Killing Floor 2 - contact@rockpapershotgun.com (Fraser Brown)

Killing Floor 2 [official site] is brought to us by the colour red, with the claustrophobic corridors and ruined streets of this multiplayer FPS painted in blood, viscera and the grisly remains of a thousand dead zombie mutants. It revels in gore and over-the-top, frenetic cartoon violence, encouraging the mayhem with an ear-pounding metal and industrial soundtrack. I feel like I should be rolling my eyes, but instead I m shouting expletives at a mad, German mecha-scientist and whooping as another zombie explodes in a shower of guts and bone.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Brittany Vincent)

Tripwire Interactive’s Killing Floor 2 [official site] has ended its time on Steam Early Access period and launched in full. The co-op wave survival horror FPS sold over one million copies during early access alone. Now those players, and all new ones, get to play with the new Survivalist character class thanks to the launch update. Also, there’s a lot of Zeds running around, but you probably knew that. … [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Joe Donnelly)

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute horror>, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Alice O'Connor)

Killing Floor 2 [official site] is solid co-op fun, even in its unfinished Early Access state, but its mutant horrors are a little simple-minded. I’m glad to see developers Tripwire add a little more challenge and a bit of rivalry by pitting humans against (mutated) humans. Yesterday’s ‘Revenge of the Zeds’ update added the 6v6 Versus Survival mode, where one team steps into the clammy flesh of mutants to murder the survivors.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Melody)

There are some things in life from which you can never go back. Like having all the player characters in Killing Floor be anime girls. No, really. I am not ashamed.

Killing Floor 2 [Official site] has just received an update, integrating Steam Workshop support, but it looks like their new microtransaction-based business model may interfere with my anime dream. Tripwire also announced a new 6v6 PvP mode that will see a team of players take control of the Zeds.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Alice O'Connor)

Killing Floor 2 [official site] continues to roll on through Steam Early Access, and yesterday brought a hefty update that’s mostly great and a wee bit divisive. Tripwire’s co-op wave survival FPS now has a new class in the dual-wielding Gunslinger, a new final boss in the Patriarch returned from KF1, two new levels, new weapons, a new playable character, and oh, cosmetic items coming as drops, in TF2-style crates, or simply sold in a microtransaction store. Those seem pretty innocuous so far, really.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Graham Smith)

A flame war, yesterday.

Killing Floor 2 [official site] is currently making its way through Early Access and by all accounts is a pretty good co-op zombie blaster. Developers Tripwire are now planning to add microtransactions to the game, letting players buy in-game items using real money. The initial items will be cosmetic, bought directly or by paying for keys to unlock randomly dropped item crates, though there are plans to add weapons “with new gameplay” in future. These items will be available to everyone on a server if one person has paid to unlock them.

None of this is a surprise – Killing Floor 1 had paid DLC weapons and skins – except perhaps that the microtransactions are being added here before the rest of the game is finished.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Alice O'Connor)

Alice Simulator 2015. Remember Simulator jokes, eh?

Whether you want to be a monster or murder them this weekend, video games have you covered. Evolve [official site] and Killing Floor 2 [official site] are both holding free trial weekends on Steam right now, giving you until 9pm UK time on Sunday to play the full versions of the first-person shooters. As is customary, both of the games are on sale too, if you turn out to want them for ever and ever and ever until entropy tears Steam apart particle by particle and we all become nothing.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Alice O'Connor)

Yeah okay, maybe I'll pay 'em a visit.

Two hundred miles of damp tunnels filled with skulls, bones, and secret cinemas sounds like a place you’d find me gaily rolling around clutching a bottle-sized glass of wine. And yet, whenever I’ve been in Paris, I’ve not visited its Catacombs. I know why: Deus Ex – its virtual Catacombs are such a chore that they’ve put me off the real deal. Maybe Killing Floor 2 [official site] can help me overcome that.

The monster-blasting FPS’s latest Early Access update added two new maps, including one set in the Catacombs, along with two new classes, the Firebug and Demolitions. Also, that new gore tech they’ve been showing off.

… [visit site to read more]

Killing Floor 2 - contact@rockpapershotgun.com (Alice O'Connor)

PHYSICS!

Demos for new physics technologies usually look like Bodyform commercials, with gentle blue water sloshing around and lots of smooth rippling fabric. That’s how Nvidia have shown their new unified particle-based physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play.

Killing Floor 2 [official site] will be the first Flex-using game to ship, and a new look at how it uses the tech is more how Bodyform ads should be: scattering gutfuls of fluids, globs, and guts.

… [visit site to read more]

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