Knightfall - Static City Games
Hey everyone!

It's been a while.

Knightfall has been in early access for just over 3 years. In our opinion (as well as the opinions of many others), this is way too long for a game like this to be "stuck".

There are currently zero employees working on Knightfall and we do not know what Knightfall's direction needs to be.

We also do not know when Knightfall will be picked back up out of it's hiatus.

As of today, we've pulled the buy button from the Steam store page.

What does that mean?
It means that from here on out, Knightfall cannot be sold in any package, whether it be by itself, with it's soundtrack, or as part of the Static City Games package. It's no longer available for purchase until we choose to make it available for purchase again.

But I bought / activated Knightfall in the past, will I lose access to the game?
No! We wouldn't want anyone to lose access to anything they've purchased / activated. It's only not available in the Steam store anymore. You'll still own your license to the game in your Steam Library.

Will you ever complete Knightfall? What's its future?
We want to finish Knightfall. We need to finish Knightfall... but it needs a new identity. It needs a graphics overhaul, a story overhaul, and it really lacks any direction. We have some ideas that may come to fruition soon, and everyone on Steam will be the first to know.

If anyone has any concerns / quandaries / feedback / issues / worries, do not hesitate to reach out to us via email or Twitch.

info@staticcitygames.com
http://twitch.tv/krassenstein

If you don't hate us after this post and want to still support the team, we have other games available for sale on Steam and itch and other means of support!

http://store.steampowered.com/dev/staticcitygames
http://krassenstein.itch.io/stopdrop
http://streamlabs.com/krassenstein/merch

We love you guys!

Josh
Static City Games
Knightfall - Static City Games
Hey everyone!

So, as you know, Knightfall went through a complete recode and re imagine of the first level, systems, and combat.

Knightfall's development is currently on-hold, much to my chagrin. Unfortunately, we forgot to post about it here on Steam.

Here's the reasons why:

- Knightfall has a story, which requires a lot of planning and cohesive content.
- Knightfall is currently a one-man project. The one person on the project (Josh) has not put a lot of time into learning pixel art and animation. So getting anywhere with good content requires an outside party to visualize the direction of the game.
- I do not want Knightfall to feel rushed in the slightest and it would be terrible for me to look back at a game that did not get completed in the original, intended way.

Knightfall WILL be picked back up to be complete after the current game in development, Chronicle: Unit Eight leaves Early Access in Late Q2 / Early Q3 2020.

Chronicle will be releasing into Early Access in 11 days (3/16/2020) and has a team behind it to ensure it's potential success.



There is more information available on it's steam page as well as a free arcade demo. Don't hesitate to wishlist Chronicle!

We're looking forward to picking Knightfall up again soon, we just need to finish this current project as it seems the most attainable to complete.

Love you guys!

Josh
Static City Games
Knightfall - Static City Games
Knightfall is back from the shadows with a brand new content release and update! Look down at the update notes for all new gameplay, new mechanics, less bugs, and an overall great time!



New Gameplay!
- Explore Eora's most perilous dungeon yet, with traps, enemies, tricks, and SPIDERS!
- The inventory system has been reworked to allow for two weapons, one shield, one item, and one key at any time! (No more juggling keys and potions!)
- Stamina is now used for dashing and you can gain it back by attacking your foes!

New Sound Effect Systems
- Sound has been reworked to better give you a 3D relation to where the sound is. With headphones on, you will be able to hear secrets as well as where the next enemy is waiting in the darkness.

Trinkets Trinkets Trinkets!
- Trinkets have been reworked!
- There are no more cursed trinkets. You now have a "Trinket Bag" that allows you to carry up to 18 total trinkets!
- All trinkets have a 3 tier scale for choosing the strength of the trinket.
---> (Weak, Average, Strong, all with varying degrees of effectiveness)

New First Floor Map
- The first level has now been completely remade and has an all new floor plan.

Saving! Loading! Oh my!
- Saving and loading now work better than ever. (They used to not work at all.)
- Continue your game from where you left off!

We're really excited to build the next levels of Knightfall for you all. Here's to an awesome next few months!

Knightfall will stay on a 40% off sale for one more week after the Halloween Sale ends to celebrate this major update.

Josh
Static City Games
Knightfall - Static City Games
Hey there guys! Patch notes incoming!

PATCH NOTES

BUGFIXES
  • Floor 3's quests fixed.
  • Artifacts can now be placed on altars.
  • Chests can now be opened (again, oops).
  • Fixed a bug that caused all of the mind puzzle on Floor 2 to disappear.
  • Fixed a bug that stopped Boris from being able to repair your shield.
  • Shield Durability now works as intended when you pick up a shield.
ADDITIONS
  • A new stat system has been added!
  • ---> Now you can pick from multiple classes at the start or tweak them to be your own buildout.
  • ---> Presets available: Swordsman, Archer, Brute, Brawler, Rogue, Civilian
CHANGES
  • Repair cost changed from (100 * Floor)Gold to (50 * Floor + (missingDurabilityOnShield * 5).
Knightfall - Static City Games
Hey everyone!

Time for a really really exciting patch! We're excited to finally phase out any old Text objects and give you an enhanced (and expected) clearness!

PATCH NOTES

CHANGES
  • All text in the game has been replaced with a sweeter, cleaner-edged, non-blurry text.
    ----> This means you no longer need your bifocals to read the text anymore!
BUG FIXES
  • Fixed the SFX distance issue. It was too quiet due to the closest sounds still being 10+ distance units from the Camera. This has been adjusted. Everything is louder now.
  • Fixed a bug where leaving focus of the game (alt-tabbing out, clicking on another window, etc), would cause the journal to open when you click back to Knightfall.
  • Removed second instance of main menu music from the main menu. #loudIsAnUnderstatement
ADDITIONS
  • The sliders for Music Volume and Sound Volume now actually work!
Knightfall - Static City Games
Hey guys, quick hotfix to adjust some things that were found during playtesting today! We couldn't wait another week to patch them so here they are!

PATCH NOTES

BUGFIXES
- Fixed a bug where two instances of the background music where playing at the same time.
- Fixed a bug where enemy speed and aggro range changed after being ambushed by a spider.
- Fixed a bug where health pickups would give double health.
- Adjusted text in the intro cutscene to not be cut off on smaller resolutions.
- Shield unlock animation now works as intended.
- Fixed a bug where you were unable to Counter when you had a Shield.
- Removed some rogue sprites on second floor (random walls, staircases).

CHANGES
- Moved "Counter / Block" to Left Trigger on controllers.
- Lowered music during intro cutscene by 20%.
- Increased all (non-music) SFX by 20%.

ADDITIONS
- Added Dash ability to controller support (B Button)
- Added Dash to Controls screen for clarity.
Knightfall - Static City Games
Hey everyone! Time for some of those wonderful weekly patch notes!

PATCH NOTES

Additions
- Areas in the game now have "Point of Reference" location names.
- You can now Dash with the Left Shift key!!
----> Evade enemies!
----> Re-position!
----> There's a 1.5 second cooldown!

Good luck in the dungeon and see you guys next week for more patches!
Knightfall - Static City Games
Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch!

PATCH NOTES

BUGFIXES
  • Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground.
  • Fixed a bug where elemental weapons would not do elemental damage or effects.
  • Fixed a bug where you could hit skeletons if you were at a much higher elevation than them.
  • Fixed a bug where item chests were showing the items.
  • Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player.
  • Fixed a major bug where the game thought you started on the floor of your current playthrough after returning to the main menu and starting a new game. (Basically, you ended up with a blacked out screen and could not swing your sword.)
  • Fixed the sorting of different UI pieces so that they no longer overlap incorrectly.
  • Fixed a bug where the first floor boss's legs went underneath level detail props and were unseen.
  • Fixed a bug where the "Poisoned" effect text would appear in the lower left corner instead of where the player was.

CHANGES
  • Reduced the camera's vision range by a bit.
  • Hatchery colliders now turn off at point of death instead of waiting for the sprite to disappear.
  • Collision box on first floor boss after death changed to reflect sprite.
BALANCING
  • Spiders!
    -----> Base Health increased from 10 -> 12
    -----> Aggro Range increased from 2 -> 3
    -----> Speed decreased from 3.25 -> 2
    -----> Attack Rate Interval slowed from every 1 second -> 1.2 seconds.
  • Skeleton Warrior Base Health increased from 12 -> 14
  • Skeleton Commander Base Health increased from 20 -> 25
  • Skeleton General Base Health increased from 30 -> 38
  • First Floor Boss Max Health increased from 250 -> 500
ADDITIONS
  • New voiceover!
  • Added delay to sync voiceover to subtitles.
  • New room details! Rats, mushrooms, boulders, and skulls, oh my!
  • Added selection clarity to the main menu.
  • Attack animation system revamped, unarmed attacks are significantly more responsive.

Now that I'm healthy again, the weekly patch notes will re-commence!

Catch you guys in the dungeons!

- Josh
Static City Games
Knightfall - Static City Games
Hey there guys!

Patch notes incoming!

PATCH NOTES (Do I Lie?)

BUG FIXES

- Fixed the shield next to the fountain.

- Fixed a bug where spikes from the boss on Floor 2 where double-hitting.

- Fixed a bug where the shop was showing zero items.

- Fixed a bug where chests no longer spawned any items.

- Adjusted crate item spawning.

- Dialog Options for changing weapons / freeing prisoners / quests now are clickable as intended!

Additions / Changes

- Prisoners are now in the game and can be freed!

- Projected release out of Early Access - March 31st, 2019

-------------------------

See you all next Friday in the next patch notes!

- Josh
Static City Games
Knightfall - Static City Games
Hey there everyone!

Good news! Patch notes below.

PATCH NOTES

BUGFIXES:
- Status Effects (poison, bleed, burn, etc) now show in game.

- Fixed a bug where sometimes arrows would not damage you.

- Spiders no longer skate as fast. (Movement Speed reduced from 3.5 -> 2).

- Torch Selection system in Menus has been adjusted to work properly.

- Fixed a bug where hidden chests would not randomly choose the weapon they have and instead give you the worst weapon out of their choices. #meanChests

- Stat screen weapon and shield info has been corrected.

ADDITIONS / UPDATES
- Status Effects now appear as icons when you have them.

- Clarity has been added for when you are poisoned.

- Added art for "Bleed" status effect.

- Added art for "Burn" status effect.

- Weapon, Armor, and Item systems have been remade for efficiency and clarity.

Thanks for playing the game as always and much love!

- Josh
Static City Games
...

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