Lambda Wars - Pandango
Its been just over two weeks since we released Lambda Wars, and wow, what a response! The playerbase saw a huge increase in size. We've seen a very large amount of articles in the games media. Thank you for all the kind messages and for playing the game!

The release patch saw a large amount of new combine units which had shifted the balance into the Combine's favor. In 1.1 we're addressing this issue and we're introducing the latest unit: Rebel with Tau Cannon.




Full Changelog

UI
Online Lobby Browser:
- Fixed list lobby list overflow not being hidden in the lobby browser

Game
- Fixed mortar synth upgrade name description.

Balance
- Only two workers can build a building at the same time.
- Second worker gives 25% boost to construction process.

Rebels
- Added new unit: rebel with tau cannon.
Hopper-mine upgrade:
- Research time reduced from 60 sec. to 30.

C4 upgrade:
- Research time reduced from 55 to 24.
- Price reduced from 20/40 to 20/20.

Explosive bolt upgrade:
- Moved back into munition depot.

Scout:
- Build time increased from 11 sec. to 15.

Vort:
- Increased initial energy from 80 to 160.
- Attack cost increased from 4 energy to 18.
- Vort can now detect invisible units.
- Decreased stun duration on attack from 2.1 sec. to 1.05.
- Antlion recall ability cooldown reduced from 22 sec. to 20.

Special Ops:
- Added new unit with tau weapon.
- Price reduced from 60/40 to 50/30.
- Build time reduced from 54 to 44.

Tech. center:
- Price changed from 35/50 to 40/40.
- Requires now special ops.
RPG:
- Build time reduced from 38 sec. to 30.
- Requires now tech. center.
- Bonus damage against heavy units increased from 20 to 35.

Flamer:
* Attack speed reduced from 0.10 to 1.13.

Rebel Heavy:
- Build time reduced from 30 to 28.
- Attack speed increased from 0.09 sec. to 0.075.
- Health increased from 260 to 280.
- Price reduced from 45/30 to 40/25.
Dog:
- Damage increased from 45 to 50.
- Can be repaired now by engineers.
- Slam animation slowed down by 50%.

Barracks:
- Build time reduced from 45 sec. to 38.

Partisan with SMG:
- Build time increased from 12 to 15.

Junkyard:
- Increased interval for scrap generation from 8 sec to 10.
- Each junkyard can now generate scrap.

Teleporter:
- Teleport ability doesn't take any requisition on use.
- Building price changed from 0/60 to 60/60.
- Ability cooldown increased from 16 to 40.

Radio Tower:
- Increased ability range from 6144 to 8192.

Combine
Synth attribute:
- Removed all bonus damage.

Loyal:
- Build time increased from 6 sec. to 8.

Crab Synth:
- Removed "large" and "pulse" attributes
- Increased damage from 4 to 14.
Strider:
- Removed "tech center" requirement.
- Added "Pulse Cannon" attribute: 4 damage against medium units, 3 damage against heavy units.

Claw scanner:
- Can detect now invisible units.
- Cost reduced from 20/30 to 20/15.

Combine heavy:
- Increased move speed from 192 to 224.
- Reduced hp from 300 to 250.

Hunter:
- Splash damage radius increased from 48 to 64.

Rollermine:
- Health reduced from 155 to 115.

Mortar Synth:
- Removed global sound on attack.

Metro riot:
- Build time reduced from 15 sec. to 10.

Sniper:
- Max energy reduced from 80 to 60.
- Steady position time increased from 3.51 to 4.67

Special Ops:
- Increased cost from 60/30 to 60/40.

Energyball:
- Life time reduced from 1.34 sec to 1.

Floor turret:
- Research time reduced from 30 to 25.
- Upgrade price reduced from 30/35 to 20/20.
- Price to set up a turret reduced from 20/25 to 15/20.
- Attack range reduced from 704 to 640.

* Headcrab canisters:
- Empty canister: range reduced from 16000 to 7680.
- Poison headcrab canister: range reduced from 6512 to 5120.
- Fast headcrab canister: range reduced from 4480 to 5120.
- Regular headcrab canister: range increased from 4480 to 5120.

* Tech. center:
- Cost increased from 60/40 to 60/50.
Lambda Wars - Pandango
After all these years of development Lambda Wars has finally left beta! The project started way back in 2007 and has seen huge amounts of progress since then. Over the years Lambda Wars progressed from a proof of concept into a fully fledged assymetrical RTS game with Singleplayer, Co-op and Multiplayer gamemodes.

Today's update includes 4 new units, two new buildings, building remodels and a heap of bugfixed/balance tweaks. We can't wait to see your try out all of these changes, be sure to share your experiences with Lambda Wars 1.0! We'll be excitedly reading all your discussions about the update.

New Units
Heavy Rebel


Heavy Combine


Crab Synth


Mortar Synth


New Buildings
Rebel Tech Center


Combine Tech Center



Updated Models
Rebel Spec Ops



Rebel Triage Center


Combine Garrison


Combine Mech Factory


Combine Mortar


Full Changelog

Game
- Added new models for rebel special ops, triage center.
- Added new models for comb. garrison, mech center, mortar.
- Added game timer. It starts after preparing screen.
- Added production sounds for the buildings: Vort. Den, Combine Special Ops.
- Added new event notification voice lines for both the combine and rebels, voiced by Kungfoocheese, BlitherPaladin.
- Rollermines now become red on death.
- Stalker can't be turned into zombie now.
- Dropships now have idle animations.
- Updated Korean localization.
- Updated Russian localization.

Fixes
- Scanners and Clawscanners now have selection sounds.
- Fixed frag grenade bug when unit could ignore ability cooldown.
- Fixed patrol command.
- An attempt to fix metro riot and hunter game crashes.
- Fixed grenade price when sometimes units could get grenades for free.
- Fixed falling animations for stalkers and zombines.
- Fixed flamethrowers and molotovs couldn't attack when inside bunkers.
- Fixed error in overrun gamemode when comb. bunker required garrison. Now bunker requires tech. level 2.
- Fixed vort. antlions when they could sometimes stuck underground.
- Fixed scout infiltrate sound, which could play when you don't have energy to use ability.
- Fixed Rebel Medic healing ability, which had broken cooldown.
- Fixed dog's slam ability which could be used while unit is moving.
- Fixed shield gen. connections.

Maps
hlw_uzvara:
- Updated map design;
- Added two new ways, which are blocked by destructible walls.
- Minor bug fixes.

Balance
Control points:
- Lvl 2 now gives 60 req.(76 req. before) per 1 min. as HQ does.
- Lvl 1 cost reduced from 30/15 to 25/15.
- Lvl 2 cost reduced from 40/30 to 35/30.

Mount. turrets now require Armory/Munition Depot.
Added new attribute 'large' for Dogs and Striders.

Grenades:
- Damage radius reduced from 320 to 256.

Pulse attribute:
- Removed bonus damage against metal units.

Metal attribute:
- Damage from 'plasma' reduced by 50%.

AR2:
- Attack speed changed from 0.09 sec to 0.08.
- Reload speed changed from 0.04-0.05 to 0.03-0.04.

Rebels
- Added new unit at Special Ops building - Heavy Rebel.

Tech Center:
- Added new building - Tech. Center(Made by Spok)
- Explosive bolts moved to the new building from munition depot.
- C4 upgrade moved to the new building from munition depot.
- Hopper Mines.

Partisan with SMG:
- Build time reduced from 19 sec. to 12.

Partisan with molotov:
- Build time reduced from 17 sec. to 14.

Stink-bomb:
- Cooldown increased from 1.82 to 6.
- Stink bomb duration increased from 1.32 to 3.

Partisans:
- Move speed increased from 208 to 224.

Dog:
- Jump and slam damage reduced from 230 to 180.
- Added bonus damage to jump and slam abilities: +50 against light and meduim units.
- Increased bonus damage for jump and slam abilities from 150 to 200 against synth units.

RPG:
- Base damage reduced from 35 to 25.
- Bonus damage against heavy units reduced from 35 to 20.
- Bonus damage against synth/metal units increased from 90 to 100.
- Bonus damage against buildings increased from 70 to 80.

Munition Depot:
-Health increased from 500 to 750.
-Explosive bolt upgrade: now requires special ops.
-C4 upgrade: requires now special ops.
-Hopper Mines upgrade: requires now special ops.

Vortigaunt:
- Price reduced from 60/55 to 40/50.

Vortigaunt Den:
- Price reduced from 50/70 to 50/50.
- Has now 100% chance to stun a target.
- Health increased from 500 to 800.

Triage center:
- Health increased from 500 to 600.

Teleporter:
- Health increased from 500 to 600.

Spec. Ops:
- Health increased from 600 to 800.

Barracks:
- Health increased from 600 to 700.

Radio Tower:
- Scan doesn't have now global range, now it's 6144 range.

Combine
- Added new units at Synth Factory - Mortar Synth and Crab Synth.
- Added new unit at Special Ops building - Combine Heavy.

Tech Center:
- Added new building - Tech. Center (Made by Spok), which has new upgrades for units:
- Added new upgrade, which makes clawscanner's hopper-mines invisible for enemies.
- Added move and attack upgrade for Mortar Synth unit: increases move speed by 25% and increases attack speed by 1 second.
- Strider cannon upgrade moved into this building.

- Population upgrade takes 0 seconds again.

Metrocop with Pistol:
- Builtime reduced from 19 sec. to 15.

Metro riot:
- Build time reduced from 17 to 15.

Combine Elite:
- Price reduced back to 50/20 from 50/30.
- Energyball costs 10 energy again.

Sniper:
- Bonus damage against medium units increased from 10 to 100.
- Bonus damage against heavy units increased from 20 to 60.
- Attack range reduced from 1280 to 1152.

Manhack:
- Added 'metal' attribute.

Scanner:
- Added 'metal' attribute.

Hunter:
- Added new attribute: 'flechette', gives 7 extra damage against units, which have 'large' attribute.

Rollermine:
- Health increased from 115 to 155.

Energy cell:
- Health increased from 200 to 250.

Mech. Factory:
- Health increased from 450 to 500.
- Requires now garrison again.
- Build time reduced from 45 sec. to 23.

Armory:
- Health increased from 500 to 750.

Scanner:
- Added metal attribute.
- Flash radius increased from 512 to 640.

Regeneration post:
- Requires now Armory.
- Health reduced from 300 to 250.
- View distance reduced from 896 to 640.

Power generator:
- Build time increased from 12 sec. to 17.
- HP increased from 220 to 250.

Garrison:
- Health increased from 600 to 700.

Spec. Ops:
- Health increased increased from 500 to 750.

Synth factory:
-Health increased from 800 to 1100.

Combine Elite:
- Move speed increased from 192 to 208.
- Health reduced from 300 to 250.

Metropolice with pistol:
- Move speed changed from 216 to 232.

Metropolice with SMG:
- Move speed changed from 208 to 224.
* Strider max energy upgrade:
- Research time changed from 90 sec. to 56.
Lambda Wars - Sandern
Fixes:
- Security fixes to client/server file transfers.
- Fixed "Out of thread ids" error when launching Alien Swarm on a computer with 32 or more logical processors .

Balance:

Units with AR2:
- Attack speed increased from 0.11 to 0.09.

Rebels:
Flamethrower:
- Health reduced from 350 to 270.
- Attack range increased from 320 to 384.
- Can attack while moving.
Mount. turret:
- Cost changed from 17/10 to 27/0.

Combine:
Mount. turret:
- Cost changed from 15/8 to 23/0.
Combine Elite:
- Energyball recharge increased from 20 sec. to 50.
- Energyball lifetime reduced from 2.67 to 1.34.
Energy ball:
- Ability cost changed from 30/15 to 30/30.
- Research time increased from 38 sec. to 67.
Lambda Wars - Pandango
1v1 fans rejoice, because we have a new map ready to be played! hlw_ruins is the latest addition to our roster of multiplayer maps. The map takes you to a war ridden city which is in ruins, hence the name. It has 6 capture points and various locations to gather scrap.

This patch shifts the balance quite a bit again with various changes. These changes can be seen below in the patch notes. Be sure to give us your feedback about the new map, balance tweaks and changes!

hlw_ruins screenshots



Patch Notes

Maps:
- Added new 1v1 map: hlw_ruins.
- Updated or_desert.

Balance:

Upgrades:
Rebel AR2 weapon upgrade:
- Price changed from 20/35 to 20/25.
Rebel SG weapon upgrade:
- Price changed from 25/25 to 25/15.
Combine SG weapon upgrade:
- Price changed from 25/15 to 25/10.
Combine AR2 weapon upgrade:
- Price changed from 20/30 to 20/20.
Explosive bolt upgrade:
- Price reduced from 30/20 to 25/20.
Medic SMG upgrade:
- Price reduce from 30/20 to 20/15.

Smoke grenade:
- Recharge time reduced from 30 sec. to 20.
- Throw range reduced from 1000 to 896.
- Removed cost to use smoke grenade.
Units with SG:
- Damage reduced from 50 to 40.
- Amount of bullets reduced from 10 to 8.
Synth attribute:
- Damage from 'bullet' and 'ar2' reduced from 0.5 to 0.25.

Rebels:
Partisan with molotov:
- Build time increased from 16 sec. to 17.
Partisan with SMG:
- Build time increased from 15 sec. to 19.
Rebel with SMG:
- Build time reduced from 24 sec. to 22.
Rebel with SG:
- Price changed from 30/5 to 35/5.
- Build time increased from 22 sec. to 24.
- View distance reduced from 832 to 768.
Rebel with AR2:
- Build time reduced from 26 sec. to 24.
- View distance reduced from 896 to 832.
Rebel Medic:
- Price changed from 15/20 to 30/10.
- Build time reduced from 24 sec. to 22.
Rebel Veteran:
- Attack distance reduced from 1216 to 1157.
- View distance reduced from 960 to 896.
- Damage reduced from 55 to 50.
- Removed bonus damage against heavy units(elites flamers).
- Removed cost to launch explosive bolt.
- Explosive bolt recharge reduced from 30 sec. to 18.
- Explosive bolt damage reduced from 200 to 150.
Rebel Saboteur:
- View distance reduced from 960 to 896.
Rebel Flamer:
- Removed bonus damage against buildings.

Combine:
Metro riot:
- Build time increased from 15 sec. to 17.
- View distance reduced from 832 to 768.
Metrocop with pistol:
- Build time increased from 17 sec. to 19.
Metrocop with SMG:
- Build time increased from 17 sec. to 21.
Floor turret:
- Removed 'building' attribute.
- Added 'defence' attribute.
- Added 'pulse' attribute.
Combine with SMG:
- Build time reduced from 25 sec. to 23.
Combine with SG:
- Price changed from 40/10 to 45/7.
- Build time increased from 23 sec. to 25.
- View distance reduced from 832 to 768.
Combine with AR2:
- Price changed from 45/15 to 45/12
- Build time reduced from 26 sec. to 25.
- View distance reduced from 896 to 832.
Sniper:
- Health increased from 160 to 190.
- Change attack speed from 3.2 to 2.23.
- Damage reduced from 80 to 70.
- Removed damage against light units.
- Bonus damage against medium units reduced from 20 to 10.
- Damage against heavy units changed from 40 to 20.
Combine Elite:
- View distance reduced from 960 to 896.
- Cost increased from 50/20 to 50/30.
- Removed cost to launch energyball.
- Increased energy ball speed from 1000 to 1500.
- Reduced ball life time from 4 sec. to 2.67.
Hunter:
- Jump recharge increased from 3.5 sec. to 6.
- Health reduced from 400 to 300.
- View distance reduced from 1024 to 896.
Strider:
- View distance increased from 832 to 896.
- Health reduced from 1250 to 1125.
- Cannon ability: damage radius reduced from 192 to 128.
- Cannon ability: damage increased from 325 to 350.
- Cannon ability: range reduced from 1152 to 1024.

Buildings:
Barrel Trap:
- Ability recharge changed from 8 sec. to 12
- Removed launch cost.
Mortar:
- View distance increased from 640 to 768.
- Attack distance reduced from 1792 to 1280.
- Initial amount of energy increased from 30 energy to 35.
- Ability cost increased from 35 energy to 40.
Combine mount. turret:
- Priced reduced from 20/8 to 15/8.
- Build time reduced from 12 sec. to 9.
Rebel mount. turret:
- Price reduced from 25/10 to 17/10.

Misc:
- Added death sound to mortar.
Lambda Wars - Pandango
Patch 3.15a brings a new map for the overrun fans, rebel tutorial fix, various bugfixes and balance tweaks. Be sure to take a look at the patchnotes below!



or_desert (by Akos223)


Patch notes
Maps
- Added new community map called or_desert (Made by Akos223).
- Fixed rebel level turorial.
- Updated: hlw_skyfight, or_hot_sand.
hlw_uzvara:
- Added a little detail.
- Added new lighting.
- Fixed minor bugs.

Balance
- Removed view distance for combine dropships.
- Reb. Barracks now requires billet instead of junkyard.

Medic: Heal ability can no longer be used on the unit itself.
Acid antlion: Attack range reduced from 750 to 704.
Vort: Dispel range increased from 448 to 512.(More chances now to stun units with SG).
barricade: added "defense" attribute.
Metropolice: price for weapon switch from pistol to SMG changed from 15/7 to 12/0.

Misc
- Fixed lag spike when attacking certain units or buildings, or when ordering constructors to repair a building.
- Fixed Rebel veteran not being able to switch enemy targets while in steady position as well as not being able to shoot from garrisoned buildings.
- Fixed various units not waiting for their attack animations to finish before switching orders.
- Added death sounds to shield generator.
- Fixed cancel ability on multiple buildings being constructed only canceling half due the units list being modified during the loop.
- The burning effect on the molotov in air no longer causes damage to units. Damage is only caused when burning on the ground.
- Fixed molotovs not doing any damage against buildings.
- Fixed: unable to move Vortigaunt when doing dispel ability during attack animation.
- Fixed glow effects not directly disappearing when a Vortigaunt is killed.
- Fixed: units could attack not fortified control points.

Localization:
- Updated Czech translations, provided by Lukyn150.
- Updated Russian localization.

(These notes also include changes from Patch 3.15b)

Lambda Wars - Pandango
We've been hard at work on patch 3.14a. The most notable change is the rework of the Combine Spec Ops Model, we feel like it oozes the Combine menacing design. Maps such as city16, skyfight and uzvara have seen some changes and optimizations. And lastly this patch introduces a heap of rebalances and bugfixes. Feel free to check out the Full patchnotes below.


The New Combine Spec Ops Model

(Made by Spok)


Maps
hlw_city16:
- Added Combine and Rebel roadblocks
- Added cover points
hlw_skyfight:
- Optimizations
hlw_uzvara.


Models
- Updated combine garrison model.
- New combine model with animations for special ops. building (Made by Spok).


Balance
Control points:
- Level 1 now gives you 2 requisition again instead 1.

Upgrades:
AR2 Upgrade:
- Research time reduced from 82 to 72.
Medic healrate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic regenerate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic maxenergy upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
New Medic upgrade:
- Rebel Medic SMG1 upgrade.

Combine Pop. Upgrade:
- Level 1 price reduced from 50 to 40.
- Level 1 now will take 10 seconds to be researched.
- Level 2 price reduced from 100 to 70.
- Level 2 now will take 12 seconds to be researched.
- Level 3 price reduced from 200 to 125.
- Level 3 now will take 15 seconds to be researched.
- Level 4 price reduced from 200 to 125.
- Level 4 now will take 19 seconds to be researched.

Attributes:
metal(dog, rollermines): removed bonus damage against light units.
plasma(snipers, veterans): reduced damage against meduim unitsfrom 35 to 20; reduced damage against heavy units from 25 to 20.


Units
Units with SG:
- Damage increased from 40 to 50.
Units with AR2:
- Attack speed reduced from 0.1 to 0.11.
- Units with ar2 make now 3 shots.

Rebels:

Partisans:
- Health reduced from 70 to 50.
Partisan with SMG:
- Price changed from 12/3 to 12/0.
Partisan with molotov:
- Price changed from 10/2 to 10/0.
Medic:
- Unit build time increased from 23 sec. to 24.
- Unit view distance reduced from 896 to 768.
- Can now research an SMG1 in Triage Center.
Veteran:
- Pop. cap. reduced from 3 to 2.
- Health increased from 150 to 180.
- Preparation time before unit can attack reduced from 3.51 sec. to 1.8 sec.
- Doesn't now require triage center.
- Explosive Bolt price reduced from 6 scrap to 5.
- Explosive bolt damage reduced from 240 to 200.
- Explosive bolt now requires to be researched in munition depot.
RPG:
- Unit price reduced from 40/40 to 40/30.
Dog:
- Moved from Vort. den to junkyard.
- Requires now Vort. den.
- Price reduced from 80/100 to 80/80
- Damage insreased from 35 to 45.
- Removed bonus damage against light units.

Combine:

Metropolice with SMG:
- Deploy manhack ability: reduced recharge time from 120 sec. to 30.
- Prica changed from 25/5 to 20/0.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Metropolice with pistol:
- Price changed from 18/1 to 15/0.
- View distance reduced from 832 to 768.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Hopper mine:
- Health reduced from 100 to 90.
Roller mine:
- Health reduced from 135 to 115.
Manhack:
- Health increased from 30 to 35.
ClawScanner:
- View distance increased from 1152 to 1280.
Elite combine:
- Cost reduced from 60/20 to 50/20.
- Doesn't require now SG unlock.
- Weapon switch time reduced from 2 sec. to 1 sec.
- Energy sphere now requires to be researched in munition depot.
Sniper:
- Preparation time before unit can attack reduced from 4.98 sec. to 3.51 sec.
- Attack speed increased from 2.75 sec. to 2.63 sec.
Strider:
- Unit price reduced from 100/100 to 100/80.


Buildings
Rebels:
Junkyard:
- Scrap generation interval increased from 5 sec. to 8.
Munition Depot:
- Added new ability upgrade: explosive bolt for veterans. It takes 44 seconds to be researched; 30/20 upgrade price.
Radio Tower:
- Auto-detection range increased from 192 to 256.
Rebel barracks:
- Now requires junkyard.
Barrel Trap Tower:
- Range increased from 1152 to 1408.
Triage Center:
- New research ability - equip SMG1.

Combine:
Combine armory:
- Added new ability upgrade: energy sphere for elite soldiers. It takes 38 seconds to be researched; 30/15 upgrade price.
- Energy ball requires special ops to be researched.
Mortar:
- Damage against light units increased from 150 to 180.
- Damage against medium units increased from 180 to 240.
- Damage against heavy units increased from 200 to 280.


Misc
- Fixed junkyard hp difference in annihilation and destroyHQ modes.
- Fixed model collisions for some buildings.
- Fixed population check for deploying manhacks by the metropolice.
- Fixed c4explosive ability not placing at target entity position when targeting an unit.
- Fixed population check for deploying manhacks by the metropolice.
- When a player loses, they can no longer abuse the reconnection issue that allowed them to continue playing in DestroyHQ/Competitive mode
- When a player loses, their buildings no longer become neutral.
- Some units didn't die after player loss. This has been fixed.
- The units now respond more actively to the game mechanic that could be abused with units by running around other units. The reaction speed was increased from 1/10 to 1/20.
- Stunned units won't be able to use their abilities.

Localization:
- Updated Czech translations. Provided by Lukyn150.
- Added Latin America Spanish support Provided by Vorticiano and Senor Erns.
Lambda Wars - Pandango
Playerbase Growth
We are very excited by the recent growth in playerbase which has more than doubled the past week (Thank you STALKEROS). In order to share our excitement with the community we’d like to take a moment to update you on the game’s upcoming content.


New Models
Some of our original models are over 6 years old and we found that they could use some touch ups. The Garrison was the first to get a makeover and has been usable since update 3.13c, the Spec Ops is next in line for a remodel. Pouchyboy and Spok have been hard at work on both of these models.

Garrison

Model by PouchyBoi (Jason Havens) and Textured by Spok.


New Maps
Throughout the game’s lifecycle we have continued designing and building a varied portfolio of maps. The vast majority have been multiplayer focussed, but we know many of you would like to see more focus on singleplayer. We’re happy to share that we have multiple singleplayer maps in production.


Eradicate
Intel has shown that the rebels are hiding somewhere in this sector. It's time for the Combine forces to find better intel on the rebel base location and eradicate them. This will be the game's first mission with the Combine as the playable faction.



Being made by Pandango


Episodes of the Truth
Young Alice is on a very important mission: What has happened to the Rebel headquarters? The truth might be worse than she imagined. As the title suggests this will be the game's first multi level mini-campaign.



Being made by BarraBarraTiger

Loading Screen Images
There are currently numerous community loading screen background images being used. We'd like to expand that collection of images. Please contact us through Discord if you want to help extend the collection.


Tournament
The team is looking at organizing another tournament. It’s a perfect opportunity for the best players to show their true potential, plus we get more data on balance at high level play. You can expect another post that goes into more detail about this in the future.


Balance Tweaks and Bugfixes
One thing that will always change and shift is the balance. A very specific process where one minor change here impacts the effectiveness elsewhere. Bugs are another thing that can have a heavy impact on the gameplay. In order to make the game as enjoyable and fair as possible we will continue to fix bugs and tweak the balance.


Want To Join the Team?
Are you a motivated developer looking for an environment where you can develop your skills while receiving feedback from a dedicated playerbase? We’re currently looking for the following positions:
- 3D Modelers
- 3D Animators
- 2D Texture Artists
- Concept Artists
- Level Designer (Hammer)
Don’t hesitate to contact us via the official Discord! If your profession isn't listed and think you can help the project feel free to still contact us.


Feedback
Be sure to give us your feedback on the new models, maps and the rest! We learn a lot from reading your thoughts.
Lambda Wars - Pandango
This patch features a new Garrison model and balance tweaks for Radio Towers, RPG, shotguns, mortars and Rollermines. You can find detailed patchnotes below.

The Garrison
After many years of use the garrison has received a remodel.

Model by PouchyBoi (Jason Havens) and Textured by Spok.

Patch Notes
Colors:
- Replaced skyblue with cyan.

Radio Tower:
- Added auto-detection with 192 range.

Combine and Rebel shotgun:
- Damage reduced from 50 to 40.
- Amount of bullets reduced from 10 to 8.

Rebel RPG:
- Increased damage from 20 to 35.
- Min. attack range reduced from 228 to 128.
- Attack range reduced from 1088 to 1024.
- Removed bonus damage against "creature" units(vort, zombies, antlions).
- Reduced bonus damage against heavy units(flamer, elits) from 60 to 35.
- Reduced bonus damage against synth units from 100 to 90.[/list]

Rollermine:
- Increased population cost from 1 to 2.
- Increased stun duration from 0.89 to 1.34[/list]

Mortar:
- Increased damage against light units from 100 to 150.
- Increased damage against medium units from 150 to 180.
- Increased damage against heavy units from 180 to 200.[/list]

Garrison:
- New model by PouchyBoi (Jason Havens) and textures by Spok[/list]
Lambda Wars - MikhaiR


As the time passes, it becomes harded to work on the mod as it used to be. We have our own lives to take care of, and sadly it's not so easy to work so actively on this. I hope you guys can understand!

None the less though, to me, personally, Half-Life: Alyx was like a breath of fresh air, perhaps I'll work on Lambda Wars again once I have the proper hardware and time. Besides, we still have Mr. Lazy who's actively trying to change the game. This and some previous updates were published thanks to him. Here's the changelog:

Fixed:
- Veteran could not attack property.
- Combine mine's attribute didn't work property.
- Mines didn't take resources on its use.

Updated team colors.
- Updated hl2 orange, purple colors.
- Dark cyan replaced with teal.
- Red color replaced with dark red.
- Violet replaced with brown.
- Orange replaced with sky blue/white.

Other improvements:
- Removed unit avatar window from the hud.

Maps:

- Added new maps: or_village.
- Fixed hlw_fortress: players couldn't build strutures at one part of the map.
- hlw_city16, hlw_outland: added ambient sounds.
- hlw_canals: updated map clipping.

hlw_breakout:
- Updated map boundary.

hlw_antartica, hlw_city16:
- Fixed scrap areas.

hlw_bridge:
- Optimization.

or_bridge:
- Optimization.
- Changed map center.

Balance:

Flags:
- Imporved abilities to upgrade flag, now you see only one, price depends on you race.
- 1st level:
* Cost reduced from 30/30 for rebels to 30/20.
* Cost reduced from 30/25 for combine to 30/15.
* Amount of req. reduced from 2 to 1.

Attibutes:
Pulse(AR2):
- Bonus damage against light units is now 4.
- Bonus damage against medium units increased from 4 to 5.

Metal units:
- Bonus damage against medium units reduced from 15 to 8.

Fast zombie:
- Added creature attribute.
- Removed slash attribute.

Zombie Boss:
- Added creature attribute.
- Removed slash attribute.

Frag grenade:
- Damage radius reduced from 350 to 320.
- Damage reduced from 200 to 100.
- Bonus damage against light units increased from 30 to 100.
- Bonus damage against medium units increased from 15 to 130.
- Added bonus damage against heavy units: 100.

Rebels:

Partisan with SMG:
- Health reduced from 75 to 70.

Partisan with molotov:
- Health reduced from 75 to 70.
- Increased unit price from 10/1 to 10/2.
- Stink bomb effect duration increased from 1.0 sec. to 1.32.
- Stink bomb cooldown increased from 0.5 sec to 1.82.

Vortigaunt:
- Antlion recall time increased from 1 sec. to 22.
- Bugbait cooldown increased from 1 sec. to 6.
- Unit speed reduced from 248 to 216.
- Dispel damage reduced from 200 to 125.
- Damage reduced from 30 to 26.
- Price reduced from 70/55 to 60/55.
- Health reduced from 320 to 280.
- Fixed attack range.

Rebel Flamer:
- Damage increased from 2 to 3.
- Will not die when shoting his back.
- Damage against light, medium, heavy units is now +11.
- Added bonus damage against creature units (vort, zombies, antlions): +6.

Dog:
- Removed bonus damage from mortar.

Saboteur:
- Time to sabotage building increased from 12 sec. to 14.
- C4 cost reduced from 15 scrap to 10.
- C4 damage reduced from 400 to 190.
- C4 cooldown reduced from 10 sec. to 7.

RPG:
- Bonus damage against synth units increased from 90 to 100.
- Added bonus damage against vort: 80.

Combine:

Combine elite:
- Removed 'pulse_elite' as it doesn't work.

Metropolice:
- Health reduced from 180 to 160.
Metro riot:
- Health reduced from 210 to 200.

Combine mine:
- View distance reduced from 415.5 to 384.
- Detonation radius changed from 100 to 96.
- Warn radius changed from 200 to 192.
- Damage reduced from 150 to 100.
- Removed scale damage against buildings, now it deals full damage.

Hunter:
- If jump range is too large then hunter will go to closest position to jump.
- Health reduced from 450 to 400.

Rollermine:
- Stun chance is now 100%.
- Stun effect duration changed from 4.0 sec. to 0.89.

Manhack:
- Bonus damage against medium reduced from 7 to 5.
- Bonus damage against light units increased from 18 to 19.

Buildings:

Rebels:

Reb. barricade:
- Health reduced from 200 to 125.
Reb. mountable turret:
- Health reduced from 400 to 175.

Reb. Bunker:
- Units inside bunkers will get +192 attack range.
- Health reduced from 1900 to 800.
- Build time reduced from 60 sec. to 46.
- Sense distance reduced from 1500 to 1280.

Barrel trap:
- Ability recharge changed from 5 sec. to 8
- Attack range reduced from 2176 to 1152.
- View distance reduced from 1024 to 896.

Combine:

Mortar:
- Bonus damage replaced with scale damage.
- Attack range reduced from 2176 to 1280.
- Damage reduced from 500 to 100.
- Added bonus damage against light units: 100.
- Added bonus damage against medium units: 150.
- Added bonus damage against heavy units: 180.
- Added bonus damage against metal units: 250.
- Added bonus damage against synth units : 250.
- Removed scale damage against buildings, now it will deal full damage.

Comb. shield gen:
- Price changed from 30/15 to 15/15.
- Damage on touch increased from 1 to 12.
- View distance reduced from 1024 to 640.
- Overrun: view distance reduced from 1024 to 896.

Comb. barricade:
- Health changed from 400 to 150.
Comb. mountable turret:
- Health changed from 400 to 200.

Comb. Bunker:
- Units inside bunkers will get +192 attack range.
- Health changed from 1800 to 1000.
- Build time reduced from 60 sec. to 46.
- Sense distance changed from 1500 to 1280.

Power generator:
- Power range increased from 720 to 768.

Headcrab canister:
- Building price changed from 40/50 to 40/65.
- Headcrab canister range reduced from 4500 to 4480.
- Fast headcrab canister range reduced from 4500 to 4480.
- Poison headcrab canister range increased from 6500 to 6528.
- Price for canister with headcrabs changed from 25/35 to 30/25.
- Price for canister with fast headcrabs changed from 40/40 to 40/25.
- Price for canister with posion headcrabs changed from 25/35 to 25/25.
- Empty canister recharge increased from 8 sec. to 12.

Overrun:

Combine:
Sniper:
- Price reduced from 5 req. to 4.
Lambda Wars - Mr.Lazy


Balance:

Attributes:
Slash:
- Damage against medium units reduced from 10 to 7.

Units:

Rebels:

Engineer:
- Salvage now takes 8.25(11 sec. before) seconds and returns 2(3 before) scrap per collection.

Scout:
- Max energy reduced from 50 to 30.
- Start energy increased from 0 to 5.
- Infiltrate ability cost changed from 20 to 10.

Vortigaunt:
- Antlion cost reduced from 40 energy to 30.
- Max energy changed from 200 to 160.
- Start energy changed from 100 to 80.
- Attack cost reduced from 5 energy to 4.
- Energy regeneration changed from 4 to 3.
- Energy regeneration in battle changed from 2 to 1.
- "Dispel" will stun units with 100% chance and effect will last 2.1 sec.(3 before)
- "Dispel" ability cost changed from 30 energy to 80.
- "Dispel" ability radius reduced from 900 to 448.

Small Antlion:
- HP reduced from 90 to 70.

Combine:

Metro Riot:
- Changed price from 20/0 to 15/0.
- Build time reduced from 20 sec. to 15.

Manhack:
- Build time changed from 8 sec. to 12.
- Price increased from 10/2 to 12/3.

Floor turret:
- Health changed from 85 to 100.
- Reduced research time from 40 sec. to 30.
- Attack range reduced from 832 to 704.
- View distance reduced from 896 to 768.
- Removed "pulse" attribute.

Sniper:
- Infiltrate ability cost changed from 20 to 25.

Buildings:

Vort. den:
- Build time increased from 50 sec. to 54.

Mech. factory:
- Doesn't require garrison.
- Buld time reduced from 38 sec. to 28.
...

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