Killing Floor 2 - Molly
December 11, 2018

We’ve Come a Long Way

Many of you have been playing Killing Floor 2 since Early Access on Steam since 2015. However, the community has continued to grow over the years from the PC to the Playstation 4 and Xbox One. We even have new players who’ve joined the fray as recently as the past couple of months. With that said, I’ll start by bringing everyone up to speed on the accomplishments the team has delivered in 2018. I’ll even provide a glimpse of what 2019 holds for Killing Floor 2 at the end.

Today’s Killing Floor 2
  • Game Updates
    • Infinite Onslaught
    • Summer Sideshow: Treacherous Skies
    • Halloween Horrors: Monster Masquerade
    • Twisted Christmas: Season’s Beatings

  • New Playable Characters
    • D.A.R.
    • Mrs. Foster
    • Badass Santa

  • Game Modes
    • Endless

  • Maps
    • DieSector
    • Power Core
    • Airship
    • Lockdown
    • Monster Ball
    • Shopping Spree
    • Santa’s Workshop

  • Weapons
    • Mac 10 (Firebug & SWAT)
    • Husk Cannon (Firebug & Demolitionist)
    • AF2011-A1 (Gunslinger)
    • M99 AMR (Sharpshooter)
    • Static Strikers (Berserker)
    • Doomstick (Support)
    • Gore Shiv (Survivalist)
    • HMTech-501 Grenade Rifle (Field Medic & Commando)
    • FN FAL ACOG (Sharpshooter & Commando)
    • MKb.42(H) Carbine Rifle (Commando)
    • Road Redeemer (Berserker, cross promotion weapon with Road Redemption)
    • Battle Axe (Berserker)
    • Fire Axe (Berserker)
    • Tommy Gun (SWAT & Commando)
    • M32 Grenade Launcher (Demolitionist)

  • Features
    • Weapon Upgrade System
    • Prestige System
    • No Duplicates Zedconomy System
    • Matchmaking System Rework

  • Enemies
    • E.D.A.R. Trapper
    • E.D.A.R. Bomber
    • E.D.A.R. Blaster
    • Rioter (Rework of the Elite Alpha Clot)

  • Reskins
    • Halloween models for all Zeds during the Halloween event.

  • Killing Floor 2 Website Redesign
    • We’ve provided a fresh coat of paint to our KF2 website. This is now the ‘one stop shop’ to ensure you have the latest news on anything KF2 related

What Lies Ahead

We at Tripwire firmly believe in establishing and maintaining open lines of communication with the community. Final decisions on game designs and new features are always made internally, however, feedback from you, the community, provides us with valuable insight as to what the players would like to see next. As such, we have crafted another survey for you to participate in.

The process of this survey will be multifaceted. Part 1 will begin with broad strokes, asking for your feedback on a variety of categories. As we collate this data, the development team will then determine the top areas that the community has expressed interest in. Part 2 of the survey will delve deeper in to the top choices asking more granular questions. The end result is to have a better understanding of where the community’s interests lie, which will help bring an even more exciting and fulfilling experience to everyone. As always, changes in a development schedule occur for a variety of reasons, so if what you voted on is not something that makes its way to the LIVE game, that does not mean it never will.

If you’d like to participate, please click the following link: Killing Floor 2 Survey The survey will be up through the 2018 holiday.

Aside from the above survey, the team already has plans on what we’d like to bring your way in 2019. As such, you can expect new additions and continued improvements for the following:

Additional Weapons - Providing new and exciting weapons is a staple in Killing Floor 2. The tradition will continue throughout 2019. To provide a bit of a sneak peek, one of the new weapons currently slated to launch in early 2019 (timeframe subject to change), is called ‘The Laser Cutter” (working title). Let your imagination flow! I’d provide more information but the Clots wouldn’t play nice!

Additional Maps - What would a Killing Floor game be without a unique, crazy, and fun filled map to play in? We’re already working on maps that we believe will be extremely fun to experience. Do you want another sneak peek? Well, I wouldn’t want to spill anything so you’ll just have to wait a bit more to see what comes your way!

Major Events - The Summer Sideshow, Halloween Horrors, and Twisted Christmas events are favorites amongst many of you. We know we enjoy them!. These events will be making a return in 2019. What will be new with these events, you ask? Time will tell!

Objective Mode - Currently, we have the following objective mode types that many of you are quite enjoying; Operate & Control, Wield and Repair, Escort, and Stand your Ground. Next year, we will introduce a new objective mode type and a variation on an already existing mode. More details to come later on.

Quality of Life Additions - The team has been collecting and reviewing feedback from our internal community team, forums, emails, and recent surveys. Our goal here is simple. We want to enhance your experience by providing QOL additions that make your stay that much more enjoyable. We still want to hear from everyone on what QOL additions they’d like to see, so please be sure to provide your feedback in the aforementioned survey.

AMA (Ask me Anything)
- You’ve got questions! We’ve got answers! Along with developer interviews, we’d love to interact with the community in real time. We’re currently in discussion about hosting an AMA online event in early 2019. This is where all community members will have an opportunity to ask all those burning questions about KF2. AMA date and developer attendance specifics will be announced at a later date. Stay tuned for more details in early 2019 by following our Facebook and Twitter social media outlets.

Bugs - The team will continue to review all reported bugs and look to address them as quickly as possible, while still maintaining the quality of each update to exceptional standards. As a reminder, you may report bugs at the following locations:

Official Tripwire KF2 Forums -https://forums.tripwireinteractive.com/forum/killing-floor-2

Official Tripwire KF2 Steam Forums -https://steamcommunity.com/app/232090/discussions/1/

Continued Polish & Refinement
- As mentioned previously, the teams have accomplished a lot of goals this past year. A portion of those goals being polish and refinement. We fully intend to not only maintain the quality bar but raise it moving forward.

Community Presence - Interacting with the community and keeping everyone up to date is very important to us. Our community team does a wonderful job interacting with our playerbase. We want to increase our presence in new and exciting ways. This could range from developer presence on our KF2 forums to staff interviews where we not only provide a fun factorial on our KF2 developers but also an opportunity for you to to post questions that you’d like a particular developer to respond to. Want to know where an artist gets their inspiration from? Want to know how programmers solve unique and complicated bugs? Want to know how designers begin to design a weapon? These are just some of the questions that we’d love to answer for you. We hope to have more information about this as we move in to the 2019 calendar year

As stated by the Clots during The Summer Sideshow event “This is the happiest place on Earth! The KF2 community energizes us every waking day. Your passion for Killing Floor 2 does not go unnoticed and we want to take this final moment to say THANK YOU. Without you, Killing Floor 2 would not exist.

2019... here we come!

Best,

Mike Stone
Producer
Tripwire Interactive
Killing Floor 2 - [TW]Yoshiro
https://www.youtube.com/watch?v=ch_6G2RgOcw

Event
  • Twisted Christmas : Season’s Beatings
  • Ends on 01/18/2019

This update contains new holiday content, adjustments, and bug fixes from the Beta feedback. We appreciate your feedback and thank you very much for it!

New Additions and Highlights
  • 2 New Maps

    • Santa’s Workshop (Weekly, Survival, and Endless compatible)
      • Ally with Santa to take back his workshop from Krampus’ evil clutches
      • Survival experience with mandatory objectives

    • Shopping Spree (Weekly, Survival, and Endless compatible)
      • Experience the shopping spree rush of slaying Zeds in this mangled mall
  • 4 New Weapons

    • Battle Axe for the Berserker
      • Unlocked by completing all Christmas seasonal objectives
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )

    • Fire Axe for the Berserker

    • Tommy Gun for the SWAT and Commando

    • M32 Grenade Launcher for Demolitionist
  • Time-Limited Christmas Objectives, Tickets, and Cosmetics
    • Christmas seasonal objectives to earn the Battle Axe and a unique weapon skin for it
    • Christmas Event Tickets
    • Christmas Cosmetics
  • New Paid DLC Character
    • Badass Santa, fully voiced by Gary Busey
  • New Steam Achievements for Santa’s Workshop and Shopping Spree and their Collectibles
  • Prestige System
    • Prestige Rank 3 is now available
  • Zedconomy
    • Added No Duplicates system
      • From this patch onward, the system records items granted from a crate, usb, or ticket. While the same rarity drop percentages apply, it will be guaranteed to grant one of each cosmetic (ware-variants included) until you have the full item set. Once you have obtained all the items from a crate, usb, or ticket, it will clear the records of that item set and begin recording anew.
      • This system does not factor in currently owned items obtained before the Christmas update.
      • This system does not intentionally function for the Dosh Vault crates and materials.
    • Added Cyber Samurai Crate
    • Added Neon Skin Pack MK IV USB
    • Added crate and key bundles
  • Dosh Vault
    • Added more Tier 3 weapon skins
    • Increased Vault Dosh capacity to 600 million
  • MKb.42 (H) Carbine Rifle is now available to all players

General
  • Added new daily objectives for the Fire Axe, Tommy Gun, M32 Grenade Launcher, Santa’s Workshop, and Shopping Spree.
  • Added E.D.A.R. Christmas model.

  • Added new armor model for Rioter Christmas model.

  • Added Badass Santa voice audio as the Trader voice for Santa’s Workshop Survival.
  • Added new Twisted Christmas video slides to the Main Menu.
  • Sound improvements to the Tommy Gun, Fire Axe, Battle Axe, and M32 Grenade Launcher.
  • Added a new SDK/Editor command "togglespawning" so mappers can test their maps inside the SDK.

Balance (From the Beta feedback)
Weapons
  • Berserker
    • Battle Axe
      • Heavy attack speed reduced by 10%
    • Fire Axe
      • Heavy attacks now have a chance to stun
  • SWAT
    • Tommy Gun ( cross perk with Commando )
      • Bullet spread increased by 195%
      • Recoil reduced by 13%
      • Upward recoil reduced by an additional 15%
      • Fire rate increased by 20% (600 RPM to 720 RPM)

Designer Note - These adjustments were in response to provided community feedback via the BETA 1 survey. The Fire Axe lacked gameplay identity when compared to its other tier 2 weapon counterparts. As such, we added the chance to stun on heavy attacks, and head shots increase that chance substantially. This will be the first melee weapon that can stun.

As for the Battle Axe, its heavy attack damage is substantially higher than all of our other melee weapons, and the speed of those heavy attacks felt a bit too fast for its damage output. We adjusted the speed down to counteract that immense damage.

Lastly, the Tommy Gun’s recoil felt too high, and its fire rate felt too slow. We adjusted both values so that it is easier to control the gun and fire faster with it. We also increased its spread so that it is not effective long range. Community feedback mostly wanted this weapon to be effective close to medium range, so the spread adjustments should align it better to those ranges.

Bug Fixes
Top Community Issues
  • Fixed an issue where the player’s 9mm Pistol would disappear from the inventory when not having enough weight to pick up a second 9mm Pistol.
  • Fixed an issue where the M32 Grenade Launcher grenade ammo floated during one of the weapon check animations.
  • Fixed an issue where Perk passives that applied an increase to ammunition were not applying.
  • Fixed an issue where the Pulverizer was not using the intended values for its explosion damage and explosion radius.
  • Fixed an issue where the Spitfire was not using tactical reloads with the Sharpshooter Perk.
  • Fixed an issue with the Loco Mask | Dancer | Precious not appearing in the Gear menu.
  • Fixed an issue where the 2018 Tier 3 Previous Vosh Vault Skins were using incorrect textures in-game.
  • Fixed an issue where Create a Match settings were influencing Find a Match settings.
  • Fixed an issue with the Siren scream causing unexpected behaviors.
  • DieSector
    • Fixed an issue where DieSector difficulty achievements were only granted when dying after wave 25
    • Fixed an issue where the DieSector Suicidal Endless Achievement was not unlocking.

  • Shopping Spree
    • Fixed an issue where crawlers were getting stuck at their spawns.
    • Fixed an issue where Zeds were unable to cross over a couch and enter the playspace.

  • Monster Ball
    • Fixed an issue in Monster Ball where dying or leaving the map while on Han’s dance floor was causing music to mute on the next played map.
    • Fixed an issue where the Death Pit in Monster Ball stayed open after Endless boss waves.

Gameplay
  • Fixed an issue where crashes would happen mid-game.
  • Fixed an issue where the M99 AMR had broken 3rd person reload animations.
  • Fixed an issue where the SPX 464 Centerfire and Winchester 1894 were doing significantly less damage during Zedtime in an online match when the Ranger Perk skill was selected.

  • Fixed an issue with Molotovs causing team damage.
  • Fixed an issue where dropped dual pistols could be sold for a higher price than originally intended.
  • Fixed an issue where the Kill Boss Daily was only awarded to a single player for a Patriarch kill.
  • Fixed an issue where explosive projectiles could be stopped by Zed collision without any detriment to the Zed.
  • Fixed an issue with Molotov fire effects remaining for too long.
  • Fixed an issue with the Freezethrower’s 3rd person hand animation.

User Interface
  • Fixed an issue where the Weekly objective icons overlapped the text of the weekly description.
  • Fixed an issue where Objective counters were not updating while in-game.
  • Fixed an issue where the Horzine Supply Crate | Series Loco was not tradable or marketable.
  • Fixed an issue in the Inventory Tab where selecting any category in the Weapon Type drop down besides “ANY” caused the items in the Inventory to become hidden.
  • Fixed an issue where the Seeker Six’s description text was cutting off at the end.
  • Fixed an issue where the Rarity filter was applying to the “Items” section of the Inventory Tab.
  • Fixed an issue where Rack ‘Em Up was placed too low on the screen and was too large.

Zeds
  • Fixed an issue where the Abomination’s Gorge attack can cause players to take damage from any location.

Map(s)
  • Santa’s Workshop
    • Fixed an issue where the sleigh cart was unable to be welded during the 2nd and 3rd Escort missions.
    • Fixed an issue where untextured presents appeared near the sleigh cart.
    • Fixed an issue where lag spikes occurred during the 1st Escort objective.
    • Fixed an issue where code script text appeared whenever the sleigh cart exited a gate.
  • Shopping Spree
    • Fixed an issue where the splattermap was enabled on water meshes.
    • Fixed an issue where a dosh necklace on top of the elevators was undestroyable.

Sound
  • Fixed an issue where when the player is defeated on an Endless game of Santa's Workshop, Santa's defeat voice lines are played instead of the Patriarch.
  • Fixed an issue where the Santa Trader VO lines for the 10 second reminder of trader time were too long.
  • Fixed an issue with Santa’s VO not fading as you traveled farther from him
  • MKb.42 (H) Carbine Rifle
    • Fixed an issue where footstep audio was missing when holding the MKb.42(H) Carbine Rifle.
  • Doomstick
    • Fixed an issue with the Doomstick where players could hear it at full volume from anywhere in the map.

Art
  • DJ Skully
    • Fixed an issue where DJ Skully’s goggles were clipping through Halloween Masks.
    • Fixed an issue with DJ Skully having a floating backpack with the Steampunk outfit equipped.
  • Ana Larive
    • Fixed an issue with the position of the Undead Mask on Ana Larive.
    • Fixed an issue with Ana Larive’s mohawk clipping through the Lord Mask.
  • Mr. Foster
    • Fixed an issue with the Warrior Mask clipping Mr. Foster’s gas mask.
  • Classic Masterson
    • Fixed an issue with the Halloween Witch Hat clipping through Classic Masterson’s head
  • Oisten Jagerhorn
    • Fixed an issue with the Halloween Witch Hat clipping through Oisten Jagerhorn’s head.
    • Fixed an issue with the Doctor Mask clipping through Oisten Jagerhorn’s head.
    • Fixed an issue with the Incognito Mask clipping through Oisten Jagerhorn’s head.
  • Donovan Neal
    • Fixed an issue with the Warrior Mask clipping through Donovan Neal’s face.
    • Fixed an issue with the Incognito Mask clipping through Donovan Neal’s head.
  • Fixed an issue with multiple guns partially missing weapon skins in 3rd person.
  • Fixed an issue with the positioning of the Halloween Cyclops Eyes on many characters.
  • Fixed an issue where the Main Menu cinematic would freeze after returning from a game session.
  • Fixed an issue where interrupting an Emote animation by equipping a cosmetic breaks all Emote animations.

Localization
  • Fixed an issue where all STS Supported Languages were not supporting features from after game launch.
  • Fixed an issue where debug text displayed for the Battle Axe on the shared content window.
  • Fixed an issue where the Tommy Gun was missing a localized description in the Trader Menu.
  • Fixed an issue in Spanish where Santa would play English lines while swinging a melee weapon.

As always, we thank you for your continued support and feedback!
Killing Floor 2 - [TW]Yoshiro


If you had a chance to play the second Twisted Christmas beta, please take a moment to fill in our survey on weapons changes that were made. Thank you!
Killing Floor 2 - [TW]Yoshiro


Event
  • Twisted Christmas : Season’s Beatings
  • Beta 2 Start 11 / 27 / 2018, Beta 2 End on Final Release

Beta 2 for this update contains adjustments and bug fixes from the Beta 1 feedback! We appreciate your feedback and thank you very much for it. Stay tuned for a link to another survey to assess how you felt with the balance adjustments.

General
  • Sound improvements to the Tommy Gun, Fire Axe, Battle Axe, and M32 Grenade Launcher.
Balance
Weapons
  • Berserker
    • Fire Axe
      • Heavy attacks now have a chance to stun
    • Battle Axe
      • Heavy attack speed reduced by 10%
  • SWAT
    • Tommy Gun ( cross perk with Commando )
      • Bullet spread increased by 195%
      • Recoil reduced by 13%
      • Upward recoil reduced by an additional 15%
      • Fire rate increased by 20% (600 RPM to 720 RPM)

Designer Note - These adjustments were in response to provided community feedback via the BETA 1 survey. The Fire Axe lacked gameplay identity when compared to its other tier 2 weapon counterparts. As such, we added the chance to stun on heavy attacks, and head shots increase that chance substantially. This will be the first melee weapon that can stun.

As for the Battle Axe, its heavy attack damage is substantially higher than all of our other melee weapons, and the speed of those heavy attacks felt a bit too fast for its damage output. We adjusted the speed down to counteract that immense damage.

Lastly, the Tommy Gun’s recoil felt too high, and its fire rate felt too slow. We adjusted both values so that it is easier to control the gun and fire faster with it. We also increased its spread so that it is not effective long range. Community feedback mostly wanted this weapon to be effective close to medium range, so the spread adjustments should align it better to those ranges.

Bug Fixes
Top Community Issues
  • Fixed an issue where the player’s Pistol would disappear from the inventory when not having enough weight to pick up a second Pistol.
  • Fixed an issue where the M32 Grenade Launcher grenade ammo floated during one of the weapon check animations.
  • Fixed an issue where Perk passives that applied an increase to ammunition were not applying.
  • Fixed an issue where the Pulverizer was not using the intended values for its explosion damage and explosion radius.
  • Shopping Spree
    • Fixed an issue where crawlers were getting stuck at their spawns.
    • Fixed an issue where Zeds were unable to cross over a couch and enter the playspace.
Gameplay
  • Fixed an issue where crashes would happen mid-game.
  • Fixed an issue where the M99 AMR had broken 3rd person reload animations.
User Interface
  • Fixed an issue where the Weekly objective icons overlapped the text of the weekly description.
Map(s)
  • Santa’s Workshop
    • Fixed an issue where the sleigh cart was unable to be welded during the 2nd and 3rd Escort missions.
    • Fixed an issue where untextured presents appeared near the sleigh cart.
    • Fixed an issue where lag spikes occurred during the 1st Escort objective.
    • Fixed an issue where code script text appeared whenever the sleigh cart exited a gate.
  • Shopping Spree
    • Fixed an issue where the splattermap was enabled on water meshes.
Sound
  • Fixed an issue where when the player is defeated on an Endless game of Santa's Workshop, Santa's defeat voice lines are played instead of the Patriarch.
  • Fixed an issue where the Santa Trader VO lines for the 10 second reminder of trader time were too long.
Art
  • Fixed an issue where the Main Menu cinematic would freeze after returning from a game session.
  • Fixed an issue where interrupting an Emote animation by equipping a cosmetic breaks all Emote animations.
Localization
  • Fixed an issue where debug text displayed for the Battle Axe on the shared content window.
  • Fixed an issue where the Tommy Gun was missing a localized description in the Trader Menu.

As always, we thank you for your continued support and feedback!
Killing Floor 2 - [TW]Yoshiro


Hello everyone!

First off, thank you to all those who have chosen to help us make a better final release by participating in the Twisted Christmas Beta! Now that you have had some time with the beta, please take to opportunity to let us know your thoughts by filling out our survey! You can find it "here".

Once again, thank you for helping us, and if you run into any issues please be sure to let us know in the official bug forums.
Killing Floor 2 - [TW]Yoshiro
December 2018 Beta 1 Changelog

Event
  • Twisted Christmas : Season’s Beatings
  • Beta 1 Start 11 / 8 / 2018, Beta 1 End 11 / 23 / 2018 (Date is subject to change)
  • To opt in, select the "preview" branch from the Beta tab in the game properties on Steam

New Additions and Highlights
  • 2 New Maps

    • Santa’s Workshop (Weekly, Survival, and Endless compatible)
      • Ally with Santa to take back his workshop from Krampus’ evil clutches
      • Survival experience with mandatory objectives

    • Shopping Spree (Weekly, Survival, and Endless compatible)
      • Experience the shopping spree rush of slaying Zeds in this mangled mall
  • 4 New Weapons
    • Battle Axe for the Berserker
      • Unlocked by completing all Christmas seasonal objectives
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )

    • Fire Axe for the Berserker

    • Tommy Gun for the SWAT and Commando

    • M32 Grenade Launcher for Demolitionist
  • Time-Limited Christmas Objectives, Tickets, and Cosmetics
    • Christmas seasonal objectives to earn the Battle Axe and a unique weapon skin for it

    • Christmas Event Tickets (Not available during BETA)
    • Christmas Cosmetics (Not available during BETA)
  • New Paid DLC Character
    • Badass Santa, fully voiced by Gary Busey (only available on final release)
  • New Steam Achievements for Santa’s Workshop and Shopping Spree and their Collectibles
  • Prestige System
    • Prestige Rank 3 is now available
  • Zedconomy
    • Added no duplicates system (Only available on BETA and final release)
      • From this patch onward, the system records items granted from a crate, usb, or ticket. While the same rarity drop percentages apply, it will be guaranteed to grant one of each cosmetic (ware-variants included) until you have the full item set. Once you have obtained all the items from a crate, usb, or ticket, it will clear the records of that item set and begin recording anew.
      • This system does not factor in currently owned items obtained before this BETA.
      • This system does not intentionally function for the Dosh Vault crates and materials.
      • This system only works while on the BETA version. It will not work on the live build until final release.
    • Added Cyber Samurai Crate (Not available during BETA)
    • Added Neon Skin Pack MK IV USB (Not available during BETA)
    • Added crate and key bundles (Not available during BETA)
  • Dosh Vault
    • Added more Tier 3 weapon skins
    • Increased Vault Dosh capacity to 600 million
  • MKb.42 (H) Carbine Rifle is now available to all players

Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us!

General
  • Added new daily objectives for the Fire Axe, Tommy Gun, M32 Grenade Launcher, Santa’s Workshop, and Shopping Spree.
  • Added E.D.A.R. Christmas model.

  • Added new armor model for Rioter Christmas model.

  • Added Badass Santa voice audio as the Trader voice for Santa’s Workshop Survival.
  • Added new Twisted Christmas video slides to the Main Menu.


Bug Fixes
Community Feedback Resolved Issues
  • Fixed an issue where the Die Sector Suicidal Endless Achievement was not unlocking.
  • Fixed an issue where the Spitfire was not using tactical reloads with the Sharpshooter Perk.
  • Fixed an issue with the Loco Mask | Dancer | Precious not appearing in the Gear menu.
  • Fixed an issue in Monster Ball where dying or leaving the map while on Han’s dance floor was causing music to mute on the next played map.
  • Fixed an issue where the Death Pit in Monster Ball stayed open after Endless boss waves.
  • Fixed an issue where the 2018 Tier 3 Previous Vosh Vault Skins were using incorrect textures in-game.
  • Fixed an issue where Create a Match settings were influencing Find a Match settings.
  • Fixed an issue with the Siren scream causing unexpected behaviors.

Gameplay
  • Fixed an issue where the SPX 464 Centerfire and Winchester 1894 were doing significantly less damage during Zedtime in an online match when the Ranger Perk skill was selected.

  • Fixed an issue with Molotovs causing team damage.
  • Fixed an issue where dropped dual pistols could be sold for a higher price than originally intended.
  • Fixed an issue where the Kill Boss Daily was only awarded to a single player for a Patriarch kill.
  • Fixed an issue where explosive projectiles could be stopped by Zed collision without any detriment to the Zed.
  • Fixed an issue with Molotov fire effects remaining for too long.
  • Fixed an issue with the Freezethrower’s 3rd person hand animation.

User Interface
  • Fixed an issue where the Horzine Supply Crate | Series Loco was not tradable or marketable.
  • Fixed an issue in the Inventory Tab where selecting any category in the Weapon Type drop down besides “ANY” caused the items in the Inventory to become hidden.
  • Fixed an issue where the Seeker Six’s description text was cutting off at the end.
  • Fixed an issue where the Rarity filter was applying to the “Items” section of the Inventory Tab.

Zeds
  • Fixed an issue where the Abomination’s Gorge attack can cause players to take damage from any location.

Map
  • Monster Ball
    • Fixed multiple issues with lighting
    • Fixed an issue with seeing through wall grates into other areas
  • Fixed an issue where unwelding and re-welding a door while it’s taking damage from a Zed was limiting the maximum welding value players were allowed to perform on the door.
  • Fixed an issue with desync between the client and server which allowed the players to open doors that were still welded.
  • Fixed an issue where holdout-style maps were not assigned to the right sub Game Type which caused condescending Trader remarks.
  • Fixed an issue with a wall mesh creating a gap on the ground.

Sound
  • MKb.42 (H) Carbine Rifle
    • Fixed an issue where footstep audio was missing when holding the MKb.42(H) Carbine Rifle.

  • Doomstick
    • Fixed an issue with the Doomstick where players could hear it at full volume from anywhere in the map.

Art
  • DJ Skully
    • Fixed an issue where DJ Skully’s goggles were clipping through Halloween Masks.
    • Fixed an issue with DJ Skully having a floating backpack with the Steampunk outfit equipped.

  • Ana Larive
    • Fixed an issue with the position of the Undead Mask on Ana Larive.
    • Fixed an issue with Ana Larive’s mohawk clipping through the Lord Mask.

  • Mr. Foster
    • Fixed an issue with the Warrior Mask clipping Mr. Foster’s gas mask.

  • Classic Masterson
    • Fixed an issue with the Halloween Witch Hat clipping through Classic Masterson’s head

  • Oisten Jagerhorn
    • Fixed an issue with the Halloween Witch Hat clipping through Oisten Jagerhorn’s head.
    • Fixed an issue with the Doctor Mask clipping through Oisten Jagerhorn’s head.
    • Fixed an issue with the Incognito Mask clipping through Oisten Jagerhorn’s head.

  • Donovan Neal
    • Fixed an issue with the Warrior Mask clipping through Donovan Neal’s face.
    • Fixed an issue with the Incognito Mask clipping through Donovan Neal’s head.

  • Fixed an issue with multiple guns partially missing weapon skins in 3rd person.
  • Fixed an issue with the positioning of the Halloween Cyclops Eyes on many characters.

Localization
  • Fixed an issue where all STS Supported Languages were not supporting features from after game launch.

Known Critical Issue
  • During the first escort wave with the Cart there's a known performance drop for just that wave and then it will stabilize for the rest of the match.

As always, thank you for your continued support!
Killing Floor 2 - [TW]Yoshiro
Hello everyone!

While the Killing Floor 2 Halloween Horrors Monster Masquerade event has just ended, the festivities begin anew!



Starting tomorrow, PC players will be able to opt into the Twisted Christmas Season’s Beatings beta and start their journey through Santa’s Workshop to help take it back from that Abomination of a Krampus!



This includes the already announced 3 new weapons, the Fire Axe, Thompson SMG, and M32 Grenade launcher. Players will also receive the MKB if they did not unlock it during the Monster Masquerade.



Joining Santa’s Workshop is the community map Shopping Spree, for all your holiday last minute gift pickups.



But that is not all! We’ve got a few last minute gifts for you! First, we’ve been working towards player requested changes for the ZedConomy and a major part of that is ready and will be a part of this beta!

Specific crates and keys will be available for direct purchase so players do not need to hunt down a crate that they want to open or wait for it to drop. And even more importantly, moving ahead crates will no longer drop duplicate items until ever item in the crate has been obtained! Keep in mind this ONLY applies to items opened from the beta forward and does NOT apply to the vault dosh crates.

And we have some gameplay of the new update in action as part of our first Tripwire Interactive Community Report!

https://youtu.be/FaFNQuwcHjI

The TICR is something new we are hoping to continue moving ahead, gathering up all the news beats from around Tripwire and the games we are working on. Please let us know what you think of the first and what more you would want out of it! And we have one more surprise for you so keep an eye out tomorrow!
Killing Floor 2 - [TW]Yoshiro
Oct 26, 2018
Killing Floor 2 - [TW]Yoshiro
Ho Ho Ho everyone!

Nick here, with an important message to all mercenaries. I’ve got a big mission coming up and I’m building a team who is ready to deal with the fantastic, the magical, and the downright scary. That abomination of a Krampus stole my Workshop, and I am getting it back. You in?



So here is the plan. First, we have to break into my Workshop, should be easy enough with you there to cover my back. Then we’ll need to acquire a sleigh to haul a large package and move it deeper into the workshop.

From there we’ll need to get some of my old machinery up and running, as we’ll be building a special present for Krampus (that is why we need the sleigh dummies)! But once we’ve got that package ready, there is no turning back.... It packs quite a bit of Christmas spirit! More details will be provided on site, and I’ll be holding some test runs (beta) hopefully in the next few weeks - so keep an ear out for my jingle!
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