Interstellar Marines - ZPS.Phyrefli


Update 16: Assault On Starcrown Aerospace

2014 has been an incredible year for Interstellar Marines, and we want to say goodbye to it with a bang! So to make sure the holiday season is tons of fun, Update 16 includes a brand new campaign co-op map, a brand new multiplayer map AND something the community has been requesting for a long time: vastly improved hit detection. And last but not least, T-IM101 is back in Xmas Mayhem!

Update 16
Version: 0.5.16
Released: 17th December, 2014

What's New

ADDED: New Co-Op Mission Map: Starcrown
ADDED: New Dynamic Multiplayer Map based on the Astrodome framework: Dynacore
ADDED: Revive 2.0 to Multiplayer and Co-op
ADDED: First iteration of Stats viewable through the Profile tab. Note, we will need to reset this several times as we develop
ADDED: New hit detection system
ADDED: Ability for players to be admins with the ability to kick or ban
ADDED: LoD for crates
ADDED: Several AI game events
ADDED: Physics-based performance improvements

Improvements

UPDATED: Revive now has a timer
UPDATED: Xmayhem game mode to accomodate changes during the last 12 months
UPDATED: Crates and other props across several existing levels
UPDATED: TPs are now shared between players who are capturing a capture zone in Deadlock

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear

Fixes

FIXED: "Remove Team Kill penalty in co-op"
FIXED: "#1 Clan logo now shows"
FIXED: "Difficulty now shows in Get Killed By Bots"
FIXED: "Chat and kill messages now show when suit HUD down"
FIXED: "After suiciding, spawn as a spectator in the next round"
FIXED: "Railings in each map to ensure they have colliders and do not double-cast shadows"
FIXED: "Reload sound continues to play when cancelled by silencer animation"
FIXED: "Dynamic platforms in Elevation now work"
FIXED: "Numerous additional bug and performance fixes and updates"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - Phyrefli


Update 16: Assault On Starcrown Aerospace

2014 has been an incredible year for Interstellar Marines, and we want to say goodbye to it with a bang! So to make sure the holiday season is tons of fun, Update 16 includes a brand new campaign co-op map, a brand new multiplayer map AND something the community has been requesting for a long time: vastly improved hit detection. And last but not least, T-IM101 is back in Xmas Mayhem!

Update 16
Version: 0.5.16
Released: 17th December, 2014

What's New

ADDED: New Co-Op Mission Map: Starcrown
ADDED: New Dynamic Multiplayer Map based on the Astrodome framework: Dynacore
ADDED: Revive 2.0 to Multiplayer and Co-op
ADDED: First iteration of Stats viewable through the Profile tab. Note, we will need to reset this several times as we develop
ADDED: New hit detection system
ADDED: Ability for players to be admins with the ability to kick or ban
ADDED: LoD for crates
ADDED: Several AI game events
ADDED: Physics-based performance improvements

Improvements

UPDATED: Revive now has a timer
UPDATED: Xmayhem game mode to accomodate changes during the last 12 months
UPDATED: Crates and other props across several existing levels
UPDATED: TPs are now shared between players who are capturing a capture zone in Deadlock

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear

Fixes

FIXED: "Remove Team Kill penalty in co-op"
FIXED: "#1 Clan logo now shows"
FIXED: "Difficulty now shows in Get Killed By Bots"
FIXED: "Chat and kill messages now show when suit HUD down"
FIXED: "After suiciding, spawn as a spectator in the next round"
FIXED: "Railings in each map to ensure they have colliders and do not double-cast shadows"
FIXED: "Reload sound continues to play when cancelled by silencer animation"
FIXED: "Dynamic platforms in Elevation now work"
FIXED: "Numerous additional bug and performance fixes and updates"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - ZPS.Phyrefli


Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony

Improvements

UPDATED: AI balance has been tweaked around the ability to see light levels
UPDATED: AI tweaked and upgraded for Defective and Guards
UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
UPDATED: Colony to add more cover for AI bots
UPDATED: Non-supressed sounds for the SMG and AR
UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Chat not working under certain conditions"
FIXED: "Scoreboard not disappearing when HUD is down"
FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
FIXED: "Joining as a spectator in a Nucleus server"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - Phyrefli


Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony

Improvements

UPDATED: AI balance has been tweaked around the ability to see light levels
UPDATED: AI tweaked and upgraded for Defective and Guards
UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
UPDATED: Colony to add more cover for AI bots
UPDATED: Non-supressed sounds for the SMG and AR
UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Chat not working under certain conditions"
FIXED: "Scoreboard not disappearing when HUD is down"
FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
FIXED: "Joining as a spectator in a Nucleus server"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - ZPS.Phyrefli


Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - Phyrefli


Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - ZPS.Phyrefli
Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - Phyrefli
Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - ZPS.Phyrefli


The NeuroGen Incident Survival Co-op Update

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

Update 13
Version: 0.5.13
Released: 26th of September 2014

What's New

ADDED: First iteration of co-op, "The NeuroGen Incident"
ADDED: First iteration of revive
ADDED: Guard AI, animations, audio and revised CTR model
ADDED: Afflicted AI, animations, audio and revised CTR model
ADDED: Ability to add electrical systems to levels, including power boxes and switches
ADDED: Ability to add door locks to levels
ADDED: Ability to add key cards to levels
ADDED: Ability to add audio logs to levels
ADDED: Ability to add waypoints to levels
ADDED: Ability to invite friends to servers from within the game
ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
ADDED: ZPS admin ability to kick/ban players on a server
ADDED: Central ban register
ADDED: Round score logging
ADDED: Ability to add multiple difficulty levels for AI
ADDED: Ability for the AI to patrol
ADDED: Ability for the Afflicted AI to melee attack
ADDED: Massive new range of props
ADDED: Large number of new modules
ADDED: Best team in Interstellar Marines icon
ADDED: Additional server browser filters
ADDED: Ability for first player to pick public, friends-only or private server in co-op
ADDED: Ability for first player to choose difficulty level of server in co-op
ADDED: Show difficulty level in HUD
ADDED: First iteration of co-op game mode
ADDED: Sector-based CTR relevancy
ADDED: 100+ audio recordings

Improvements

UPDATED: Megalodon model and sounds
UPDATED: Glass windows now have a new shader
UPDATED: Force player into walk-crouch to avoid clipping in vents
UPDATED: Announcer manager to buffer audio announcements
UPDATED: Reflections use cube maps
UPDATED: CTR model
UPDATED: Build tools to speed up Linux builds

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Mainline and Mainline Winter maps have been temporarily removed from menu
-Potential to fall through elevator when moving

Fixes

FIXED: "TP stealing when more than one player is capturing a zone"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - Phyrefli


The NeuroGen Incident Survival Co-op Update

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

Update 13
Version: 0.5.13
Released: 26th of September 2014

What's New

ADDED: First iteration of co-op, "The NeuroGen Incident"
ADDED: First iteration of revive
ADDED: Guard AI, animations, audio and revised CTR model
ADDED: Afflicted AI, animations, audio and revised CTR model
ADDED: Ability to add electrical systems to levels, including power boxes and switches
ADDED: Ability to add door locks to levels
ADDED: Ability to add key cards to levels
ADDED: Ability to add audio logs to levels
ADDED: Ability to add waypoints to levels
ADDED: Ability to invite friends to servers from within the game
ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
ADDED: ZPS admin ability to kick/ban players on a server
ADDED: Central ban register
ADDED: Round score logging
ADDED: Ability to add multiple difficulty levels for AI
ADDED: Ability for the AI to patrol
ADDED: Ability for the Afflicted AI to melee attack
ADDED: Massive new range of props
ADDED: Large number of new modules
ADDED: Best team in Interstellar Marines icon
ADDED: Additional server browser filters
ADDED: Ability for first player to pick public, friends-only or private server in co-op
ADDED: Ability for first player to choose difficulty level of server in co-op
ADDED: Show difficulty level in HUD
ADDED: First iteration of co-op game mode
ADDED: Sector-based CTR relevancy
ADDED: 100+ audio recordings

Improvements

UPDATED: Megalodon model and sounds
UPDATED: Glass windows now have a new shader
UPDATED: Force player into walk-crouch to avoid clipping in vents
UPDATED: Announcer manager to buffer audio announcements
UPDATED: Reflections use cube maps
UPDATED: CTR model
UPDATED: Build tools to speed up Linux builds

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Mainline and Mainline Winter maps have been temporarily removed from menu
-Potential to fall through elevator when moving

Fixes

FIXED: "TP stealing when more than one player is capturing a zone"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
...

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