Blasfemia - naka

Hello Everyone!

Sorry to keep you waiting. We've been working non-stop to deliver the following changes that will help mitigate Player Frustration and Misdirection about the game content.

Checkpoint System

In response to Player frustration about having to redo large amounts of content, we introduced mid-act checkpoints. The progress of individual puzzles and your inventory will be remembered in case you... Wake up again. A total of 5 Checkpoints were inserted and if reached can be recognized by a new notification. They're positioned in content hiccups that may cause tedium, specially after repeated deaths.

Fake Credit Tuning

A small percentage of players are being misled by the End of Act I in which a "Fake Credit" sequence plays and end up quitting the game believing it is over.

To alleviate this problem we made the sequence 90% shorter.

Flow of Act III

Although Player sentiment is favourable about the dynamics of Act III, we identified that the "flow" of the content is not as smooth as it should be, causing unnecessary aimless wandering. To resolve this the following changes were made:

  • Main Objectives moved in proximity to each other;

  • Nun "Reveal" Duration: 30 seconds -> 60 seconds;

  • Fixed a Bug that caused the sound cue for the last objective to not play;

We released this patch as fast as we could while trying to retain a very stable experience.

Internally, we did not identify major game breaking bugs but it is possible that some, minor & major, might have slipped through without our knowledge.

We will keep monitoring closely and will respond immediately to any major bugs surfacing and disrupting Player experience.

If you experience any bugs and would like to report, feel free to share them with us on our official discord!

Have a great day,
and be wary of the dark.

Mix Universe - chriszuko
There are cases where a mix or the galaxy map might not save correctly causing 0kb files. In these cases I have now implemented a fix that will at least allow you to continue playing without getting stuck. This may have been causing issues with players trying to add nodes to their map and it not saving properly.

As always, if you have issues and/or feedback please join the discord or leave a steam discussion post! Thank you!
THE LAST TRAIN: Baquedano - Cazuela
🥳 One month since launch!

Thank you for being part of this first month.
At first, we didn’t think this project would need many updates, but you’ve enjoyed it so much that it motivates us to keep going.

It may seem short, but it’s been intense.
Thanks to everyone who played, left a review, shared a gameplay video, or sent us feedback.
This game exists because of you.

We're working on new content to push the story further — and also to let you play anywhere 🤳.

🎮 Full controller support

You can now play THE LAST TRAIN: Baquedano with your favorite controller.
Yes, you asked for it. Yes, it’s finally here.

🎬 You can now skip the opening cutscene

We know.
Yes, we know.
You can now skip the first cutscene if you've memorized it (or if it just creeps you out 😨).

We’ve also made general gameplay improvements — small but important — along with subtle new interactions that enrich exploration.

We're also testing builds for macOS and Linux. Just a few details left to get them ready!

Thanks for staying on board.
And remember: if you’ve played, leave a review on Steam!
Rolling Line - Franks

Now that the huge Sierra Logging project is complete I can shift my focus on to new things!
And one of Rolling Line's biggest weak points is the new player experience. This game has quite a complicated learning curve since the controls and mechanics are a bit different to what people would expect. I'm planing to dedicate some proper time to improving the new player experience and making the controls easier to understand.

And the best way to kick that off is to finally add some new tutorials!

Previously the in-game tutorials were quite lacking, leaving out lots of important basic game mechanics. So these new ones help fix that by adding step-by-step instructions for things like trackwork, scenery and even some of the more niche mechanics like pantographs and snow plows.

You can play these tutorials from the main menu, or from the pause menu:

Steam guides

For more complex mechanics, like skyboxes, automation and modding, I've already made tons of guides here on Steam:

https://steamcommunity.com/id/jach5270/myworkshopfiles/?section=guides&appid=754150

Sierra Logging news

In other news, the release of the Sierra Logging map has been amazing! I'm so glad that people are enjoying the map so much. I love seeing everyone's screenshots and comments, especially people finding easter eggs and admiring the little details around the map. The Sierra Logging map took a staggering amount of effort and time, and I'm really happy with how it all worked out. It's definitely the map I'm the most proud of from all the official map releases.

I recently posted a proper trailer video for the map:

[dynamiclink href="https://youtu.be/psPrJpev9ZE?si=gUOvBJs2JuaDtCdl"][/dynamiclink]

And a developer commentary where I explore the map and talk about the design inspirations and building methods that went into making it:

[dynamiclink href="https://youtu.be/LHaOXCyhI3s?si=7N6MKlaRYo_t35qb"][/dynamiclink]

The above commentary was released early for everyone subscribed to the Patreon, and I'm going to be making more videos like this in the future!

I'll share them early on Patreon, but they will eventually make their way to Youtube at a later date, since I don't want to lock anything behind a paywall.

If you would like to support the game and help me keep making free updates forever, then please consider joining the Patreon, even $5 is awesome and really helps!

https://patreon.com/RollingLine?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Other fixes & features

This update also includes some other fixes & features:

  • Fixed bug where portable drawers were not spawning correctly in VR

  • Various settings have been moved into the "pause menu -> editing" menu, all settings relating to prop placement and snapping can be found here

  • There is now a new drawer dedicated to all snow themed props and trains

  • The drawer style edit menu now disappears correctly when the drawer is removed

  • The "default up/down context action for prop placing" now affects both VR and PC. This means on PC you can now change the default behavior of whether the scroll wheel changes scale or height offset when placing props

  • You can now use the 'expand list' button on the various save file list on the main menu

  • Gap-fill track now no longer requires track snapping to be enabled to work

  • The 'tutorial complete' message now shows up in VR too

  • The 'color hexcode copied to clipboard' message is now hidden in VR

  • VR now has 'fast scaling' enabled by default

  • Fixed bug where player held items were visible during the load screen

  • Added labels to the tables & walls drawers to separate the large & small tables

And that's everything!

I've got big plans coming up, mainly revolving around making the game more polished and easier to understand overall. Along with other gameplay themed features like continuing work on expanding the loading & unloading features!

Lots of cool things on the way, so keep and eye out.

Thank you to all my Patreon supporters!


GaugeGang:
Trackmeister, SmokeStream

Rolling Line enjoyers: Helga Nordgren

Model railroaders: Lutz, Jayton Hawkins, TheAmazingRyry, CAMOGUY54321, Jonathan Ginsburg

Railfans: Don Willis, Leto Gloas, Outertoaster, Nathan Perez, TrainMann, Railraider, Garst, Richard Prior, Joblogh, Detroit_, Ben Burch, Gustavo Sanchez, Michelle chan, Jack Fruh, Lynk_Wyland, KathalLasagna

Maneuver Warfare - mjonasz
This patch fixes a bug whereas computer controlled artillery was sometimes able to engage targets even when computer units did not have a line of sight on them.
Reality | الواقع - alihussein

New update: Some bugs have been fixed, new features have been added, and a quest list, inventory menu, and stamina system have been introduced

Revolution Idle - Oninou
Dear Demons,

A major update has just landed!

We’ve listened to your feedback and made overall improvements to Revo.

The macro system has been completely redesigned. It's now simpler, more practical, and easier to use.

You can now export and import macros using the Revoscript format.

Three new blocks have also been added, go check them out!

Two new skins just dropped!

Also, try to unlock the two new secret achievements… a surprise awaits!

About the minerals update

We’re pushing the release back by one week, now set for June 27.

"A delayed game is eventually good, but a rushed game is forever bad." — Gabe Newell (Steam founder)

Patch Notes

Revolution Idle - Changelog V1.013

FEATURES
  • New statistics panel

  • Added "Unscaled Time this" to stats (Infinity / Eternity / Unity)

  • Show unities in short stats panel

  • Time warp selection shortcuts

  • Disable all automations option

  • Settings now include a short description

  • New skins

    • Black Hole

    • Washing Machine

  • Blocks Eternity and Infinity: Added "Highest available" option

  • Macro system can now use an internal language model (revoscript)

  • Macro export/load support

  • Global settings for Macro

    • Start with macro

    • All logs

    • Hide notifications from macro

    • Disable scroll on play

  • New blocks

    • Daily Reward

    • Change Skin

    • Time Flux

  • New Macro navigation bar

    • Copy block

    • Create block below

  • Banned account message added on startup

  • Skin Abyss now stays in center and moves smoothly

  • Option to reduce landscape sidebar

  • Option to hide interface tabs

  • Zodiac inventory lock slots to prevent selling (double tap/click)

  • Added rarity+ to Zodiac for better sorting (Immortal+x)

  • 2 new secret achievements

  • Access to the patch note from the credit

  • Achievements now display the unlock date (previously unlocked ones are dated January 1, 2025)

  • New Language Support

    • Italian

    • Dutch

    • Polish

TWEAKS
  • Display TF Max in Offline Progress window

  • Auto-animals reworked into a 9x9 grid

  • Macro condition dropdown size and position adjusted

  • Macro break block can now be used in conditions

  • Zodiac returns to inventory if left in Planet Shop

  • Help sections stay unlocked permanently after being revealed

  • Eternity Milestones now displays bonus more clearly

  • Infinity Challenges time sum no longer displays before IC9

  • More decimal places

    • Dilation upgrades effect

    • Sacrifice effects

  • Trials now unlock immediately upon completion

  • Time Flux upgrades now prompt shop redirection if insufficient

  • Number formatting updated for achievements from 160 to 240

FIXES
  • Fixed Korean translation in achievements

  • Fixed TimeFlux portrait bar display

  • Fixed Tooltip positioning

  • Fixed a bug where Infinity Challenges could sometimes reset on startup

  • Fixed incorrect relic count when buying out of order

WORDING
  • Achievement #166 and #173 Updated "complete your first" to "complete the first"

  • Reword DTP reset confirmation message

  • Large Number Formatting clarified behavior

    • Mantissa is hidden beyond 1e100000

    • Exponent is abbreviated beyond 1e1,000,000,000

Exit Zone - Sosík99
👋 Hello There!

We are excited to announce that we will be giving away FREE KEYS for our upcoming anomaly co-op horror game, Exit Zone! 🔑🧱

Keys will be available as soon as Early Access is released.
👉 Be sure to check our Discord Server — we’re already giving away keys for our other games too!

🎁 Free Keys:

We can’t wait to see you join us on this thrilling new adventure! 👣💡
Team Galactic Games 🚀

Felbound Playtest - Poink Games
Dear Dungeoncrawlers!

Version 0.1.9-7 brings some bug fixes and improvements.

Bug fixes:
  • Fixed issues with key bindings
  • Fixed an issue where the game would not retain the resolution in windowed mode
Improvements:
  • Added some decos
  • Added tabulator as standard key for activating/deactivating the inventory
  • Dashing is now also possible in the hub

Would you like to join our Discord, share your thoughts, give feedback and help improve the game? Then join here: https://discord.gg/MVYvMAbTkY

Play the Demo and share your thoughts, Your feedback shall help make the game even better!
Distant Flux: System Initializing - DistantFluxSA
Innate changes:
  • The game should no longer crash on closing a rift, and a new teleporter should be created properly.

  • Added fullscreen window option to Options. It requires a restart. The bordered, maximized window is still default.

  • Productive scavenging, looting, and studying actions by the player report any changes to base in the drone log. This affects gathering resources to base and adding shop listings.

  • Cache discovery notice now added to scavenging action summary. (You already got equipment addition logs, just no explanation why.)

  • Completing the study of a zone object now unlocks its full comment, and also includes its comment in the action summary (like studying an item).

  • Bugfix for creating a new session, loading the path dialog, canceling the new game, loading an existing game, and leveling using the path dialog (it would zero your remaining mana, as if you were just starting the game).

  • Added a new difficulty dialog to the game creation process. Allows setting max level of monsters (and rifts) to 50, 100, 200, or unlimited. The default is still unlimited (very hard).

  • Added total rift levels and level cap information to world data (if loading an existing game, you'll need to progress one turn to see it).

This update shouldn't break saves, and shouldn't require starting a new game.

...

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