Nov 26, 2014
Kinetic Void - LumberingTroll
v1.0.2

Added
  • Added bonus relationship change into the bounty rewards message.
  • Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased.

Changed
  • Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship.
  • Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded.

Fixed
  • Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station.
  • Fixed Mining Drones not getting within their firing range when told to mine.
  • Fixed an issue with the wreckage points not always dropping parts of the destroyed ship.
  • Fixed a bug where Faction Relations would not update timely causing it to appear as no reputation was being gained. Relation changes via combat will now appear instantly.
  • Fixed a bug with the Map that would allow it to change sectors without the Micro Warp Drive being enabled.
Nov 26, 2014
Kinetic Void - LumberingTroll
v1.0.2

Added
  • Added bonus relationship change into the bounty rewards message.
  • Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased.

Changed
  • Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship.
  • Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded.

Fixed
  • Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station.
  • Fixed Mining Drones not getting within their firing range when told to mine.
  • Fixed an issue with the wreckage points not always dropping parts of the destroyed ship.
  • Fixed a bug where Faction Relations would not update timely causing it to appear as no reputation was being gained. Relation changes via combat will now appear instantly.
  • Fixed a bug with the Map that would allow it to change sectors without the Micro Warp Drive being enabled.
Nov 21, 2014
Kinetic Void - LumberingTroll
v1.0.1
Added
  • New procedural missions.

Changed
  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.
Nov 21, 2014
Kinetic Void - LumberingTroll
v1.0.1
Added
  • New procedural missions.

Changed
  • Updated the ships texture atlas
  • All subsystems now have proper names
  • Module Count warning’s have been raised.
  • Lava planets atmosphere has been brought inline with the visuals of other planets

Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
  • Fixed issues with mission waypoints not triggering properly.
  • Fixed issues with mission faction handling.
  • Background stars are now visible again.
Kinetic Void - R!
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here.

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team
Kinetic Void - LumberingTroll
Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthly content updates. Check them out here.

The public release of the mission editor will be out in a couple days as well as workshop support for it.

I want to thank everyone that helped make this possible, our Kickstarter backers, and our Steam Early Access community, we couldn't have done this without you. Rest assured there is more to come but at this point we feel that we have grown past the point of Early Access.

Thanks again!
Badland Studio
Kinetic Void Development Team
Nov 19, 2014
Kinetic Void - LumberingTroll
D15.3


Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Nov 19, 2014
Kinetic Void - LumberingTroll
D15.3


Fixed
  • Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red.
  • Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible.
  • Fixed an issue with the hardpoint count not recalculating till after you opened the subsystem manager.
Nov 17, 2014
Kinetic Void - Kris
Added
  • Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
  • Added finished Icons for Drone Systems.
  • Added addition Drone Launch Platform Subsystem
  • Added addition Sensor Subsystems
  • Added addition Controller Software
  • Added addition Jump Drive Subsystems
  • Added new mining/salvaging weapons.
  • Added new drones.
  • Added a ESC function to each window opened so that pressing [] will close that window. If no windows are open then ESC Menu will be displayed.
  • [Shift] + [Right Click] will now remove a stack of items inside of the subsystem manager
  • User Created Ships ( Ship name - Classification - Original Design by)
    • Valkyre II - Fighter - Ɓanɀai Ɓorat
    • Valor - Fighter - N O M A D
    • Duskshade - Frigate - GTD-Carthage
    • Psyren - Frigate - Trauma
    • Toris - Frigate - im jacob
    • Amon'Tau Interdictor - Destroyer - Ɓanɀai Ɓorat
    • Conviction - Cruiser - A_Real_Shame
    • Core Jump Freighter - Battlecruiser - Sythe
    • Revolutionary - Battlecruiser - PuppyPowah
    • Relican Nomad MK II - Battleship - Goodwin

Changed
  • Increased all weapons damage by 50%
  • Increased all forward thrust values by 40%
  • Reduced activation costs of all active systems by 60%
  • Hangar Bay Modules now count against the Controller Subsystem Active Systems.
  • Adjusted Drone Launch Platform and Launch Platform Modifier Rate values.
  • Adjusted the curve the sound sliders function on.
  • Changed Drone values to match new additions.
  • Warping to a new sector
  • Initial faction standings are now affected by faction traits as set in their config text file. Diplomats and War mongers hate each other. Everyone hates pirates.
  • Changed how armor resists are calculated to prevent stacking small plates for large resist values. Armor resist values are now an average of equipped plates with that resist value. Adding two plates with Kinetic resist of 25 will result in a total Kinetic resist of 25, a 10 and a 15 would result in 12.5. Durability bonus on armor plates is still summed as before.
  • In shipyard, hitting enter while focus is on the ship name field will trigger a save.

Fixed
  • General stability improvements.
  • Fixed an issue with the Drone Recalls
  • Fixed an instance when you could recall more drones than you had deployed.
  • Fixed the death message in Sector that was not sending the player back to the Shipyard when the button was clicked.
  • Fixed a bug with Linux/Mac that would cause ships not to spawn.
  • Fixed a bug with Linux not receiving their Starter Ships when creating a new Galaxy.
  • Fixed an issue where armor resistance percentages could go above 100%
  • Fixed a bug with the player’s force field material
  • Fixed a bug with how turrets were checking for targets within their vertical arc. This fix will most noticeable improve the behavior of 360 degree turrets.
  • Fixed a bug with radar.
  • Fixed several spelling errors.
  • Fixed an issue when loading in older ships that would throw errors regarding subsystem capacity.
Nov 17, 2014
Kinetic Void - Demthios
Added
  • Added a message log and message in the Available Subsystems Window for when the hull is out of space, out of power, out of both. Instead of just showing an empty window
  • Added finished Icons for Drone Systems.
  • Added addition Drone Launch Platform Subsystem
  • Added addition Sensor Subsystems
  • Added addition Controller Software
  • Added addition Jump Drive Subsystems
  • Added new mining/salvaging weapons.
  • Added new drones.
  • Added a ESC function to each window opened so that pressing [] will close that window. If no windows are open then ESC Menu will be displayed.
  • [Shift] + [Right Click] will now remove a stack of items inside of the subsystem manager
  • User Created Ships ( Ship name - Classification - Original Design by)
    • Valkyre II - Fighter - Ɓanɀai Ɓorat
    • Valor - Fighter - N O M A D
    • Duskshade - Frigate - GTD-Carthage
    • Psyren - Frigate - Trauma
    • Toris - Frigate - im jacob
    • Amon'Tau Interdictor - Destroyer - Ɓanɀai Ɓorat
    • Conviction - Cruiser - A_Real_Shame
    • Core Jump Freighter - Battlecruiser - Sythe
    • Revolutionary - Battlecruiser - PuppyPowah
    • Relican Nomad MK II - Battleship - Goodwin

Changed
  • Increased all weapons damage by 50%
  • Increased all forward thrust values by 40%
  • Reduced activation costs of all active systems by 60%
  • Hangar Bay Modules now count against the Controller Subsystem Active Systems.
  • Adjusted Drone Launch Platform and Launch Platform Modifier Rate values.
  • Adjusted the curve the sound sliders function on.
  • Changed Drone values to match new additions.
  • Warping to a new sector
  • Initial faction standings are now affected by faction traits as set in their config text file. Diplomats and War mongers hate each other. Everyone hates pirates.
  • Changed how armor resists are calculated to prevent stacking small plates for large resist values. Armor resist values are now an average of equipped plates with that resist value. Adding two plates with Kinetic resist of 25 will result in a total Kinetic resist of 25, a 10 and a 15 would result in 12.5. Durability bonus on armor plates is still summed as before.
  • In shipyard, hitting enter while focus is on the ship name field will trigger a save.

Fixed
  • General stability improvements.
  • Fixed an issue with the Drone Recalls
  • Fixed an instance when you could recall more drones than you had deployed.
  • Fixed the death message in Sector that was not sending the player back to the Shipyard when the button was clicked.
  • Fixed a bug with Linux/Mac that would cause ships not to spawn.
  • Fixed a bug with Linux not receiving their Starter Ships when creating a new Galaxy.
  • Fixed an issue where armor resistance percentages could go above 100%
  • Fixed a bug with the player’s force field material
  • Fixed a bug with how turrets were checking for targets within their vertical arc. This fix will most noticeable improve the behavior of 360 degree turrets.
  • Fixed a bug with radar.
  • Fixed several spelling errors.
  • Fixed an issue when loading in older ships that would throw errors regarding subsystem capacity.
...

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