Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

————————————————————————————————————

Hello, players!

As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches.

We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.2+ Game & MOD Editor- Bug report and comment

Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support!

————————————————————————————————————

Version 1.2.2 (April 1, 2025) :
  1. Fixed an issue where non-host players might enter an empty scene when accessing a Mystery Entrance in multiplayer mode.

Version 1.2.1 (February 28, 2025) :
  1. Fixed an issue where players may be unable to control their character after entering or leaving the Uninhabited Island / Schip's Lab.
  2. Fixed a bug in the Fireball skill where the explosion damage triggered upon impact mistakenly triggered weapon skills.

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.2+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.

* To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding!

* In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates!

————————————————————————————————————

Dear players, hello!

We apologize for the wait. Here are all the details of this update:

New Features:
  • Added “Item Archives” and “Creature Archives” features in the game. Players can find these two tabs in the “Clues & Achievements” page, where they can learn about item acquisition methods, monster spawn locations, and pet stat ranges.

  • Introduced the initial framework for the Adventure Script (quest system). The MOD editor now allows players to try creating quests in the game.

  • Added a new energy weapon – Flux Beetle, which can be obtained through “Insect Catching” (this bug spawns on the surface, and when caught, drops this weapon). Additionally, both the “Sawblade Whale” from fishing and the “Flux Beetle” from catching insects can now have weapon affixes.

  • Now, when making a Replica in Schip's Lab, players can refresh the Replica body using Tenergy Shards.

  • Now, when defeating a Boss in Hard mode maps, the corresponding Statue loot (placeable item) will drop.

  • Added two new accessories to Drenian’s chests:

    1. Fishing Fortune Rune Stone: 20% chance to double the item yields while fishing.

    2. Fake Bait: Increases fishing efficiency by 20%.

  • Added two new accessories to Grounder’s chests:

    1. Amber Energy Battery: Increases all skill direct damage by 50%.

    2. Kinetic Conversion Device: When landing a melee attack, increases defense by 5%, stacking up to 50% (10 layers), lasting for 5 seconds.

Adjustments:
  • Adjusted the amount of currency held by all NPC merchants. Now, as the game progresses, the NPC merchants’ currency will increase to better match player needs.

Fixes:
  1. Fixed a bug where clicking exit while in multiplayer could cause the game to freeze.

  2. Increased the probability of the Drenian village appearing in Underground Level 2.

  3. Fixed a bug in the MOD editor where the attack animation speed in the creature attack area would be affected by the game speed in the Developer Tools.

  4. Fixed a bug in the MOD editor where the hitbox position in the creature attack area was slightly out of alignment with the animation.

  5. Fixed a bug where followers and pets could continue following after stepping into a trap (immobilized state).

  6. Fixed a bug where certain items would still show up on the table after being picked up.

  7. Modified the drop list for some Rifter monsters.

  8. Adjusted most skill machines’ values to match the weapon update from the previous version.

  9. Enhanced the effect of the “Pet Treat Pouch” accessory.

  10. Fixed a skill display error related to Coocoo.

  11. Optimized certain skills that caused lag during the Insector Queen and Richard Marko boss fights.

  12. Added defense attributes to all Insector and Meco robotic monsters and reduced their health.

  13. Fixed a bug where accessory effects wouldn't disappear when the accessory was removed.

  14. Fixed a bug where certain skill machines created two skill effect zones after their skill ball hit a wall.

  15. Fixed a bug with the monster spawn limit for Invasion Digging Devices.

Current Development Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

  • [■■■■□] Built-in MOD editor (included, but still improving)

  • [■■■■□] Weapon upgrade system (included, but still improving)

  • [■■■□□] Handbook Archives system (included, but still improving) *

    ————————————————————————————————————

  • [■■□□□] MOD Editor - Adventure Script Feature (working on it) *

  • [■□□□□] Replicas and shelter residents can participate in work (working on it)

  • [■■□□□] New storyline, new ecology, 5 new bosses (working on it)

  • [■■□□□] Accessory synthesis system (planning)

  • [■□□□□] Mysterious entrance - Infinite challenge (planning)

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com


* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.

————————————————————————————————————

Hello, players!

As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches.

We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.1+ Game & MOD Editor- Bug report and comment

Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support!

————————————————————————————————————

Version 1.1.10 - Additional Fixes (October 25, 2024) :
  1. Added a new option in the MOD Editor main menu: "Biome Monster Configuration," allowing users to edit monster spawning in different biomes.
  2. Added missing texts and translations.
  3. To avoid confusion, "Prison Capsule" has been renamed to "Creature Capsule." The description has been changed from "Caution! An extremely dangerous creature is being held in this capsule. DO NOT OPEN IT!" to "Through the capsule, you catch a glimpse of the creature inside, quietly curled up, as if awaiting some kind of arrangement." A new hint has also been added: "Unleash it to become its master!"

Version 1.1.10 (October 24, 2024) :
  1. Added a "Borderless Window" option in the settings. Selecting files while creating mods will no longer force you back to the desktop.

Version 1.1.9 - Additional Fixes (October 23, 2024) :
  1. We have released an urgent fix addressing various multiplayer issues that occurred after the 1.1.9 update.
  2. Fixed the issue with farm animals disappearing (they were just hidden, not actually gone!).

Version 1.1.9 (October 22, 2024) :
  1. Further attempts to fix issues where creatures and NPCs are being duplicated (if the issue persists, please let us know, and thank you for your patience).
  2. Fixed an issue where completed tasks occasionally still appeared in the quest tracker in the upper-left corner of the game.
  3. Fixed an issue where loading multiple mods that modify the same crafting table would result in only one mod's crafting list being applied.
  4. Fixed an issue where after saving and exiting from the "MOD Editor (Beta)" game mode to the main menu, the active mod list would display incorrectly in the "Workshop" interface.
  5. Fixed an issue where adjusting the game speed in the "MOD Editor (Beta)" mode caused the "double-click to select items" function to stop working.
  6. Corrected a large number of English translation errors within the game.

Version 1.1.8 - Additional Fixes (September 27, 2024) :
  1. Fixed an issue where Stairs and Miner Simple Lift from older versions could not descend to deeper underground layers due to mineral restrictions (applies to older saved games).
  2. Corrected the English skill description for Venomous Insect.

Version 1.1.8 (September 23, 2024) :
  1. Added descriptive text to indicate the cooking speed difference for stoves made of different metals.
  2. Fixed an issue where the Parasect Plasma Gun could not trigger the "Shooter Bullseye" bleeding effect from the Shooter Gene Module.
  3. Fixed the low damage of projectiles for the Drenian Apprentice Oracle and Drenian Oracle Guardian.
  4. Fixed the overly high damage of Throwing Ice Spike.
  5. Increased the digging range for Iron Pickaxe and Gold Pickaxe (as mineral distribution has been shifted down by one layer since version 1.0).
  6. Attempted to fix the issue of creatures and NPCs duplicating (uncertain if fully fixed, hoping this resolves it).
  7. Renamed the Ancient Spatula to Ancient Cleaver and updated the item icon and weapon texture.

Version 1.1.7 (September 14, 2024) :
  1. Adjusted the object name loading rule in the editor mode to prevent empty names from being loaded when selecting objects.
  2. Fixed an issue where re-entering the MOD editor after saving and exiting the map structure editor caused the interface to display incorrectly.
  3. Increased the efficiency of crafting torches using coal.
  4. Significantly increased the drop rate of items from wild Glacial Bladegrass.
  5. Fixed an issue where Goblin Spears could not be crafted with prefixes.
  6. Corrected the translation error in the English description of Insector Sword Wave, Insector Spear Wave, and Insector Dagger Wave that incorrectly mentioned "deducting player health" (these weapons do not actually deduct player health).
  7. We are actively investigating the known issue of pet, animal, and NPC duplication. We apologize for the inconvenience and are committed to ensuring a smooth gaming experience. As soon as we identify the cause, we will address it promptly—please stay tuned for updates.

Version 1.1.6 (September 10, 2024) :
  1. Fixed an issue where weapons placed in pet storage or equipped on replicas would have incorrect attributes after exiting and re-entering the game.
  2. Fixed an issue where the pet ability for the White Tiger was incorrect after taming it.
  3. Fixed an issue with the MOD editor where the description text length was too limited.
  4. Now, when uploading/updating a MOD via the MOD editor, the MOD will retain the visibility status set on the Workshop page, instead of defaulting to hidden every time (The first upload to the Workshop will still be set to hidden and will require manual change to public).

Version 1.1.5 (September 9, 2024) :
  1. Fixed an issue where players could not benefit from aura effects in multiplayer.
  2. Fixed a code error that occurred when players were hit in multiplayer games.
  3. Fixed an issue where pets and replicas would move to the monster's death location after killing it.
  4. Fixed an issue where using the Nightmare Killer in the battle against Marco could cause abnormal knockback when the whirlwind slash was triggered, sending the player far away.
  5. Fixed an issue where replicas using ranged weapons only dealt bullet damage without adding weapon damage (Tenergy weapons had no damage at all).
  6. Fixed an issue where the combo effect of the Meco Tenergy Dagger did not apply to weapon energy waves.
  7. Fixed a texture inversion issue with the Divil Nemesis pistols during shooting.
  8. Fixed a configuration error with the paralysis effect of the Parasect Spear, which caused confusion in boss skill logic.

Version 1.1.4 (September 6, 2024) :
  1. Added a "View Workshop Page" button to the MOD upload success screen, allowing users to jump directly to the Steam Workshop page for editing.
  2. Fixed an issue where wild Glacial Bladegrass in underground areas had incorrect drop items and harvesting states when harvested with a sickle.
  3. Increased the drop rate of materials when wild Glacial Bladegrass is destroyed in underground areas.
  4. Fixed an issue where monsters in combat could suddenly stop attacking when a pet was resurrected.
  5. We are actively investigating the known issue of pet, animal, and NPC duplication. We apologize for the inconvenience and are committed to ensuring a smooth gaming experience. As soon as we identify the cause, we will address it promptly—please stay tuned for updates.

Version 1.1.3 (September 4, 2024) :
  1. MOD preview images are subject to Steam's size limit (no larger than 1MB). If the preview image is too large, the MOD upload may fail. We apologize for any inconvenience this may cause. In a future update, we will add an automatic image compression feature. Please stay tuned for the latest announcements.
  2. Fixed an issue where updating an already uploaded MOD could create a new MOD on Steam Workshop.
  3. Adjusted the layering relationship between certain UI panels in the map editing interface.
  4. Added prompts for the MOD upload process and results.

Version 1.1.2 (September 3, 2024) :
  1. Fixed an issue where character MODs from the previous versions in the Steam Workshop were not functioning.
  2. Fixed an issue with incorrect initial quality (level) for items scavenged from Ancient Ruins, including the Ancient Baton, Ancient Crowbar, Ancient Golf Club, and Ancient Spatula.
  3. Fixed an issue with the attack speed configuration for the Ancient Golf Club.
  4. Fixed an issue where melee weapon energy waves could not critically hit, trigger the Kidney Strike's double damage, or activate the Explosive Slash's instant kill effect.
  5. Fixed an issue where melee weapon energy waves could not trigger certain hit effects from gene modules (e.g., bleeding, defense reduction).
  6. Fixed a missing sound effect for the Grounder Samurai Sword's Explosive Slash.
  7. Optimized the UI display for the Infusion Furnace and Reforging Furnace.

Version 1.1.1 (September 2, 2024) :
  1. Fixed an issue where certain text in the editor could display incorrectly if there were spaces before or after the text.
  2. Fixed an issue where deleting a crafting entry in the workbench configuration did not take effect immediately.
  3. Fixed an issue where plants and rocks could spawn in the rainforest water areas of underground levels 3-5.
  4. Fixed an issue where the War Sword effect could accidentally attack villagers.
  5. Fixed an issue where the Goblin King BOSS’s bow and arrow skill would fail to shoot arrows under certain conditions.
  6. Fixed an issue where the walking hitbox was set incorrectly when editing creatures (including monsters, animals, NPCs, and player characters) in the MOD editor (for already edited creatures, you need to reopen the edit page and click "Save" to fix this issue).
  7. Fixed an issue where silver ore could be found in some chests on underground levels 4-6 (should be iron ore).
  8. Fixed an issue where the Grounder Amber Turret built during a Grounder invasion would drop Goblin Scrap when destroyed.
  9. Baby Beetle, Baby Cockroach, and Baby Fly now have a small chance to spawn in the snowy environments of underground levels 1-2, making it easier to obtain the DNA materials for these three creatures during gameplay.
  10. Fixed an issue where the player's active skills would trigger the "Severe Bleeding" effect.
  11. Fixed an issue where the player's active skills would trigger weapon effects that apply status effects like poison to the target.
  12. Fixed an issue where collected items might disappear when gathering with a Replica.
  13. Fixed an issue where the attribute panel would not update after adding a Gene Module when creating a Replica in multiplayer mode.
  14. Fixed an issue where monster weapons could carry the energy waves of player weapons.
  15. Fixed an issue where using the Reforging Furnace to upgrade weapon quality did not consume materials.
  16. Fixed an issue where the Ore Detector was not functioning.

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Aug 28, 2024
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com


* After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible.

* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.

* To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding!

* In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates!

————————————————————————————————————

Dear Players,

Hello everyone!

First of all, we want to express our gratitude for your continued understanding and support. Previously, we had to postpone the public test of the MOD editor due to some technical issues. After working diligently over the past few months, we have resolved the critical issues and implemented several updates and optimizations.

We’ve also heard your feedback about the game feeling repetitive. This update not only introduces new content but also includes several changes to existing systems aimed at enhancing the game’s variety and depth. Moving forward, we will continue to focus on addressing this concern, striving to bring you a more engaging experience.

We hope these improvements will make the game more enjoyable for you. Below are the details of this update:

New Features:
  • New In-Game MOD Editor (Beta):

    ① You can now create MODs directly within the game.

    ② You can upload your created MODs to the Steam Workshop from within the game.

    ③ If you are playing multiplayer with MODs, all players must subscribe to the same MODs to ensure a smooth multiplayer experience.

    ④ We will continue to improve and expand the MOD editor based on player feedback, with more new features coming in future updates. Stay tuned!


  • New Enemy Faction: Drenian

    ① The Drenian village only appears on the 2nd underground level.

    ② Use the Gene Sphere dropped by the Drenian Boss to unlock the Drenian Workbench in Schip's Lab's Technology Foundry.

    ③ The Drenian Workbench can craft two important functional workstations: Infusion Furnace and Reforging Furnace.

    ④ The Infusion Furnace can imbue melee weapons (daggers, swords, and spears) with an energy wave effect.

    ⑤ The Reforging Furnace can upgrade both melee and ranged weapons, improving their quality.

    ⑥ A new set of Drenian-specific weapons, accessories, and furniture has been added.


  • New Weapon Traits and Effects:

    ① Each weapon now has its own unique trait, allowing players to choose based on their preferences.

    ② Daggers, swords, and spears can now be imbued with energy waves to extend their attack range.

    ③ As players progress through boss battles, they can unlock five different energy wave effects for melee weapons.

    ④ The Infusion Furnace allows players to switch between different energy wave effects at any time.

    ⑤ New Goblin Melee Weapon: Goblin Spear. Trait: Severe Bleeding. Can be crafted at the Goblin Workbench.

    ⑥ New Insector Melee Weapon: Parasect Dagger. Trait: Infection. Can be crafted at the Insector Fusion Pool.

    ⑦ New Grounder Melee Weapon: Grounder Spear. Trait: Critical Hit. Can be crafted at the Grounder Workbench.

    ⑧ New Melee Weapon: Rift Blade. Trait: Rift Slash. Has a chance to drop from Coopapa.

    ⑨ New Melee Weapon: Sawblade Whale. Traits: Explosive Slash, Active Weapon. Has a chance to be obtained through fishing.


  • New Weapon Upgrade Feature:

    ① Weapons now have quality levels, with similar base attributes within the same quality level.

    ② Almost all weapons in the game can be upgraded in the Reforging Furnace to improve their quality and base attributes.

    ③ Now, you can continue using your favorite weapon until the end of the game by upgrading its quality.

    ④ A new mineral, "Quantum Crystal," has been added as the main material for upgrading weapon quality.

Changes:
  • Underground World Level Adjustments:

    ① The underground world has been changed from one environment every 5 levels to one environment every 3 levels.

    ② The types of monsters in the underground world have been adjusted to gradually appear with each level.

    ③ Goblin Village now only appears on the 3rd underground level.

    ④ Insector Nest now only appears on the 6th underground level.

    ⑤ Grounder Base now only appears on the 9th underground level.

    ⑥ Meco Research Facility now only appears on the 12th underground level.

    ⑦ To ensure that old save files are not affected, the old map retains the original environment settings of one environment every 5 levels, and the boss dungeons are not restricted to specific levels. Additionally, old save files can still benefit from all the new content in this update (For example, the Drenian Village will appear in unexplored areas between underground levels 1-4).


  • Underground Mineral Distribution Adjustments:

    ① Iron ore now appears from the 4th underground level onwards.

    ② Silver ore now appears from the 7th underground level onwards.

    ③ Gold ore now appears from the 10th underground level onwards.

    ④ Adjustments have been made to the types of minerals required for crafting 5.weapons and equipment at certain workstations.

Bug Fixes:
  1. Fixed an issue where the dialogue displayed “Hi!{0}”.

  2. Fixed an issue where Divil would drop her armor (Bosses should only drop special weapons, and armor should be crafted at workstations).

  3. Fixed an issue where the Bloodsucking Flies Petri Dish effect would display incorrectly under certain conditions.

  4. Fixed an issue where the Shadow Beast's Death Breath effect would display incorrectly.

  5. Fixed an issue where the Goblin Fire Trap's “Increase All Damage Taken” effect was not working correctly.

  6. Fixed an issue where the Mutant Parasytor’s skill effects would sometimes fail to display.

  7. Fixed an issue where the Boar King was more interested in bullying small insects than attacking the player. Insects are not supposed to be its enemies.

Thank you for your continued support and feedback! We will keep working hard to improve the game, and we look forward to sharing future updates with you.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

  • [■■■■□] Built-in MOD editor (included, but still improving) *

  • [■■■■□] Weapon upgrade system (included, but still improving) *

    ————————————————————————————————————

  • [■□□□□] MOD Editor - Adventure Script Feature (working on it) *

  • [■□□□□] Replicas and shelter residents can participate in work (working on it) *

  • [■■□□□] New storyline, new ecology, 5 new bosses (working on it) *

  • [■■□□□] Accessory synthesis system (planning)

  • [■□□□□] Mysterious entrance - Infinite challenge (planning)

  • [■□□□□] Handbook system (planning)

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com


Dear Players,

Hello everyone!

First of all, we would like to sincerely thank you for your continuous support and attention to our game. We have been working tirelessly to present you with a high-quality gaming experience through the development of the MOD editor, weapon upgrades, and jewelry synthesis system.

In our previous announcement, we mentioned that we planned to release the first public test version of the MOD editor in June. However, during recent closed testing, we discovered some severe bugs that need to be fixed. These issues could potentially lead to permanent file corruption. Resolving these problems is crucial for us because we want to ensure the game's stability and quality before release.

Therefore, to provide you with a better gaming experience, we have decided to postpone the release of the public test version to late August. We understand that this decision may disappoint some of you, but please trust that this delay is to ensure the game's quality and stability.

During this period, we will continue to work diligently to fix the issues found during closed testing and make further optimizations and improvements. We will also keep you updated on our progress and actively listen to your opinions and suggestions during the development process.

Once again, we appreciate your understanding and support! We look forward to presenting you with a more refined game in the near future.

Wishing you all the best,

Sincerely,
TARO Team

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■■] Built-in MOD editor (working on it) *

  • [■■■■□] Weapon upgrade system (working on it) *

  • [■■□□□] Accessory synthesis system (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Happy New Year, everyone!

Recently, while working on story-related tasks, I unfortunately fell ill due to consecutive all-nighters right after finishing the work. I rested at home for a week and just returned to the studio today. Although I still feel a bit lightheaded (still having a fever) and haven't fully gotten back into work mode, I wanted to take this opportunity to update you all on our progress.

First, I know everyone is most concerned about the work progress. Currently, the programming team is diligently working on the MOD editor, which is about 85% complete. We plan to conduct a small-scale internal test in March and aim to release the first public test version in June. Additionally, we plan to update the weapon upgrade system alongside the MOD editor, and if all goes well, the jewelry synthesis system will also be available soon.





These plans will be implemented in the next 1-2 updates. After that, we will start working on subsequent story content, including the storyline of a female character and the plots and dungeons related to five major bosses. Of course, there will also be various other related content. We hope everyone will stay excited.

Finally, thank you all for your continued trust and support! We will do our utmost to meet your expectations.

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon Upgrade System: We plan to design a completely new mechanism and functionality for all weapons, making each one unique. At the same time, we will abandon the concept of higher-level weapons replacing lower-level ones. Players can find a weapon that suits them and continue to use it through upgrades until they complete the game.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon upgrade system (working on it) *

  • [■■□□□] Accessory synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!

Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Hello everyone,

We sincerely apologize for the delay in this announcement. Due to heavy workloads and a shortage of manpower, we have been prioritizing our energy on development tasks, resulting in limited communication with all of you. We hope to earn your understanding and support.

In January of this year, our team welcomed its fifth member. You may have already noticed changes to the game cover, which is his work. Additionally, we are continuously optimizing the in-game art. We believe that his addition will bring a fresh boost to the game's quality.



Currently, our art department, consisting of two individuals, is diligently creating all the necessary art assets for upcoming updates. The progress currently stands at approximately 40%, encompassing forthcoming storylines, new ecosystems, new factions, new bosses, new monsters, new weapons, new equipment, and new effects, among other content.

The following content may include spoilers:



Our programming department, with three members, is actively developing an Built-in MOD editor, and it's approximately 70% complete.

The development of the MOD editor has proven to be more challenging and costly than anticipated. To ensure better compatibility between new and old content and the editor, we are essentially reorganizing all the work done over the past seven years. This is a substantial undertaking and has taken over a year, but please rest assured that we will maintain a proactive work approach and strive to complete it as soon as possible.

Since the work currently in progress is intricately interconnected, it is not feasible to separate it into distinct updates. As a result, we have not released any game updates until now. However, we have never ceased our efforts. Please have faith in us.

Lastly, we promise that we will never abandon updating Keplerth until it meets everyone's expectations, and we will not start new projects halfway through. We sincerely thank you all for your trust, help, and support throughout this journey. Thank you!

Current Work in Progress:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon and equipment upgrade system
    We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Built-in MOD editor (working on it)

  • [■■■□□] Weapon and equipment upgrade system (working on it) *

  • [■■□□□] Jewelry synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [■□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] NPC working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Hello, players!

Since the inception of <Keplerth> in September 2016, through the release of the EA version in April 2018 and the official version in May 2022, we have remained committed to the game for six years. Although we have encountered many challenges and departures during this time, we firmly believe that the trust of the players is our belief and motivation to keep moving forward. Therefore, we have never chosen to evade, as long as there are players supporting us, we will continue to persevere and strive for them. In the future, we will continue to provide better game experiences for players as always.

Usually, after each update, we spend some time actively communicating with players, collecting feedback and suggestions for the current update, and then start working on new content. During busy work times, we may have less social interaction due to understaffing and limited energy, but we always maintain the habit of taking note of player's suggestions. In the past six years, we have been constantly trying to incorporate player suggestions into the game, whether in the current version or in future plans. Next, we will continue to maintain this habit to ensure the continuous improvement of the game experience.

Since the release of version 1.0, we have received a lot of feedback from players that the game experience is somewhat repetitive. We plan to make a major overhaul and optimization of the game experience, making the game content more rich and diverse. This modification plan is closely related to the "Built-in MOD editor" we are working on, and cannot be split into several updates. Therefore, this update will take a long time, and we hope that everyone can understand.

We have formulated a new plan:
  1. Built-in MOD editor
    A tool that allows players to create, modify, and publish MODs in the game, adding their own ideas, creativity, or stories to the game content, or modifying the original game content.

  2. Weapon and equipment upgrade system
    We plan to give all weapons and equipment a brand-new mechanism and function, making each weapon and equipment unique. The system abandons the setting of higher levels replacing lower levels. Players can find weapons and equipment that suit them and continue to use them through upgrades. Even if they like it, they can complete the game while wearing novice equipment from start to finish.

  3. Jewelry synthesis system
    We plan to add a batch of fun non-numeric jewelry, and players can obtain higher-level and more diverse functional jewelry through the synthesis of jewelry.

  4. Mysterious entrance - Infinite challenge
    We plan to add the "infinite dungeon" feature to the game, where players can gain points through battles and provide rich rewards for players to exchange and collect, which can be used in their future life and battles.

  5. New storyline, new ecology, new boss
    We plan to add new storylines, several new ecological environments and factions, new bosses for each faction, and 5 new main storyline bosses.

  6. Handbook system
    We plan to add a handbook and museum system to make it easier for players to collect and understand every aspect of the game.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary - replica system (included, but still improving)

  • [■■■□□] Shelter residents recruit (included, but still improving)

    ————————————————————————————————————

  • [■■■□□] Built-in MOD editor (working on it)

  • [■■□□□] Weapon and equipment upgrade system (working on it) *

  • [■□□□□] Jewelry synthesis system (working on it) *

  • [■□□□□] Mysterious entrance - Infinite challenge (working on it) *

  • [■■□□□] New storyline, new ecology, new boss (working on it) *

  • [□□□□□] Handbook system (working on it) *

    ————————————————————————————————————

  • [■□□□□] Farming system 2.0 (planning)

  • [□□□□□] Shelter residents working system (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Aug 29, 2022
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com

Hi, everyone. Because we have recently been shifting our focus to developing a built-in MOD editor, redesigning the crop farming system, modifying the whole weaponry system, all of which are complicated, we’ve decided to hit the brakes a little on updates and maintenance. Your understanding would be much appreciated. Thank you all!

New Contents:
  1. - Shelter Tour Guide Flag: Using this flag causes surrounding refuge dwellers to follow you for a period of time.


Adjustments:
  1. - Reworked all Mining Pickaxe’s functions. Now, personal mounts with excessive mounting height will no longer prevent players from hunching downward to mine. At the same time, the mining range of Mining Pickaxe is now clearly visible to players, and precision mining is now supported (Use the right mouse button to switch);

  2. - Now, Hotbar’s item-select cursor will follow the direction of the mouse wheel as you scroll it in circles over and over, instead of locking-in on the initial and final selection box;

  3. - Now, Replica’s equipment damage prompts have been added.

Fixes:
  1. - Fixed the bug that prevents players from starting a conversation with WM-69 and replaying other plots after completing a stage.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■□] Plots and stories (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■□] More pet/animal interactions - storage, shearing the goats (included)

    ————————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

    ————————————————————————————————————

  • [■□□□□] Built-in MOD editor (working on it)

  • [■■■■□] Dungeon challenge (working on it)

  • [■■■■□] Weathers system (working on it)

    ————————————————————————————————————

  • [■■■□□] NPC class differences and corresponding functions (planning)

  • [■■■□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC working system (planning)

  • [■■■□□] Water & Fire system (planning)

  • [■□□□□] Meco Biotech III content (planning)

    ————————————————————————————————————

  • [□□□□□] Body-part editing system (Encountered many problems in R&D)

  • [□□□□□] Vehicles (haven’t started yet)

    ————————————————————————————————————


- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Hello, players!

We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players.

So if you have come across any bugs or issues, please let us know by posting them on this topic:
https://steamcommunity.com/app/747200/discussions/0/3388408347644295235/

Also, any feedback and suggestions will be much appreciated! We will fix the issues and update you as soon as we can. Thank you!

TARO



———————————————————————————————————————————————————

Current Version 1.0.5 (June 23, 2022) :
  1. - Fixed the bug that the attribute value of the replica creation interface may display the wrong bug;

  2. - Fixed a bug where the player's mounts, pets, and replicas may disappear when the player saves the offline in the structure of rescue survivors;

  3. - Fixed a bug that could cause mounts, pets, and replicas to disappear when players teleport;

  4. - Fixed several other bugs that may cause mounts, pets, and replicas to disappear;

  5. - Fixed a bug that may cause the game to report an error when players show their talents on the stage;

  6. - Fixed a bug where the number of splits could not be modified when splitting items;

  7. - Fixed the bug that the GPS positioning flag of the replica was incorrectly displayed as a pet (doll bear icon);

  8. - Fixed the bug that the BUFF effect description of DNA-Gambler was wrong;

  9. - Fixed the bug that the BUFF effects of various aura skills could not be applied to mounts, pets, and replicas;

  10. - Fixed a bug where some of the text of the plot dialogue might be truncated (not displayed) if it was too long.

All recent adjustments and fixes:
https://store.steampowered.com/news/app/747200/view/3293832755472072616
...

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