Sep 13, 2019
Eurogamer


Welcome to another week of Five of the Best, a series celebrating the lovely incidental details in games we tend to overlook. So far we've celebrated hands, potions, dinosaurs, shops and health-pick-ups - an eclectic and specific bunch! The sprinkles of charm games are tastier for. Here's another five for your Friday lunchtime. Today...

Maps! Lovely old maps where be dragons. The spellbinding tease before a story. Maps promising ornate cities, bushy forests and bumpy mountains. Maps with dark caves, smouldering volcanoes and strange beasties. Maps of great adventure and excitement yet to be had.

The first map I really remember was The Hobbit. I'm sure it's the same for many of you. That simple map drawn by a dwarf. That simple map followed by dwarves and hobbit and wizard, there and back again. It's not the fanciest map - it's not as detailed and sprawling as The Lord of the Rings' map - but it had all the mystery and intrigue it needed to glue my eyes to it, to wonder when - if - we'd ever get to the end, to Smaug.

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Kingdom Come: Deliverance


Kingdom Come: Deliverance developer Warhorse Studios is the latest to be snapped up by publisher THQ Nordic, in a deal worth €33.2m (about 29m).

As part of the announcement, Warhorse noted it had now sold 2m copies of its medieval role-playing game.

Over the past year, THQ Nordic has continually made headlines for its acquisitions, including Saints Row and Dead Island owner Koch Media, Wreckfest studio Bugbear and Goat Sim developer Coffee Stain.

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Kingdom Come: Deliverance

Kingdom Come: Deliverance and the history it explores are inseparable. There hasn't been a medieval world this real and substantial since The Witcher 3. The sense of time and place it conjures is astonishing. You feel your feet squelching in muddy, rutted paths, and smell the manure on the fields around you. But what you see isn't a fantasy world reinforced by a culture's past: it is a culture's past - its bones are made out of it. Kingdom Come is the most believable adventure into medieval history I've ever experienced.

That's the hook: realism. This is the dungeons-and-no-dragons role-playing game sprung from Kickstarter into a full-sized multiplatform release. The RPG offering a first-person medieval simulation like an Elder Scrolls game, with a world living around you, but without the fantasy, magic and monsters. Instead, it's developer Warhorse's own Czech history brought to life from the year of 1403, and the detail with which it has been recreated is staggering.

Kingdom Come hasn't tried to condense a whole world into a game, but instead focused in on a 16 square kilometre area of rural Bohemia, and the dozen or so small villages and towns found there at the time. Nothing feels made up. Everything is placed with the certainty of historical reality behind it; shops are where they are because it made sense at the time - bakers here, weaponsmiths and blacksmiths there. Inns emerge naturally as the town's beating heart - the first port of call for a traveller who can buy lodgings for a week at a time, as I suppose you once would. Everywhere there are windows like this into the past.

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Kingdom Come: Deliverance

Medieval role-player Kingdom Come: Deliverance launches tomorrow for PC, PlayStation 4 and Xbox One with a big day-one download.

We popped the PlayStation 4 disc in and were greeted with a 28.7GB download notification - although we haven't got an Xbox One copy to hand to try the same.

On Steam, we also got a 20GB download notification - although by the time it launches publicly tomorrow you may just be able to download a single, updated version there.

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