Kenshi - Captain Deathbeard
Another stability release:
0.74.11
-Fixed some of the flophouses not working
-Stopped (I think) towns errupting into civil war
-Fixed another crash. Keep sending those crashdumps.
-Fixed turrets only doing 1% of their damage
-Fixed NPCs tagging their allies as neutrals
-Escaped slave recognition is now based on an alertness-based timer, same as seeing through disguises
-Slavery status improved, you now have 4 states- free, slave, escaping slave, ex-slave. Escaped slaves eventually lose their slavery status, and also don't get attacked on sight all the time.
-Fixed a crash when automatically hauling weapons or armour to a full container
-Fixed the random broken shopkeepers

0.74.12
-Hotfix for the character editor bug
Kenshi - Captain Deathbeard
Another stability release:
0.74.11
-Fixed some of the flophouses not working
-Stopped (I think) towns errupting into civil war
-Fixed another crash. Keep sending those crashdumps.
-Fixed turrets only doing 1% of their damage
-Fixed NPCs tagging their allies as neutrals
-Escaped slave recognition is now based on an alertness-based timer, same as seeing through disguises
-Slavery status improved, you now have 4 states- free, slave, escaping slave, ex-slave. Escaped slaves eventually lose their slavery status, and also don't get attacked on sight all the time.
-Fixed a crash when automatically hauling weapons or armour to a full container
-Fixed the random broken shopkeepers

0.74.12
-Hotfix for the character editor bug
Kenshi - Koomatzu
0.74.9 is now available as the main Steam version. Here's the latest Experimental release notes:

0.74.10
  • Fixed the stray outpost showing on the map
  • Fixed characters going back to open the gate when they go outside the base
  • Fixed the bounty/slave panel position in the GUI
  • Fixed an AI bug with crafting machines

Instructions on how to opt-in to Experimental can be found here: http://steamcommunity.com/app/233860/discussions/5/540737262411186819/
Kenshi - Koomatzu
0.74.9 is now available as the main Steam version. Here's the latest Experimental release notes:

0.74.10
  • Fixed the stray outpost showing on the map
  • Fixed characters going back to open the gate when they go outside the base
  • Fixed the bounty/slave panel position in the GUI
  • Fixed an AI bug with crafting machines

Instructions on how to opt-in to Experimental can be found here: http://steamcommunity.com/app/233860/discussions/5/540737262411186819/
Kenshi - Koomatzu
Update 0.74.9 is now out, just a couple of small but important fixes:
0.74.9
  • Fixed a frequent crash loading certain buildings and savegames that was introduced in the last patch
  • Fixed the instant building bug

You'll need to opt-in to experimental to download it, more details here: http://steamcommunity.com/app/233860/discussions/5/540737262411186819/
 
Now working on...
As you may have already learned from our recent few patches, most of the Lo-Fi team have been focusing on bug-fixing these last few weeks. Nothing particularly exciting, sorry... But! We do have some juicy shots of Oli's new ruins. A little something different to stumble upon during travels around the New Lands world map.

Here are the variations we have so far but we will also work on more futuristic, otherworldly kind of lost cities too...







Let us know what you think so far...

As for the less flashy stuff, Otto's been finishing off the GUI, mainly it's cosmetic bugs and readability. We do also have a few more animal designs that we can hopefully show off next week though. We should have our path-finding update ready within the week - in case you've missed any of our previous announcements, we've been re-writing part of the current Havok path-finding system. This will be much more reliable and easier for us to fix now, however expect some initial bugs when we first release it.
Kenshi - Koomatzu
Update 0.74.9 is now out, just a couple of small but important fixes:
0.74.9
  • Fixed a frequent crash loading certain buildings and savegames that was introduced in the last patch
  • Fixed the instant building bug

You'll need to opt-in to experimental to download it, more details here: http://steamcommunity.com/app/233860/discussions/5/540737262411186819/
 
Now working on...
As you may have already learned from our recent few patches, most of the Lo-Fi team have been focusing on bug-fixing these last few weeks. Nothing particularly exciting, sorry... But! We do have some juicy shots of Oli's new ruins. A little something different to stumble upon during travels around the New Lands world map.

Here are the variations we have so far but we will also work on more futuristic, otherworldly kind of lost cities too...







Let us know what you think so far...

As for the less flashy stuff, Otto's been finishing off the GUI, mainly it's cosmetic bugs and readability. We do also have a few more animal designs that we can hopefully show off next week though. We should have our path-finding update ready within the week - in case you've missed any of our previous announcements, we've been re-writing part of the current Havok path-finding system. This will be much more reliable and easier for us to fix now, however expect some initial bugs when we first release it.
Jun 12, 2015
Kenshi - Captain Deathbeard
Still we continue updating for only bug-fixes and stability. Right now I am updating the main branch the day after the experimental branch.
0.74.8
  • Added separate farming and cooking skills
  • Fixed lights. You might have to switch all your lights back on manually.
  • Fixed the remaining inventory item icons
  • Fixed some random town buildings not being populated.
  • Fixed crafting bench item crafting bug
  • GUI mainbar now displays correct floor number
  • Added panel in the build mode to change floors
  • Bunch of other smaller bugs and crashes

Next week will be an update to improve the pathfinding system and performance.
Jun 12, 2015
Kenshi - Captain Deathbeard
Still we continue updating for only bug-fixes and stability. Right now I am updating the main branch the day after the experimental branch.
0.74.8
  • Added separate farming and cooking skills
  • Fixed lights. You might have to switch all your lights back on manually.
  • Fixed the remaining inventory item icons
  • Fixed some random town buildings not being populated.
  • Fixed crafting bench item crafting bug
  • GUI mainbar now displays correct floor number
  • Added panel in the build mode to change floors
  • Bunch of other smaller bugs and crashes

Next week will be an update to improve the pathfinding system and performance.
Jun 9, 2015
Kenshi - Koomatzu
New patch release for the stable version:

FIXES
  • Fixed newly built buildings not showing their interiors
  • Can cancel crafting items properly now, and it shows the current item without having to operate it
  • Fixed a crash when upgrading crafting benches
  • Fixed a couple more crashes
  • Fixed outpost "open to public" status
  • Item furnace takes stacked items into account
  • Player characters don't instantly attack all NPCs who enter their base
  • If you equip 2 katanas on your back, it shows on your character now
  • Fixed AI bug for automatic machinery
Jun 9, 2015
Kenshi - Koomatzu
New patch release for the stable version:

FIXES
  • Fixed newly built buildings not showing their interiors
  • Can cancel crafting items properly now, and it shows the current item without having to operate it
  • Fixed a crash when upgrading crafting benches
  • Fixed a couple more crashes
  • Fixed outpost "open to public" status
  • Item furnace takes stacked items into account
  • Player characters don't instantly attack all NPCs who enter their base
  • If you equip 2 katanas on your back, it shows on your character now
  • Fixed AI bug for automatic machinery
...

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