LandTraveller - Sayuri
New active abilities have been added you can use! Throw introduces throwing weapons to the game starting with the existing knives. This is the first attack in the game that does damage based on your Agility stat. Then we have Charge which lets you dash forward and strike enemies with swords. Hedgehog stance with spears lets you strike anything on four legs that tries to run you down. Finally, Crash lets you simply do even more damage with axes or hammers by slamming the ground. Just open your abilities menu and check which ones you can unlock.

You may also notice the "Supporter" or "Free Play" on the title screen. Those that originally purchased the game get the "Supporter" edition which will include the promised extras in future updates. Regardless of which one you have, I'd like to thank you for playing.

This update also includes several gameplay adjustments and fixes to some of the more obscure long outstanding bugs that have interrupted games, greatly increasing stability.

Here's the full list:

- [NEW] Added the composite bow to fit right in between the long bow and the legendary Taka bow - [NEW] Added the direction field to entities in the API so your mod can see which direction an entity is facing - [NEW] Added the Charge active ability where you charge forward with a sword, performing a heavy attack if you collide with an enemy - [NEW] Added the Crash active ability, activated while in the air it lets you land with an intense attack using axes or hammers - [NEW] Added the Hedgehog active ability allowing you to ready your spear to strike oncoming enemies first, doing extra damage to quadrapeds - [NEW] Added new active abilities you can learn, starting with Throw for throwing knives in an attack that uses agility and skill for damage - [NEW] Added the Crystal Knife, a new quake element wand weapon - [FIX] Fixed the bug where crossbow bolts could be used as rifle ammo or rifle ammo in crossbows - [FIX] Fixed crashes with invalid mobs that could happen when being defeated while having allies follow you and re-entering the area with those allies - [FIX] Fixed a crash that occurs if a story NPC was pathfinding on its own when certain cutscenes play - [FIX] Fixed an issue where an enemy that is stunned and defeated at the same time leaves behind a solid collision box until its fully cleaned up - [FIX] Fixed a crash that can happen when switching to windowed mode from fullscreen in the middle of a world - [FIX] Fixed a bug where items could still be dropped if you're defeated during swarms, allowing duplication if you went back there - [FIX] Fixed a crash that could happen after learning Throw and having certain items selected, and then trying to open inventory menu - [FIX] The world map no longer is stuck open when you're disconnected in multiplayer while travelling on it - [FIX] Fixed a bug where in some situations when picking up a weapon into the active slot when there wasn't one previously there didn't register on the server as you equipping that weapon - [FIX] Signs now update properly in multiplayer when someone changes their content - [FIX] Fixed a bug where critical hits weren't being marked for some attacks that exploit weaknesses - [FIX] NPC labor events (gathering, etc.) no longer show up in worlds the NPC isn't actually in during single player - [FIX] Spike traps are now properly rooted and will pop out if the block they're on is removed - [FIX] Fixed a bug where Glacier projectiles weren't fragmenting properly when hitting enemies and that they were being aimed up slightly on accident - [FIX] Fixed a bug where Induction wasn't staggering hit enemies - [ADJ] The Enforcers now sometimes drop some rifle ammo - [ADJ] Raised Taka's weapons damage rating from 12 to 16 (24 with steel arrows) - [ADJ] Increased the drop rate of melted essence to 17%, prin needle to 15%, ectoplasm to 15%, apocritoid needle to 15%, and culicoid needle to 15% - [ADJ] Moon (ability) is now always active if you have the vital orb equipped (interpreting a max EP of 0 to always be at max EP) - [ADJ] Lightning (the ability) now increases maximum EP 1 for every level instead of just 5 - [ADJ] Affinity now increases maximum EP by 10% instead of 2 points - [ADJ] Vigor now simply heals 1 EP for every enemy defeated as opposed to only doing so if you use a 0 cost special - [ADJ] Lively now increases max EP 2 for every level instead of just 4 - [ADJ] Active abilities work with the Vital orb, costing HP instead at 4x the EP cost - [ADJ] Cushions no longer require flowers to craft - [ADJ] Glacier now fragments into 8 projectiles instead of 4 - [ADJ] Many special attacks using orbs were made stronger if they cost more EP, and higher ranking orbs were further made stronger - [ADJ] Damage of Wave Cutter (with sword) was reduced a little - [ADJ] Flame and Frost can now inflict burn and chill, Magnet and Induction can now inflict miasma - [ADJ] Blast radius of Scorch Bomb (with axe) was increased - [ADJ] Special attacks affected by the Woods ability now cost 1 more EP
LandTraveller - Sayuri
Due to recent events in my personal life, I will have to place LandTraveller on hiatus for new content updates. Because the game is already nearly 4 years behind the projected completion date and it isn't known when there will be a new content update, I have decided to make LandTraveller Free to Play. There will be no micro-transactions or any in-app purchases. In recognition for those who have supported and followed this game over the years, everyone who had purchased the game will receive bonus content whenever the next content update is.

During the hiatus, I will still provide basic support and collect feedback. Indeed with the game now open to a wider audience, I anticipate more feedback. This will surely make the first update post-hiatus a big one. It is unknown at this time what the new update schedule would look like, but it will continue to prioritize the completion of the story mode.

Thanks again for your loyal support, and I welcome the new players. I hope you enjoy the game.
Dec 31, 2022
LandTraveller - 🐾 Sayuri Firebrand
Across the ocean is a city known for being "The Capital of the World". There is where you'll get closer towards your ultimate destiny. You can now travel to this place with your ship and meet the ones who make the decisions that matter.. at least for those living in the city.




Anyone attempting to simply walk up to it is never heard from again. They tell of someone named Gina who frequents the area just outside Cobalt City, and survives. You'll need to prepare before you try it yourself, maybe she'll let you borrow her gun.



The Barrier Forest gets its name by being the only thing between them and the armies of creatures. Deep inside is a mysterious installation casting shadows with its bright lights. Is this the way in?



Apart from the continuation of Story Mode, there's a bunch of new blocks and parts for you to build a more proper house with. These include things like wall material, framed windows, indoor lighting, furniture, and more. Check out the housing district of the city if you'd like to get some ideas.




Some major gameplay adjustments are made with this update. First, you can now choose what sort of wanderer decides to move in during Explore or Multiplayer modes by placing specific patterns in living spaces. The new Fighter, Gatherer, Crafter and Trader patterns let you define these roles. Now you can plan out parts of your settlement in advance, put the fighters where you want to keep the monsters at bay or build a central hub for all the craftspeople.

The knowledge system was modified to exclude cosmetics, decorations and other similar items. These were moved to the new designs that you can learn by finding them as loot. It works just like the existing recipes, and all the new fashion items and decorations can be learned there. As a consequence, the knowledge progress of each world was reset, but your characters will remember everything they had learned so you won't actually lose anything.

The enemy encounter system has also been reworked to provide the same endless swarm of creatures to fight, but at your own pace. The details are in the changelog below but in general if you don't explore or wander then you won't be constantly found by stray enemies. You'll also find slightly less enemies out there in most areas. This will give you time to gather material, have lunch, or whatever you need before you head off into the next fight.

This update introduces official Steam Deck support, includes a default control scheme and the ability to play through it without extra configuration, but feel free to edit the controls to your liking, there are many options with the Steam Deck! Its able to run LandTraveller smoothly for a great old-fashioned gaming experience.



Here's a full list of what is new:
- [NEW] Added the Mollper, a creature with various poisons - [NEW] Added the Fer Gigran, an upgraded enemy that is both electrified and magnetized - [NEW] The capital city can now be traveled to in story mode - [NEW] Can now craft Explorer Clothes (which is an outfit), unlocked through designs - [NEW] Can now craft the Dragon Statue, unlocked through designs - [NEW] Can now craft the lantern box, a bigger light for outdoors (though you could put it anywhere) - [NEW] Added the Fighter, Gatherer, Crafter and Trader patterns, you actually use these to define who moves in now (outside Story Mode) - [NEW] Can now explore the Barrier Forest - [NEW] Added the Danger Pattern you can put on patternable props (its an exclamation mark) - [NEW] Added the Enforcer, a robotic soldier that can more easily hit you with its ranged attack - [NEW] Added the Sprite, a plant creature that attacks you directly with its foxfire - [NEW] Added the Induction orb as a discovery - [NEW] Added the Fog Robes as a discovery - [NEW] Added the Composite Armor as a discovery - [NEW] Can now learn how to craft the Flower Axe that does much more damage when used with special attacks - [NEW] Can now learn how to craft Ether Cloth for making some more special equipment - [NEW] Added the Armor Dummy for displaying items equipped on body - [NEW] Can now learn how to craft the Recycler and finally turn those Scrap Metal/Electronics into more useful items - [NEW] Added the hook LTH_environment_damage for altering the damage you take from lava, drowning, spikes, etc. - [NEW] Added special configuration script option to set engine variables (should only be done when absolutely necessary) - [NEW] Added the apron dress as a new fashion equip - [NEW] Added a carpet for the floor - [NEW] Can now change the color of the cushion prop, it isn't always red anymore - [NEW] Added the wide window for windows that have actual frames (instead of the undecorated glass panes) - [NEW] Added the floor lamp for lighting large indoor areas with - [NEW] Can now craft pieces of roofing to make roofs, especially the slanted kind - [NEW] Can now craft concrete and stucco blocks - [ART] Adjusted how depth brightness is applied to sloped blocks, matching the slope itself up better with adjacent slopes - [ART] Changed the building cursors to be extremely visible and more accurately reflect what they target - [QOL] Added a button to move slowly while holding a block or prop to make placement easier for characters who normally move really fast - [QOL] Automatic walk-around movement has been enabled for the player, you'll notice it if you move against a corner of some obstacle - [QOL] When placing a prop or block in a space you occupy, you'll automatically slide to get out of the way if you hold the button down to make placement easier - [QOL] If using alpha keys for movement (like WASD) then the mouse will be trapped in the window unless menus are open where the cursor is visible - [FIX] Fixed a bug where you could switch weapons while eating, causing strange behavior - [FIX] Fixed a bug where switching weapons with the mouse wheel might not work properly serverside when done during multiplayer - [FIX] Fixed a bug where pressing multiple directional keys at once while attacking could possibly divert your attack to an unintended direction - [FIX] Fixed a bug that allowed you to still run to the neutral area at the beginning of the map during a swarm to avoid most of the fight - [FIX] Boulders (and other terrain brushes) will no longer be applied in the same spot as a build, causing annoying results (like boulders in your way during story mode) - [FIX] Fixed the game getting soft locked if you're playing in big picture mode+steam controller (or on a Steam Deck) if you open control config menu in the middle of a game - [FIX] Fixed a bug where hiding at the right time during some boss's special moves and triggering their drop target causes them to freeze - [FIX] Fixed a bug where getting stuck against a wall when a conveyor belt shoves a prop into an enemy and the enemy into you causes you to get stuck into the level - [FIX] Fixed a bug where writing in the journal loses focus if you mapped movement to alpha keys (like if you set WASD to move) - [FIX] Fixed a crash that could sometimes happen when defeating parented enemies in multiplayer (ex: Phaseworm, head first) - [FIX] Fixed glyph support for PS5 controllers, Steam Controllers, and the Steam Deck - [FIX] Fixed some garbled audio issues on MacOSX - [FIX] Fixed a crash that occurs when buying all available stock of multiple kinds of items from an NPC and one of the kinds is the last one on their list - [FIX] Fixed a bug where soma was no longer working while IN the fog - [FIX] Fixed a crash that can occur when the API has to retrive integers from arrays (like from a blockpos argument) - [ADJ] If you use a tool to hit an enemy (axe, hammer) then it won't break blocks or props on the same swing making fighting with these easier - [ADJ] Can now attack rapidly by holding the button down with the knife, but now it can no longer cut tall grass - [ADJ] Conduit now heals EP in proportion to weapon attack rating instead of just 1 (with every strike on an electrified enemy) - [ADJ] Electrified enemies (like the Gigran) now emit spark effects to indicate they're electrified - [ADJ] You will now get stunned for a short time when attacking electrified enemies unprotected (in addition to the shock damage) - [ADJ] Gigran can now drop Cuprum Ore when defeated (some types of future enemies may also drop ore) - [ADJ] Adjusted the pathfinding limits for enemies to prevent the situation where running away from a whole group has the chance to cause tiny freezes - [ADJ] A lot less sand is now needed to find quartz or make glass - [ADJ] Reduced the engagement radius for some enemies (like the gun wielding robots) to be the same as any other enemy - [ADJ] Your projectiles now have a distance limit of 15 blocks, no more hitting random enemies in the far distance - [ADJ] Enemies outside a certain range of you (or anyone in multiplayer) will stop moving until you get closer - [ADJ] New enemies will no longer appear if you stay in one place (existing ones may wander toward you), you'll have to wander to encounter more - [ADJ] Reduced the enemy density limit from 8 enemies per zone (32x32x32 block area) to 6 - [ADJ] Moved decorations, patterns, and fashions that had to be unlocked via knowledge to being found in designs, an item like the recipe that teaches you a random recipe - [ADJ] Adjusted the lighting engine to reduce some artifacts - [ADJ] Changed how knowledge is stored and revised the unlockable items in each era, as a consequence, you will need to unlock them again on existing saves
Dec 11, 2021
LandTraveller - 🐾 Sayuri Firebrand
Along with a large amount of bug fixes and game adjustments, this update gives you the ability to color or pattern certain objects. Some can even take on a combination of colors and patterns! Be it a cave, house, town, fortress, or city, you can stand out from all the rest.



Several existing places in Story Mode have been updated to give you a few ideas:




A variety of new furniture and other decorations are also included. You're able to make signs and write on them, or even fill pages in an entire book.



Gameplay should be a lot smoother now with all the fixes and adjustments in this update. Most notable are the material boxes and crates that allow you to store crafting material. When you craft near these objects, their contents can be used automatically. No more shuffling inventory or searching for what you need!

Here's a full list of what is new:

- [NEW] Added scroll scraps you can find, combine 4 for a complete scroll - [NEW] Can now split stacks of items in half by pressing the key assigned to 'seconary attack' ('aim up' currently takes only 1 at a time) - [NEW] Added an extra boon to meals (pikken stew and the breakfast combo) - [NEW] Added the pikken coop which allows you to keep pikken for producing eggs - [NEW] Added rurbi beans (to make coffee) and wind grain for making flour and bread - [NEW] Can now craft the stove as a new cooking station and along with it the ability to make bacon or egg toast - [NEW] Added the round table and metal seat for outdoor use - [NEW] Can now craft the display table, it will display a single item on it (even the ones you can't normally place on things) - [NEW] Added the Wood Sign that can be used to write short messages on, and a fancier display sign that also takes patterns and colors - [NEW] Added patterns and props that can have patterns put on them, some props can have both a color and pattern - [NEW] Added a whole set of pigments that can be used on colorable props and blocks to change their color - [NEW] Added material bins / crates that will have their contents available if you craft near them, consuming the materials directly out of them - [NEW] Can now learn how to craft 5 different colored lamps - [NEW] Added the ability to craft journals which let you write things down on them - [NEW] Can now learn how to craft rum and atte (from anmo fruit) using recipes you find - [NEW] Added fancier upgraded versions of tables, seats, hardword floor blocks, and candles along with a newer big table - [NEW] Can now craft a Tricorn and Officer Uniform as fashion items - [NEW] Added the new set of acc. equipment: Ruby, Sapphire, Topaz, Emerald, and Amethyst ornaments - [NEW] Can now craft Amethyst and Emerald in the gem cutter - [ART] Fixed a shading artifact that can occur with the depth brightness at night or in dark areas like caves - [ART] The name of the location shows up when you travel to new maps - [QOL] Talking to an NPC in explore mode lets you watch the state of their behavior afterwards and added more information about NPCs when they gain EXP or items from their tasks - [QOL] Added new crafting filters for fashion and furniture/decor - [FIX] Made the step-by-step prompts when building a boat clearer that you need to fuel the coal burners - [FIX] Fixed the bug where the client wasn't being properly notified of status effects when falling into stuff like poison in multiplayer - [FIX] Fixed a soft lock that might occur in multiplayer after naming a new fast travel point and travelling to an old one you made before - [FIX] Fixed a crash that occurs when moving away from an NPC in multiplayer far enough for them to despawn, moving back and giving them equipment to wear - [FIX] Fixed a bug where weapons and their effects were not being switched properly in multiplayer (i.e. ward not applying until you attack with the imbued weapon) - [FIX] Fixed a bug where the crystal cannonball attack from Piezo would spawn invalid copies of wisps in multiplayer - [FIX] Fixed a bug where phaseworms could aggro NPCs on entirely different maps - [FIX] Fixed a bug where you couldn't quick withdraw items at the end of a large crate properly in multiplayer - [FIX] Fixed the Scorch Bomb projectile from not properly doing splash damage in multiplayer - [FIX] Fixed a glitch where the wrong object gets displayed when notified of someone discovering clues about an ability in multiplayer (adept tome, etc.) - [FIX] Fixed a small glitch where recharging your shield orb (doing damage of a specific element) wasn't displaying the proper number in multiplayer - [FIX] Fixed some aspects of zones being generated improperly in multiplayer (minecart tracks and such) - [FIX] Fixed a crash that could occur in multiplayer in the coal mines if some pieces of a phaseworm are shown to a client before others - [FIX] Fixed various bugs with vehicles not properly matching state with client and server - [FIX] Various small fixes - [FIX] Fixed a bug where things like item boxes aboard vehicles weren't syncing properly as you travel to different items and edit their contents - [FIX] Fixed a crash that can occur when trying to exit from inside the game to the main menu (not by closing the window) - [FIX] Fixed a bug where you would still wind up special orb attacks when dumping liquid out of buckets, if a strong special orb was equipped while doing so - [FIX] Fixed a missing vehicle bug that could happen when resting in a bed aboard a ship in single player, driving elsewhere, and re-opening the game without resting in the new location - [ADJ] You can no longer enter the space above the map in indoor maps (like the coal mine) - [ADJ] The lion and fox banners have been converted into blank props for you to color and style after placement - [ADJ] Greatly improved the performance of handling projectiles - [ADJ] Its now impossible to down yourself with too many healing items (ex: tintcure) and an indicator shows your limit and remaining number you can handle - [ADJ] Redid alcohol (which was previously only Sun Beer) to use an attrition bar instead so it doesn't take up potion slots, and it now heals for a lot more - [ADJ] Changed how NPCs in explore mode choose crafting recipes, they may craft almost anything available from the entire tree now - [ADJ] As an alternative to giving NPCs in explore mode equipment, tools weapons and equipment can be placed in supply boxes for them to automatically equip things they need - [ADJ] New players are now warned about explore mode and it now starts you off with absolutely nothing - [ADJ] Modified the growth behavior of crops so that the zone they're in no longer needs to be loaded for them to grow all the way - [ADJ] Increased the crafting speed of boards - [ADJ] Reduced grass used in crafting twine from 4 to 2, rough cloth in wood bed from 4 to 3, and twine in rough cloth from 3 to 2 - [ADJ] Fog defense bar now flashes when its healed (when you defeat certain kinds of enemies or use soma) - [ADJ] Anyone staying on a vehicle while the first person to drive it goes somewhere will be brought along, and a message displays if this is about to happen to you or not - [ADJ] The equipment weight display under the stats is now colored by weight class
Jun 23, 2021
LandTraveller - 🐾 Sayuri Firebrand
You've been used to exploring the land up until now, but its time to explore the rest of the world. Set out onto the ocean with your ship and explore islands. This update is just a small part of what is to come.

In multiplayer, there's still one ship but its possible for anyone to travel the world map even if the ship isn't currently at their location. A prompt will appear in its place.

This minor update also includes some fixes and greatly improves the usefulness of several imbue orbs, take a look:

- [NEW] Can now learn how to craft Malice orbs to imbue weapons allowing them to stun upon inflicting status effects - [NEW] Can travel to Paradise Island and Birth Island - [NEW] Once your vehicle has been created, you can take it out onto the world map - [NEW] Added a new weapon mod that allows you to inflict corrosive damage - [NEW] Added a new type of arrow you can discover and craft that makes it easier to fight robotics - [NEW] Added metal railings you can craft (its a metal fence) - [NEW] Can now view a more detailed breakdown of performance when viewing diagnostics (press F11 to toggle) - [ART] Adjusted rain so its less visually obscuring - [ART] Updated how imbue effects are indicated on item icons to be glowing auras, looks better and is much more noticable - [ART] Updated the rarity indicators/borders/etc. to make them more noticable/appealing - [FIX] Examining a map now updates the fast travel landing point for it to your current location (in the case you have multiple maps for the same waypoint) - [FIX] Fixed the bug where when joining someone else using fast travel who hasn't seen you yet during their multiplayer session caused you to be invisible to them - [FIX] Fixed a bug preventing you from creating complex wires (ones with the steel tool) in multiplayer - [FIX] Fixed a crash that happens when examining ship wheels outside of vehicle zones - [ADJ] Existing enemies are erased in single player around the destination area when travelling between areas (so they don't ambush you suddenly) - [ADJ] Siphon orb now restores more EP based directly on weapon attack instead of just 1 point - [ADJ] Propel orb now increases attack speed by 15% for light weapons and 60% for heavy ones (was only 5% and 20% before) - [ADJ] Absorb orb now heals for more HP, based directly on weapon attack and fixed the bug where it still healed you while poisoned - [ADJ] Adjusted the audio engine to reduce popping on some systems, this has a side effect of a lower latency too
Jan 11, 2021
LandTraveller - 🐾 Sayuri Firebrand
Chapter 4 continues as you explore the seaside to prepare yourself for a journey into the world. How will you travel the world? On your very own fire-powered ship of course! Recover the missing pieces of lost knowledge and construct your vessel bit by bit. You may have attained new power and have become stronger than ever, but new enemies have appeared that can challenge your new form. If you're feeling brave, you can even take on a nest of these creatures to discover how to craft the first legendary artifacts.

This update also includes the official launch of the modding system. Creators can write new mods in the Squirrel language to access the LandTraveller API. Only a few features are available at the moment, but this system will be expanded in future updates. To get started, you can follow this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=2070658285

The components in the base engine have been updated and the engine itself moved to a new compiler, so things should perform even better. Many other adjustments and useful features have been added as well, see the full list of changes:

- [NEW] There's a new legendary sword, hammer, bow, and technique you can now craft after unlocking the material and knowledge - [NEW] Added a new quest "Shine in Darkness" - [NEW] Can now reserve an area around spawn that only moderators can modify using spawn-protect-size in server.cfg - [NEW] Added a demolition slot in your toolbar you can unlock, will swap tools automatically with whatever will break the block/object you want to break - [NEW] Added the gem cutter which allows you to upgrade raw gems - [NEW] Added the Scorch orb, Glacier orb, and Thunderclap orb as much more powerful versions of the previous three basic orbs - [NEW] Added the game's first legendary item, unlocked by defeating said foe. It's actually a new material you can make - [NEW] Added the abandoned Coal Mine, if you're good enough you can explore deep inside and defeat a powerful foe - [NEW] Added the Phaseworm, the game's first enemy that consists of multiple parts - [NEW] Added diamonds you can find in certain areas (like the coal mine) - [NEW] Can now craft tracks and minecarts to ride them on - [NEW] Added the Fruit Punch, Battu Wrap, and Pikken Skewer as new food you can make (requires finding the recipes) - [NEW] Can now craft a Dress (fashion item) - [NEW] Added LT_prop_create, LT_prop_destroy, LT_prop_get, and LT_prop_parameter for getting information about props and changing them - [NEW] Added LT_block_morph and LT_block_get for getting information about blocks and setting them - [NEW] Servers will now automatically serve addons that are put in their addon folder, users will download and mount them while joining - [NEW] Added LT_entity_scan for performing basic sphere-shaped tests for entities near a point - [NEW] Added LT_entity_inflict and LT_entity_has_condition commands for checking for and inflicting status effect conditions (includes any beneficial ones) - [NEW] Added the hook LTH_process which can be used any number of times to create process functions that run once each game engine frame - [NEW] Added 9 Squirrel functions for basic reading and writing extra save data associated with your addon - [NEW] Added the hook LTH_damage for modifying the base damage of attacks, and LTH_damage_final for final damage (after magnifications) - [NEW] The modding system has been in for quite some time, but its been cleaned up and being released as a public feature now - [NEW] You can now select which audio device is used and change mid-game (fixes several audio device selection bugs you might experince) - [NEW] Linux: sdl updated to 2.0.12, steamapi to 1.49 - [NEW] Windows: libpng updated to 1.6.37, sdl to 2.0.12, freetype to 2.10.2, steamapi to 1.49 - [NEW] Can now find fungi blocks in caves you can use to grow more mushrooms with - [NEW] Added the Warmth orb you can craft which reflects frost projectile attacks (costing EP for each hit) and recharges your EP for fire damage you inflict - [NEW] Added wood and iron ladders you can craft, letting you climb the walls you put them on - [NEW] Can build the first vehicle once you reach the spot to build it on, a ship to explore the sea with - [NEW] Added Sphalerite Ore you can find in a few areas (including seaside) along with Zinc and Brass - [NEW] Added the Aberrant Jelly and Aberrant Flower enemies - [NEW] Can now craft Window Doors, Solid Doors, and Sturdy Doors - [NEW] Can now craft Glass Panes for making shiny windows out of - [NEW] Can now make Red Brick blocks, a classic - [NEW] Can now craft steel Pole pieces for placing props atop of - [NEW] Can now craft a bright steel Lantern, good for street lighting - [NEW] Can now craft Salt, Soda Ash, Oil, and Glass - [NEW] Added Coal you can find and mine, starting in the new seaside area - [NEW] Added walkway style stone bricks you can craft - [NEW] Added the Tem Megrin, an upgrade of the normal Megrin that wields quake attacks - [NEW] Added the Culicoid enemy, a large insect like creature that becomes more powerful when it drains your blood - [NEW] Can now hunt Battu, a new prey that will actually try to run from you when it sees you - [NEW] Can now find and grow Anmo Fruit - [NEW] Added pink flowers (these ones emit faint light) - [NEW] Can now find sea shells on the sea shore - [NEW] Added Arca Trees which are like trees but drop edible Arca Berries - [ART] Doors next to each other will now form double doors (the one on the right will flip to meet the other) - [ART] Edited the game's font to make lower case letters taller and more legible - [ART] Menu background in startup main menu no longer auto scrolls - [QOL] Can now see an outline of the area you can protect for yourself when you see the prompt in multiplayer, and it self adjusts to find best location - [QOL] Possible future ability categories now show up so you can see the specializations before you choose them (chosen in yellow categories) - [QOL] Adjusted damage pop up numbers to make it easier to tell if something took multiple hits of damage all at one time - [QOL] Added an extra back button to the name entry screen when making a character - [QOL] Added a twice as efficient crafting recipe for wood board blocks that uses iron hardware as another option - [QOL] Added a faint light around you that shows up if you do not yet have a torch equipped, letting you at least see better for everything near you - [QOL] Added a hint that shows up when you look at a bed in explore mode letting you know what has to be done next to make it livable for an NPC - [FIX] Fixed a bug where the game has a chance to crash when digging at the bottom of tall sand/ash columns - [FIX] Fixed a bug where digging on the edge of a zone wasn't updating visibility for adjacent zones - [FIX] Fixed a bug where new characters made in explore mode weren't learning ALL the unlocked recipes when joining an existing world that has them - [FIX] Fixed a wide variety of issues with the NPC pathfinding system - [FIX] Fixed a bug where hidden enemies (ex: imps in the volcano) were putting you in danger while hidden - [FIX] Weather effects (rain sounds) now stop properly when quitting to main menu during them - [FIX] Fixed a bug when entering names in a text box clashes with some inputs mapped to alpha keys (WASD for example) - [FIX] Fixed a bug where you'll attack after ending dialog if using mouse buttons to attack - [FIX] Fixed the DPI awareness of the Windows version to fix a resolution scaling bug that occurs on some Windows settings - [FIX] Fixed a bug where on some audio hardware the game sound played really fast at a high pitch - [FIX] Fixed a bug where you would flee from item drops while afraid - [FIX] Fixed fast travel map waypoints not working properly in multiplayer if made across different maps - [FIX] Fixed a bug where a crash would occur when the game tries to play an undefined sound in multiplayer - [FIX] Fixed a crashing bug when talking to NPCs in multiplayer (its a different one than the older bug) - [FIX] Fixed some cases where the server would crash when players join or leave - [FIX] Fixed a bug where mobs and imbue orbs applied to weapons you give to NPCs weren't actually in effect as the NPC fights - [FIX] Fixed a bug where NPCs given ranged weapons when they didn't have them before caused several issues, including sometimes crashing - [FIX] Fixed a bug where the game sometimes crashes if it tries to bring back an NPC who wandered off on game restart but their bed has been destroyed or moved - [FIX] Fixed a quirk of the AI that causes everyone in the manufactory raid to run away at the start (they were trying to avoid the lightning but in the wrong way) - [FIX] Fixed a bug where the day/night time advancement speed was not adjusted for frame rate (would go fast or slow depending on system) - [FIX] Fixed the bug where flying enemies would halt in midair over water, bunching up until the player got near - [FIX] NPCs will now try getting out of water to avoid drowning, if they can - [ADJ] The ground affinity ability now slows down flying enemies targeting you a LOT more than it did before - [ADJ] Items you lose when you're defeated now persist even after the game is reopened/server restarted, you can always eventually reclaim them - [ADJ] Ammo recipes now give you much more ammo and stack size increased to 768 - [ADJ] Cobble steps were added to the beginning of the volcano in story mode in case the map generates with flowing lava at the start - [ADJ] Added a new Granite block and used it for some of the floors of the volcano to make things easier to see - [ADJ] Right click is no longer a synonym for stack split, this makes it easier to map drop item to right click - [ADJ] Improved the performance of prop handling (when lots of ore is around) and character handling (when many enemies exist) - [ADJ] Fiends will now only appear when you're doing good (defeating enemies while taking little to no hits) and reduced the damage of Metels - [ADJ] Tiny performance improvements to how props are queried and how light ray collision is queried
Apr 19, 2020
LandTraveller - 🐾 Sayuri Firebrand
The abandoned manufactory at the top of the haunted mountain is waiting for you! Discover your destiny inside and find a new power that will help you challenge stronger foes. Or maybe you want to settle down for the time being, inviting many to build your lively community. Improve your arsenal with steel weapons and armor, and with rare material hunted from fiends- creatures stronger than usual. All of this and more have now arrived in Chapter 4 Part 1.

The first part of Chapter 4 introduces a major character growth milestone in the form of hybrids. At level 7 you can become a hybrid, combining two animal types and gaining access to the abilities from both. Outside of story mode, the NPC system in explore/multiplayer mode has been replaced with a system based on various roles and things each character wants to do or desires to have. NPCs will now gather, hunt, and trade with one another to gather material for crafting. Traders will buy finished items from all nearby NPCs and sell them in their shop. You can help things along by giving material to NPCs directly through supply boxes, or by buying and selling with them yourself.

Along with the batch of new content, many many fixes and adjustments have been made to reduce or eliminate crashes and other types of issues. The full list of changes and new content can be seen below.

- [NEW] Added the Steel Bucket, it can carry twice as much liquid as a Wood Bucket - [NEW] Can now discover and learn the Aim ability, allowing you to target enemies to shoot directly at them and do more damage to flying enemies (which also become easier to hit) - [NEW] Can now craft Ward as an imbue orb, giving you additional resistance and making it possible to take 0 damage from special attacks - [NEW] Added the Chaperone enemy, a Fiend that can heal other enemies - [NEW] Added an Era 1 discovery that leads to learning about a new weapon mod - [NEW] Added the Metel enemy, the first Fiend which is a rare enemy encounter for a chance to earn a new rare material - [NEW] Added the quest "Let's Play Mouse" where you build a house for someone, giving you practice for doing so - [NEW] Added the Steel Crate for storing very large amounts of items - [NEW] Added the Steel Crossbow, the first "gun" in the game. High damage and attack speed, but requires slower reloading beforehand - [NEW] Added the Steel Sword, Steel Knife, Steel Axe, Steel Mace, Steel Spear, and Steel Arrows - [NEW] Added the Steel Boots, Steel Gauntlets, and Steel Visor to craft and add to your armor - [NEW] For heavy armor with great defense, can now craft Steel Armor. Be careful, its really heavy - [NEW] For medium armor with more defense, can now craft Chain Rings into Chain Armor - [NEW] Can now craft Travel Clothes, Travel Boots and Travel Gloves - [NEW] Added Nubi Grass which yields cloud balls you can process into soft cloth or thread at a tool bench with spinner addon - [NEW] Added the tool bench, a crafting workshop that can be combined with additions that let you craft specific things - [NEW] The translation engine has been updated, you can now target dialog and choices directly using references to make story translation much easier - [NEW] NPCs will now trade money and materials around so they can get more crafting material on their own from each other - [NEW] NPCs that are crafters will make anything they can with their available station, materials on hand, and anything you supply them with nearby supply boxes - [NEW] NPCs that are traders will be able to gather more money and are willing to buy a lot more things, and will even stay behind counters if you make one - [NEW] NPCs that gather with their hands will gather any material you could find scattered about (includes rare material like mushrooms too) - [NEW] NPCs that gather and use axes as tools will find trees to gather material from (they won't destroy them like you do, though) - [NEW] NPCs that are Fighters (in explore mode) will now periodically go out and actively hunt enemies and prey - [NEW] Logs and data recorded from crashed game sessions are now stored in an error reporting folder, view the last topic of help (F1) for details - [NEW] A variety of new props (Conveyor Belts, Lifeless Eggs, Video Monitor, etc.) are introduced in limited situations - [NEW] Added a "levelup" command to the server you can use to force a character to gain a level - [NEW] Added two new quests that revisit important people from chapters 2 and 3 along with the game's first swarm event at the end - [NEW] Added the Thrall enemy which is able to improve the speed and offense of its allies - [NEW] Added the Regulator enemy, a sort of riot control device that attacks with energy waves - [NEW] Added the Skeleton enemy that fires at enemies with its pistol - [NEW] Can now continue past the fiend at the top of the mountain to explore an abandoned manufactory - [NEW] Characters that reach level 7 can now become hybrids (combines two animal types together), if they can find out how.. - [ART] Redid the title screen - [ART] Modified weapons now have effects just for swinging/using them to make it more noticable you're using a modded weapon - [QOL] When you're exploiting a specific enemy weakness, you're now shown with yellow damage numbers - [QOL] Changed how leveling up proficiency is shown, giving you updates on experience every quarter bar in an indicator on bottom left - [QOL] If the enemy has too much armor for your damage, or is defending against an element, you'll now see grey damage numbers and a blocked sound effect - [QOL] Added a filter to the crafting menu to show only crafting stations themselves - [FIX] Fixed a bug where the server could crash when attempting to generate zones in the mountain cliff area around the top of the cliffs - [FIX] Fixed a bug where mandragora in multiplayer don't have proper deploy effects on their surprise attack and can even crash your client - [FIX] Fixed a bug where enemies can get stuck going after players who have already escaped to a different map - [FIX] Fixed a bug in multiplayer when one player activates a hidden imp alone and runs away that its invisible to all other players - [FIX] Fixed a glitch where someone curing themselves of a condition in multiplayer doesn't show up for the other players - [FIX] Fixed a bug in multiplayer where defeating wisps in unnerving fog wasn't restoring the fog meter - [FIX] Doors that are opened by NPCs in multiplayer now show up as being opened on clients instead of glitching - [FIX] Fixed a bug in getting updates about NPCs that was causing a variety of different crashes (happens after giving equipment, etc.) - [FIX] When entering scripted story events, nearby enemies will now vanish to clear things up and existing ones no longer wander into the scene - [FIX] Fixed a visual bug where more than 2 weapons can appear on a weapon rack - [FIX] Fixed a bug where the message about someone moving in would appear repeatedly with nobody showing up in multiplayer - [FIX] Fixed a bug where there's supposed to be a dead NPC (in story mode) but its standing up either sometimes or all the time, it should appear dead now - [FIX] Fixed a bug that wasn't letting you stack 512 of arrows/ammo in one space like it was supposed to - [FIX] Fixed an infinite jumping quirk that could occur for enemies that fit in 1 block and are trying to climb onto another with a block directly overhead - [FIX] Fixed a crash that occurs if you create a new waypoint without ever viewing the map beforehand for current play session - [FIX] Changed how the engine puts away zones from memory as the zone cache gets full, reducing the amount of crashing - [FIX] Fixed a very rare engine crashing bug that can occur when new zones are created as you explore and props get removed/pop out at just the right moment inside them - [FIX] Fixed a bug where environmental damage effects and pop-up damage numbers for such can appear out of absolutely nowhere (for NPCs in a different map than you) - [FIX] Fixed a bug where tails on other players you see in multiplayer won't show up if they've only just logged in for you - [FIX] Fixed a bug where, given multiple enemies in range, enemies were targeting the FURTHEST character instead of the closest - [FIX] Fixed a bug where enemies could target hidden story NPCs (NPCs that leave the scene) - [FIX] Fixed a crash that occurs when equipping the Vital orb while also having Valor - [FIX] Eliminated some situations where friendly AI causes too much pathfinding at once if they can see the enemy but not reach them (causing big slowdown) - [FIX] Various small fixes - [ADJ] Dyne is able to (attempt to) dodge the chill wave attack from the Frostbite now - [ADJ] The message about being out of arrows/ammo will now only appear once, not every time you try to fire weapon - [ADJ] Redid the weather so it doesn't rain so much and its possible for it to rain a bit or a lot in one day, no longer all day or no day - [ADJ] Can now carry double (512 of) grass, stick and twine and can craft twine twice as fast - [ADJ] Apocritoids (the flying dive bombing insects) now do less damage - [ADJ] Its now more obvious when the unnerving fog is inflicting fear on you and every time it forces you to run from an enemy - [ADJ] NPCs in explore mode will no longer offer random trades, they will buy and sell things out of their material inventory now - [ADJ] NPCs that stray far from their home (in explore mode) will now respawn back at their bed if they get stuck in an unloaded zone - [ADJ] Reduced the max HP of Min Jaten enemies - [ADJ] When you're about to place a larger prop (like the bed), the aiming cursor now gives you enough room when you are facing left or up - [ADJ] Light system now merges dynamic lights to reduce artifacts that appear when a lot of them are on screen at once - [ADJ] Drain now reduces target's damage output by an additional 20% (on top of reducing attributes) - [ADJ] Damage taken amplification when one is on fire reduced from 50% to 15%
LandTraveller - 🐾 Sayuri Firebrand
While you're all waiting for Chapter 4 (which will be a big one!) I've prepared a batch of gameplay adjustments and fixes to make the game play a lot more smoothly. There's a blueprint view that will show you everything on the same floor/height as you and the depth cue lighting has been increased making everything easier to visualize.

The food and medicine has also been greatly powered up, it should be easier to heal outside of battle now. A separate category on the quick reference guide has been made so you can see what's possible to make and eat:

http://landtraveller.com/quickref/food.htm

A new track has been added you can opt into called "previous". If a new update prevents you from playing the game in some way, you can opt into that track to play on whatever was the previous version while the current one gets fixed.

- [NEW] Can now force players back to spawn in multiplayer with the egress command on server console - [NEW] Can now see a blueprint grid view when a shovel, pick, or block is equipped - [QOL] Added a quick swap key that swaps between your currently selected tool and the one you had last selected - [FIX] It is now possible to get 100% exploration in the mountaintops area (the top left 3 zones are unreachable and are no longer counted) - [FIX] NPCs are now cured of conditions if they heal within a safe area and aren't in danger - [FIX] Fixed cases where the volcano can still generate with lava covering rest areas and such - [FIX] Fixed a bug where enemies could appear and build up even when the game is paused - [FIX] Fixed a soft lock that could happen if you open the menu right before certain story scripts start - [FIX] Fixed an issue where mapping back/examine to mouse left locks you out of the control configuration menu (you must click BACK now) - [FIX] Fixed a bug where mashing the examine key at scripted props would crash the game - [FIX] Field effect attack (like the magnet orb) will no longer apply while the game is paused - [FIX] Unobtainable loot boxes will no longer appear in areas that prevent you from collecting them - [FIX] Fixed a bug that was preventing you from opening doors and examining other props when there's a prop below your feet - [FIX] Fixed a bug where the potion/alcohol limit was not being reset after being defeated and respawning - [FIX] Updated the visibility algorithm so that skylights and other similar constructs won't cause the ground from appearing, obscuring the view suddenly - [FIX] Fixed a bug where some wandering NPCs will repeatedly attempt to jump ledges even if a block above their head prevents them from doing so - [FIX] Fixed a memory leak for when worlds are being generated for the first time and it takes a while - [ADJ] The Wireless now drops the spike traps near it so it doesn't walk on them and can repel ALL projectiles while its firing the dart traps - [ADJ] NPCs in explore mode will now have entirely new items to trade, removing old offers once a week - [ADJ] Can no longer place crops IN water making adjacent water pits/irrigation/channels/etc. the only way to provide water - [ADJ] Crops will now temporarily not require water while its raining, and will grow 5 times as fast - [ADJ] Jellies will no longer leave behind poison if they're obliterated by wandering into safe areas in story mode (or any future enemy that leaves hazards behind) - [ADJ] Greatly reduced the damage on Frostbite's chill wave attack (the one where it sprays all around itself) to 30% of what it used to be - [ADJ] Having any kind of electric defense (like with Adept Clothes) will now also make you immune to being shocked when melee attacking certain enemies - [ADJ] Food is now more effective, especially more complicated items like the stew - [ADJ] The strength of medicine (tintcure, nectar) has been increased - [ADJ] When a multiplayer server goes into pause mode (when nobody is on for a bit), it will now also remove all enemies from the game world - [ADJ] Drastically increased the strength of depth light, increasing the visual separation of blocks on different heights - [ADJ] Water will spread out a bit more now - [ADJ] The effect of weight has been adjusted to fit different weight classes and overall will not reduce your movement speed if you're within your limit
LandTraveller - 🐾 Sayuri Firebrand
If you've been waiting for a good moment to get LandTraveller, here it is! LandTraveller has joined the Lunar New Year Sale with a 35% discount. There's quite a bit more here than there was for the last sale. Become a little closer with your inner beast and embark on a journey of discovery. There's no telling what you'll find, so be brave!
Jan 9, 2019
LandTraveller - 🐾 Sayuri Firebrand
This quick update includes some important fixes and a little bit of a difficulty decrease in chapter 3's area.

(Update) Another set of small improvements has been released. There's now an area in story mode that lets you build your own safe house, allowing you to rest and store many items.

- [ART] Modified a few of the lower case letters of the normal font to make them easier to read - [ART] Improved the look of the icons that represent different animal types (when making a character, etc.) and a few of the animals themselves - [QOL] Added a blue area in story mode so you can build, rest, and store your stuff safetly - [FIX] Added a check to see if you have a better GPU installed but for some reason LandTraveller was given your Intel integrated one (low performance and screen tearing would result) - [FIX] Replaced the extended font with Noto Sans CJK to fix support for korean syllables (also adjusted the font size to make everything look cleaner) - [FIX] Fixed the player character sprite initialization bug that sometimes starts you off with an invalid sprite (one you didn't pick or one that's corrupted) - [ADJ] The beginning enemies you see in the game (Erid, Prin, Coleonoid, Megrin) had their max HP greatly reduced, making it easier for new players

- [QOL] Recommendations and explanations are now given as you highlight various options on the starting menu - [FIX] Fixed a multiplayer server crash that could happen when players craft bundles (4x Wood Rod etc.) - [FIX] Fixed a game crash that could happen sometimes if you explode yourself with a bomb - [FIX] Fixed a game crash that happens if an enemy is obliterated while another NPC was targeting it before it can be defeated normally - [FIX] Can no longer stick enemies in a frozen state by hitting them at just the right time when they prepare to do a major attack - [ADJ] The damage of the apocritoids has been reduced to about 5~6 (without armor) since they're harder to dodge - [ADJ] The damage of the artens has been reduced to about 29 (without armor) for their lightning bolt attack
...

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