May 26, 2014
Kenshi - Captain Deathbeard
This will be in experimental version only until most bugs are fixed. If you want to try it out now, go to Kenshi in your Steam library, right click->properties->Betas and select Experimental version.
You can always switch back again if it gives you problems. Once this new version has been stabilised it will appear in the regular version too.

0.68.0
FEATURES

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist until then I'm afraid, but it's on the way.
  • Prospecting added. The button in the bottom right makes your selected character analyse the surrounding terrain for resources, based on his science skill.
  • Farming, wells, mines etc are now dependent on the available resources in the area they are built. Mines from old savegames will be capped at a certain minimum value if they happen to be in a low or zero yield area.
  • Random patrols passing by are now likely to attack your base and other towns
  • Production rebalanced: Most machines and mines need way less workers, and also have a more pronounced efficiency improvement with each upgrade.
  • Build speed doubled.
  • Added 3 new walls and gates, levels 3-5
  • Turrets now snap to fixed wall positions
  • Added training turrets, so you can train your turret skills.
  • Added harpoon turrets! Including a double barrel and 6-shot version, if you can find the blueprints.
  • Added "Enable civilians in towns" to the options. Turning off civilians will improve performance a little bit.
  • Added auto-save time to options
BUGFIXES
  • You now own and can dismantle the furniture in buildings that you purchase
  • Limited population slider options to 2x. Too many people were setting it to 4 and wondering why the frame rate was so bad. (you can still set higher than 2 by editing settings.cfg)
  • Fixed the storage chest not working, as well as a visual bug for storage boxes inventory
  • Fixed another inventory bug duplicating stacked items
  • Changed the name of the town of Catan/Capan to Catun. Ssshhhh...
  • Made indoor buildings more tolerant and easier to place
  • Stopped gates and walls appearing red before you place them
  • Fixed the bug where clicking to attack an enemy that was too far away would make your characters just stand idle.
  • Fixed a bug with the female character editor limits using the male limits
HIGH-PRIORITY FOR FUTURE UPDATES:
-64-bit build, to prevent super-crashes
-New pathfinding/movement system
-Fixing the awkward wall placement interface
May 26, 2014
Kenshi - Captain Deathbeard
This will be in experimental version only until most bugs are fixed. If you want to try it out now, go to Kenshi in your Steam library, right click->properties->Betas and select Experimental version.
You can always switch back again if it gives you problems. Once this new version has been stabilised it will appear in the regular version too.

0.68.0
FEATURES

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist until then I'm afraid, but it's on the way.
  • Prospecting added. The button in the bottom right makes your selected character analyse the surrounding terrain for resources, based on his science skill.
  • Farming, wells, mines etc are now dependent on the available resources in the area they are built. Mines from old savegames will be capped at a certain minimum value if they happen to be in a low or zero yield area.
  • Random patrols passing by are now likely to attack your base and other towns
  • Production rebalanced: Most machines and mines need way less workers, and also have a more pronounced efficiency improvement with each upgrade.
  • Build speed doubled.
  • Added 3 new walls and gates, levels 3-5
  • Turrets now snap to fixed wall positions
  • Added training turrets, so you can train your turret skills.
  • Added harpoon turrets! Including a double barrel and 6-shot version, if you can find the blueprints.
  • Added "Enable civilians in towns" to the options. Turning off civilians will improve performance a little bit.
  • Added auto-save time to options
BUGFIXES
  • You now own and can dismantle the furniture in buildings that you purchase
  • Limited population slider options to 2x. Too many people were setting it to 4 and wondering why the frame rate was so bad. (you can still set higher than 2 by editing settings.cfg)
  • Fixed the storage chest not working, as well as a visual bug for storage boxes inventory
  • Fixed another inventory bug duplicating stacked items
  • Changed the name of the town of Catan/Capan to Catun. Ssshhhh...
  • Made indoor buildings more tolerant and easier to place
  • Stopped gates and walls appearing red before you place them
  • Fixed the bug where clicking to attack an enemy that was too far away would make your characters just stand idle.
  • Fixed a bug with the female character editor limits using the male limits
HIGH-PRIORITY FOR FUTURE UPDATES:
-64-bit build, to prevent super-crashes
-New pathfinding/movement system
-Fixing the awkward wall placement interface
Apr 14, 2014
Kenshi - Captain Deathbeard
Another small update, still focusing mostly on stability for now:

0.67.1
  • Added "auto-arrange" button to item containers
    BUGFIXES
  • Fixed a bug with duplicating swords in the inventory
  • Fixed the bugs around buying buildings in towns and placing furniture in and around them etc. (Still buggy to import a game with purchased buildings though)
  • Chain armour bench now actually uses chainmail as the resource
  • Improved some of the error reporting details
  • Fixed an occasional crash on loading from an existing game
  • Fixed a portrait bug
  • Found a few more smaller memory leaks that have been fixed
Apr 14, 2014
Kenshi - Captain Deathbeard
Another small update, still focusing mostly on stability for now:

0.67.1
  • Added "auto-arrange" button to item containers
    BUGFIXES
  • Fixed a bug with duplicating swords in the inventory
  • Fixed the bugs around buying buildings in towns and placing furniture in and around them etc. (Still buggy to import a game with purchased buildings though)
  • Chain armour bench now actually uses chainmail as the resource
  • Improved some of the error reporting details
  • Fixed an occasional crash on loading from an existing game
  • Fixed a portrait bug
  • Found a few more smaller memory leaks that have been fixed
Apr 9, 2014
Kenshi - Captain Deathbeard
Again like the last update, I have focused on making it more stable for now and avoided adding any major new code. There are however a few new crafting additions.

0.67.0 "Small things, stable things"
If your game was getting clogged up and slowing down, try importing to a new game now.
  • Added a cloth crafting bench, and a load of clothing blueprints to buy
  • Added in Drifter Leathers armour set to crafting list
  • Leather armour now needs leather to make it with, new leathermaking bench added.
  • New storage box models
  • New storage boxes for chainmail, leather, armour plates, wheat, water, hemp
  • Tweaked the "Cannibal hunters" start, it was designed as a quickstart for players at Rezzed, so it's a little less easy now. Still too easy though.
    BUGFIXES
  • Fixed the crossbow upgrades not taking effect
  • Fixed a memory leak and some bugs in the NPC squad spawning
  • Fixed the cannibals being non-aggressive at home
  • Fixed hair texture on head sometimes not showing
  • Fixed the dark red inventory icons
Apr 9, 2014
Kenshi - Captain Deathbeard
Again like the last update, I have focused on making it more stable for now and avoided adding any major new code. There are however a few new crafting additions.

0.67.0 "Small things, stable things"
If your game was getting clogged up and slowing down, try importing to a new game now.
  • Added a cloth crafting bench, and a load of clothing blueprints to buy
  • Added in Drifter Leathers armour set to crafting list
  • Leather armour now needs leather to make it with, new leathermaking bench added.
  • New storage box models
  • New storage boxes for chainmail, leather, armour plates, wheat, water, hemp
  • Tweaked the "Cannibal hunters" start, it was designed as a quickstart for players at Rezzed, so it's a little less easy now. Still too easy though.
    BUGFIXES
  • Fixed the crossbow upgrades not taking effect
  • Fixed a memory leak and some bugs in the NPC squad spawning
  • Fixed the cannibals being non-aggressive at home
  • Fixed hair texture on head sometimes not showing
  • Fixed the dark red inventory icons
Apr 4, 2014
Kenshi - Captain Deathbeard
I've been focusing on making a stable, minimally buggy version for now, so I can go nuts with new features later with the experimental build. "Fixing stuff, not breaking stuff", that's my motto for a little while:


0.66.0 "Player friendliness"
This is a general usability improvement update, based on my observations of players at Rezzed.
I was going to do more before releasing, but I wanted to get the memory leak fix released as soon as it was done.
I RECOMMEND YOU IMPORT TO A NEW GAME IF YOU STILL HAVE FRAME RATE TROUBLES
  • You can buy-back items you buy or sell at a trader for the same cost. No more losing money because you changed your mind or made a mistake.
  • You can rotate the camera using any mouse button when in the character editor
  • Build mode has a proper window at the top for confirm/cancel
  • You can also exit build mode by pressing the speed buttons
  • Research button on the town info panel opens the tech window
  • Inventory item right-click first tries to equip the item
  • Added lots more hairstyles and fixed the broken old ones
BUGFIXES
  • Fixed a major memory leak that was causing the regular super-crashes.
  • Fixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.
  • Fixes to the character portraits
  • Towns and research don't copy into other loaded games
  • Fixed a lot of the hairstyles that were broken
Apr 4, 2014
Kenshi - Captain Deathbeard
I've been focusing on making a stable, minimally buggy version for now, so I can go nuts with new features later with the experimental build. "Fixing stuff, not breaking stuff", that's my motto for a little while:


0.66.0 "Player friendliness"
This is a general usability improvement update, based on my observations of players at Rezzed.
I was going to do more before releasing, but I wanted to get the memory leak fix released as soon as it was done.
I RECOMMEND YOU IMPORT TO A NEW GAME IF YOU STILL HAVE FRAME RATE TROUBLES
  • You can buy-back items you buy or sell at a trader for the same cost. No more losing money because you changed your mind or made a mistake.
  • You can rotate the camera using any mouse button when in the character editor
  • Build mode has a proper window at the top for confirm/cancel
  • You can also exit build mode by pressing the speed buttons
  • Research button on the town info panel opens the tech window
  • Inventory item right-click first tries to equip the item
  • Added lots more hairstyles and fixed the broken old ones
BUGFIXES
  • Fixed a major memory leak that was causing the regular super-crashes.
  • Fixed a problem where 1000 extra characters could spawn in the area, crippling the frame rate.
  • Fixes to the character portraits
  • Towns and research don't copy into other loaded games
  • Fixed a lot of the hairstyles that were broken
Mar 24, 2014
Kenshi - Captain Deathbeard
This is mainly a quick bug-fixing update, but it also adds in some of the new wall models:


FEATURES
  • New Walls and gates (level 1 & 2). Old walls are phased out. Levels 3-5 are coming soon, along with defence towers.
BUGFIXES
  • Fixed the corrupted character stats (usually dexterity) bug. Existing corrupted characters will be fixed, but stats will be guessed.
  • Characters can't shoot themselves anymore
  • Halved the number of targeted bandit assaults, as it's only a temporary system for now.
  • Fixed build mode crash
  • Few other small crash fixes
Mar 24, 2014
Kenshi - Captain Deathbeard
This is mainly a quick bug-fixing update, but it also adds in some of the new wall models:


FEATURES
  • New Walls and gates (level 1 & 2). Old walls are phased out. Levels 3-5 are coming soon, along with defence towers.
BUGFIXES
  • Fixed the corrupted character stats (usually dexterity) bug. Existing corrupted characters will be fixed, but stats will be guessed.
  • Characters can't shoot themselves anymore
  • Halved the number of targeted bandit assaults, as it's only a temporary system for now.
  • Fixed build mode crash
  • Few other small crash fixes
...

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