Kenshi - Koomatzu
(13th September 2017 Patchnotes)

Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.26
  • another hotfix for the slowdown problem

0.96.25
  • hotfix for the engineering job not fetching building materials

0.96.24
  • (Fix) Dogs and goats can now eat food off the ground
  • Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
  • Added a special animal feeding barrel.
  • Fixed not being able to go on roofs
  • Fixed a potential heavy lag bug

0.96.23
  • Hotfix for a crash
  • Updated translation base data

0.96.22
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Pretty sure that the goats were eating themselves
  • Some small fixes

0.96.21
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Tweaked dust settle amounts
  • Stopped mounted buildings in towns from creating player outposts inside the NPC town
  • Fixed character name tags appearing in character editor
  • Stability fixes
0.96.20
  • Added font size option slider
  • Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
  • Fix for animal animation bugs, especially for leviathans
  • Few fixes for windmill audio
  • Fixed corpse flies audio positioning
  • Fixed expand stats button appearing when gui is hidden
  • Fixed paladins not having their gear set as uniforms
0.96.19
  • Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
  • Fixed the Rebirth slave delivery AI


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
(13th September 2017 Patchnotes)

Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.26
  • another hotfix for the slowdown problem

0.96.25
  • hotfix for the engineering job not fetching building materials

0.96.24
  • (Fix) Dogs and goats can now eat food off the ground
  • Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
  • Added a special animal feeding barrel.
  • Fixed not being able to go on roofs
  • Fixed a potential heavy lag bug

0.96.23
  • Hotfix for a crash
  • Updated translation base data

0.96.22
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Pretty sure that the goats were eating themselves
  • Some small fixes

0.96.21
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Tweaked dust settle amounts
  • Stopped mounted buildings in towns from creating player outposts inside the NPC town
  • Fixed character name tags appearing in character editor
  • Stability fixes
0.96.20
  • Added font size option slider
  • Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
  • Fix for animal animation bugs, especially for leviathans
  • Few fixes for windmill audio
  • Fixed corpse flies audio positioning
  • Fixed expand stats button appearing when gui is hidden
  • Fixed paladins not having their gear set as uniforms
0.96.19
  • Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
  • Fixed the Rebirth slave delivery AI


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Update 0.96.18 is out now on Experimental branch! 0.96.11 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.18
  • Features
    • Diplomacy dialogue of all major factions now added. You should now be able to trigger dialogue in HQs of the swamp, Holy Nation, Shek Kingdom and Flotsam Village.
  • Fixes
    • Fixed Shek HQ dialogue not triggering in 0.96.17
    • Fixed the random lag problem from 0.96.17
    • Tweaked the medic AI so it shouldn't run off too far
    • Fixed crash when approaching a certain village
    • Bit of memory clean up for stray homeless squads
    • Altered the player AI to choose nicer beds to sleep in
    • Stopped medkits increasing charges when skill is > 100
    • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
    • Fixed foliage showing inside the ancient lab
    • Fixed escape menu fade out not being full screen
    • Fixed expand stats button becoming stuck on screen
    • Fixed a crash on exit for turrets
  • Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Update 0.96.18 is out now on Experimental branch! 0.96.11 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.18
  • Features
    • Diplomacy dialogue of all major factions now added. You should now be able to trigger dialogue in HQs of the swamp, Holy Nation, Shek Kingdom and Flotsam Village.
  • Fixes
    • Fixed Shek HQ dialogue not triggering in 0.96.17
    • Fixed the random lag problem from 0.96.17
    • Tweaked the medic AI so it shouldn't run off too far
    • Fixed crash when approaching a certain village
    • Bit of memory clean up for stray homeless squads
    • Altered the player AI to choose nicer beds to sleep in
    • Stopped medkits increasing charges when skill is > 100
    • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
    • Fixed foliage showing inside the ancient lab
    • Fixed escape menu fade out not being full screen
    • Fixed expand stats button becoming stuck on screen
    • Fixed a crash on exit for turrets
  • Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Belated patchnotes for yesterday evening's update but...

Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.17
  • Features
    • First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
  • Fixes
    • Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
    • Corpse flies sound integrated
    • Wind generator sound intensity based on rotation speed
    • Fixed again the hive trader not leaving after finishing his announcement
    • Fixed characters sometimes moving while still getting up off the floor
    • Fixed slope calculation for building placement
    • Fixed a road following bug
    • Sound emitter fixes
    • Fixed preview building usage nodes becoming invalid if you change floor
    • Fixed select all button sometimes switching squads
    • Fixed portraits and squad tabs never flashing
    • Fixed dead characters not updating if no living characters are left
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Belated patchnotes for yesterday evening's update but...

Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.17
  • Features
    • First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
  • Fixes
    • Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
    • Corpse flies sound integrated
    • Wind generator sound intensity based on rotation speed
    • Fixed again the hive trader not leaving after finishing his announcement
    • Fixed characters sometimes moving while still getting up off the floor
    • Fixed slope calculation for building placement
    • Fixed a road following bug
    • Sound emitter fixes
    • Fixed preview building usage nodes becoming invalid if you change floor
    • Fixed select all button sometimes switching squads
    • Fixed portraits and squad tabs never flashing
    • Fixed dead characters not updating if no living characters are left
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
SUMMER PLANS

We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.

This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!

WHAT’S COMING UP

In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
Kenshi - Koomatzu
SUMMER PLANS

We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.

This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!

WHAT’S COMING UP

In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
Aug 2, 2017
Kenshi - Koomatzu
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.6
BALANCES
  • Sped up some production buildings
  • Added automatic fabric looms tech to lvl 4
  • Removed bread from Food Store
  • If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
  • Fixed a dialogue bug that skipped relations and money checks
  • Fixed a duplication bug in the grass system
  • Fixed a rare NPC population duplication bug
  • Possible fix for a turret upgrade related crash
0.96.7
  • Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
  • Fixed unlock shackles action not working
  • Kidnapping failure should now result in the victim getting up and attacking you properly
  • Fixed a bug that could cause a possible persistent slowdown after a raid
  • Fixed a possible crash if a player-given order is impossible in the first frame
  • Fixed unbuilt lights contributing to light level
  • Fixed empty faction list when importing
  • Fixed a turret-related crash
  • Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
  • Added some missing components for the Robotics Storage
  • Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
  • Added missing combat skill effect to backpack tooltips
  • Fixed inquisitors randomly attacking you when innocent
  • Fixed a shadow artifact
0.96.9
  • Added AI control options panel
  • NPCs now have random faces
  • Fixed floor number of dropped items
  • Fixed mouse traces for items on upper floors
  • Fixed visibility for items with no collision (Fancy Rug)
0.96.10
  • Iron spiders have more iron plates and electrical components, to make them worth harvesting
  • Tweaked farm fertility calculations
  • Fixed missing face options in character editor
  • Fixed some logic bugs in the dialog system
  • Fixed battery drain amount
  • Fixed stealing stuff without holding alt
  • Fixed wall previews being red when valid
  • Fixed outsideFurniture property when confirming multiple buildings at once
  • Fixed indoor particles (again)
  • Building sound emitters can stop if nobody is working
CONSTRUCTION SET
  • Fixed crash loading translation with missing original line variant
  • Fixed translation line disappearing if translated to empty
  • Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
  • Fixed the stupidly big move marker
  • Fixed the broken hydroponic farms from last update
  • Fixed occasional non-aggressive robot spiders
  • Fixed creating too many face morphs
  • Fixed animal inventory window for different sized inventories
  • Fixed interior edit mode floor visibility
  • Disabled deleting parent building in interior edit mode
0.96.12
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Fixed bug where conversations cut out after an interjection
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed navmesh not always updating when building walls
  • GUI updated if window size changes
  • AI options load/save fix
  • The Empire can now harrass your base if you build on their territory
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Aug 2, 2017
Kenshi - Koomatzu
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.6
BALANCES
  • Sped up some production buildings
  • Added automatic fabric looms tech to lvl 4
  • Removed bread from Food Store
  • If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
  • Fixed a dialogue bug that skipped relations and money checks
  • Fixed a duplication bug in the grass system
  • Fixed a rare NPC population duplication bug
  • Possible fix for a turret upgrade related crash
0.96.7
  • Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
  • Fixed unlock shackles action not working
  • Kidnapping failure should now result in the victim getting up and attacking you properly
  • Fixed a bug that could cause a possible persistent slowdown after a raid
  • Fixed a possible crash if a player-given order is impossible in the first frame
  • Fixed unbuilt lights contributing to light level
  • Fixed empty faction list when importing
  • Fixed a turret-related crash
  • Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
  • Added some missing components for the Robotics Storage
  • Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
  • Added missing combat skill effect to backpack tooltips
  • Fixed inquisitors randomly attacking you when innocent
  • Fixed a shadow artifact
0.96.9
  • Added AI control options panel
  • NPCs now have random faces
  • Fixed floor number of dropped items
  • Fixed mouse traces for items on upper floors
  • Fixed visibility for items with no collision (Fancy Rug)
0.96.10
  • Iron spiders have more iron plates and electrical components, to make them worth harvesting
  • Tweaked farm fertility calculations
  • Fixed missing face options in character editor
  • Fixed some logic bugs in the dialog system
  • Fixed battery drain amount
  • Fixed stealing stuff without holding alt
  • Fixed wall previews being red when valid
  • Fixed outsideFurniture property when confirming multiple buildings at once
  • Fixed indoor particles (again)
  • Building sound emitters can stop if nobody is working
CONSTRUCTION SET
  • Fixed crash loading translation with missing original line variant
  • Fixed translation line disappearing if translated to empty
  • Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
  • Fixed the stupidly big move marker
  • Fixed the broken hydroponic farms from last update
  • Fixed occasional non-aggressive robot spiders
  • Fixed creating too many face morphs
  • Fixed animal inventory window for different sized inventories
  • Fixed interior edit mode floor visibility
  • Disabled deleting parent building in interior edit mode
0.96.12
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Fixed bug where conversations cut out after an interjection
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed navmesh not always updating when building walls
  • GUI updated if window size changes
  • AI options load/save fix
  • The Empire can now harrass your base if you build on their territory
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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