Insurgency: Sandstorm - Bravo

Hello soldiers!

Welcome to the release notes for Update 1.18: Operation: Overrun! We’ve officially been cleared for landing, although safe arrival is not guaranteed.

This update features a brand-new map, a new LTGM, and two new weapons.

NEW MAP: FOREST




Set in an abandoned airbase overtaken by nature, Forest offers a mix of CQB and long-range engagements, spanning from dense woodland and shallow riverbeds to crumbling runways and rusted hangars.

Forest is playable on:

Versus
  • Push Security
  • Push Insurgents
  • Frontline
  • Firefight East
  • Firefight West
  • Domination
  • Skirmish
  • Ambush
Co-op
  • Checkpoint Security
  • Checkpoint Insurgents
  • Hardcore Checkpoint Security
  • Hardcore Checkpoint Insurgents
  • Outpost
  • Survival
NEW WEAPONS: M250 & H21

Operation: Overrun introduces two new weapons to the conflict: the M250 for Security and the H21 for Insurgents!

M250 (SEC)



Built for mobility and control, the M250 provides adaptable firepower in a compact, battle-ready platform.

H21 (INS)



A powerhouse of suppression, the H21 thrives in intense firefights with its rugged design and belt-fed efficiency.

NEW PREMIUM DLC:

Forest Warden Gear Set (SEC)


Adapt to the environment with the Forest Warden Skin Set for Security!

Contains seven different cosmetic gear pieces:
  • Forest Warden Top
  • Forest Warden Bottom
  • Forest Warden Headset
  • Forest Warden Balaclava
  • Forest Warden Goggles
  • Forest Warden Gloves
  • Forest Warden Boots
Phantom Gear Set (INS)


Strike from the shadows with the Phantom Skin Set for Insurgents!

Contains five different cosmetic gear pieces:
  • Phantom Top
  • Phantom Pants
  • Phantom Helmet
  • Phantom Gloves
  • Phantom Boots
Green Recon Weapon Skin Set (SEC)


Master the terrain with the Green Recon Weapon Skin Set for Security!

The Green Recon Weapon Skin can be equipped in the Loadout menu for the Security faction on the following weapons:
  • Rifleman, Demolitions: M4A1
  • Advisor: MK 18 CQBR
  • Gunner: M250
  • Breacher: MP7
  • Marksman: MK 14 EBR
  • Secondary: L106A1
Bloodwood Weapon Skin Set (INS)


Cut down the competition with the Bloodwood Weapon Skin Set!

The Bloodwood Weapon Skin can be equipped in the Loadout menu for the Insurgent faction on the following weapons:
  • Rifleman, Demolitions: M16A2
  • Advisor: AKS-74U
  • Gunner: H21
  • Breacher: TOZ-194
  • Marksman: M99
  • Secondary: Browning HP
NEW PVP LTGM: FIRST BLOOD

With the release of the new M250 and H21 light machine guns, we want to give players a fun and focused environment to explore what these weapons offer. That's where First Blood comes in. It's a nod to the gritty 80’s action films that inspired the tone of Operation: Overrun.

This limited-time PvP mode strips things down to LMGs and sidearms only, throwing players into chaotic engagements that play to these weapons' strengths: suppressive fire and raw stopping power. We think it offers a great opportunity to get a feel for these new LMGs.

Cosmetic Patches

We’ve added brand new Overrun-themed cosmetic patches to both factions so you can bring the heat in style!

The following patches will be available at launch:

Security Patches
  • Operation: Overrun
  • Unstoppable
  • Rotorhead
  • Support is close
  • Unseen
  • Hard Landing
Insurgent Patches
  • Rebel
  • Hello
  • Wolverine
  • Tiger eye
  • Molotov throw
IMPROVEMENTS

Lighting Changes

In our ongoing mission to improve visibility, we determined that the lighting on Citadel was too dark, leading to frustrating moments where players couldn't always spot their opponents in the heat of battle. We've updated the lighting to make the map brighter overall while maintaining the mood and atmosphere that give Citadel its unique feel.



PLAYLIST CHANGES

Defusal
Defusal mode didn’t quite reach the popularity we’d hoped for, so we’re rotating it into LTGM for now. This change will help us make space to give our new permanent mode, Skirmish, the attention and visibility it deserves.

Free For All
We’re also moving Free For All to the LTGM category, where its fast-paced, arcadey gameplay fits better alongside similar modes.


RESOLVED ISSUES

Art & Graphics
  • Fixed an issue where the player’s haircut was missing in 3rd person and the Customize menu when wearing the Desert Corpsman mask and headgear.
  • Fixed an issue where several maps had visual issues on WinGDK, Steam, and EGS.
  • Fixed an issue where the magazine disappeared during fast reloads on weapons with underbarrels.
  • Fixed an issue where the iron sight on the SKS was not visible when using the National Pride skin.
  • Fixed an issue where the Desert Corpsman shirt duplicated the left arm tattoo onto the right arm.
  • Fixed an issue where the G36K had an extra piece near the barrel.
  • Fixed an issue where the WCX muzzle flash was overly bright when using optics on night maps.
  • Fixed an issue where the Biker helmet visor was transparent in the Customize menu.
  • Fixed an issue where long haircuts clipped through the player’s face in 3rd person and the Customize menu.
  • Fixed an issue where rocket launchers were misaligned with the table in the Tutorial Range.
  • Fixed an issue where the weapon cache flickered when attacked with EOD or C4 while defending.
  • Fixed an issue where the MK 14 EBR magazine skin differed from the preview when using the Two-Tone skin.
  • Fixed an issue where a balcony appeared too bright on Hideout.
  • Fixed an issue where barriers on Summit were not visible from a distance.
  • Fixed an issue where glove textures stretched when prone with the Desert Corpsman gear equipped.
  • Fixed an issue where scotch tape visuals hung in the air after interrupting the reload and weapon swap animation.
  • Fixed an issue where the player’s backpack disappeared when interacting with a turret.
  • Fixed an issue where the drum magazine clipped through the smoke launcher on the AR-7090.
  • Fixed an issue where the smoke launcher barrel was detached when equipped on the WCX.
  • Fixed an issue where additional hands were displayed when switching weapons while in the driver’s seat.
  • Fixed an issue where AI security armour was distorted after death when using the default skin.
  • Fixed an issue where the AUG partially disappeared in 3rd person when using scopes 1.5x and above.
  • Fixed an issue where doors on Trainyard appeared usable but couldn’t be opened.
  • Fixed an issue where a bright spot appeared at night on Power Plant.
  • Fixed an issue where bullet holes overlapped and caused streaking on Farmhouse.
  • Fixed an issue where weapon attachments had distorted textures with the Digital Splatter skin.
  • Fixed an issue where distant map textures rendered as black.
  • Fixed an issue where players could get stuck in various spots on Tideway.
  • Fixed an issue where the holo sight on the MK18 Desert Hex skin had the wrong colour.
  • Fixed an issue where the Half Wrap Mask turned fully black.
  • Fixed an issue on the M4A1 where the Two-Tone Green skin was missing from the foregrip.
  • Fixed an issue where weapon transitions were jarring when switching from point-shooting to normal fire.
Audio
  • Fixed an issue where no audio played when starting match search.
Gameplay
  • Fixed an issue where players couldn’t join a crossplay party if “You can join cross-network play” was set to Block.
  • Fixed an issue where players with crossplay blocked could still join a match if the leader enabled crossplay.
  • Fixed an issue where the melee weapon reverted to default.
  • Fixed an issue where the PF940 magazine skin appeared inconsistent with earlier versions.
  • Fixed an issue where the F2000 and Tactical variant couldn’t shoot for 1–2 seconds after reloading.
  • Fixed an issue where the WCX and F2000 couldn’t scavenge STANAG or M4 magazines.
  • Fixed an issue where the cache couldn’t be destroyed with explosives in the second round if it was destroyed by an IED in the first.
  • Fixed an issue where melee weapons defaulted to Combat Knife/Kukri when editing presets.
  • Fixed an issue where fire support items were missing from Commander and Observer loadouts.
  • Fixed an issue where bots didn’t attack enemies in Checkpoint Security on Prison.
  • Fixed an issue where players couldn’t interact with weapons when two players planted a bomb at once.
Level Design & Improvements
  • Fixed an issue where players could glitch into rocks near objective Charlie on Crossing.
  • Fixed an issue where players could climb out of bounds on Bab.
UI/UX
  • Fixed an issue where the Modify Text window stayed open after closing the keyboard in the Report Player UI.
  • Fixed multiple text issues in the in-game Store on Steam and EGS.
  • Fixed an issue where the wrong name appeared in the gear unlock popup for the Survivor set.
  • Fixed an issue where setting controller sensitivity to zero had no effect in gameplay.
  • Fixed an issue where a player’s badge shifted the player’s platform icon in the scoreboard.
  • Fixed an issue where hair became distorted when applying or removing the Revolt Cap.
  • Fixed an issue where FPS dropped near weapon tables on the night version of the training range.
  • Fixed an issue where text and icons were misaligned on the title screen.
  • Fixed an issue where text and icons were shifted in the title UI.
  • Fixed an issue where the preset list overlapped with the header at various resolutions.
  • Fixed an issue where the Fire Mode tip appeared twice in Basic Training.
Mod Editor
  • Fixed an issue where plugins couldn’t be enabled in the Mod Editor.
  • Fixed an issue where the editor crashed when starting a PIE session with bots.
  • Fixed an issue where the WCX was missing blueprint containers in the editor.
  • Fixed an issue where F2000 variants were not usable in editor PIE mode.
  • Fixed an issue where lamps and kit room actors spawned at world origin when packaging maps.
Miscellaneous
  • Fixed an issue where crossplay was enabled by default on PC platforms.
  • Fixed an issue where the Gas Mask didn’t fully cover the head.
  • Fixed an issue where an extra bullet was displayed during the TAC-338 reload.
  • Fixed an issue where the AK-74 was invisible in 3rd-person while scoped with the National Pride skin.
  • Fixed an issue where players automatically crouched when entering a vehicle after crouching.
  • Fixed an issue where controller vibration didn’t work after resetting settings.
  • Fixed an issue where an invisible Gunner Top appeared in the main menu with thin arms on PS4.
  • Fixed an issue where the Handjar and Tactical Axe descriptions weren’t localized.
  • Fixed an issue where a bright light source made scopes unusable on Refinery.
  • Fixed an issue where “Attacking” and “Defending” strings weren’t translated in Replays.
  • Fixed an issue where weapons clipped through the camera in ADS with FOV set to 100.
  • Fixed an issue where patches didn’t show on Insurgents with Light/Heavy Carrier in 3rd-person.
  • Fixed an issue where the underbarrel launcher didn’t show on the G36K with Digital Splatter skin.
  • Fixed an issue where objects appeared overly bright on the night version of Refinery.
  • Fixed an issue where the Duct Taped skin looked different in the popup versus the loadout.
  • Fixed an issue where the patch reward background image was missing.
  • Fixed an issue where the weapon cache planting animation was missing when switching weapons.
  • Fixed an issue where players fell through the map when switching teams at the end of a match.
  • Fixed an issue where FPS dropped in the menu when using the Thai language.
  • Fixed an issue where a one-frame visual glitch occurred while sprinting with the TAC-338 at game start.
  • Fixed an issue where FPS dropped during 10v10 matches on PS4 and XB1.
Known Issues
  • NVG accessories appear under the character's feet after resupplying in 3rd person view.
  • Japanese text input doesn't work correctly.
  • PKM bullets disappear from the magazine when reloading on bipods.
  • The inner section of the M249 lacks texture when using the Night Raven skin.
  • The bolt animation on the AUG A3 becomes distorted after a reload disruption.
  • The Forest Warden Bottom clips with Heavy Armour in 3rd-person view.
  • Fire support helicopters appear white on Last Light.
  • Some glasses become invisible in 3rd-person when a gas mask is worn.
  • Armour and carriers display as the opposite faction after switching teams.
  • The virtual keyboard opens when using a mouse and keyboard in the Report Player input field.
  • The "Category" text disappears in the Report Player window when the target leaves or dies.
  • Character hands clip with the IED during the planting animation in first person.
  • Parts of a wall disappear or reappear when moving on Ministry.
  • The H21 magazine disappears after interrupting the reload animation while using a bipod.
  • Selected glass colours do not change on the S.O.R.T. Helmet.
  • The Yeti Top appears fully black in 3rd person view.
  • The G36K M320 underbarrel launcher has incorrect ammo capacity with light/heavy carriers.
  • The iron sight on the H21 distorts when aiming or firing near objects.
  • The Flat Top on the M4A1 is missing outside the weapon customization menu.
Insurgency: Sandstorm - Bravo
Follow along with us as we announce the contents of Update 1.18 Operation: Overrun before the April 22 launch!

🌐 Update 1.18 Operation: Overrun
Insurgency: Sandstorm - Bravo
Hey everyone!

In addition to the fixes included in this hotfix, we want to assure you that your feedback regarding crossplay and lobby size limits has been heard loud and clear. While we can’t provide specific details yet, we’re committed to finding a resolution that will satisfy everyone. We’ll share updates as soon as we have more information.

Thank you for your continued support!

Crossplay
  • Fixed a crash for Steam players when they accepted an invitation from EGS players while in Local Play or Matchmaking.
Localization
  • Corrected a Korean translation error in the Game tab.
  • Resolved an issue where draft text appeared in the News Feed.
Technical
  • Fixed an issue where the crossplay setting turned off after leaving suspend mode with no internet connection.
  • Resolved a hardlock after resuming from suspend mode during an online match loading screen.
  • Fixed an issue preventing match search via Activities on Xbox platforms.
Tech Art
  • Fixed misplaced IR flashlight beam visual effects for spectators in all night game modes.
  • Addressed an issue where the default character preset appeared in 3rd person instead of the selected character preset.
  • Corrected a wrong texture on the M4A1 muzzle in 3rd person view.
  • Resolved gas mask clipping issue with the Revolt Cap.
Insurgency: Sandstorm - Bravo


Hello again soldiers!

Welcome to the release notes for Update 1.17 Operation: Resurgence! The leaves are bare, the smell of snow is in the air, and if you’re anything like us you’ve already eaten enough snacks to incapacitate a small herd of reindeer. What better way to celebrate this holiday season than another major update from the military FPS that just won’t quit! (You may have said, “presents that I asked for” or even “spending time with my loved ones” but we’ve crunched the numbers and it turns out this update is the best way.)



GLOBAL CROSSPLAY! 🎉
Buckle up folks, it’s happening, CROSSPLAY IS HERE! It’s been a long time coming and we are incredibly happy to be rolling this feature out to you! So, without further ado let’s get to the explaining part because we’re sure you have a lot of questions!

What is crossplay?

Well you see, when two people love each other very much, sometimes they......what’s that? Oh not the…..uh-huh…..ok right. Got it. AS WE WERE SAYING, crossplay is a new feature that will allow PSN, Xbox Live, and PC players to play together!
How does it work?

Starting with Update 1.17 Operation: Resurgence you will see a “Matchmaking settings” option in place of the “Region settings” option. By selecting it, you will have the following options to choose from:

  1. Your preferred input device from your connected devices (Mouse & Keyboard or Gamepad).
  2. An option to either enable or disable Cross-Play.
  3. An option to match with players using different input devices.
  4. Your selected regions.
Once you’ve filled in your matchmaking settings, you will be matched according to your chosen options!

👀 For more information see our handy-dandy crossplay FAQ!



NEW LIMITED TIME MODE: SKIRMISH



You heard that right, it’s the return of Skirmish! We’ve gone back to the drawing board and made some changes to freshen the mode up to reintroduce it as a limited-time game mode.

The Nitty Gritty
Skirmish pits two 14-player teams (10v10 on console) against each other as they fight to be the first to capture three objectives and blow up the enemy cache. Each team starts with one owned objective, one cache and 10 spawn waves, with the remaining neutral objective in the middle.

Teams can gain additional spawn waves by capturing an objective, but beware! If your team's cache is destroyed you will be unable to gain new waves.

Available classes:
  • Rifleman - unlimited
  • Breacher - 3
  • Advisor - 3
  • Demolitions -2
  • Marksman - 2
  • Gunner - 2
Supported maps:
  • Ministry
  • Farmhouse
  • Summit
  • Refinery
  • Lastlight
  • Crossing
  • Prison
NEW WEAPONS: WCX, AR-7090, & F2000

Paging all gun nuts, Operation: Resurgence comes with THREE new weapons! The WCX and the F2000 for Security and the AR-7090 and the F2000 (Tactical variant) for Insurgents.

WCX (SEC)



The WCX for Security is designed for superior versatility and performance in the face of overwhelming odds. Utilizing its short-stroke gas piston system it delivers reliable control in any environment.


AR-7090 (INS)



Bringing rugged durability to the uncertainty of combat engagements, the AR-7090 is fierce and reliable. It's sure to strike fear in the hearts of your oppressors!


F2000 (SEC) / F200 Tactical (INS)


Whether you're snuffing out resistance or fighting off invaders, the F2000 has you covered! Featuring a highly maneuverable compact design and a focus on accuracy, this is one intimidating piece of kit!



NEW FREE COSMETICS: SURVIVOR & REVOLT

Survivor Gear Set (SEC)

Embodying resilience and steely resolve, the Survivor Gear Set for Security is built to endure and crafted for those who refuse to back down. Suit up and survive the fight!

Contains seven different cosmetic gear pieces:
  • Survivor Helmet (Head)
  • Survivor Mask (Facewear)
  • Survivor Glasses (Eyewear)
  • Survivor Top (Torso)
  • Survivor Bottom (Pants)
  • Survivor Boots (Feet)
  • Survivor Gloves (Hands)
Revolt Gear Set (INS)

Make rebellion look good with the Revolt Gear Set for Insurgents. Defy the opposition in style!

Contains six different cosmetic gear pieces:
  • Revolt Cap (Head)
  • Revolt Mask (Facewear)
  • Revolt Glasses (Eyewear)
  • Revolt Top (Torso)
  • Revolt Bottom (Pants)
  • Revolt Boots (Feet)
NEW FREE WEAPON SKINS: POCKETS & NATIONAL PRIDE

Pockets Weapon Skin Set (SEC)

Pockets of resistance getting you down? Mark your targets and grind them into the sand with the Pockets Weapon Skin Set for Security.


The Pockets weapon skins can be equipped in the Loadout menu for the Security faction for the following weapons where available:
  • Rifleman: M16A4
  • Demolitions: VHS-2
  • Breacher: KSG
  • Breacher: MP5A5
  • Marksman: M24
  • Gunner: Galil SAR
National Pride Weapon Skin Set (INS)

Put your pride on full display and celebrate with the National Pride Weapon Skin Set for Insurgents!

The National Pride weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:

  • Rifleman: M16A2
  • Demolitions: AK-74
  • Breacher: KS-23
  • Advisor: SKS
  • Marksman: SVD
  • Gunner: RPK
NEW PREMIUM DLC: Resurgence Set Bundle

Tactical Doc Gear Set (SEC)

Roll up your sleeves and snap those gloves, the Tactical Doc Gear Set for Security is on call for combat!

Contains six different cosmetic gear pieces:

  • Tactical Doc Hat (Head)
  • Tactical Doc Mask (Facewear)
  • Tactical Doc Top (Torso)
  • Tactical Doc Bottom (Legs)
  • Tactical Doc Gloves (Hands)
  • Tactical Doc Boots (Feet)
Night Raven Weapon Skin Set (SEC)


Swoop in for the kill with the Night Raven Weapon Skin Set for Security!

The Night Raven Weapon Skin can be equipped in the Loadout menu for the Security faction for the following weapons:

  • Rifleman/Demolitions: WCX
  • Breacher: KSG
  • Advisor: Vector
  • Gunner: M249
  • Marksman: M24
  • Secondary: PF940
Desert Corpsman Gear Set (INS)

Fueled by defiance and driven by the fight for survival, The Desert Corpsman Gear Set for Insurgents is the perfect remedy for when you're up against overwhelming forces.

Contains six different cosmetic gear pieces:

  • Desert Corpsman Turban (Head)
  • Desert Corpsman Mask (Facewear)
  • Desert Corpsman Shirt (Torso)
  • Desert Corpsman Sirwal (Legs)
  • Desert Corpsman Gloves (Hands)
  • Desert Corpsman Boots (Feet)
Duct Taped Weapon Skin Set (INS)


When you find yourself in a sticky situation, hold it together with the Duct Taped Weapon Skin Set for Insurgents!

The Duct Taped Weapon Skin can be equipped in the Loadout menu for the Insurgent faction for the following weapons:

  • Rifleman/Demolitions: AR-7090
  • Advisor: ACE52
  • Gunner: RPK
  • Breacher: KS23
  • Marksman: M1 Garand
  • Secondary: M1911

IMPROVEMENTS

Level of Detail Optimizations

We've had reports from players that some lights, objects and textures would flicker in certain areas causing a disruption in the gameplay and immersion. We took a look at this and did a pass to optimize the LOD on the following maps:

  • Bab
  • Citadel
  • Crossing
  • Farmhouse
  • Gap
  • Hideout
  • Hillside
  • Last Light
  • Ministry
  • Outskirts
  • Power Plant
  • Precinct
  • Prison
  • Refinery
  • Summit
  • Tell
  • Tideway
  • Trainyard

Lighting Changes

Trainyard





Hideout



Tideway




Tell





Arms Race Changes

We’ve made some changes to the way the limited-time mode Arms Race functions.

  • Added thirteen weapons, including:
    • AUG A3
    • M60E4
    • TOZ-194
  • Added an onscreen message when a player reaches the final weapon.
  • Reduced the number of players to 8v8.
  • Simplified the HUD.
  • Tier and Kill Score reworked.
  • Added variation to how players progress through weapons.
  • Melee kills now remove two tiers.
  • Weapon preferences within Arms Race are now saved across matches (fire mode, etc).
RESOLVED ISSUES

Art & Graphics

  • Fixed an issue where the player’s hand animation was out of sync when throwing a molotov.
  • Fixed an issue where underbarrel attachments could become misaligned after picking up another weapon when viewed from third person.
  • Fixed an issue where weapon rails could be invisible when viewed through a scope on “normal” scope settings.
  • Fixed an issue where SSR was not turned on for water and glass materials.
  • Fixed an issue where mounting a vehicle or turret from the prone position caused the camera to be positioned incorrectly.
  • Fixed an issue where the player’s hand could clip through certain scopes on the TAC 338 while chambering a round with the bipod deployed.
  • Fixed an issue across multiple weapons where equipping the bipod could interfere with the rendering of scopes.
  • Fixed an issue where if a spectating player had X-ray mode active and the player they were spectating looked at a friendly character that model would appear completely black.
  • Fixed an issue where the player's arm could clip through the L96A1’s scope when the bipod is deployed.
  • Fixed an issue where if a player disconnected and reconnected to a server it could break the animation of another player mounted to a turret when observed from third person.
  • Fixed an issue where one particularly sassy vase would glow red in Tideway.
  • Fixed an issue where sandbags near Security spawn had an incorrect surface material applied in multiple levels.
  • Fixed an issue where the Seasoned Fighter Top colors wouldn’t display correctly in first-person.
  • Fixed an issue where certain weapons’ magazines could become invisible for a brief period following a reload cancel.
  • Fixed an issue where a player's weapon model could appear briefly on their face when equipping or un-equipping a gas mask.
  • Fixed an issue where the magazine of an SKS would appear rotated incorrectly while performing a full reload when observed from third-person.
  • Fixed an issue where the player camera could go inside the player model when ducking inside a vehicle.
  • Fixed an issue where the player’s hand model could become stretched if they were holding a grenade while being blinded in third-person.
  • Fixed an issue where if a player entered a vehicle from a crouching or sliding position they could become stuck in a crouched position until exiting the vehicle.
  • Fixed an issue where the “check ammunition” animation could display incorrectly with the MR 73.
  • Fixed an issue where the player's arm would be twisted when using certain torso customizations with the TAC 338 rifle.
  • Fixed an issue where lenses from goggles or gas masks could be visible through smoke.
  • Fixed an issue where if the Worn Veteran weapon skin was applied to the MDR it would differ in appearance depending on if it was viewed in first or third-person.
  • Fixed an issue where the player's character would hold the TAC 338 incorrectly during the round start.
  • Fixed an issue where scope rings could display incorrectly when switching between first and third-person. This affects the following scopes:
    • 1.5X PK-AS
    • 2X-1X Kobra
    • 1.5X-1X A1 SCOPE
    • 4X PSO-1
    • 3X YMA95-1 SCOPE
    • 3X-1X CH SIGHT BUS
  • Fixed an issue where the exhaust trail for the rocket barrage would display rotated at 90 degrees.
  • Fixed an issue where the player's hand could obscure the scope when using the AS VAL with the loading grip attachment.
  • Fixed an issue where the second-to-last bullet in a weapon would not have a bolt/slide animation.
  • Fixed an issue where multi-zoom optics would experience a single frame glitch when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a multi-zoom optic lens would display the wrong color when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a pistol’s optic could be displayed at a player’s feet while in third-person.
  • Fixed an issue where a player's ammo carrier or armor could disappear when inside a vehicle in online modes.
  • Fixed an issue that allowed the Mosin-Nagant to be fired twice before needing to chamber another round.
  • Fixed an issue where parts of the Brute’s body would turn invisible when first launching into the Main Menu.
  • Fixed an issue where the female hairstyle “Low Chignon” was not displayed in third-person.
  • Fixed an issue where the colors of the Mountain Nomad were inconsistent between the Customize menu and gameplay.
  • Fixed an issue where the Protective Gear Gas Mask clips when equipped with the Brute head.
  • Fixed an issue where the glass on the S.O.R.T. helmet was not rendered correctly.
  • Fixed an issue where female hairstyles could clip through the Chemical Combat Helmet.
  • Fixed an issue where the player could not equip the Gray Man Bottom (Camo) while wearing the Protective Gear Top.
  • Fixed an issue where Sirwal pants could be equipped with the Protective Gear Boots.
  • Fixed an issue where the Protective Gear Gloves could be equipped with long-sleeve shirts, leading to clipping issues.
  • Fixed an issue where the Uniform Camo for the PASGT helmet was selected the helmet would display a solid color.
  • Fixed an issue where the Revolt Glasses wouldn’t display the correct color in third-person.
  • Fixed an issue where Climber gear items could clip with other cosmetic items.
  • Fixed an issue where any triangle-shaped patch would clip with other cosmetics.
  • Fixed an issue where the Chemical Combat helmet would not display uniform camo correctly.
  • Fixed an issue where the Protective Gear Gloves would appear differently depending on if they were observed in first or third-person.
  • Fixed an issue where the Protective Gear boots would clip with the Biker Bottom.
  • Fixed an issue where facial hair styles would clip through the “Neck Gaiter Low” Facewear.

Audio
  • Fixed an issue where melee attacks with the Handjar and Shiv weapons would not play any audio.
  • Fixed an issue where muted players could again be heard after a round change.
  • Fixed an issue where the sound for changing weapon fire modes could be absent.

Gameplay
  • Fixed an issue where applying default settings resulted in the player not being able to navigate the menu correctly.
  • Fixed an issue where a player could pick up another player’s thrown explosive.
  • Fixed an issue where the M1 Garand couldn’t be reloaded after shooting the Smoke or Explosive Launcher underbarrel.
  • Fixed a game crash introduced in Update 1.15, Hotfix #3.
  • Fixed an issue on PS5 where firing a turret could result in the adaptive triggers working in unintended ways.
  • Fixed an issue where a player mounted on a stationary turret could be kicked for inactivity.
  • Fixed an issue where using a turret in the warmup phase could result in it becoming unusable upon round start until that player mounts and unmounts.
  • Fixed an issue where the scaling of the number of bots in a match would not work properly during counterattacks.
  • Fixed an issue where analog sticks could behave as though receiving input with the deadzone set to 0.0.
  • Fixed an issue where aim-dampening settings wouldn’t function as intended.
  • Fixed an issue where the player would respawn faster if they disabled the death camera.
  • Fixed an issue where some kills wouldn’t allow you to advance through the pool of weapons in the Arms Race mode.
  • Fixed an issue where players would receive two kills for a single kill achieved with a door.
  • Fixed an issue where it would be impossible to kill a player with a door if they are from the same faction in the Free For All mode.
  • Fixed an issue where a player could be the target of auto balance more than once.
  • Fixed an issue where the “Wallbanger” trophy could be awarded from a regular kill.
  • Fixed an issue that could cause gameplay to stutter.
  • Fixed an issue where the party leader status could switch to another party member.
  • Fixed an issue where a player’s Kill/Assist/Death totals wouldn’t show while in a resupply area.
  • Fixed an issue where in the Arms Race mode players wouldn’t have enough supply points for a third explosive with the heavy carrier equipped.
  • Fixed an issue where changing the character’s gender would swap to a previously created preset instead of changing the gender of the selected one.
  • Fixed an issue where AI wouldn’t run away from IEDs.
  • Fixed an issue where explosive damage could be blocked by geometry not located in between the player and the explosion.
  • Fixed an issue where if the Shiv or Baton melee weapons were equipped to the player’s Default loadout, they could revert back to the default melee weapon.
  • Fixed an issue where some rounds of the A10 support call-in would land at the map origins (0,0).
  • Fixed an issue in Frenzy mode where AI wouldn’t attack a player if there is a thrown IED or C4 charge nearby.
  • Fixed an issue where the party leader would be unable to control the party if they close the application and then rejoin the party.
  • Fixed an issue where the PS5 version could crash on launch.
  • Fixed an issue where the application could crash after 56 minutes of gameplay.
  • Fixed an issue where the application could crash after 1 hour and 20 minutes of gameplay.
  • Fixed an issue where the application could crash after deploying at the beginning of a round.
  • Fixed an issue where the application could crash when loading a map after 1 hour and 39 minutes.
  • Fixed an issue where the M1 Garand could not be reloaded after shooting the smoke or explosive launcher under barrel attachment.
  • Fixed an issue where the explosive launcher for the M1 Garand could be missing in Versus modes
  • Fixed an issue where the technical vehicle would spin on its axis if a player put an explosive charge in the wheel well and entered the vehicle.

Level Design & Improvements
  • Fixed an issue where bots could spawn under the map at point G on Trainyard Checkpoint.
  • Fixed an issue where certain doors would appear to be different colors due to lighting on Prison and Powerplant Night.
  • Improved the look of some areas where walls meet the terrain on Hillside.
  • Fixed some areas where objects on the floor were improperly illuminated on Hillside.
  • Added movement to the leaves on the trees on Hideout.
  • Fixed a door on Prison at Objective E that was lit too brightly.
  • Fixed an issue where certain train materials weren’t reflecting properly on Trainyard.
  • Fixed some of the areas where the road and terrain meet on Hideout.
  • Added light to an electrical particle on a downed power line in Trainyard.
  • Added light to a fire particle in Prison.
  • Fixed an exploit on Crossing.
  • Added damage to the fire in a burning car on Trainyard.
  • Fixed an issue where the chemical gas wouldn’t cause damage to the player on point A of Defusal on Last Light.
  • Fixed an issue where the restricted zone overlapped the unrestricted zone on Crossing, Push Insurgents.
  • Fixed an area that allowed players to travel outside of the map on Gap.
  • Fixed an issue where some braziers were lacking flames on Bab and Gap.
  • Fixed an area on Gap where the player could see through a wall.
  • Fixed an issue where there was a restricted zone missing between points B and C on Farmhouse Push Security.
  • Fixed multiple areas where the player could fall through the map on Outskirts.
  • Fixed an issue where the restricted area was incorrectly displayed on the map when defending point C on Refinery Push Insurgents.

Miscellaneous
  • Fixed various localization issues.
  • Fixed an issue where having the privacy setting “ Others can communicate with voice, text, or invites” set to “Friends” wouldn’t apply it to Versus mode text chat.
  • Fixed an issue where a muted player's voice could be heard again upon loading a new map.
  • Fixed an issue where recently recorded replays could have a “Replay Unavailable” status.
  • Fixed an issue where searching for the game and loading the game would occur only for the Party leader.
  • Fixed an issue where voice chat could be disabled after opening and closing the scoreboard in any game mode.
  • Fixed an issue where after the game had been closed the former party leader couldn’t return to the party from Local Play or Matchmaking.
  • Fixed an issue where player names were needlessly censored.
  • Fixed an issue where most gun fire sounds were missing from the mod editor.
  • Fixed an issue where most weapons were invisible in third person in the mod editor
  • Fixed an issue where Primary and Secondary weapons could be invisible in first person.
  • Fixed a player desync exploit.

UI/UX
  • Fixed an issue where mousing over menu items didn’t trigger hints.
  • Fixed an issue where the title screen hint wouldn’t change according to the input device.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Customize” and “Select” buttons in the Loadout menu would function differently whether they were interacted with via mouse or keyboard.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Remove” button in the Loadout menu could not work when interacting via mouse.
  • Fixed an issue where the player could highlight Main Menu options while the Tutorial pop-up window should have focus.
  • Fixed an issue where players couldn’t right click on player names in replays.
  • Fixed an issue where the player could be unable to cancel joining a match using a controller.
  • Fixed an issue where if the player modified the “Motion Blur” or “Dismemberment” settings then canceled without saving, the menu would reflect the unsaved modified settings.
  • Fixed an issue where the player would be unable to close the “report Player” or “ Custom Color” windows while on the scenario vote screen.
  • Fixed an issue where disconnecting and reconnecting a controller while on the “Details” pop-up of game mode selection could result in the “Details” pop-up losing focus.
  • Fixed an issue where players would not see friendly messages from the Comms menu wheel show up in the general chat area.
  • Fixed an issue where creating a party with mouse and keyboard while in the game type selection screen would result in the Main menu screen containing a second instance of the word “Play”.
  • Fixed an issue where when changing the games language the “Cancel” button wouldn’t close the language selection window.
  • Fixed an issue where the application could crash if Steam accepted an invitation from EGS via the EGS overlay.
  • Fixed an issue where in the Arms Race mode there were menu elements referencing “Objective Secured” & “Objective Capture Time” and “Kills” was not always accurately displaying the number of kills.
  • Fixed an issue where on Xbox the “key Bind” window could not be closed by pressing “Cancel” after reconnecting the controller.
  • Fixed an issue where in the Loadout menu weapon descriptions of rocket-based weapons did not contain information about shell caliber or number of rockets.
  • Fixed an issue where the Kukri and Combat Knife weapons displayed the wrong icons in the Loadout menu.
  • Fixed an issue where after saving a loadout with the “Survivor CAMO” Top and Bottom, and then switching to the “Survivor” Top and Bottom , the loadout would switch back to the “Survivor CAMO” Top and Bottom if the player closed and then re-opened the loadout section.
  • Fixed an issue where the player would be able to change the “Region” preferences after initiating a game search.
  • Fixed an issue where in Arms Race the second weapon a player achieves would show the incorrect HUD elements unless the player dies and respawns.
  • Fixed an issue where the female “Low Chignon” hairstyle wasn’t displayed in the Customize menu on consoles.
  • Fixed an issue where the player could be bound to open All/Team text chat in the settings with M&K.
  • Fixed an issue where some patches did not have a name.
  • Fixed an issue where slider settings would not save when using M&K.
  • Fixed an issue where the “search canceled” pop-up would not disappear after switching party leader.
  • Fixed an issue where the faction icon would cover the “Camera Height” hint when watching a replay.
  • Fixed an issue where the input for opening/closing the comms menu would also issue a command when playing in-game.
  • Fixed an issue where some radial menus were missing the black backdrop.
  • Fixed an issue where the text in the loadouts screen would get cut off in some languages.
  • Fixed an issue where the vote-kick window would not be displayed for all players in a match.
  • Fixed an issue where the “Customize” and “Select” buttons in the loadout screen would not function with a mouse click.
  • Fixed an issue where the UI icons were missing when doing the “Leaning” lesson.
  • Fixed an issue on consoles where menu navigation wouldn’t function correctly after closing the bind menu with a mouse.
  • Fixed an issue on consoles where the “button binding” window would close after any controller input.

KNOWN ISSUES
  • When first launching Sandstorm on the Epic Games Store, the Basic Training Rewards are given without completing the Basic Training mission.
  • The muzzle texture for the M4A1 is wrong when viewed in third person.
  • There is an issue where a bipod's surface snapping can be misaligned after jumping with already snapped bipods.
  • The FPS counter in the main menu will always show 60 even when a limit of 30 or 45 is selected.
  • Appearance presets will sometimes intersect with the heading on different resolutions.
  • When canceling the reload animation on an empty magazine with the MDR equipped with any grip, the magazine will become invisible after resuming it.
  • Some images in the purchase pop-up for the The Duct Taped skin set look different than they do in loadout (RPK and AR-7090).
  • Part of the “Two-Tone Green” skin is not displayed on the M4A1 foregrip.
  • The “Gunner Top” is sometimes invisible on your character in the main menu on game launch,
  • The “Long Haircut” clips with character faces when viewed in third person or in the Customize menu.
  • The party code is displayed by default when a party is re-created. (Should be hidden by default)
  • The "Handjar" and "Tactical Axe" descriptions are not translated into other languages besides English.
  • There is an FPS drop when moving near the weapons tables on the Range night map when playing on Xbox.
  • The game may freeze when exploding a frag in the very first playthrough of Basic Training.
  • The weapon cache flickers when the defending player throws an attacker's EOD/C4 at it.
  • There are differences with the Duct Taped skin set on certain guns when compared to the marketing materials.
  • The top half of a bot’s model can disappear while putting on a gas mask.
  • Characters will sometimes spawn on top of each other in 12v12 and 14v14 matches.
  • Patches are not visible in third person when Insurgents are equipped with Light/Heavy carrier gear.
  • Some barriers on Summit are not rendered properly when viewed from a distance.
  • Backpacks disappear when interacting with turrets.
  • When a Security bot dies with heavy armor it becomes distorted and has a default skin in Local Play.
  • The 1.5x-1x scope on an AUG will partially disappear when viewed in third person.
  • The animation for planting on a weapon cache will not play if the player was changing weapons right before interacting with the cache.
IN CLOSING
Thank you to everyone that made it all the way to the end of these release notes! (Here, have a cookie! 🍪)

To recap, Operation: Resurgence introduces:
  • Global Crossplay
  • LTGM: Skirmish
  • Three new weapons
  • Two free gear sets
  • Two free weapon skins
  • Two premium gear sets
  • Two premium weapon skins
  • Level of detail improvements
  • Lighting improvements
  • Arms Race improvements
In addition to the new content we’ve touched on many issues that were submitted by the community, our hope is that there is something in there for everyone. We’re also very happy that crossplay is here and all of you will finally get to experience Insurgency: Sandstorm with your friends regardless of their platform of choice! We hope that you enjoy all of the content in Update 1.17 Operation: Resurgence, and as always, see you in the field soldier!
Nov 29, 2024
Insurgency: Sandstorm - Bravo
🎉 Double XP weekend is live from now until Monday, December 2nd at 4pm UTC!
Nov 27, 2024
Insurgency: Sandstorm - robin.moreux
Hello Operators

We’re thrilled to announce that Insurgency: Sandstorm is in the running for the “Labor of Love” category at this year’s Steam Awards! Over the years, we’ve poured our hearts into refining and expanding the experience, bringing new content, improvements, and enhancements based on your feedback.



If Sandstorm has been your go-to tactical shooter, your favorite for intense, team-focused gameplay, or simply a game that keeps you coming back, show your love by nominating us!

Thank you for being part of this incredible journey.
Insurgency: Sandstorm - Sgt.Slaughterer
Follow along with us as we announce the contents of Update 1.17 Operation: Resurgence before the December 5th launch!

🌐: Update 1.17 Operation: Resurgence
Insurgency: Sandstorm - Sgt.Slaughterer
🤯 We’ve been blown away by the response to the survey so far!

⏰ For anyone who hasn’t filled it out yet, there’s still time! The cut-off to get your submissions in is tomorrow at 7pm UTC!

📝 https://forms.gle/QrBDse1WdwuBjELj8
Nov 1, 2024
Insurgency: Sandstorm - Sgt.Slaughterer
🍂 We’ve taken a break from our hot chocolates and pumpkin carving to prepare a content survey and we’d love to hear your opinions! If you can spare two minutes, jump in there and share your thoughts!

📝 https://forms.gle/QrBDse1WdwuBjELj8
Oct 29, 2024
Insurgency: Sandstorm - Bravo
The community has spoken, and the limited-time modes for November will be:

CO-OP

Chad Team 6:
Who you call when the alphas in alpha squad aren't cutting it. Fight more enemies with more supply.

VERSUS

Battle Hardcore:
Attack or defend the line with slower movement speed and slower capture speed. Take one objective at a time.
...

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