Killing Floor 2 - [TW]Yoshiro
Reminder: This is a Work In Progress changelog and may be missing items and does not include all items we are working on. Some items we are working on but did not make it into the build are noted into the changelog below. This build is now available from the opt-in beta drop down and selecting the "preview" branch.

Highlights:
  • New Map - Zed Landing
  • New Weapon - Bone Crusher (mace and shield)
  • New Zed - Gorefiend
General:
  • Added player emotes (they will not be available until after the beta has ended)
  • Added multiperk weapons - weapons can now be (and many are) tied to multiple perks


Balance Changes:
  • Caulk N’ Burn
    • Damage increased 50%
    • Splash damage radius decreased 25%

  • Incendiary Shotgun
    • Damage increased 60%
    • Fire rate increased 10%
    • Spread increased 60%
    • Ammo capacity increased by 12 rounds
    • Ammo cost increased 10%

  • Flamethrower
    • Damage increased 50%
    • Splash damage radius decreased 25%

  • Microwave Gun
    • Added ability to burn zeds from splash damage

Bug Fixes:
  • Friends Only Server setting asking for a password
  • Added missing map thumbnails in WebAdmin
  • Fixed issue where push to talk would switch to open mic.
  • Fixed typo in Hellish Survivalist achievement text
  • Personal Best Records are not saving
  • Increased controller max sensitivity on slider
  • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
  • Fixed some favorite weapon lines
  • Fixed open hole on Reverend Alberts’ mesh
  • Fixed some accessory clipping on Rae
  • Fixed some missing accessory descriptions
  • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
  • Fixed issue where Bloat bile mine could pass through glass without breaking it.
  • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
  • Fixed Patriarch Mortar repeating animation
  • Fixed bug where wrong message was displayed when switching to Zed team mid-game
  • Updated Credits
  • Translated map names now properly display on scoreboard in foreign languages
  • Minor localization fixes for French, Polish and Brazilian Portuguese
  • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
  • Text on Firebug perk description that was missing
  • Fixed inconsistent attack range with Zweihander
  • Added missing M79 elite reload 3P animations
  • Fixed issue where fire wasn’t applying tick damage regularly
  • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
  • Fixed jittery HX25 third person reload
  • Fixed a few cases where C4 would not detonate
  • Fixed C4 disappearing if thrown while sprinting
  • Icon and dropped world model for the M14EBR now have scope
  • Nail Shotgun now plays weapon check sound
  • Fixed AA12 weapon check animation and sound.
  • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
  • Fixed Eviscerator not having inaudible impact sounds
  • 9mm pistols can not take advantage of Commando’s Machine Gunner skill.
  • Survivalist heavy armor skill properly increases max armor capacity
  • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
  • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
  • Fixed Siren difficulty setting issue.
  • Prevented Sirens from getting stuck in open manholes
  • Fixed bug where Bloats would die from knockdown
  • Fixed a case where freeze material wasn’t correctly applied to Stalker

Map Fixes
Containment Station:
  • Fixed caged clot animations
  • Updated catwalk zed ‘closet’
Hostile Grounds:
  • Fixed invisible ceiling interfering with Versus zeds
  • Fixed minor blocking volume and collision issue
Black Forest:
  • Fixed player breakout spot in Versus mode
Prison:
  • Minor visual adjustments
Burning Paris:
  • Fixed Zed navigation exploit
  • Fixed several visual bugs
Farmhouse:
  • Fixed tire swing exploit
Outpost:
  • Fixed Zed navigation exploit
Catacomb:
  • Fixed minor lighting bug
Infernal Realm:
  • Fixed minor visual bugs


NOT INCLUDED IN UPDATE BUT FIXED/BEING WORKED ON:
  • Workshop Upload Tool missing newer content
  • Outpost Versus fixes
  • Skirmisher skill healing is applied when using any weapon, should only be applied when using berserker melee weapons
  • French, Spanish, Brazilian Portuguese localization fixes
  • Option to disable auto upgrade feature

KNOWN ISSUES:
  • Custom maps are unable to load custom assets properly.
  • The SDK is not shipping due to a material issue we are tracking down
  • Input configs will be wiped in this update - we hope to have this addressed when we ship the full update
  • Issues related to changing display resolutions
  • SLI graphical issues related to texture flickering and blacked out textures on certain video settings
  • New Achievements are not set live yet
  • Custom maps are not currently supported in this beta
Killing Floor 2 - [TW]Yoshiro
Reminder: This is a Work In Progress changelog and may be missing items and does not include all items we are working on. Some items we are working on but did not make it into the build are noted into the changelog below. This build is now available from the opt-in beta drop down and selecting the "preview" branch.

Highlights:
  • New Map - Zed Landing
  • New Weapon - Bone Crusher (mace and shield)
  • New Zed - Gorefiend
General:
  • Added player emotes (they will not be available until after the beta has ended)
  • Added multiperk weapons - weapons can now be (and many are) tied to multiple perks


Balance Changes:
  • Caulk N’ Burn
    • Damage increased 50%
    • Splash damage radius decreased 25%

  • Incendiary Shotgun
    • Damage increased 60%
    • Fire rate increased 10%
    • Spread increased 60%
    • Ammo capacity increased by 12 rounds
    • Ammo cost increased 10%

  • Flamethrower
    • Damage increased 50%
    • Splash damage radius decreased 25%

  • Microwave Gun
    • Added ability to burn zeds from splash damage

Bug Fixes:
  • Friends Only Server setting asking for a password
  • Added missing map thumbnails in WebAdmin
  • Fixed issue where push to talk would switch to open mic.
  • Fixed typo in Hellish Survivalist achievement text
  • Personal Best Records are not saving
  • Increased controller max sensitivity on slider
  • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
  • Fixed some favorite weapon lines
  • Fixed open hole on Reverend Alberts’ mesh
  • Fixed some accessory clipping on Rae
  • Fixed some missing accessory descriptions
  • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
  • Fixed issue where Bloat bile mine could pass through glass without breaking it.
  • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
  • Fixed Patriarch Mortar repeating animation
  • Fixed bug where wrong message was displayed when switching to Zed team mid-game
  • Updated Credits
  • Translated map names now properly display on scoreboard in foreign languages
  • Minor localization fixes for French, Polish and Brazilian Portuguese
  • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
  • Text on Firebug perk description that was missing
  • Fixed inconsistent attack range with Zweihander
  • Added missing M79 elite reload 3P animations
  • Fixed issue where fire wasn’t applying tick damage regularly
  • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
  • Fixed jittery HX25 third person reload
  • Fixed a few cases where C4 would not detonate
  • Fixed C4 disappearing if thrown while sprinting
  • Icon and dropped world model for the M14EBR now have scope
  • Nail Shotgun now plays weapon check sound
  • Fixed AA12 weapon check animation and sound.
  • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
  • Fixed Eviscerator not having inaudible impact sounds
  • 9mm pistols can not take advantage of Commando’s Machine Gunner skill.
  • Survivalist heavy armor skill properly increases max armor capacity
  • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
  • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
  • Fixed Siren difficulty setting issue.
  • Prevented Sirens from getting stuck in open manholes
  • Fixed bug where Bloats would die from knockdown
  • Fixed a case where freeze material wasn’t correctly applied to Stalker

Map Fixes
Containment Station:
  • Fixed caged clot animations
  • Updated catwalk zed ‘closet’
Hostile Grounds:
  • Fixed invisible ceiling interfering with Versus zeds
  • Fixed minor blocking volume and collision issue
Black Forest:
  • Fixed player breakout spot in Versus mode
Prison:
  • Minor visual adjustments
Burning Paris:
  • Fixed Zed navigation exploit
  • Fixed several visual bugs
Farmhouse:
  • Fixed tire swing exploit
Outpost:
  • Fixed Zed navigation exploit
Catacomb:
  • Fixed minor lighting bug
Infernal Realm:
  • Fixed minor visual bugs


NOT INCLUDED IN UPDATE BUT FIXED/BEING WORKED ON:
  • Workshop Upload Tool missing newer content
  • Outpost Versus fixes
  • Skirmisher skill healing is applied when using any weapon, should only be applied when using berserker melee weapons
  • French, Spanish, Brazilian Portuguese localization fixes
  • Option to disable auto upgrade feature

KNOWN ISSUES:
  • Custom maps are unable to load custom assets properly.
  • The SDK is not shipping due to a material issue we are tracking down
  • Input configs will be wiped in this update - we hope to have this addressed when we ship the full update
  • Issues related to changing display resolutions
  • SLI graphical issues related to texture flickering and blacked out textures on certain video settings
  • New Achievements are not set live yet
  • Custom maps are not currently supported in this beta
Killing Floor 2 - [TW]Yoshiro
While many of our fans (ourselves included) spend time with friends and family this holiday season, we are bringing you a taste of what is coming next to Killing Floor 2.

In just a short while a beta branch will be made available which will allow servers and clients to opt into the next content set (and fixes) that we are working on. We look forward to hearing your feedback!

Keep in mind that this beta does not include everything we are working on (fixes and changes) and some things may be missing from the changelog.

Now prepare to bash your way into the fight on your merry trip to Zed Landing!

(As a reminder to all fans, special events will start next year, and yes perk progression will carry over from live to beta and beta to live)
Killing Floor 2 - [TW]Yoshiro
While many of our fans (ourselves included) spend time with friends and family this holiday season, we are bringing you a taste of what is coming next to Killing Floor 2.

In just a short while a beta branch will be made available which will allow servers and clients to opt into the next content set (and fixes) that we are working on. We look forward to hearing your feedback!

Keep in mind that this beta does not include everything we are working on (fixes and changes) and some things may be missing from the changelog.

Now prepare to bash your way into the fight on your merry trip to Zed Landing!

(As a reminder to all fans, special events will start next year, and yes perk progression will carry over from live to beta and beta to live)
Dec 1, 2016
Killing Floor 2 - [TW]Yoshiro
We pushed a live update to all servers/clients last night that made several tweaks to the bosses based on what we were seeing in the loss/win rate. The changes are as follows:

Hans
Group
  • Normal - Decreased HealthMod from .75 to .72
  • Hard - Decreased HealthMod from 1 to .9
  • Suicidal - Decreased HealthMod from 1.11 to .89
  • HOE - Decreased HealthMod from 1.38 to 1.14


Solo
  • Normal - Increased SoloDamageMod from .4 to .41
  • Hard - Increased SoloDamageMod from .43 to .48
  • Suicidal - Increased SoloDamageMod from .43 to .53
  • HOE - Increased SoloDamageMod from .51 to .67

Patriarch
Group
  • Normal - Decreased HealthMod from .94 to .83
  • Hard - Decreased HealthMod from 1.37 to 1.1
  • Suicidal - Decreased HealthMod from 1.47 to 1.02
  • HOE - Decreased HealthMod from 1.7 to 1.16


Solo
  • Normal - Increased SoloDamageMod from .28 to .32
  • Hard - Increased SoloDamageMod from .35 to .42
  • Suicidal - Increased SoloDamageMod from .44 to .53
  • HOE - Increased SoloDamageMod from .47 to .66

We are looking at several other changes that we can make via live update as we continue to work towards the next patch.



Dec 1, 2016
Killing Floor 2 - [TW]Yoshiro
We pushed a live update to all servers/clients last night that made several tweaks to the bosses based on what we were seeing in the loss/win rate. The changes are as follows:

Hans
Group
  • Normal - Decreased HealthMod from .75 to .72
  • Hard - Decreased HealthMod from 1 to .9
  • Suicidal - Decreased HealthMod from 1.11 to .89
  • HOE - Decreased HealthMod from 1.38 to 1.14


Solo
  • Normal - Increased SoloDamageMod from .4 to .41
  • Hard - Increased SoloDamageMod from .43 to .48
  • Suicidal - Increased SoloDamageMod from .43 to .53
  • HOE - Increased SoloDamageMod from .51 to .67

Patriarch
Group
  • Normal - Decreased HealthMod from .94 to .83
  • Hard - Decreased HealthMod from 1.37 to 1.1
  • Suicidal - Decreased HealthMod from 1.47 to 1.02
  • HOE - Decreased HealthMod from 1.7 to 1.16


Solo
  • Normal - Increased SoloDamageMod from .28 to .32
  • Hard - Increased SoloDamageMod from .35 to .42
  • Suicidal - Increased SoloDamageMod from .44 to .53
  • HOE - Increased SoloDamageMod from .47 to .66

We are looking at several other changes that we can make via live update as we continue to work towards the next patch.



Killing Floor 2 - [TW]Yoshiro
As you now know, we released Killing Floor 2 across officially across PC and PS4 this past weekend. It has been a very exciting time for both returning players and new fans who are just joining us to fight back the waves of Zeds! First of all, we would like to thank all of you for joining us on this journey of what is only one major milestone of hopefully a long trip together.

We’ve been spending a good chunk of our time since Friday monitoring stats, looking at crash reports, and reading player feedback. Today I want to let you know how that is turning into direct action from us.

Globally we are looking at feedback on the Firebug and, new with the launch of the game, the Survivalist. While I don’t have any information to share just yet; we are looking into some changes for both of these perks based on player feedback. We should have more on these over the coming days/weeks. Remember you can keep an eye on the top issues we are tracking here on our Trello board: https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap

Beyond these issues, we have been reproducing community reported bugs and are starting to work on addressing them in our next update. Our content teams are also hard at work; for those of you just joining us with the launch of the game we are working towards a new weapon for the Berserker (the mace and shield), a new Zed (double bladed Gorefast), and a new map!

Looking ahead into next year, our production team is sorting out the roadmap for our intended content goals which includes: New Maps (both our own and community created ones taken official), New Weapons (for many if not all of the perks including some old favorites), New Zeds, New Boss (or potentially more) and New Game Modes, along with the return of the Seasonal Events from Killing Floor 1. Many of these items are in some sort of prototype or production already (one old favorite weapon and one soon to be new favorite are in early testing), so it is shaping up to be an exciting year ahead!

As an additional note for PC players who participated in our Early Access, we believe we have found a way to retroactively grant players the reward items. This will likely be part of our next update, but we will keep players informed via the support site and KB article on the subject.

Killing Floor 2 - [TW]Yoshiro
As you now know, we released Killing Floor 2 across officially across PC and PS4 this past weekend. It has been a very exciting time for both returning players and new fans who are just joining us to fight back the waves of Zeds! First of all, we would like to thank all of you for joining us on this journey of what is only one major milestone of hopefully a long trip together.

We’ve been spending a good chunk of our time since Friday monitoring stats, looking at crash reports, and reading player feedback. Today I want to let you know how that is turning into direct action from us.

Globally we are looking at feedback on the Firebug and, new with the launch of the game, the Survivalist. While I don’t have any information to share just yet; we are looking into some changes for both of these perks based on player feedback. We should have more on these over the coming days/weeks. Remember you can keep an eye on the top issues we are tracking here on our Trello board: https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap

Beyond these issues, we have been reproducing community reported bugs and are starting to work on addressing them in our next update. Our content teams are also hard at work; for those of you just joining us with the launch of the game we are working towards a new weapon for the Berserker (the mace and shield), a new Zed (double bladed Gorefast), and a new map!

Looking ahead into next year, our production team is sorting out the roadmap for our intended content goals which includes: New Maps (both our own and community created ones taken official), New Weapons (for many if not all of the perks including some old favorites), New Zeds, New Boss (or potentially more) and New Game Modes, along with the return of the Seasonal Events from Killing Floor 1. Many of these items are in some sort of prototype or production already (one old favorite weapon and one soon to be new favorite are in early testing), so it is shaping up to be an exciting year ahead!

As an additional note for PC players who participated in our Early Access, we believe we have found a way to retroactively grant players the reward items. This will likely be part of our next update, but we will keep players informed via the support site and KB article on the subject.

Killing Floor 2 - [TW]Yoshiro
Many players are reporting having trouble accessing any items from their KF 2 inventories (and other third party titles that use Steam servers).

Right now it looks like those servers are reporting as delayed:
https://steamstat.us/

We have reached out to Valve and hope to have it resolved as soon as possible.
Killing Floor 2 - [TW]Yoshiro
Many players are reporting having trouble accessing any items from their KF 2 inventories (and other third party titles that use Steam servers).

Right now it looks like those servers are reporting as delayed:
https://steamstat.us/

We have reached out to Valve and hope to have it resolved as soon as possible.
...

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