LEGO® Worlds

Lego Worlds isn't just Minecraft with Lego* – players can also create their own games using some pretty intuitive in-game tools. Take this example: someone has built Dark Souls' Firelink Shrine in the block-building game, and they've not forgotten to include those horrible respawning skeletons.

The work of reddit user MythicMarty, it was created using Lego World's in-game tools. The health and stamina status bar elements were added in Adobe After Effects, and the voiceover work was torn out of the original game.

It took around a month to build the environment and create the video, and if you click play on the embedded file below, you'll note that this is only part one. Assuming MythicMarty doesn't get distracted by other things, we'll probably get to see more Lego Dark Souls in the future.

*It kinda is just Minecraft with Lego.

LEGO® Worlds
NEED TO KNOW

What is it? An attempt to bring the iconic Danish blocks into a virtual 3D sandbox. Influenced by Minecraft Reviewed on Intel Core i5-2320 CPU, 8GB RAM, AMD Radeon HD6670 Alternatively Minecraft, Terraria, Starbound, Don t Starve Price  11.99 / $14.99 Release TBC 2016 Publisher Warner Bros. Developer TT Games Link Official site Multiplayer None currently, but planned

Alpha and Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future. Read our full review policy for details.

It had to happen eventually. The number of times that the words Minecraft and Lego have appeared in the same sentence over the last decade would likely rival salt and pepper in the global psyche as Most Immediately Obvious Pairing. But while this block-based sandbox takes the familiar Danish toy and rebuilds the seeded worlds of Mojang s much aped forerunner, there s much it does differently. There was no cobblestone farming necessary to get me going for a start. Within minutes of playing I d built a western saloon, ridden a polar bear across a snow-capped mountain range and discovered a race of cavemen parading around on a beach waiting for me to pilfer their minifigure forms.

Despite being very clearly in its infancy—the full version is not expected to launch until at least 2016—Lego Worlds feels very capable when giving you excuses to get out and explore. There are constant surprises lying in wait, and each one you discover has its blueprints sucked up into the top left menu bars ready for your to rebuild anew at any time at the cost of the game s familiar stud currency. You can still bash trees and bushes or knock apart your surroundings. There are even a few skeletons that come out at night to give you some hassle. But when it comes to getting out there and finding stuff, Lego Worlds feels much more immediate than Minecraft.

Take the game s version of the humble bow. As you press and hold the action key to activate it you can then wave your mouse cursor over various destructible objects in the world, before releasing and seeing your minifigure avatar unleash a barrage of quick fire volleys. This is not about timing, or accuracy, but more about seeing those delicious studs erupt from stuff and then having them gravitate towards you before blinging satisfyingly into your wallet.

Likewise, you don't need to grind, nor to craft suitable saddles or whatnot to be able to leap aboard a horse. I clambered up on the first creature I found (a wolf puppy) and was zipping off to discover a new biome over the hills and far away. Pretty much everything with feet or wheels is ridable.

This push outwards, to get off your plastic rear end and explore, is ushered along by some joyous animation. Your minifigure hero, who s also customisable with the bits and pieces you discover in the world, windmills constantly, like he simply cannot wait to be just three feet further ahead than he s standing. The enthusiasm on display is infectious.

Sadly, the fact that you re seeing this world from a third-person perspective is as conducive to crafting in a 3D space as having your eyes replaced with those of a dog. It s wonky, imprecise and you re as likely to break the thing you're building with inaccurate brick placement as you are to walk away satisfied with a job well done. Without a first person view and a helpful voxel grid to aid you, building is an exercise in extreme patience. That there are so many pre-built props for you to discover and break out as and when you feel like altering your surroundings is telling. The problem is, watching a little Lego fellow spew bricks out of a funny looking gun and into the form of a wooden cabin is nowhere near as fun nor as rewarding as laying down the brain blueprints yourself and having at it might have been.

Minecraft s innate brilliance is in its simplicity. Anyone with half an interest can bash a tree in for the very first time and then hours later find themselves standing in the centre of a mountainside skull fort they ve just constructed. The uniformity of the blocks is the key. With every conceivable shape and size of Lego block under the sun at hand here it s a task to know where to start, or what you might end up with.

I have cherished memories of upending buckets of Lego bricks onto my living room carpet as a kid, then letting my brain take me in impossible directions as I d put them all together in fantastical ways. Playing Lego Worlds feels like having that bucket tipped out, but only allowing me to interact with the resulting pile with a solitary finger.

It s hard to recommend Lego Worlds right now as more than a curiosity for those with a predisposition for all things Danish, plastic and covered in studs. For anyone else it ll likely pack a couple of hours of rampant exploration which peters out quickly due to the lack of meaningful stuff to do with the said bricks you accrue.

Verdict Exploration feels immediately rewarding, but fiddly building systems irk.

LEGO® Worlds

Building things with blocks is over. Now you can build things with bricks! Specifically Lego bricks, in Lego World, "a limitless collection of procedurally generated worlds made entirely of Lego Bricks" announced today by Warner Bros and TT Games. It's still in development but playable now, thanks to the magic of Steam Early Access.

Lego Worlds hands players the keys to large-scale creation tools, but allows the creation and modification of items and environments on a brick-by-brick level as well. Worlds will be populated by various sorts of creatures and characters, who will interact with one another in sometimes-unpredictable ways.

"Lego Worlds embodies the physical, Lego brick-building fun that consumers have enjoyed for decades, on a digital platform that delivers an entirely new type of experience with the beloved bricks," TT Games Managing Director Tom Stone said. "From the brick-by-brick editor, to discovering an expansive range of items, characters and creatures to populate your worlds—the creative possibilities are endless."

The trailer looks good, and about exactly as Minecraftian as expected, and there will obviously be a great many comparisons made between the two. I'm not sure I'd want to be on the non-Mojang side of that equation, but then again, who doesn't love Lego? Monsters, that who. Lego Worlds is available now for $15/ 12 on Steam.

...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002