King Kaiju - Chris Chung


Hello again!

A new update is now available for King Kaiju. We've added people and helicopters for you to destroy! The helicopter also has a news camera, so people watching you play can watch your destruction in a non-nauseating way.

Full change notes:
  • +Added people that walk around, run from you, and can be squished in a variety of ways
  • +Added helicopters that will fly around the player and display a non-VR news camera view on the desktop
  • *Improved car AI; they now stop and turn at intersections
  • *Improved controller vibration a little
  • *Other improvements and fixes
What we're working on next:
  • Scoring
  • Better city layouts
  • Different levels
  • Planes
  • Performance optimizations
Thanks!
-Chris
King Kaiju - Chris Chung


Hello again!

A new update is now available for King Kaiju. We've added people and helicopters for you to destroy! The helicopter also has a news camera, so people watching you play can watch your destruction in a non-nauseating way.

Full change notes:
  • +Added people that walk around, run from you, and can be squished in a variety of ways
  • +Added helicopters that will fly around the player and display a non-VR news camera view on the desktop
  • *Improved car AI; they now stop and turn at intersections
  • *Improved controller vibration a little
  • *Other improvements and fixes
What we're working on next:
  • Scoring
  • Better city layouts
  • Different levels
  • Planes
  • Performance optimizations
Thanks!
-Chris
King Kaiju - Chris Chung


Hey there!

We've just released an update to King Kaiju with some important changes and a bit of new stuff. The two big things are an overhaul of the game's physics (to make things feel better in the long run) and a new fire breath special attack. From now on, we should be able to focus on new, more exciting features!

Full change notes:
  • *Scaled everything up by approximately 1300% to make physics feel more realistic
  • *Adjusted buildings (mass, drag, fracturing, particles)
  • *Changed the building layout system a bit
  • +Added a fire breath special attack that is activated by holding both grip buttons for 1.5 seconds (this will be based on score in the future)
  • +Added more particle effects
  • +Added "Early Access" and a version number to the in-game title
  • +Added credits
  • -Removed dynamic shadows temporarily to improve performance
And here's what we're working on next:
  • People! Pick ‘em up, throw ‘em, eat ‘em, crush ‘em
  • Air vehicles (planes and helicopters)
  • More ground vehicles (tanks and other vehicles are on the list, not sure what will get in)
  • More performance optimizations
  • Bug fixes
Thanks!
-Chris
King Kaiju - Chris Chung


Hey there!

We've just released an update to King Kaiju with some important changes and a bit of new stuff. The two big things are an overhaul of the game's physics (to make things feel better in the long run) and a new fire breath special attack. From now on, we should be able to focus on new, more exciting features!

Full change notes:
  • *Scaled everything up by approximately 1300% to make physics feel more realistic
  • *Adjusted buildings (mass, drag, fracturing, particles)
  • *Changed the building layout system a bit
  • +Added a fire breath special attack that is activated by holding both grip buttons for 1.5 seconds (this will be based on score in the future)
  • +Added more particle effects
  • +Added "Early Access" and a version number to the in-game title
  • +Added credits
  • -Removed dynamic shadows temporarily to improve performance
And here's what we're working on next:
  • People! Pick ‘em up, throw ‘em, eat ‘em, crush ‘em
  • Air vehicles (planes and helicopters)
  • More ground vehicles (tanks and other vehicles are on the list, not sure what will get in)
  • More performance optimizations
  • Bug fixes
Thanks!
-Chris
Nov 22, 2016
King Kaiju - Chris Chung


We're super excited to finally share what we've been working on with you. Shout out in particular to /r/vive for getting psyched about our game and generally being awesome/encouraging.

We're going to be updating this quite a bit so make sure to check back and see what's new. If you find bugs or have issues with the game please leave feedback in the discussions tab, we'll be checking it regularly and interacting with fans there. Same goes for feature requests; while we don't promise we'll add your request, we will certainly take community feedback into consideration when we're deciding what to put in the game. We'll put up a stickied FAQ soon too with general game info.

Happy Smashing!
Nov 22, 2016
King Kaiju - Chris Chung


We're super excited to finally share what we've been working on with you. Shout out in particular to /r/vive for getting psyched about our game and generally being awesome/encouraging.

We're going to be updating this quite a bit so make sure to check back and see what's new. If you find bugs or have issues with the game please leave feedback in the discussions tab, we'll be checking it regularly and interacting with fans there. Same goes for feature requests; while we don't promise we'll add your request, we will certainly take community feedback into consideration when we're deciding what to put in the game. We'll put up a stickied FAQ soon too with general game info.

Happy Smashing!
...

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