Infinity: Battlescape - contact@rockpapershotgun.com (Craig Pearson)

Infinity: Battlescape s original concept, back in 2004, was typically ambitious: a procedurally generated universe for space friends to explore and conquer. With seamless travel, huge servers, and fun derived from your own choices, it was another game formed in the cosmic soup of Elite’s big bang.

But it’s been 15 years, and in order to release something playable they ve had to scale back. Elements of its grand vision still exist. The world is still procedurally generated, the transitions from space to planets are still done without a whiff of a loading screen, and you ll be on the same server as hundreds of other players. However, it s all now confined to a single solar system. It s out this week. Here s an early access trailer for you.

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