Aug 26, 2016
Kenshi - Koomatzu
0.93.19 is out now in the main stable Steam branch!

0.93.19
FIXES
  • Fixed characters not getting up off the ground

Main features added since 0.93.4:
  • Characters get wet, ragdolls now float in water
  • Added a dialogue log window
  • You can now pickup and carry animals
  • Added the functionality to allow game translations
  • Resource storages are no longer infinite
  • Starvation balancing and difficulty options
  • You can now buy and repair ruined buildings that you find
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Heat haze effect
  • Looting law changes.
  • Thievery rebalance

For more details and a full list of fixes and features you can check our patch notes here.
Aug 26, 2016
Kenshi - Koomatzu
0.93.19 is out now in the main stable Steam branch!

0.93.19
FIXES
  • Fixed characters not getting up off the ground

Main features added since 0.93.4:
  • Characters get wet, ragdolls now float in water
  • Added a dialogue log window
  • You can now pickup and carry animals
  • Added the functionality to allow game translations
  • Resource storages are no longer infinite
  • Starvation balancing and difficulty options
  • You can now buy and repair ruined buildings that you find
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Heat haze effect
  • Looting law changes.
  • Thievery rebalance

For more details and a full list of fixes and features you can check our patch notes here.
Kenshi - Koomatzu
Latest patch notes for 0.93. Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". 0.93.4 is the current stable version.

0.93.7
  • Hotfix for debug lines showing on birds
  • Fixed fertility value bug
  • Non-swimming races don't ragdoll float in water

0.93.8
  • When you pass the starvation threshold you now pass out randomly and periodically, instead of forever. Gives you one last chance to find some food and survive.
  • Reduced hunger recovery rate by half. Means you recover from starvation slower, but also means that a full belly lasts longer
    FIXES
  • Fixed the newly introduced hauling AI bugs
  • A few small audio bugs
  • Fixed construction set translation exporter

0.93.9
  • crashfix

0.93.10
  • Fixed another of the new AI hauling bugs and a crash
  • Fixed the high-level rare artifacts not being created when you import a game
  • Fixed some cases of internal town wars kicking off
  • Fixed invisible characters when loading
  • Translation fixes
  • Translation enabled in release
  • Other small AI fixes

0.93.11
  • Fixed building construction progress and research sometimes not progressing
  • included missing translation .pot files
  • bed rental can have different costs
  • Fixed beds getting stuck as occupied if you get out too fast
  • adjusted character appearance calculation. Bulk (eg arm size) comes from strength only. Muscle definition comes from a combination of strength, toughness, athletics, swimming, and dexterity, and is reduced by the cooking + science skills
  • Fixed trader's inventory stack duplication bug
  • Added loaded translations from mods

0.93.12
  • Fixed Splint kits. They now work properly, and will save your life some day. Its now a separate job to medic.
  • Added a gameplay difficulty option for hunger time, higher settings means it takes longer to get hungry
  • You can now buy and repair ruined buildings that you find
  • A few crash fixes
  • Fixed being unable to pickup map items

0.93.13
  • If your prison sentence expires and nobody comes to release you, you can escape without being branded a criminal for escaping
  • Fixed enemy recognition for the GUI (eg when to show red mouse cursor + context menu options)
  • Fixed some of the animal ragdolls, added the missing gorillo
  • Fixed attack range for some animals
  • Increased physical strength bulk multiplier by 50%
  • Moll now has dialogue
  • A few more crash fixes

0.93.14

INTERESTING FEATURES
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Stolen items can now stack if you put them in machines or storage boxes
  • Heat haze effect
  • A 2nd fix for talking animals because the bulls kept swearing when they joined you
  • Solved the bug preventing walking on roofs
  • Fixed more animal ragdolls

UNINTERESTING FEATURES
  • Default Wanderer now starts with a loincloth so you're more like the other good-for-nothings. Trousers make you feel like you're better than everyone else.
  • Fixed interior reloading when following a character upstairs
  • Limit max attack slots to prevent crash
  • Unclamped GUI scaling for higher resolutions.
  • Stopped ground effect particles appearing indoors
  • Few AI bugs and crashes
  • Fixed patrolling characters stopping
  • Fixed ragdoll characters always facing the same way on load

0.93.15
  • There was a mistake with the foldername instructions in /mods/readme.txt, it's now been corrected.
  • Audio volumes have been re-balanced, footstep sounds don't dominate everything anymore.
  • Fixed another talking animals bug
  • Theoretical fix for hitting KO characters in combat
  • Disabled dust bandit raid campaigns temporarily, until i have time to test and fix them up properly
  • Fixed the AI bug where the shopkeeper would lock the door before telling you to leave, instead of after, and then consider you an intruder
  • Fixed crash when picking up certain animals, and when sometimes using the furnace

0.93.16
  • Fix for a frequent crash introduced in the last update
  • Looting law changes. You don't get tagged as a looter until you actually take an item from someone, and it doesn't count as a crime if the item was stolen from you to begin with, or if the victim is a bandit, criminal or slave.
  • NPCs can also now get tagged as looters, same laws apply.
  • Fixed possible issue with mod's data folders

0.93.17
  • Fixed another random crash that was introduced in the last update that addressed a random crash introduced in the update previous to that one
  • Stealth knock-outs now have a skill-based success chance. Tougher NPCs will be harder to knock out. Percentage chance is displayed.
  • Fixed the robotics skill, healing was using medic skill instead
  • Fixed hydroponic farms crop yield
  • Armour king now has a slightly lighter weapon, so he's way more deadly.
  • A few more maps added to the travel shops
  • Fixed a display error in the weapon stats

0.93.18
    THIEVERY REBALANCE:
  • Kidnapping is now a crime, you can't just pick up sleeping shopkeepers and run off with them. Well, you can, but now there are consequences.
  • Fixed some AI bugs where NPCs don't go to bed. Stopped bar guards taking paying customers out of bed and dumping them outside.
  • Blueprints and maps no nonger count as trade goods and so their re-sale value has the loot penalty
  • All stolen items also count as "loot", so you can no longer sell stolen goods for full price
  • Fences now buy stuff at 50% instead of 25%, to make up for the loot penalty a bit
  • You shouldn't get attacked at shop closing time anymore
    FIXES:
  • Fixed infinite lockpicking sound again
  • Put a minimum cap on bar patrons, so there's less chance of getting empty bars
  • Shouldn't be able to put animals in cages any more (because they don't fit)
  • Some smaller AI and crash fixes
Kenshi - Koomatzu
Latest patch notes for 0.93. Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". 0.93.4 is the current stable version.

0.93.7
  • Hotfix for debug lines showing on birds
  • Fixed fertility value bug
  • Non-swimming races don't ragdoll float in water

0.93.8
  • When you pass the starvation threshold you now pass out randomly and periodically, instead of forever. Gives you one last chance to find some food and survive.
  • Reduced hunger recovery rate by half. Means you recover from starvation slower, but also means that a full belly lasts longer
    FIXES
  • Fixed the newly introduced hauling AI bugs
  • A few small audio bugs
  • Fixed construction set translation exporter

0.93.9
  • crashfix

0.93.10
  • Fixed another of the new AI hauling bugs and a crash
  • Fixed the high-level rare artifacts not being created when you import a game
  • Fixed some cases of internal town wars kicking off
  • Fixed invisible characters when loading
  • Translation fixes
  • Translation enabled in release
  • Other small AI fixes

0.93.11
  • Fixed building construction progress and research sometimes not progressing
  • included missing translation .pot files
  • bed rental can have different costs
  • Fixed beds getting stuck as occupied if you get out too fast
  • adjusted character appearance calculation. Bulk (eg arm size) comes from strength only. Muscle definition comes from a combination of strength, toughness, athletics, swimming, and dexterity, and is reduced by the cooking + science skills
  • Fixed trader's inventory stack duplication bug
  • Added loaded translations from mods

0.93.12
  • Fixed Splint kits. They now work properly, and will save your life some day. Its now a separate job to medic.
  • Added a gameplay difficulty option for hunger time, higher settings means it takes longer to get hungry
  • You can now buy and repair ruined buildings that you find
  • A few crash fixes
  • Fixed being unable to pickup map items

0.93.13
  • If your prison sentence expires and nobody comes to release you, you can escape without being branded a criminal for escaping
  • Fixed enemy recognition for the GUI (eg when to show red mouse cursor + context menu options)
  • Fixed some of the animal ragdolls, added the missing gorillo
  • Fixed attack range for some animals
  • Increased physical strength bulk multiplier by 50%
  • Moll now has dialogue
  • A few more crash fixes

0.93.14

INTERESTING FEATURES
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Stolen items can now stack if you put them in machines or storage boxes
  • Heat haze effect
  • A 2nd fix for talking animals because the bulls kept swearing when they joined you
  • Solved the bug preventing walking on roofs
  • Fixed more animal ragdolls

UNINTERESTING FEATURES
  • Default Wanderer now starts with a loincloth so you're more like the other good-for-nothings. Trousers make you feel like you're better than everyone else.
  • Fixed interior reloading when following a character upstairs
  • Limit max attack slots to prevent crash
  • Unclamped GUI scaling for higher resolutions.
  • Stopped ground effect particles appearing indoors
  • Few AI bugs and crashes
  • Fixed patrolling characters stopping
  • Fixed ragdoll characters always facing the same way on load

0.93.15
  • There was a mistake with the foldername instructions in /mods/readme.txt, it's now been corrected.
  • Audio volumes have been re-balanced, footstep sounds don't dominate everything anymore.
  • Fixed another talking animals bug
  • Theoretical fix for hitting KO characters in combat
  • Disabled dust bandit raid campaigns temporarily, until i have time to test and fix them up properly
  • Fixed the AI bug where the shopkeeper would lock the door before telling you to leave, instead of after, and then consider you an intruder
  • Fixed crash when picking up certain animals, and when sometimes using the furnace

0.93.16
  • Fix for a frequent crash introduced in the last update
  • Looting law changes. You don't get tagged as a looter until you actually take an item from someone, and it doesn't count as a crime if the item was stolen from you to begin with, or if the victim is a bandit, criminal or slave.
  • NPCs can also now get tagged as looters, same laws apply.
  • Fixed possible issue with mod's data folders

0.93.17
  • Fixed another random crash that was introduced in the last update that addressed a random crash introduced in the update previous to that one
  • Stealth knock-outs now have a skill-based success chance. Tougher NPCs will be harder to knock out. Percentage chance is displayed.
  • Fixed the robotics skill, healing was using medic skill instead
  • Fixed hydroponic farms crop yield
  • Armour king now has a slightly lighter weapon, so he's way more deadly.
  • A few more maps added to the travel shops
  • Fixed a display error in the weapon stats

0.93.18
    THIEVERY REBALANCE:
  • Kidnapping is now a crime, you can't just pick up sleeping shopkeepers and run off with them. Well, you can, but now there are consequences.
  • Fixed some AI bugs where NPCs don't go to bed. Stopped bar guards taking paying customers out of bed and dumping them outside.
  • Blueprints and maps no nonger count as trade goods and so their re-sale value has the loot penalty
  • All stolen items also count as "loot", so you can no longer sell stolen goods for full price
  • Fences now buy stuff at 50% instead of 25%, to make up for the loot penalty a bit
  • You shouldn't get attacked at shop closing time anymore
    FIXES:
  • Fixed infinite lockpicking sound again
  • Put a minimum cap on bar patrons, so there's less chance of getting empty bars
  • Shouldn't be able to put animals in cages any more (because they don't fit)
  • Some smaller AI and crash fixes
Kenshi - Koomatzu
Our latest update is now out on Steam Experimental.  To opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main stable version will now shift to 0.93.4.

0.93.6
Features
  • Many many content additions, tweaks and small adjustments to things. Current map area content can now be considered mostly complete.
  • Characters get wet
  • Added a dialogue log window
  • Ragdolls now float in water
  • You can now pickup and carry animals
  • Buildings now cast full shadow & reflections even if you are indoors
  • Added the functionality to allow game translations
  • Soft particles (no more harsh ground-intersection lines)
  • Resource storages are no longer infinite, they store between 25-100 items. This is an experiment, let me know if it causes problems
  • When hauling, characters now only grab as many resource items as there is available storage space for
Fixes
  • Fixed vanishing slaves (they were all escaping when their masters got un-loaded)
  • Stopped the talking animals
  • Fix for some navmesh problems when building walls
  • Fixed dropped backpacks lose their items on save.
Kenshi - Koomatzu
Our latest update is now out on Steam Experimental.  To opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main stable version will now shift to 0.93.4.

0.93.6
Features
  • Many many content additions, tweaks and small adjustments to things. Current map area content can now be considered mostly complete.
  • Characters get wet
  • Added a dialogue log window
  • Ragdolls now float in water
  • You can now pickup and carry animals
  • Buildings now cast full shadow & reflections even if you are indoors
  • Added the functionality to allow game translations
  • Soft particles (no more harsh ground-intersection lines)
  • Resource storages are no longer infinite, they store between 25-100 items. This is an experiment, let me know if it causes problems
  • When hauling, characters now only grab as many resource items as there is available storage space for
Fixes
  • Fixed vanishing slaves (they were all escaping when their masters got un-loaded)
  • Stopped the talking animals
  • Fix for some navmesh problems when building walls
  • Fixed dropped backpacks lose their items on save.
Jul 25, 2016
Kenshi - Koomatzu

Out Soon: Update 0.93.5

Our next update is almost finished and ready for release on Steam Experimental this week! This won't include the next new map area but it will include a couple of small graphical improvements and fixes.

We've now added character's getting wet up to the waterline (see image above), a dialogue log window (due to popular request), ragdolls floating in water, picking up and carrying animals and a system to allow game translations (shout out to Dertz Lycron and Hasuka for their French and German translation mods on Steam Workshop).

You can follow us on our Trello page for more details on what we're working on.

ETA: Coming end of this week

Jul 25, 2016
Kenshi - Koomatzu

Out Soon: Update 0.93.5

Our next update is almost finished and ready for release on Steam Experimental this week! This won't include the next new map area but it will include a couple of small graphical improvements and fixes.

We've now added character's getting wet up to the waterline (see image above), a dialogue log window (due to popular request), ragdolls floating in water, picking up and carrying animals and a system to allow game translations (shout out to Dertz Lycron and Hasuka for their French and German translation mods on Steam Workshop).

You can follow us on our Trello page for more details on what we're working on.

ETA: Coming end of this week

Kenshi - Koomatzu
The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main branch will update to 0.92.2, patch notes here.

0.93.0
  • New world map sector unlocked, active area is now double the size. Lots of content to discover. A little rushed, will contine to add final bits of content later.
  • Added hydroponic indoor farming techs
  • Player characters should now attack anything eating their crops
  • Stolen goods can be sold easier, shopkeepers can only detect if it was stolen from an ally faction. (before it was allies and neutrals)
  • Rain now waters the farms and crops
  • Updated some of the high-level research costs

CURRENT STATUS:
  • Currently only runs in DirectX11 mode
  • No more 32-bit support, the game's memory requirements are too high
  • Initial loading time is sometimes pretty long on non-SSDs. The terrain will take ages to load in and things will look weird for a while but once loaded everything should be fine.

Please submit any bug reports to our official forums or the Kenshi Steam forums. Thank you for your help :)
Kenshi - Koomatzu
The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main branch will update to 0.92.2, patch notes here.

0.93.0
  • New world map sector unlocked, active area is now double the size. Lots of content to discover. A little rushed, will contine to add final bits of content later.
  • Added hydroponic indoor farming techs
  • Player characters should now attack anything eating their crops
  • Stolen goods can be sold easier, shopkeepers can only detect if it was stolen from an ally faction. (before it was allies and neutrals)
  • Rain now waters the farms and crops
  • Updated some of the high-level research costs

CURRENT STATUS:
  • Currently only runs in DirectX11 mode
  • No more 32-bit support, the game's memory requirements are too high
  • Initial loading time is sometimes pretty long on non-SSDs. The terrain will take ages to load in and things will look weird for a while but once loaded everything should be fine.

Please submit any bug reports to our official forums or the Kenshi Steam forums. Thank you for your help :)
...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002