Kingdom Rush Frontiers - Tower Defense - Noelll
The PC version of Kingdom Rush Origins is now available on Steam!

At the moment the game has only the main campaign available, we will add the remaining levels and heroes in the next few months. Don’t worry, this content is included in the original price so keep on battling and defending the Kingdom against the terrible Twilight Army!

Get it now: http://ironhi.de/b/KROSteam

Get ready and enter the mystical lands of Kingdom Rush Origins!

Kingdom Rush Frontiers - Tower Defense - Noelll
The third entry of the epic saga will be back for PC in just a few days!

On this awesome journey you'll find!

- Mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis!
- Brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and - Elven Infantry make up the backbone of your army!
- New specialized tower upgrades with over 18 abilities!
- New enemies! Take up arms against epic bosses! Face gords of Gnolls, giant spiders and the terrible Twilight Army!
- Master and upgrade legendary heroes and their powers and spells!
- Rain lightning, summon reinforcements and use each hero’s unique power to obliterate scores of enemies!
- Over 70 achievements!
- Three difficulty modes for the newbs and veterans alike!
- Prove your mettle with different game modes: Classic, Iron and Heroic!
- Study your enemies and your towers with an in-game encyclopedia!

Get ready and add it to your wishlist: http://ironhi.de/b/KROSteam

Kingdom Rush Frontiers - Tower Defense - Noelll
Add Kingdom Rush Origins to your wishlist right now!

We’re glad to say it’s finally almost done, it tooks us some time but good things come for those who wait.

Your time to defend the Kingdom is closer, get ready!

PS.: We would like to thank everyone who has stayed with us through the time and is back here to play and enjoy our third Kingdom Rush. We hope you love it and if you have any feedback or want to say something to us just write to contact@ironhidegames.com.

Kingdom Rush Frontiers - Tower Defense - Vanzen


Check it out!
Kingdom Rush Frontiers is on sale!
50% OFF until April 3rd!

So hurry, get it now and put your tower defense skills to the test at the savage frontiers!

For the King!
Kingdom Rush Frontiers - Tower Defense - Vanzen


The Saurians are back, seeking revenge! This time commanded by their King Xyzzy! Venture to the Darklight Depths and stop his reign of terror once and for all!

This update includes:
  • Darklight Depths expansion
  • Even More Heroes! (Bruxa, Khaz and Saitam join the fight!)
  • More Languages: Japanese, Chinese, Korean!

For the Kingdom!


# Changelog - Kingdom Rush Frontiers | PC/Mac/Linux
## 1.4.2 - Dwarves say regular barracks taunts when the level starts (fixes #903) - Saurian Deathcoils don't lock on to dwarves (fixes #903) - Chinese and Korean font adjustments - click area on continue button of victory screen (fixes #904) - CJK testing credits - Translation suggestions from Aix (JA), Soohyeon Wi (KR) and Junesung Oh (KR). Thanks! - Korean font replacement - typography credits (closes #906) - Added missing glyphs to japanese font (ZinPenPop) ## 1.4.1 - spawn barrack solidiers hidden to avoid saurian sniper hickup (fixes #880) - Saitam silence effect position (fixes #894) - Kutsao intro taunt (fixes #884) - Kustao is affected by Blazefang ranged attacks and self destruct while using Leopard Style (fixes #878) - Fix timing for melee loopable attack sound (#895) - Dwarf Hall rally range too short (fixes #899) - Crash in Saitam's Angry God when activated even if the skill had level 0. (#895) - One of Saitam standard attacks was not dealing any damage (#895) - fonts_db: do not preload any font - Fix Saitam taunts volume (#895) - fixes typo in bones golem description - Chinese, Japanese and Korean translations ## 1.4.0 - 2 new achievements - New enemies: Saurian Sniper and Xyzzy - New level: Darklight Depths - New heroes: Saitam, Bruxa and Kahz
Kingdom Rush Frontiers - Tower Defense - Vanzen


The Saurians are back, seeking revenge! This time commanded by their King Xyzzy! Venture to the Darklight Depths and stop his reign of terror once and for all!

This update includes:
  • Darklight Depths expansion
  • Even More Heroes! (Bruxa, Khaz and Saitam join the fight!)
  • More Languages: Japanese, Chinese, Korean!

For the Kingdom!


# Changelog - Kingdom Rush Frontiers | PC/Mac/Linux
## 1.4.2 - Dwarves say regular barracks taunts when the level starts (fixes #903) - Saurian Deathcoils don't lock on to dwarves (fixes #903) - Chinese and Korean font adjustments - click area on continue button of victory screen (fixes #904) - CJK testing credits - Translation suggestions from Aix (JA), Soohyeon Wi (KR) and Junesung Oh (KR). Thanks! - Korean font replacement - typography credits (closes #906) - Added missing glyphs to japanese font (ZinPenPop) ## 1.4.1 - spawn barrack solidiers hidden to avoid saurian sniper hickup (fixes #880) - Saitam silence effect position (fixes #894) - Kutsao intro taunt (fixes #884) - Kustao is affected by Blazefang ranged attacks and self destruct while using Leopard Style (fixes #878) - Fix timing for melee loopable attack sound (#895) - Dwarf Hall rally range too short (fixes #899) - Crash in Saitam's Angry God when activated even if the skill had level 0. (#895) - One of Saitam standard attacks was not dealing any damage (#895) - fonts_db: do not preload any font - Fix Saitam taunts volume (#895) - fixes typo in bones golem description - Chinese, Japanese and Korean translations ## 1.4.0 - 2 new achievements - New enemies: Saurian Sniper and Xyzzy - New level: Darklight Depths - New heroes: Saitam, Bruxa and Kahz
Kingdom Rush Frontiers - Tower Defense - TaTa
The spookiest time of the year is upon us!



Trick or treat?
Is that time of the year! Pumpkins have wicked smiles, spider webs are everywhere and countless bats are flying in the night sky… but wait...
Something is coming… Something to fear… Something dark....
It's time to face nightmares and horrors in the Shadowmoon campaign.


This Update includes:
- 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau.
- 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires!
- The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich.
- Beware of the full moon! Enemies are more dangerous under the moonlight!
- 5 specific achievements!
- Easter Eggs and Cameos! Look out for the Headless Horseman!


Changelog:

## 1.3.3
- Frankenstein tower charge sound missing
- Frankie missing pound attack animation
- Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting
- Decrease wave intervals L19(w9,w11) L20(w13)(#844)
- Lucrezia's slayer attack damage range
- stage21: defense flag position
- Lucrezia's missing tombstone
- fixes moon skipping before it appears
- Fixes lycantrhopy and double lycans spawned on waves with the moon active

## 1.3.2
- Assassins: fixed sneak attack chance, finally! (#849)
- twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865)
- hero_crab: invuln after respawn (fixes #867)
- Work around love2d audio seeking bug (fix #857)
- Lucrezia slayer attack was only used during melee (fixes #853)
- missing gray bleeding fx
- problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862)
- screen_map: unlock all updates at the same time when finishing the main campaign
- ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858)
- Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869)
- Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864)
- Templars had holy grail enabled by default
- Unstable Disease explosion with Air units are bugged (fixes #850)
- sand warriors are turned into werewolves (fixes #855)

## 1.3.1
- improved tower frankenstein bolt tracking (#840)
- Hero Bonehart fireball not hitting tall enemies
- fixes scaled buttons hit box with offset (Pause button in-game)
- missing blood colors
- phantom warrior: not drilled, poisoned, skeleton or explodes
- Dante: improved Akimbo and Silver Bullet (#843)
- Dante: silver bullet missing (#843)
- Dante: beacon of light only works while he is dead. (#843)
- glitch that produces a swarm of lycan (fixes #847)
- Fix wrong enemy death sounds (closes #842)
- Frankie tower: rally point sounds
- Dante: update portrait when dead with beacon of light (#843)
- Dante Akimbo hit smoke. Ghoul marker offset.
- Dante: no death quote when beacon of light is active (#843)
- Dante becomes immediately Immune when he respawns (#843)
- Dante: stats are missing (#843)
- Dante: Relic of power works only for enemies with armor (#843)
- Lycans for some reason can turn Heroes into Werewolves (fixes #841)
Kingdom Rush Frontiers - Tower Defense - TaTa
The spookiest time of the year is upon us!



Trick or treat?
Is that time of the year! Pumpkins have wicked smiles, spider webs are everywhere and countless bats are flying in the night sky… but wait...
Something is coming… Something to fear… Something dark....
It's time to face nightmares and horrors in the Shadowmoon campaign.


This Update includes:
- 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau.
- 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires!
- The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich.
- Beware of the full moon! Enemies are more dangerous under the moonlight!
- 5 specific achievements!
- Easter Eggs and Cameos! Look out for the Headless Horseman!


Changelog:

## 1.3.3
- Frankenstein tower charge sound missing
- Frankie missing pound attack animation
- Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting
- Decrease wave intervals L19(w9,w11) L20(w13)(#844)
- Lucrezia's slayer attack damage range
- stage21: defense flag position
- Lucrezia's missing tombstone
- fixes moon skipping before it appears
- Fixes lycantrhopy and double lycans spawned on waves with the moon active

## 1.3.2
- Assassins: fixed sneak attack chance, finally! (#849)
- twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865)
- hero_crab: invuln after respawn (fixes #867)
- Work around love2d audio seeking bug (fix #857)
- Lucrezia slayer attack was only used during melee (fixes #853)
- missing gray bleeding fx
- problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862)
- screen_map: unlock all updates at the same time when finishing the main campaign
- ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858)
- Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869)
- Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864)
- Templars had holy grail enabled by default
- Unstable Disease explosion with Air units are bugged (fixes #850)
- sand warriors are turned into werewolves (fixes #855)

## 1.3.1
- improved tower frankenstein bolt tracking (#840)
- Hero Bonehart fireball not hitting tall enemies
- fixes scaled buttons hit box with offset (Pause button in-game)
- missing blood colors
- phantom warrior: not drilled, poisoned, skeleton or explodes
- Dante: improved Akimbo and Silver Bullet (#843)
- Dante: silver bullet missing (#843)
- Dante: beacon of light only works while he is dead. (#843)
- glitch that produces a swarm of lycan (fixes #847)
- Fix wrong enemy death sounds (closes #842)
- Frankie tower: rally point sounds
- Dante: update portrait when dead with beacon of light (#843)
- Dante Akimbo hit smoke. Ghoul marker offset.
- Dante: no death quote when beacon of light is active (#843)
- Dante becomes immediately Immune when he respawns (#843)
- Dante: stats are missing (#843)
- Dante: Relic of power works only for enemies with armor (#843)
- Lycans for some reason can turn Heroes into Werewolves (fixes #841)
Kingdom Rush Frontiers - Tower Defense - TaTa
This is some deep ship... man!



A new challenge rises!
Leviathan de god of the deep seas has awaken and is laying waste to the coastal villages with an army of sea devils. It might be necessary to hire some of the unsavoury freelance sailors (pirates...) of these coasts.

So get your sea legs ready and prepare to set sail, because it’s time to face the Rising Tides!

This update includes:
  • 3 new stages with naval battles, pirates, parrots and sunken temples included!
  • 6 new enemies from the depths! Face hordes of Greenfin manhunters and the stormcalling Bluegales that command them!
  • Boss fight: Leviathan the god of the deep sea has awoken! Can you stop it?
  • 2 new heroes: Play as Kutsao the monk from a far away land or Karkinos the crabman general seeking revenge!
  • 5 new achievements!
  • Easter eggs, specials and mOAr!
  • Bug fixes and balance issues

Changelog:

## 1.2.4
- troops under Bluegale storm continue to lose hp after storm disappears (fixes #821)

## 1.2.3
- Restore Rising Tides music volume
- Fix broken mp3 for Rising Tides (fixes #796)

## 1.2.2
- Increase Battle_Rising_Tides music volume
- On Storm Atoll, you can't place heroes or reinforcements at the very end of the top exit
- credits (#762)
- heroes and boars do not move while fighting in cliff (fixes #810)
- Karkinos water cannon affects soldiers and heroes (#814)
- Karnikos crashes when Iron Pincer ability is set but Pincer Attack is at level 0 (#814)
- Karkinos Iron Pincer damage increase description (#814)
- hero monk snake style hit delay and leopard style interrupted by nets (fixes #815)
- Stage17 whale sound (#793)
- Stage17 whale sound and visual fixes for grid change and layer orders (#793)
- Sunken Citadel tentacles in first wave and boss enemies first wave (fixes #782)
- Blacksurge continues to cast his tower-disabling spell while he is stunned (#787)
- Blacksurges can walk while invulnerable all the way up the the blue flags (#787)
- Disabled by the blacksurge barracks still spawn soldiers. (#787)
- When a blacksurge hides into shell while standing on the coastline he will have weird blue trail (#787)
- Blacksurge is immune to drill and abduction (#787)
- Middle island on top path on Storm Atoll map has a glitched area (#787)
- Parrot bombers skip attack when target dies while carrying bomb (#797)
- Parrot bombers never stun enemies. (#797)
- not deducting gold in the first shrine upgrade (#783)
- Aiming shrine of Regnos then switching to reinforcement/hero/rain of fire leaves the purple charged orb on top of the trident (#783)
- The Shrine can be silenced by Blacksurges (#783)
- Shrine of Regnos has a bugged note below its upgrade notice (#783)
- Gunboat death animation sometimes does not show properly (fixes #792)
- Gunboat makes live lost noise when it shouldn't (fixes #784)
- waterworld achievement counting enemies in land (fixes #785)
- skeletons raised from enemy gunboat (fixes #789)
- redspine notification message typo (fixes #790)
- barrack/mecha in middle of the sea in Stages 17 and 18 (fixes #801)
- z-order of blacksurge tower mod (fixes #806)
- Stage 17 below flag overlaps powers UI (fixes #795)
- moved tower build preview to Z_OBJECTS (fixes #817)
- Stage 17 iron tower blocks (#807)
- Port Tortuga Iron was allowing mage towers (fixes #798)
- pirate mercenaries tower name missing (fixes #788)
- umbra started crashing in 1.2 due to a return value change in table.random() (fixes #809)
- Enemies in water face always right (fixes #811)
- Nivus textures were missing (fixes #808)

## 1.2.1
- gunboat bullet rotated
- tower_pirate_watchtower parrots should not attack while tower is blocked
- rising tides missing sounds
- bluegale clouds sounds and textures (fixes #779)
- blacksurge tower block attack fix
- Log missing notifications as warnings
- Fix deviltide_shark notification
- enemy_deviltide_shark notification data
- water sparks proper texture (fixes #772)
- health bar sizes for rising tides enemies (fixes #773)
- adds hit rect checking for tower_neptune and bosses (closes #775)
- pirate anchor missing textures

## 1.2.0
- Add whale waves for level17 heroic
- Fix W14 whale spawn order and qtys
- missing hero_crab texture
- stage17 whales path: extended valid region (fixes #77)
- stage08 iron mode max upgrade level (fixes #746)
- missing water idle animations (closes #96)
- power of 2 mouse cursors
- missing ES translations (closes #769)
- Add all Rising Tides levels and enemies
Kingdom Rush Frontiers - Tower Defense - TaTa
This is some deep ship... man!



A new challenge rises!
Leviathan de god of the deep seas has awaken and is laying waste to the coastal villages with an army of sea devils. It might be necessary to hire some of the unsavoury freelance sailors (pirates...) of these coasts.

So get your sea legs ready and prepare to set sail, because it’s time to face the Rising Tides!

This update includes:
  • 3 new stages with naval battles, pirates, parrots and sunken temples included!
  • 6 new enemies from the depths! Face hordes of Greenfin manhunters and the stormcalling Bluegales that command them!
  • Boss fight: Leviathan the god of the deep sea has awoken! Can you stop it?
  • 2 new heroes: Play as Kutsao the monk from a far away land or Karkinos the crabman general seeking revenge!
  • 5 new achievements!
  • Easter eggs, specials and mOAr!
  • Bug fixes and balance issues

Changelog:

## 1.2.4
- troops under Bluegale storm continue to lose hp after storm disappears (fixes #821)

## 1.2.3
- Restore Rising Tides music volume
- Fix broken mp3 for Rising Tides (fixes #796)

## 1.2.2
- Increase Battle_Rising_Tides music volume
- On Storm Atoll, you can't place heroes or reinforcements at the very end of the top exit
- credits (#762)
- heroes and boars do not move while fighting in cliff (fixes #810)
- Karkinos water cannon affects soldiers and heroes (#814)
- Karnikos crashes when Iron Pincer ability is set but Pincer Attack is at level 0 (#814)
- Karkinos Iron Pincer damage increase description (#814)
- hero monk snake style hit delay and leopard style interrupted by nets (fixes #815)
- Stage17 whale sound (#793)
- Stage17 whale sound and visual fixes for grid change and layer orders (#793)
- Sunken Citadel tentacles in first wave and boss enemies first wave (fixes #782)
- Blacksurge continues to cast his tower-disabling spell while he is stunned (#787)
- Blacksurges can walk while invulnerable all the way up the the blue flags (#787)
- Disabled by the blacksurge barracks still spawn soldiers. (#787)
- When a blacksurge hides into shell while standing on the coastline he will have weird blue trail (#787)
- Blacksurge is immune to drill and abduction (#787)
- Middle island on top path on Storm Atoll map has a glitched area (#787)
- Parrot bombers skip attack when target dies while carrying bomb (#797)
- Parrot bombers never stun enemies. (#797)
- not deducting gold in the first shrine upgrade (#783)
- Aiming shrine of Regnos then switching to reinforcement/hero/rain of fire leaves the purple charged orb on top of the trident (#783)
- The Shrine can be silenced by Blacksurges (#783)
- Shrine of Regnos has a bugged note below its upgrade notice (#783)
- Gunboat death animation sometimes does not show properly (fixes #792)
- Gunboat makes live lost noise when it shouldn't (fixes #784)
- waterworld achievement counting enemies in land (fixes #785)
- skeletons raised from enemy gunboat (fixes #789)
- redspine notification message typo (fixes #790)
- barrack/mecha in middle of the sea in Stages 17 and 18 (fixes #801)
- z-order of blacksurge tower mod (fixes #806)
- Stage 17 below flag overlaps powers UI (fixes #795)
- moved tower build preview to Z_OBJECTS (fixes #817)
- Stage 17 iron tower blocks (#807)
- Port Tortuga Iron was allowing mage towers (fixes #798)
- pirate mercenaries tower name missing (fixes #788)
- umbra started crashing in 1.2 due to a return value change in table.random() (fixes #809)
- Enemies in water face always right (fixes #811)
- Nivus textures were missing (fixes #808)

## 1.2.1
- gunboat bullet rotated
- tower_pirate_watchtower parrots should not attack while tower is blocked
- rising tides missing sounds
- bluegale clouds sounds and textures (fixes #779)
- blacksurge tower block attack fix
- Log missing notifications as warnings
- Fix deviltide_shark notification
- enemy_deviltide_shark notification data
- water sparks proper texture (fixes #772)
- health bar sizes for rising tides enemies (fixes #773)
- adds hit rect checking for tower_neptune and bosses (closes #775)
- pirate anchor missing textures

## 1.2.0
- Add whale waves for level17 heroic
- Fix W14 whale spawn order and qtys
- missing hero_crab texture
- stage17 whales path: extended valid region (fixes #77)
- stage08 iron mode max upgrade level (fixes #746)
- missing water idle animations (closes #96)
- power of 2 mouse cursors
- missing ES translations (closes #769)
- Add all Rising Tides levels and enemies
...

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