Killing Floor 2 - [TW]Molly
Killing Floor 2: State Of The Game 2020



As 2020 soon draws to a close, it's important to once again look back at the year to see where the game has been and look ahead to the future for what comes next. This past year has certainly been a challenge for everyone in the world, so right at the start I would like to send a heartfelt thanks to our entire community that has grown and supported us throughout the year. Your commitment to Killing Floor 2 is what enables us to do what we do and pushes us to go on.

This year we added the Epic Games Store to the fold for KF2, which added millions of new owners to the community to experience the special carnage that is Killing Floor. We’re floored (no pun intended) by that many new fans over 5 years after Early Access launch, which brings the total to nearly 30 million people who own a Killing Floor game over the years of the franchise.



Being that this was the first year we partnered with Saber Interactive, we needed to solve unique challenges required to make compelling Killing Floor 2 content while at the same time working across time zones and entirely remotely to develop, playtest, and tune everything we made together. In that context, I’m extremely grateful to the team for being able to adapt to the circumstances while still being able to deliver the usual complement of robust seasonal updates on schedule and up to the high quality standards we hold for ourselves. Congratulations once again, to my Saber colleagues.

Here are the major highlights from the year:
Today’s Killing Floor 2
Game Updates
  • Neon Nightmares - March 24th, 2020
  • Perilous Plunder- June 8th. 2020
  • Infernal Insurrection - September 29th, 2020
  • Christmas Crackdown - December 8th, 2020

New Platform:
  • Epic Games Store


Maps
  • Biolapse
  • Desolation
  • Hellmark Station
  • Elysium

Seasonal Zed Variants
  • Summer and Halloween - Matriarch



Weapons
  • Compound Bow (Sharpshooter)
  • HRG Incendiary Rifle (Firebug)
  • Single & Dual Glock 18 (Gunslinger)
  • Blunderbuss (Demolitionist / Support)
  • HRG Kaboomstick (Demolitionist)
  • HRG Telauncher (Berserker)
  • Mine Reconstructor (Field Medic)
  • Minigun (Commando)
  • HRG Scorcher (Firebug)
  • HRG Arc Generator (Survivalist)
  • Frost Fang (Support/Berserker)
  • HRG Vampire (Field Medic)

Quality of Life Improvements:
  • Cross Friend Play between Epic Game Store and Steam
  • Implemented Vivox Voice Chat for PC.
  • Skip Trader Vote Improvements
  • Healing UI Improvements
  • Boss Stomp adjustment
  • Underslung Reload UI
  • Controller Switch Weapon Adjustment
  • Backend Status UI Indicator
  • Store UI Filtering
  • Better Controller Deadzone and Acceleration Sliders
  • Gear Menu Flow improvement
  • In-game discount UI Improvements

New Music
  • “Reboot” by Rocky Gray
  • “Space Pirates” by Rocky Gray
  • “Legend” by Rocky Gray
  • “Pumpkinhead” by Rocky Gray
  • “Wonderland” by Rocky Gray
  • “Slay Bells” by Rocky Gray

What Lies Ahead
With the growth and success of Killing Floor 2 in 2020, we’re happy to announce the game will continue to be supported for its 6th Year of Post-Release Seasonal updates filled to the brim with the weapons, maps, events, and quality of life improvements you’ve come to expect. We’ll once again be partnering with Saber Interactive throughout the year to deliver a similar level of content and features to what you experienced in 2020. We think you’ll be excited to see what all we have in store!

As what has become an annual tradition, we also have a new State of the Game survey ready, so you the community, can let us know your thoughts about the current state of Killing Floor 2. Your feedback is invaluable in helping better direct our developers' quality of life priorities to keep the game balanced and fun. The weapon and perk tunes that we implemented over the past year was derived primarily from last year’s feedback. Here’s the link for where you can submit your feedback and suggestions. The survey will be up until the end of the year for you to fill out. Thanks in advance for your time.

State of the Game Survey



Additional Weapons - Our time honored tradition of creating exciting and unique weapons across multiple perks will be in full force. These will come in a variety of realistic favorites, sci-fi experimentations, and jerry-rigged prototypes that Killing Floor’s arsenal is renowned for. We’ll continue to generate new HRG weapons to provide free weapon content to our users to present new gameplay options and functionality within the core meta. As for what’s in store first, I can’t divulge too much but you might want to invest in some ear muffs and brush up on your Newtonian theories.

Additional Maps - A key focus will again be to bring in the creative diversity on offer within our community created maps, elevate them to official status, and apply the careful optimization, clean up, and improvements to keep it in alignment with the high standards we have for all official content. As for a wholly new official map, we’ve planned something that should be out of this world for next year.



Major Events - Seasonal events are foundational to our quarterly updates in which we’ll be looking to expand on existing themes with new twists thrown in for good measure.

Quality of Life Additions - User experience tuning and adjustments are an important pillar of every Killing Floor 2 update alongside new content and experiences. We rely heavily on our surveys, forums, and community interactions to see what requests float to the top. From there, we’ll analyze what’s possible with the resources, systems, and time we have available to implement that community feedback. While not everything will be possible for the team, we’ll do our best to outline the rationale for each decision and how we prioritize our focus within our efforts.

Bugs - Every update comes with a myriad of fixes for both new and existing content. We’ll continue to work towards having a more polished and stable experience with every update. As a reminder, the best way to bring bugs to our attention is through our official forums which are available here:

Official Tripwire KF2 Forums

Continued Polish & Refinement - We've been pleased and impressed to see what Tripwire and Saber have been able to accomplish together in these unprecedented times and going forward we’ll be looking to improve and grow in our relationship to maintain a high quality and push ourselves to greater heights.

Community Interaction - As always we want to hear from you and interact with our community on a regular basis. We’ll be accessible and broadcasting what’s coming with our forums and social media channels where we’ll keep you posted whenever new content drops, any known issues we’re aware of, and what new items we’re working on that we’re ready to share.

Facebook - https://www.facebook.com/KillingFloorGame
Twitter - https://twitter.com/KillingFloor
Instagram - https://www.instagram.com/killingfloorgame/
Discord - https://discord.gg/aBERH3T7

The community's involvement and commitment to Killing Floor 2 after all these years has been astounding and is the engine that drives our success. We’re delighted to continue to be able to expand and grow these games and keep the player base thriving for as long as we’re able to. Killing Floor 2 has a bright future ahead for 2021 and we hope you’re as excited as we are to get your hands on it.

See you all on the Killing Floor.

Regards,
David Amata
Product Director
Tripwire Interactive
Killing Floor 2 - [TW]Molly


PC in game item sales will run Tuesday, December 8th and will be continuing until Tuesday, December 15th. In-game seasonal XP and drops event will last from Tuesday, December 8th, 2020 to January 5th, 2021.
Killing Floor 2 - [TW]Molly
Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!



New Additions and Highlights
  • 1 New Community Map
    • Elysium
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • The killing doesn't stop even in the afterlife. Fight the souls of deceased Zeds in this Limbo realm and uncover its secrets.

  • 2 New Weapons
    • HRG Vampire for the Field Medic
      • An alteration of the Husk Cannon that absorbs the blood of the enemies in a short range, and then releases explosive blood balls that harm enemies and heal players, depending on the amount of blood absorbed.
      • Alt-fire shoots crystallized blood spikes with high speed and penetration.
      • This weapon is designed as an offensive option for Field Medics, and it performs better in close quarters.
      • Trader price is 1500 Dosh.

    • Frost Fang for the Support and Berserker
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • It is a lever-action shotgun with an integrated axe blade. It serves both as a range and a melee weapon.
      • It has the capacity of freezing Zeds with its shots and shatters them with the melee attacks.

Trader price is 1200 Dosh.
  • New Steam Achievements
    • Elysium related achievements

  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Elysium
    • Complete all seasonal objectives to earn the Tactical Elf-pack
    • Krampus Prize Tickets
    • Krampus Golden Prize Tickets

  • Zedconomy
    • Frost Fang Weapon Bundle
    • Christmas 2020 Full Gear Bundle
    • Premium Christmas Ticket Bundles come in three sets of tiers:
      • Bronze - 5 Premium Seasonal Tickets
      • Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets

    • Ice Breaker Weapon Skin Bundle Pack
    • Winter Gear Cosmetic Bundle
    • Spectre MKII HRG Weapon Skin Bundle Pack


Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Important Web Admin Note for Community Server Admins:
In light of some admins modifying the Web Admin’s kick and ban functionality in an abusive manner, we have taken the temporary step to disable the following functionality on the Web Admin tool to prevent this behavior:
  • Players tab: in the select "Controls" removed options related to ban or kick.
  • Session Bans tab: no IDs can be added now, only removed.
  • Banned Ids tab: no IDs can be added now, only removed.
  • IP Masks tab: no IPs can be added now, only removed.
  • Management Console tab: no commands related to "kick" or "kickban" can be used now.

Manual kick and ban commands can still be conducted within the game client and will be to access full servers via the following commands: Admins can enter a game at full capacity adding the parameter SpectatorOnly=1 when entering the game
Open <IP of the Server>?SpectatorOnly=1

We will be reassessing when to enable this functionality in the future as we evaluate solutions to handle this issue on the matchmaking end of the equation but for now we decided to implement this restriction in order to provide a better overall experience for the players to avoid experiencing automated kicks. Thank you for your patience and understanding.


General
  • Slung ammo visual indicator
    • A new visual indication feature is implemented in the game HUD for the weapons that use an underslung grenade launcher.
    • When the slung is not loaded, the background color of the HUD box turns orange, and the icon of the ammo is changed for a “no loaded ammo” icon.
    • Weapons affected:
      • HMTech-501 Grenade Rifle
      • HRG Teslauncher
      • M16 M203 Assault Rifle
      • HRG Incendiary Rifle

  • Better Controller Aim
    • Some adjustment options are added in the Control Options Menu, for the gamepad sticks: a deadzone slider that controls the size of the deadzone and an acceleration jump slider that controls the amount of turn speed the player gets when the left stick reaches the left or right limit.
    • The deadzone was updated to have a circular shape instead of the previous square shape.

  • Gear Menu Flow improvement
    • The Accessory Tab of the Gear Menu has been splitted into three distinct fields that players can populate with items independently.

  • In-game discounts
    • Now, a “discounted indication mark” displays on the items that have discounts in the in-game shop.

Balance
  • Weapons
    • Fire Axe
      • Light attack damage increased from 80 to 90
      • Heavy attack damage increased from 125 to 135
      • Stun rate of heavy attacks increased by 33%
      • Stumble rate of bash increased by 33%
      • Added additional force to Zed ragdolls on death to increase the impulse on their bodies

    • Seal Squeal
      • Weapon weight reduced from 8 to 7
      • Spare ammo capacity increased from 25 to 30
      • Fire rate increased by 50%
      • Altfire rate increased by 33%
      • Implemented reload interrupt when using the Altfire

    • Rhinos
      • Reduced shrapnel spread from environmental impacts by 50%
      • Increased shrapnel spread from Zed impacts by 50%
      • Bullet impact damage increased from 70 to 75
      • Elite Half reload rate fixed to match with the Elite Empty reload (was slower than intended)

    • HRG Buckshots
      • Projectile spread reduced by 20%
      • Vertical recoil reduced by 30%

  • Perks
    • Gunslinger
      • Steady Perk Skill
        • Added 7.5% bonus damage with perk weapons when shooting using iron sight.

    • Survivalist
      • Faster Weapon Switch (new Perk Bonus)
        • Weapon switch speed is incremented by 35% for all weapons.
        • It does not scale with perk level.


Designer Notes :
We made some adjustments in the reload of the underslung in the previous update and it was welcomed, but we thought there was still lack of feedback about the secondary ammo load state of these weapons.
So we added a visual indicator to make it easier to recognize when the slung is loaded or not with just a quick view, but avoiding being too invasive.

We added new configuration options regarding the aiming with a controller, and improved the controller stick deadzones. With these changes we hope to improve the aiming experience with a controller for console players and for pc players who use a controller. Now everyone will be able to play with the sensibility they prefer.

About the Gear Menu improvement, we created 3 different accessory tabs to make it easier to change individual accessories without removing all of them. Now players will have more control of what cosmetics they want to equip or unequip.

We added the in-game discount indicator to make it easier for the users to identify the sales and to notice when a new discount arrives to the in-game shop.

The Fire Axe damage was boosted because it was underperforming compared to similar weapons, we hope that now its major drawback, the slow attack ratio, is compensated with higher damage output. We also boosted the stun capacity of heavy attacks to make it more consistent and relevant, as a unique feature that differentiates the weapon for other berserker options. With the stumble rate increment to the bash attack we try to give more utility to this action regarding its low damage.

With the Seal Squeal adjustments we aimed to make it faster and easier to control. First the capacity of interrupting the reload with the alt-fire, detonating the projectiles and cancelling the reload, a functionality requested by many players. Then, the fire rate adjustments, that improve the alternating actions of “shoot” and “detonate”.
Also, to improve the general balance of the weapon, the weight is reduced by 1, and the spare ammo capacity increased by 1 mag.

The Rhinos adjustments goals are to improve the gameplay experience regarding the shrapnel generation by making them more predictable when shooting to the environment, and also easier to land against backline Zeds when shooting directly to the frontline of a group. The bullet damage was slightly boosted to avoid punishing too much if the shrapnels doesn’t hit the enemies and only the main bullet does, even so, a more than valid strategy still is to shoot the ground in front of an enemy to damage it with shrapnels.

We think that the HRG Buckshots were in a good spot in terms of balance, but we made some slight tunes to improve the shooting experience. The vertical recoil is reduced and the spread is also reduced to mitigate some inconveniences that some players were having with them.

The Gunslinger’s Steady Perk skill was not offering as much as its counterpart, Quickdraw. With the inclusion of a small damage bonus when aiming with iron sights we hope to improve the performance of this skill while following the idea of rewarding shooting from iron sight, unlike Quickdraw that rewards shooting from the hips.

Finally, with the new Survivalist Bonus Perk we want to reinforce the use of different weapons, making it easier to switch between them during the game.

Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:
  • Addressed an issue that was causing excessive logging which would disconnect all players from servers once it exceeded a set log size.
  • Applied a fix to address Seasonal Objectives progress carrying over from previous events.
  • Fixed an issue where invites would be applied to the first page of friends regardless which page you were currently on.
  • Fixed an issue with all Christmas cosmetics being available in the gear menu.
  • Fixed an issue where the UI would disappear during skip trader forcing the player to reboot the title.


Perks:

  • Fixed an issue with the Berserker level 5 skill “Skirmisher” where it was only applying the movement speed bonus while wielding a melee weapon instead of all Berserker weapons as intended.
  • Fixed an issue with the Support level 15 skill “Tight Choke” applying to the HRG Kaboomstick which is not intended.
  • Fixed an issue with the Madman skill not increasing the Frost Fang’s shooting speed during Zed time.
  • Fixed the description of the Inferno Skill to reflect its in game effect.


Maps:
  • Hellmark Station:
    • Moved a number of ground and wall objects to bring them flush with the surface wall and floor surfaces.
    • Removed a head height invisible blocking volume.
    • Added textures to the bottom of multiple vertical wall pieces.
    • Moved a number of objects within the level to address various amounts of clipping.
    • Fixed an issue where some shadows would appear low res and stretched.
    • Fixed an exploitable spot in Hellmark Station where Zeds could not attack players.
    • Fixed an issue where part of the Stand Your Ground does not count though it was marked as part of the area behind the cashier’s counter.
    • Fixed multiple areas where dropped weapons would fall through the floor.
    • Fixed multiple areas where dropped weapons would hang in mid-air.
    • Fixed an issue where players were able to see through Zed spawn points out of the map.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.

  • Elysium:
    • Fixed multiple areas in the Castle Arena where ZEDs could not reach players.
    • Fixed a number of collision issues in the Castle Arena with various structural pieces.
    • Fixed multiple areas in the Forest Arena where ZEDs could not reach players.
    • Fixed a number of collision issues in the Forest Arena with the various ground clutter items.
    • Fixed multiple pathing issues with ZEDs in the Forest Arena.
    • Fixed multiple spots where weapons could be dropped out of the reach of players in the Forest Arena.
    • Fixed an issue where the cardboard boxes in the Forest Arena would glow when shot.
    • Fixed multiple areas in the Swamp Arena where ZEDs could not reach players.
    • Fixed a number of collision issues in the Swamp Arena with the various ground clutter items.
    • Fixed a number of pathing issues with ZEDs in the Swamp Arena.
    • Fixed an issue with the players taking damage from the toxic water while not being close to it.
    • Fixed a number of collision issues in the Desert Arena with the various ground clutter items.
    • Fixed multiple pathing issues with ZEDs in the Desert Arena.
    • Fixed a ZED spawn point in the Desert Arena where ZEDS would be stuck.
    • Fixed a number of collision issues in the Space Arena with the various ground clutter items.
    • Fixed an issue where the Spectator camera could leave the playable area in the Space Arena.
    • Fixed multiple LODs issues in the Virtual Arena.
    • Fixed an issue where the fog in the Virtual Arena would disappear when approached.
    • Fixed an issue with Zeds spawning in different zones of the map due to blocked spawn areas.
    • Fixed an issue where the boss spawns outside of the Main Arena.
    • Fixed a pathing issue with the gate in Elysium where Zeds would not follow players.
    • Fixed multiple pathing issues with ZEDs and Bosses in the Main Arena.
    • Fixed multiple areas in the Main Arena where Zeds were unable to get to the players.
    • Fixed multiple LODs of the towers in the Main Arena.
    • Fixed an issue where all of the grass in the Main Arena is hanging in the air above the ground.
    • Fixed multiple spots in the Main Arena where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed an issue where shooting the water used blood effects instead of water effects.
    • Fixed an issue where players could see through the map if crouching in the water and jumping.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
    • Fixed an issue with the collision on the stairs in the Loremaster Sanctum where weapons and dosh passed through them.
    • Optimized multiple areas of the map to increase performance.

  • Fixed an issue on Desolation in Vs. where players were able to fall out of the map while playing Zeds.
  • Fixed an exploitable spot in Outpost where Zeds could not attack players.
  • Fixed an exploitable spot in Santas Workshop where Zeds could not attack players.


Weapons:
  • Fixed an issue with the Mine Reconstructor where the mines were unable to be detonated if completely out of ammo and sprinting.
  • Fixed an issue with the HRG Teslauncher where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HMTech-501 where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HRG Arc Generator where the arc animation was inaccurately showing arcs to party members.
  • Fixed an issue with the FN FAL ACOG where the magazine would clip into the weapon during the standard reload animation.
  • Fixed an issue with the FN FAL ACOG’s 3rd person shot audio was not being audible.
  • Fixed an issue with the HRG Kaboomstick using the Doomstick’s reload animation.
  • Fixed an issue with the Boomstick where two additional shells were shown during the reload animation.
  • Fixed an issue with the Caulk n’ Burn where the pilot flame would float in midair while playing on higher FoV settings.
  • Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two.
  • Fixed an issue where the Winchester 1894’s 3rd person shot audio was not audible.
  • Fixed an issue with the HX25 Grenade Pistol where its firing sound fx were using the Kaboomstick’s audio cues.
  • HRG Vampire
    • Fixed an issue where the audio for the consuming sound would trigger late for party members.
    • Fixed an issue with the reload animation where parts of the muzzle were not visible.
    • Fixed an issue where there was a syncing issue when spamming fire immediately after reloading the weapon.
    • Fixed an issue where there was excessive barrel shaking during the consuming of the ammo.

  • Frost Fang
    • Fixed instances with the 1p reload animation that would lead to the hands being positioned on the weapon in an unnatural way.
    • Fixed instances with the 3p reload and weapon swap animations where they would break upon use.
    • Fixed an issue where the shells that were ejected versus those being loaded were different colors.
    • Fixed an issue where the ejected shell did not appear after firing the weapon.
    • Fixed an issue where the character animation would break when changing weapons between the Frost Fang and any others.

Cosmetics:
  • Fixed an issue with various Mrs. Foster skins applying over the top of the Reaper Outfit.
  • Fixed an issue with various Rae Higgins skins applying over the top of the Reaper Outfit.
  • Fixed an issue where the Tactical Elf Backpack would hang in midair off of DJ Scully.
  • Fixed an issue where multiple skins would override the Reaper Outfit and overlap with it.


Audio:
  • Fixed an issue where DAR would not play any of it’s last man standing audio lines.


UI:
  • Fixed an issue with teammate nicknames becoming unreadable to disappearing when the Friendly HUD scale is reduced.
  • Fixed an issue where sometimes when trying to exit the Trader menu the UI would not disappear leaving the play stuck in the Trader menu.


Localization
  • Fixed multiple instances of the wrong declination being used in Russian.
  • Fixed multiple instances of Russian text exceeding the text boxes.
  • Fixed multiple instances of Russian text using incorrect word wrapping.
  • Fixed the declination of the words in the "Ammo Backpack Door repair" strings in Russian.
  • Fixed the declination of the words in the "Button Layout" in the Controls menu in Russian.
  • Fixed the declination of the words in the "Basic Training" in the main menu in Russian.
  • Fixed the declination of the words in the new Steam achievements in Russian.
  • Fixed an issue where part of the sentence for the new Steam Achievement was missing in Russian.

General:
  • Fixed an issue where friend invites would cause a crash after extended play sessions when sent.
  • Updated the copyright date and credits.
  • Fixed an issue where XB/PSN profiles were not opening when clicking on the users name.



As always, thank you for your continued support!


Killing Floor 2 - [TW]Yoshiro
To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!
  • Beta 2 Start 11/17/2020. Beta 2 End on the final release.

Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance
  • Weapons
    • Frost Fang
      • Trader price increased from 1200 to 1300 Dosh
      • Ammo dosh price increased from 36 to 39
      • Stumble rate of shoots reduced by 50%
      • Freeze rate of shoots reduced by 35%
    • HRG Vampire
      • Alt-fire secondary ammo cost reduced from 25 to 20
      • Blood ball explosion damage increased from 15-150 to 20-200
      • Blood ball healing amount increased from 10-50 to 12-60
      • Ammo dosh price reduced from 70 to 60
  • Perks
    • Gunslinger
      • Steady Perk Skill
        • Damage bonus increased from 5% to 7.5%

Designer Notes :

The Frost Fang was overperforming, so we made some adjustments to slightly restrict its power. Even so, with these changes we tried not to affect the good feeling and satisfaction that this weapon currently has. Before, it could freeze big Zeds with only one shot and now two shots will be needed. The price was also increased, to a more fair value regarding the gameplay possibilities the Frost Fang offer.

The HRG Vampire, on the other hand, was in a point slightly too weak than what we intended, so we made some adjustments to boost its performance. We increased the damage and healing capacity of the blood ball explosions and reduced the price per magazine. We also reduced the secondary ammo cost of alt-fire, letting to stock 5 instead of 4 projectiles at maximum. Finally, we tuned the trail FX of the alt-fire projectiles to improve their visibility.

We also tuned the new damage bonus of the Gunslinger's Steady perk skill, to make it more noticeable, but without giving the perk an unfair damage bonus that may cause the Gunslinger to overperform other perks by much.


Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.[/i]

Top Community Issues:
  • Fixed an issue with all Christmas cosmetics being available in the gear menu.
  • Fixed an issue where the UI would disappear during skip trader forcing the player to reboot the title.

Perks:
  • Fixed an issue with the Madman skill not increasing the Frost Fang’s shooting speed during Zed time.
  • Fixed the description of the Inferno Skill to reflect its in game effect.

Maps:
  • Elysium
    • Fixed an issue with Zeds spawning in different zones of the map due to blocked spawn areas.
    • Fixed an issue where the boss spawns outside of the main area.
    • Fixed a pathing issue with the gate in Elysium where Zeds would not follow players.
    • Fixed multiple instances of Zeds not pathing towards players in the main area as new terrain is raised.
    • Fixed multiple instances of Bosses not pathing towards players in the main area as new terrain is raised.
    • Fixed multiple areas in the main area where Zeds were unable to get to the players.
    • Fixed multiple LODs of the towers in the main area.
    • Fixed an issue where all of the grass in the main area is hanging in the air above the ground.
    • Fixed multiple spots in the maint area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed a number of collision issues in the Desert area with the various ground clutter items.
    • Fixed a number of collision issues in the Forest area with the various ground clutter items.
    • Fixed multiple spots in the Forest area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed multiple spots where weapons could be dropped out of the reach of players in the Forest area.
    • Fixed an issue where the cardboard boxes in the Forest area would glow when shot.
    • Fixed a number of collision issues in the Swamp area with the various ground clutter items.
    • Fixed an issue where large Zeds were unable to path at the tower in the Swamp area.
    • Fixed an issue where shooting the water used blood effects instead of water effects.
    • Fixed an issue where players could see through the map if crouching in the water and jumping.
    • Fixed a number of collision issues in the Castle area with various structural pieces.
    • Fixed multiple spots in the Castle area where players could get to unintended places with the Shotgun Impulse jump.
    • Fixed multiple LODs issues in the Virtual area.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
    • Fixed an issue with the collision on the stairs in the Loremaster Sanctum where weapons and dosh passed through them.
  • Hellmark Station
    • Fixed an exploitable spot in Hellmark Station where Zeds could not attack players.
    • Fixed an issue where part of the Stand Your Ground does not count though it was marked as part of the area behind the cashier’s counter.
    • Fixed multiple areas where dropped weapons would fall through the floor.
    • Fixed multiple areas where dropped weapons would hang in mid-air.
    • Fixed an issue where players were able to see through Zed spawn points out of the map.
    • Fixed an issue where the hanging lamps moved erratically when hit with rounds from a shotgun.
  • Fixed an issue on Desolation in Vs. where players were able to fall out of the map while playing Zeds.
  • Fixed an exploitable spot in Outpost where Zeds could not attack players.
  • Fixed an exploitable spot in Santas Workshop where Zeds could not attack players.


Weapons:
  • HRG Vampire
    • Fixed an issue where the audio for the consuming sound would trigger late for party members.
    • Fixed an issue with the reload animation where parts of the muzzle were not visible.
  • Frost Fang
    • Fixed instances with the 1p reload animation that would lead to the hands being positioned on the weapon in an unnatural way.
    • Fixed instances with the 3p reload and weapon swap animations where they would break upon use.
    • Fixed an issue where the shells that were ejected versus those being loaded were different colors.
    • Fixed an issue where the ejected shell did not appear after firing the weapon.
    • Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two.
  • Fixed an issue with the Boomstick where two additional shells were shown during the reload animation.
  • Fixed an issue with the Caulk n’ Burn where the pilot flame would float in midair while playing on higher FoV settings.
  • Fixed an issue where the HRG Kaboomstick was ejecting four shells instead of two.


Cosmetics:
  • Fixed an issue where the Tactical Elf Backpack would hang in midair off of DJ Scully.
  • Fixed an issue where multiple skins would override the Reaper Outfit and overlap with it.

Audio:
  • Fixed an issue where DAR would not play any of it’s last man standing audio lines.

UI:
  • Fixed an issue with teammate nicknames becoming unreadable to disappearing when the Friendly HUD scale is reduced.
  • Fixed an issue where sometimes when trying to exit the Trader menu the UI would not disappear leaving the play stuck in the Trader menu.

Localization
  • Fixed the declination of the words in the "Ammo Backpack Door repair" strings in Russian.
  • Fixed the declination of the words in the "Button Layout" in the Controls menu in Russian.
  • Fixed the declination of the words in the "Basic Training" in the main menu in Russian.
  • Fixed the declination of the words in the new Steam achievements in Russian.
  • Fixed an issue where part of the sentence for the new Steam Achievement was missing in Russian.


As always, thank you for your continued support!
Killing Floor 2 - Molly
We're thrilled to have you all join us in the current beta on PC. Now, we'd love to hear your thoughts after spending a few hours in the beta. Here's the survey to do just that! https://forms.gle/rQumZ1uESaoxqZQA9
Killing Floor 2 - [TW]Yoshiro
To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:
  • app_update 232130 -beta preview

To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory are shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.

Event
Christmas Crackdown
  • Happy holidays to all the mercs! We are happy to present the Christmas Crackdown seasonal update! Welcome to Elysium, a Limbo realm where souls of deceased Zeds won’t even let you rest in peace. Consider traveling to its different regions and discover the secret areas to fully clean this sacred place out of Zeds. Feel that you are not prepared enough? Don’t worry, the Horzine Research Group brings an anticipated gift for the well-behaved mercs: the HRG Vampire, a perfect tool to make a bloody fest with the wounds of those annoying Zeds. Have fun, be good, and enjoy the Crackdown!
  • Beta 1 Start 11/5/2020, Beta 2 Start 11/17/2020 (Dates are subject to change)

New Additions and Highlights
  • 1 New Community Map
    • Elysium
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • The killing doesn't stop even in the afterlife. Fight the souls of deceased Zeds in this Limbo realm and uncover its secrets.
  • 2 New Weapons
    • HRG Vampire for the Field Medic
      • An alteration of the Husk Cannon that absorbs the blood of the enemies in a short range, and then releases explosive blood balls that harm enemies and heal players, depending on the amount of blood absorbed.
      • Alt-fire shoots crystallized blood spikes with high speed and penetration.
      • This weapon is designed as an offensive option for Field Medics, and it performs better in close quarters.
      • Trader price is 1500 Dosh.
    • Frost Fang for the Support and Berserker (Not available for purchase during BETA)
    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • It is a lever-action shotgun with an integrated axe blade. It serves both as a range and a melee weapon.
    • It has the capacity of freezing Zeds with its shots and shatters them with the melee attacks.
    Trader price is 1200 Dosh.
[/list]
  • New Steam Achievements
    • Elysium related achievements
  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
    • Seasonal objectives related to Elysium
    • Complete all seasonal objectives to earn the Tactical Elf-pack
    • Krampus Prize Tickets
    • Krampus Golden Prize Tickets
  • Zedconomy (Not available for purchase during BETA)
    • Frost Fang Weapon Bundle
    • Christmas 2020 Full Gear Bundle
    • Premium Christmas Ticket Bundles come in three sets of tiers:
      • Bronze - 5 Premium Seasonal Tickets
      • Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Ice Breaker Weapon Skin Bundle Pack
    • Winter Gear Cosmetic Bundle
    • Spectre MKII HRG Weapon Skin Bundle Pack
[/list]

Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!

Addressed Community Feedback
As mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Important Web Admin Note for Community Server Admins:
In light of some admins modifying the Web Admin’s kick and ban functionality in an abusive manner, we have taken the temporary step to disable the following functionality on the Web Admin tool to prevent this behavior:
  • Players tab: in the select "Controls" removed options related to ban or kick.
  • Session Bans tab: no IDs can be added now, only removed.
  • Banned Ids tab: no IDs can be added now, only removed.
  • IP Masks tab: no IPs can be added now, only removed.
  • Management Console tab: no commands related to "kick" or "kickban" can be used now.
[/list]
Manual kick and ban commands can still be conducted within the game client and will be to access full servers via the following commands: Admins can enter a game at full capacity adding the parameter SpectatorOnly=1 when entering the game
Open <IP of the Server>?SpectatorOnly=1

We will be reassessing when to enable this functionality in the future as we evaluate solutions to handle this issue on the matchmaking end of the equation but for now we decided to implement this restriction in order to provide a better overall experience for the players to avoid experiencing automated kicks. Thank you for your patience and understanding.


General
  • Slung ammo visual indicator
    • A new visual indication feature is implemented in the game HUD for the weapons that use an underslung grenade launcher.
    • When the slung is not loaded, the background color of the HUD box turns orange, and the icon of the ammo is changed for a “no loaded ammo” icon.
    • Weapons affected:
      • HMTech-501 Grenade Rifle
      • HRG Teslauncher
      • M16 M203 Assault Rifle
      • HRG Incendiary Rifle
  • Better Controller Aim
    • Some adjustment options are added in the Control Options Menu, for the gamepad sticks: a deadzone slider that controls the size of the deadzone and an acceleration jump slider that controls the amount of turn speed the player gets when the left stick reaches the left or right limit.
    • The deadzone was updated to have a circular shape instead of the previous square shape.
  • Gear Menu Flow improvement
    • The Accessory Tab of the Gear Menu has been splitted into three distinct fields that players can populate with items independently.
  • In-game discounts
    • Now, a “discounted indication mark” displays on the items that have discounts in the in-game shop.
Balance
  • Weapons
    • Fire Axe
      • Light attack damage increased from 80 to 90
      • Heavy attack damage increased from 125 to 135
      • Stun rate of heavy attacks increased by 33%
      • Stumble rate of bash increased by 33%
      • Added additional force to Zed ragdolls on death to increase the impulse on their bodies
    • Seal Squeal
      • Weapon weight reduced from 8 to 7
      • Spare ammo capacity increased from 25 to 30
      • Fire rate increased by 50%
      • Altfire rate increased by 33%
      • Implemented reload interrupt when using the Altfire
    • Rhinos
      • Reduced shrapnel spread from environmental impacts by 50%
      • Increased shrapnel spread from Zed impacts by 50%
      • Bullet impact damage increased from 70 to 75
      • Elite Half reload rate fixed to match with the Elite Empty reload (was slower than intended)
    • HRG Buckshots
      • Projectile spread reduced by 20%
      • Vertical recoil reduced by 30%
  • Perks
    • Gunslinger
      • Steady Perk Skill
        • Added 5% bonus damage with perk weapons when shooting using iron sight.
    • Survivalist
      • Faster Weapon Switch (new Perk Bonus)
        • Weapon switch speed is incremented by 35% for all weapons.
        • It does not scale with perk level.

Designer Notes :
We made some adjustments in the reload of the underslung in the previous update and it was welcomed, but we thought there was still lack of feedback about the secondary ammo load state of these weapons.
So we added a visual indicator to make it easier to recognize when the slung is loaded or not with just a quick view, but avoiding being too invasive.

We added new configuration options regarding the aiming with a controller, and improved the controller stick deadzones. With these changes we hope to improve the aiming experience with a controller for console players and for pc players who use a controller. Now everyone will be able to play with the sensibility they prefer.

About the Gear Menu improvement, we created 3 different accessory tabs to make it easier to change individual accessories without removing all of them. Now players will have more control of what cosmetics they want to equip or unequip.

We added the in-game discount indicator to make it easier for the users to identify the sales and to notice when a new discount arrives to the in-game shop.

The Fire Axe damage was boosted because it was underperforming compared to similar weapons, we hope that now its major drawback, the slow attack ratio, is compensated with higher damage output. We also boosted the stun capacity of heavy attacks to make it more consistent and relevant, as a unique feature that differentiates the weapon for other berserker options. With the stumble rate increment to the bash attack we try to give more utility to this action regarding its low damage.

With the Seal Squeal adjustments we aimed to make it faster and easier to control. First the capacity of interrupting the reload with the alt-fire, detonating the projectiles and cancelling the reload, a functionality requested by many players. Then, the fire rate adjustments, that improve the alternating actions of “shoot” and “detonate”.
Also, to improve the general balance of the weapon, the weight is reduced by 1, and the spare ammo capacity increased by 1 mag.

The Rhinos adjustments goals are to improve the gameplay experience regarding the shrapnel generation by making them more predictable when shooting to the environment, and also easier to land against backline Zeds when shooting directly to the frontline of a group. The bullet damage was slightly boosted to avoid punishing too much if the shrapnels doesn’t hit the enemies and only the main bullet does, even so, a more than valid strategy still is to shoot the ground in front of an enemy to damage it with shrapnels.

We think that the HRG Buckshots were in a good spot in terms of balance, but we made some slight tunes to improve the shooting experience. The vertical recoil is reduced and the spread is also reduced to mitigate some inconveniences that some players were having with them.

The Gunslinger’s Steady Perk skill was not offering as much as its counterpart, Quickdraw. With the inclusion of a small damage bonus when aiming with iron sights we hope to improve the performance of this skill while following the idea of rewarding shooting from iron sight, unlike Quickdraw that rewards shooting from the hips.

Finally, with the new Survivalist Bonus Perk we want to reinforce the use of different weapons, making it easier to switch between them during the game.

Bug Fixes
Also mentioned in the 2019 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.[/i]

Top Community Issues:
  • Addressed an issue that was causing excessive logging which would disconnect all players from servers once it exceeded a set log size.
  • Applied a fix to address Seasonal Objectives progress carrying over from previous events.
  • Fixed an issue where invites would be applied to the first page of friends regardless which page you were currently on.

Perks:

  • Fixed an issue with the Berserker level 5 skill “Skirmisher” where it was only applying the movement speed bonus while wielding a melee weapon instead of all Berserker weapons as intended.
  • Fixed an issue with the Support level 15 skill “Tight Choke” applying to the HRG Kaboomstick which is not intended.

Maps:
  • Hellmark Station:
    • Moved a number of ground and wall objects to bring them flush with the surface wall and floor surfaces.
    • Removed a head height invisible blocking volume.
    • Added textures to the bottom of multiple vertical wall pieces.
    • Moved a number of objects within the level to address various amounts of clipping.
    • Fixed an issue where some shadows would appear low res and stretched.

Weapons:
  • Fixed an issue with the Mine Reconstructor where the mines were unable to be detonated if completely out of ammo and sprinting.
  • Fixed an issue with the HRG Teslauncher where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HMTech-501 where the screen shake caused by the recoil would stop after firing multiple rounds.
  • Fixed an issue with the HRG Arc Generator where the arc animation was inaccurately showing arcs to party members.
  • Fixed an issue with the FN FAL ACOG where the magazine would clip into the weapon during the standard reload animation.
  • Fixed an issue with the HRG Kaboomstick using the Doomstick’s reload animation.
Cosmetics:
  • Fixed an issue with various Mrs. Foster skins applying over the top of the Reaper Outfit.
  • Fixed an issue with various Rae Higgins skins applying over the top of the Reaper Outfit.

Localization
  • Fixed multiple instances of the wrong declination being used in Russian.
  • Fixed multiple instances of Russian text exceeding the text boxes.
  • Fixed multiple instances of Russian text using incorrect word wrapping.
General:
  • Fixed an issue where friend invites would cause a crash after extended play sessions when sent.
  • Updated the copyright date and credits.


As always, thank you for your continued support!
Killing Floor 2 - [TW]Yoshiro
Mercs,

Those portals you’ve been chasing have lead to somewhere... well we would say out of this world but that isn’t the whole story.

The Horzine Research Group team has been sending probe drones into these portals as they’ve popped up and the data received has shown what appears to be an “eternal ethereal void” but the images we’ve managed to get back show more. Take a look.




We’ve spotted swampland, a desert, a bloody castle and more! And you guessed it, we’re sending you in.



We aren’t quite sure about the what, when, where or anything else about this realm. But something we haven’t mentioned yet... Something over there is reaching out (and we aren’t talking about the zeds and the portals, see if you can’t find something on that and see if one of the “good” doctors has gotten into now) and attempting to communicate. So far all we’ve really gotten out of it is something about defense, or staying with it, maybe to keep it company?

Either way, it or something won’t let our drones back through the portals. And before you ask, no we don’t know what to prepare you for, hence why you’re going into the blasted thing to find out!


Keep your wits about you, but most of all, figure out who or what is behind this. Keep an eye out for the strange, and don’t be afraid to poke around to see what you find, there may be more out there... that is if you survive deployment to this space.

Test (beta) deployments may begin in the coming days (subject to change depending on development)! Portal transition looks a tiny bit like death on an EKG monitor, at least on the rodents we sent in front of you, so good luck!

Elysium is the next community created map by Seanchaoz joining the official rotation, supporting standard survival, weekly and endless modes.
Killing Floor 2 - [TW]Yoshiro
Mercs,

The weapons development teams here at Horzine have one dream that they share with the world with all of their latest creations: Making sure none can question the effectiveness or bloodiness of their “fine” work. With that in mind, we have two new “lovelies” (their words) to show you.

Did we mention blood? You want to see more of it? You want to weaponize it? Congratulations Medics we may just have the weapon for you! We are stroker’d to introduce you to the HRG Vampire.



Designed to actively suck the life force (blood) out of your targets, the Vampire operator can choose to either project it downrange as a coagulated ball to hurt enemies and heal friends, or keep the carnage going by shooting it as a powerful crystalized blood spike.

Now the other project, from what we understand, was driven by a mad night of binging the latest RPG action games and watching The Techno Viking vid show. Boy it seems that science will not be deterred by fiction. Part shotgun, part axe; the Frost Fang is what happens when someone with a welder puts it all together as an industrial age workshop experiment. Point in the direction of Zeds for best results.



Did we mention that they imbued it with some freezing tech? Supports and Berserkers, get ready to wield the ultimate in close quarters offense. Your shells will freeze your opponents and your Axe will shatter them with extreme force. Get ready to sculpt some Zeds!

Now mercs, we know you are prepped for just about any scenario, from posh castles to murky swamps. Be sure to read up and take the time to smell the flowers before setting off on your next expedition.

As a reminder: HRG weapons are free for all users, while the Frost Fang will be purchasable after the Winter Update Final Launch as a Weapon Bundle packed with weapon skins for cosmetic customization.
Killing Floor 2 - [TW]Yoshiro
Hey Mercs!

With All Hallows Eve quickly approaching and mercs such as yourselves busy in the field dealing with the seasonal horrors, work has been underway towards the next, more merry, update. Of course that means we are getting ready to stuff your stockings full of some Quality of Life improvement cheer!

Scene: You are in the thick of combat with your trusty weapon which features an underslung grenade launcher. But you pause a moment, thinking to yourself “is it loaded?”. Worry no more as the HUD will now indicate the status of these weapons (such as the M16 with M203).



Next up is one for the Survivalists. Get ready to keep those Zeds at bay with a passive weapons swap speed boost, so you can more quickly bring new arms to bear and thus more rounds down range!

For Mercs that play with a controller, we’ve got something big. We’ve been reworking how the aiming system works to add in the following:
  • Deadzone slider
  • Acceleration slider


This will allow you to better adjust the feel of the game to your liking. And as part of this change, the deadzone is being modified to be circular (replacing the current square deadzone).

We know many mercs care about their looks and are always trying out new things. To help with this, the gear menu and how the three accessories work is being updated. To help improve players ability to quickly find their own unique stylish look, instead of having players remove accessories to replace them in the accessory pool field (the current way), the menu is being updated so that there are three distinct fields players can populate so players can easily swap out items.


Lastly, largely in response to player feedback from the last community survey, we’ve got some weapon and skill changes in the works. First up, the weapons changes:
  • Rhino
    • Reduced shrapnel spread from environmental impacts (to improve floor shots reaching their desired targets)
    • Increased shrapnel spread from Zed impacts (to improve the shrapnel hitting other zeds arranged behind the target)
    • Increased bullet damage
    • Fix elite half reload being slower than empty reload
  • Seal Squeal
    • Increased Fire Rate (to make it easier to handle shots and detonations)
    • Reduced Weight ( to allow for new loadout options)
    • Increased spare ammo
    • Added ability to interrupt the reload
  • Fire Axe
    • Increased damage
    • Increased Stun power
    • Increased Stumble power of bash
    • HRG Buckshot
    • Decreased recoil
    • Decreased spread
We are also making the following changes to Perk Skills:
  • Gunslinger - Steady
    • Added bonus damage while in iron sights
  • Survivalist - New Passive Weapon Swap Speed Increase
    • Mentioned above

We hear rumors that mercs will be traveling to someplace downright mystical for their next mission, so keep on checking back for the latest!
Killing Floor 2 - [TW]Yoshiro
Played the latest update? Want to help us improve the state of the game balance? Take a few minutes to fill out the October Community Survey: https://forms.gle/cLyMxL348f9x2Nus9
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