Patch Notes Link: https://forum.lastepoch.com/t/last-epoch-tombs-of-the-erased-patch-notes/75247
  2. Patch Notes Overview Video https://youtu.be/t-1CB0p17WE
  3. Hype Week Posts:
    1. Day 1 - The Woven Faction & Monolith Updates
    2. Day 2 - Sentinel Rework & Heartseeker
    3. Day 3 - Endgame, Balance, and Itemization Updates
    4. Day 4 - Quality of Life, Dungeon & Other Improvements
  4. Twitch Drops Unlock Today - Make sure you link your account and get details here.

  5. Support: If you are having issues with the game, the first step with Steam is always to try verifying the integrity of your game files. If that doesn’t resolve the problem, or your issue is account-related, our Support Team will be ready and waiting right here: https://support.lastepoch.com/hc/en-us

  6. Updates and Notices: If problems occur, be sure to join our Discord or pay attention to our socials, as those spaces will have the most recent updates.


Lastly, if you haven’t had a chance yet, check out the incredible new supporter packs (available now on Steam and in-game).

https://store.steampowered.com/app/3512570/Last_Epoch__Woven_Traveler_Supporter_Pack/

https://store.steampowered.com/app/3512580/Last_Epoch__Woven_Templar_Supporter_Pack/

https://store.steampowered.com/app/3512590/Last_Epoch__Woven_Vanquisher_Supporter_Pack/

https://store.steampowered.com/app/3512600/Last_Epoch__Woven_Legend_Supporter_Pack/


We look forward to seeing you in the world of Eterra, Travelers.

Thank you,
Last Epoch Team.
Last Epoch - EHG_Kain
Hello Travelers,

Now that the servers are offline for patching to Season 2, we’ve started herding all of the capybaras into their supporter packs. Interested in having one of these fuzzy fellows follow you on your travels throughout Eterra? Well we have some good news for that: with popular demand we have made the supporter packs available a bit earlier than planned!

You can head over to Steam and pick up your Season 2 Supporter pack now and get your capybara prepared to… calmly watch along as you challenge the horrors of the Void!

https://store.steampowered.com/app/3512570/Last_Epoch__Woven_Traveler_Supporter_Pack/

https://store.steampowered.com/app/3512580/Last_Epoch__Woven_Templar_Supporter_Pack/

https://store.steampowered.com/app/3512590/Last_Epoch__Woven_Vanquisher_Supporter_Pack/

https://store.steampowered.com/app/3512600/Last_Epoch__Woven_Legend_Supporter_Pack/
Last Epoch - EHG_Kain
Travelers,

In less than 48 hours, Last Epoch, Season 2 - Tombs of the Erased will be live!

Here is a quick recap of what is coming in Season 2, all the official announcements, and what to expect on Launch Day. Let's jump into it!

April 16th - 11 am CDT (GMT-5): 24 hours of downtime will commence while we deploy all of the changes coming in season 2. At this time, the online services will be unavailable. You will still have access to play Offline, and all of your Online progress will be preserved.

April 17th - 11 am CDT (GMT-5): Servers will go live. At that time, the supporter packs will unlock, and you will be able to purchase them from the Steam Store or your favorite creator's store (if they have them enabled). Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on the 17th at 00:01am UTC (16th at 07:01pm CDT). However, those cosmetics will not be active in Last Epoch until Season 2 launches.

While we are very confident in our launch day, once the season launches, the Last Epoch team will be prepped and ready to tackle issues if they arise. We will have a team on standby for hotfixes, and you can be assured that we will be paying attention to the community. We do that so that if there are issues, you can look to our official channels for updates and answers.

Forums - https://forum.lastepoch.com/c/announcements/37

Discord - https://discord.gg/lastepoch

Facebook - https://www.facebook.com/lastepochgame/

Twitter - https://x.com/LastEpoch

Blue Sky - https://bsky.app/profile/eleventhhour.games

Reddit - https://www.reddit.com/r/LastEpoch/





If you missed any of our Hype Week Posts, you can find them all here:

Day 1 - The Woven Faction & Monolith Updates

Day 2 - Sentinel Rework & Heartseeker

Day 3 - Endgame, Balance and Itemization Updates

Day 4 - Quality of Life, Dungeon & Other Improvements

Patch Notes - Link

Patch Notes Overview Video
https://www.youtube.com/watch?v=t-1CB0p17WE

Podcast - Raxxanterax & Zizaran
https://www.youtube.com/watch?v=zDKH0LIgpps

Podcast - Ghazzy
https://www.youtube.com/watch?v=JwFHzzz6zBE

Podcast - TalkativeTri
https://www.youtube.com/watch?v=pyNqI7qLup8

Podcast - AaronActionRPG & Frostylaroo
https://www.youtube.com/watch?v=f0iz_-i8Guc






Travelers, we have been watching all the amazing theorycrafting, build guides, and community growth over these last few weeks and we are humbled and thrilled to see you all having so much fun with the things we love so deeply. We look forward to seeing you in the world of Eterra, and know that we will be right there with you!

- Last Epoch Team
Last Epoch - EHG_Kain
Tombs of the Erased is releasing Thursday, April 17th, at 11:00am CDT!

Check out the full patch notes here: Last Epoch: Tombs of the Erased Patch Notes




Greetings, Travelers. Today is Season 2, Tombs of the Erased Patch Notes Day!

Once again, we bring you a patch notes day that has surpassed all others. Season 2 represents over 100 pages internally of patch notes and is officially our largest patch to date. We have showcased a LOT of information over the last few weeks, and we are very excited to bring you the full patch notes for Season 2.

We are also proud to bring you an especially huge Patch Overview video featuring our incredible Game Director, Judd! Be sure to grab a snack, tell your friends, and get a watch party going because this video is massive, clocking in at over 20 minutes.

Last Epoch Season 2 Overview by Game Director, Judd Cobler

What can you expect over the next few days before the launch? I’m glad you asked:

  • Later today at 3:00 PM CDT you can catch Judd, Ross, Mike, and Karv over on AaronActionRPG’s Twitch channel to talk about all things Season 2!
  • 48 Hours before the patch goes live, we will have a reminder post go out about the Season.
  • 24 hours before the patch goes live, we will have server maintenance in order to prepare for Season 2. At this time, the Online services will be unavailable.
    • Note: You will still have access to play Offline, but please note that Offline and Online are separate realms where progress is not shared.

Season 2 launches at 11 am CDT *(Eleventh Hour Games)*. At that time, the Supporter Packs will unlock, and you will be able to purchase them from the Steam Store or your favorite creator's store (if they have them enabled). Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on the 17th at Midnight UTC. However, those cosmetics will not be active in Last Epoch until Season 2 launches.

The whole team here at Eleventh Hour Games is overjoyed to bring you this incredible patch, and we sincerely look forward to seeing you all in the world of Eterra on April 17th! With that, enjoy the Patch notes for Last Epoch - Season 2 - Tombs of the Erased.

Check out the full patch notes here: Last Epoch: Tombs of the Erased patch Notes
Last Epoch - EHG_Kain
Hello Travelers,

Welcome to the final Pre-Patch Hype Week Blog Post! This is our last Hype Week post before The Patch Notes, and today, we’ll discuss some of the Quality of Life changes, as well as a few other game improvements, coming with Last Epoch Season 2: Tombs of the Erased on April 17th.

We’ll also expand on some features you may have already seen through our Announcement Trailer, Twitch Streams, Eterra Monthly Newsletters, or the recent Dev Podcasts and cover some new exciting features yet to be mentioned. So, let’s dive right in!

Mastery Respecialization


As a carefully kept secret until the Announcement Trailer, players will be able to respecialize their Mastery from Season 2 onwards - for a price, of course.

Chronomancer Lerinne is already adept at helping you respecialize your Passive Points, and you can now respecialize your Class Mastery at the end of time. Simply choose the ‘Respecialize Mastery’ option, and Lerinne will let you know how much Gold will be required. Be aware that selecting a new Mastery will reset all your Passive Points.



Eternity Cache Changes

Crafting is something Last Epoch is known for doing well, and we continue to improve and offer new ways for players to get creative and maximize their potential. With that, we took a look at the Eternity Cache crafting system. Taking that 2 or 3 Legendary Potential Unique and not getting the T7 Exalted Affix you’re after can be frustrating, especially if you already had a 1 Legendary Potential Unique that successfully took the same T7 Exalted affix, so we’ve introduced a quality of life change to ease that pain. However, for players wishing to truly leave their items in the hands of Eterra, that option will remain.



From Tier 2 and above in the Temporal Sanctum, players will be able to choose 1 affix to guarantee crafting on to their Unique when sealing, while the rest of the Exalted affixes will be decided by the Uniques LP level and Fate.

Speaking of fate, however, just like regular Forge crafting, there is now also a chance for a “Critical Success” when crafting via the Eternity Cache. This adds the potential to seal affixes past the Legendary Potential level of the Unique, so an item with 1 Legendary Potential that experiences a “Critical Success” will seal two affixes instead of one. The chance for Critical Success depends on the amount of Legendary Potential the item has and how powerful the Unique Item is, so it is very rare to see a “Critically Success” when creating Legendaries with Eternity Cache, and even more rare for powerful items.

Dungeon Changes

Dungeon Key Inventory

You asked for a keyring to free up Inventory space, but we saw just how many keys you’d been saving and realised no one makes keyrings that big. Instead, Keys now have their own space in the Inventory UI, freeing up valuable gear space in your Stash Tabs. This allows you to also more easily see how many of each Key type you have gained, and have available to exchange, though only with a specific Vendor who’s services aren’t quite officially sanctioned in Maj’Elka.

Dungeon Key Charms and Vendor



We are introducing two types of Dungeon Key Charms: Portal Charms and Scale Charms. You can only exchange your keys for Portal Charms at the Black Market Key Trader in Maj’Elka’s Upper District. Though for our loot lizard loving players, Scale Charms will instead only drop from mobs.

When used at the entrance to a Dungeon, a Scale Charm will greatly increase the amount of loot lizards that spawn during that Dungeon run. Similarly, the Portal Charm will let the player travel directly to the Dungeon Boss with a random set of floor modifiers based on the tier of the Dungeon selected. The modifiers apply as if you had fought through each of those floors, but now you can jump straight to the Boss and rewards.

Though for players that wish to reach the Boss the old fashioned way, or have prophecies to complete, we have made improvements to Dungeon zones based on your feedback. Dungeons are now smaller, with fewer blockers and a lower chance for dead ends. Though if you do find yourself pinned in and falling to a hoard of mobs, fret not, as there is now also another reason to pick up all those Keys you see.

Dungeon Respawn



Dungeon Keys can now be spent to respawn IN the same Dungeon area where you died, or outside the Boss area if you fell while trying to defeat the Dungeon Boss. This should help make it easier to gain those Boss drops or access those unique dungeon mechanics repeatedly. Please be aware that for Hardcore Players, some specific terms and conditions will apply.*

*Hardcore Terms and Conditions:

Not available for you. You die, you die.

However, that’s not all we’ve updated for our Dungeons. For a while now, we’ve had a partial Campaign Skip via our Dungeons, which has allowed players to speed up or customize their progression through the Story at the cost of missing, and having to backtrack to, certain quests for Passive Points and Idol Slots.

From Season 2, new short quests have been added that reward 2 Passive Points and unlock 1 Idol Slot for defeating each Dungeon’s Boss. These quests will also direct players to the Alternate Dungeon Exits, bypassing parts of the Campaign.



Controller Targeting

Controller targeting has been significantly improved with a new “targeting paradigm" system, this means we can create custom behaviours for every skill based on the intended use of a skill while using a controller, such as - ‘Cast On Self’, ‘Cast Max Range Forwards’ and ‘Cast on Closest Enemy in Range’. ‘Cast On Enemy in Forward Facing Cone’ is the default behaviour. This also includes if a node or gear changes how a skill works, allowing us to create two-tiered behaviours, something far more specific that what was used before.

A good example of this is Ballista. By default, Ballista is a long-range, easily damaged minion that you summon and stick close to. However, with the right choices in the Skill Tree, you could turn it into an explosive you want to hurl at your enemies. Previously, the system only allowed for one action - stay or throw - to take place, and thus Ballistae were always thrown regardless of how your Skill Tree was specced into. Now the new two-tiered system lets summoned Ballistae stay safely at your side while explosive Ballistae are correctly thrown at the nearest enemy.

It is also now much easier to kite enemies without being required to turn and aim directly at them with most skills, and each ability has been updated to feel more intuitive and satisfying. This includes Puncture (Bow form), Ranged Projectiles that had a non-standard delay or targeting that didn’t work well in the older system, and Meteor, though we’re still making improvements on this one.

Auto-Storing

Shards, Runes, Glyphs, Keys, Woven Echoes… It’s a lot to track and loot and store, and something we have made some changes to with Auto-Storing! In Season 2 players will have more control over what stackable items move to their dedicated storage systems on looting and which move to the players Inventory, allowing the player to decide what happens to to those items next.



This feature will let players individually choose if Keys, Woven Echoes, Common Runes, Shards and Glyphs, and Rare Rune, Shards and Glyphs move to their Inventory or not. This setting will be enabled for everyone at the start of Season 2 and can be adjusted in the Settings Menu at any time.

Inventory Redesign

Inventory space is a premium resource, and with new Uniques, Gear and Items being added, that space needs to be used wisely. That’s why on top of auto-storing crafting materials, you might have noticed that you can also choose to auto-store Keys and Woven Echoes. That is because these items now also have their own Inventory tabs, along with an easier-to-access Gifting Tab.



Death Vacuum

Fate is not always kind, but it is fair.

Losing loot when you die is a staple of ARPGs, however it can feel particularly painful when that loot includes a rare Boss Unique. This was highlighted even more with the introduction of Harbingers, where defeating a Timeline Boss would then spawn in a Harbinger, forcing players to choose between grabbing the loot they could before they died or fighting to survive if they could.



A change being introduced with Season 2 is the Death Vacuum. Upon death inside the Monolith of Fate, it’s not just the Traveler that is moved to the Monolith Hub, the loot surrounding you gets ‘caught in the pull of your fate’ and will move there too.

Comparing Off-hand Feature

Two rings, two weapons…one compare tooltip. No more! Now when comparing items to your equipped gear, you will be able to press CTRL to compare rings or weapons in your main hand as usual and while holding CTRL then press and hold ALT to compare an item to the ring or weapon in the off-hand slot. You can see this in action below.



This can also be done on a controller by pressing and holding L3 (left stick), then pressing and holding R3 (right stick).

Other Changes

Faction Waypoints

After successfully joining an Item Faction on a Character for the first time, players are able to then join an Item Faction from the Keeper’s Camp on Alt Characters, as long as that Character shares a Stash with the first.

From Season 2 onwards, joining an Item Faction in the Keepers Camp will also unlock the Waypoints for the Observatory and Bazaar. These will not act as ‘Campaign skips’ however, as players will not be able to travel back to Maj’Elka from these locations.



Shared Monolith Timeline Unlocks

Another place we’ve heard a lot of feedback from our Alt-oholics is regarding repeatedly unlocking Empowered Monoliths. Even with the change introduced in the Harbingers update that required Alt characters to conquer just one Level 90 Normal Timeline to unlock Empowered Monoliths (as long as another character had conquered the three required Level 90 Timelines), they still needed to complete all of the Timelines leading up to those level 90 Timelines.

From Season 2, new characters will have access to all Normal Monoliths that have been unlocked by other characters who share that Stash. They will still need to conquer a single Level 90 Normal Monolith to unlock Empowered Monoliths.

This won’t retroactively apply to existing Legacy characters however, so players will need to unlock them at least once after Season 2 starts. This can be achieved by slaying a Timeline Boss with a character that had not yet defeated that Boss - For example, if a Legacy character slays the Emperor of Corpses in the Reign of Dragons Timeline for the first time, this will then unlock this progress for all other Legacy characters that have reached the End of Time and also share the same Stash.

Automatic potion drinking option

When your build relies on maintaining low Health to maintain high Ward or boost any other stat, running over a potion can be a big blow to your offense or defense. Well going forwards, there will be an option in the Settings menu to control this. Players will be able to toggle on or off - 'Automatically drink health potions when belt is full’.

This can also be useful even if you’re not playing a build that relies on low Health. Automatically drinking potions when your Health dips even a tiny bit could be wasting a valuable potion you need later on, so this option provides a more strategic use of potions as it will require you to first pick up the potion, by having space on your potion belt, before drinking the potion manually.



Outro

That wraps up the last Pre-Patch Hype Week Blog Post. Thank you for joining us again. We look forward to sharing the Patch Notes with you tomorrow and seeing you realize the full scope of what’s coming in Season 2 with the Tombs of the Erased update.

Don’t miss EHG’s Founder and Game Director - Judd, Creative Director - Ross, and Senior Technical Game Designer Mike talking in depth about what’s coming in Season 2 with AaronActionRPG & Frostylaroo Friday at 3:00 PM CDT!

Thank you all once again, Travelers. Now that we’ve spent a whole post on the various types of vacuum we have added to Last Epoch, we hope these changes will make your journeys through Eterra even more fun and rewarding!
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