Terraria - Loki ISP


Greetings Terrarians!

June has been an exciting month, to be sure! Alongside the steady forward march of Terraria development, we saw the Terraria Board Game crowdfunding campaign go completely nuts and we also were able to finally reveal the special vanity set designed by a huge Terraria fan, Frank, via Make-A-Wish®. Suffice to say, it was an eventful month - and July looks to be just as hot. Speaking of heat, it seems to be ridiculously hot everywhere this summer - so no better time to keep cool, stay inside, and start that next Terraria playthrough!

Now, let's dive into some refreshing Terraria news...



PC - RE-LOGIC


TERRARIA - OVER 58 MILLION STRONG... AND GROWING!

It has been quite some time since we gave an update on just how massive the Terraria fanbase has grown. This was somewhat by design, as we had our sights set on doing so once we passed a somewhat-obscure game about a plumber and his brother trying to save a princess from this dragon-turtle thing...


Thanks to the support of Terrarians everywhere, we are very proud to share that Terraria has surpassed 58 million units sold - 58.7m to be more exact, with nearly 32m from PC alone!

Once again, we are beyond humbled and thankful for your continued support - it is the force that drives us every day to make even more awesome Terraria experiences. I wonder what might happen when we get to sixty million...



MAKING A WISH COME TRUE IN TERRARIA


In case you missed it, the Re-Logic team recently had the distinct pleasure to work alongside a massive Terraria fan, Frank, as we crafted his very own Terraria vanity set! Frank is a 17-year-old teenager from Rockaway, New Jersey who is battling a critical illness. Frank declared to Make-A-Wish® New Jersey that his one true wish was to have his own Vanity Set in Terraria - and we were beyond thrilled to make that a reality!


You can check out Frank's vanity set - the Heroicis Set, complete with "Film Noir" shader - when Terraria 1.4.5 releases!



TERRARIA TESTING PLAYTHROUGHS - WHAT'S IT LIKE?

Ever wondered what those Re-Logic beta testing playthroughs are like? What sorts of bugs are found? What shenanigans take place? Well, Chippy recently put together a nice little video about his experiences as a beta tester on Terraria 1.4.5 around a year ago - a documentary for science, if you will.

Could YOU pass the Terraria Quiz?



STEAM WORKSHOP NEWS



Click the banner above to check out the Terraria Workshop!

Nearly 110,000 packs/worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



WHAT ELSE IS GOING ON?

A recent in-person meeting between a few members of the team has unearthed even more interesting ideas to explore...



TMODLOADER NEWS - TML TEAM



Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On July 1st the monthly update release of tModLoader will go live. This month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new examples and documentation for mod makers.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



TMODLOADER STEAM WORKSHOP

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

The team at DR Studios remains hard at work on both Terraria 1.4.5 content as well as console and mobile specific tweaks and fixes. More details to come on all of that down the line, but suffice to say that we think that the Terraria experience will be the best that it has ever been on all platforms once 1.4.5 comes out! That said, let's dive into some spoilers shall we?

MORE CONTROL MAPPING TWEAKS

As we mentioned last month, we are undergoing a full review of all gamepad/control maps and making QOL changes that we think everyone will enjoy. Here's a taste of some changes from this past month's work on this project:




A buff icon was added in the top left corner, which only displays if the player has unused buff items.


The state display in the top right corner has been expanded on to include more things and their mappings. Health / mana potions also display here in appropriate circumstances, though whether they'll be moved up with buffs is still being discussed.



THESE AREN'T YOUR PARENTS' BOMBS ANYMORE!

Bombs - not just for blasting random holes in the ground anymore!

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Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



TERRARIA MERCHANDISE HUB​

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to http://terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES​

TERRARIA - THE BOARD GAME UPDATE


June saw the completion of the Terraria Board Game Kickstarter - and wow, we are blown away!!!

Over 15,000 Terrarians - both old and new - pledged over two million dollars to make Terraria: The Board Game as amazing as it can possibly be. Every single stretch goal was met, the comments were amazing to read and respond to, and we cannot wait to get everything put together and in your hands!


The current expected delivery timing for Terraria: The Board Game is June 2025, but the team at Paper Fort Games will update us all as things move along. In the meantime, the Re-Logic team will continue to partner closely with PFG in order to ensure this latest Terraria experience is authentic and of the highest quality.

If you missed out on the Kickstarter, don't fret - we expect a version to hit retailers down the road as well. The gameplay will be the same, though perhaps with a bit fewer fancy doodads.


TERRARIA: THE BOARD GAME KICKSTARTER CAMPAIGN




CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

Hot on the heels of the recent CEO battle between Redigit and Chippy, this month's Terraria T-shirt drop on Terraria.shop dives deep into the age old question that has bothered humanity since the dawn of time: how exactly does one pronounce "Terraria"? There seems to be some disagreement - and it often seems to fall along country lines...

Of course, with it being close to Independence Day, we couldn't help but poke a little fun at this long-standing Terrarian debate:



Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!



TERRARIA GRAPHIC NOVEL SERIES - ISSUE 6 NOW AVAILABLE, BOOK ONE PREORDERS UNDERWAY

Hello everyone!

We are proud to share that as of this Wednesday (June 26), the 50 Amp Productions web store is back open for business! We have fully integrated our new shipping and logistics system, which should result in cheaper shipping costs as well as more timely and reliable delivery to customers. As always, if you are having any issues, let us know via email at help@50ampproductions.com.

But wait, there's much more!


Issue 6 of the Terraria Graphic Novel is available right now - along with some new collectibles that we know you will enjoy. Multiple packages are available on http://www.50ampproductions.com/, same as with previous issues. No preorders this time, however: we have issue 6 materials in stock TODAY and all orders will ship within 5-7 days of you placing your order!

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We are also proud to share the release date of Book One of the Terraria Graphic Novel - October 15, 2024!

Book One will contain the story from Issues 1-4. Each Book release is planned to include some extra goodies that will only be available within each Book. For now, we will reveal one of our favorites - we are planning to add "Terraria Short Stories" - special side stories that take place outside of Vale's main journey. What are those NPCs doing when you are out of town? What other crazy adventures and happenings occur in Terraria? We hope these Terraria Short Stories will be a fun treat for everyone as we seek to explore parts of Terraria that are a bit off of the beaten path!

Preorders are open right now on Amazon and Barnes & Noble - check out the links below to ensure that you get your copy on release day!

TERRARIA GRAPHIC NOVEL: BOOK ONE PREORDER LINKS
Amazon listing
Barnes and Noble listing
Target listing



OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)


by Drawnbykrishna


by Dassaet Ramirez


by Dragonith


by @GustavoVT09


by Mihael


by Tanukimario


by A_Mazarians_Boat


by notlazuli


by greyliances


by StarsAndStuff


by The Gorilla Club 🦍


Minecart Track by Wardo



PAPER FORT GAMES AMA

We were fortunate to have Paper Fort Games join us for an incredible AMA in the Terraria Discord server.

In case you missed all the fun, you can still stop by the Discord server and visit the AMA channel to review the entire thing! You can find the AMA in the #paper-fort-games-ama channel.

Here is the list of Paper Fort Games team members who joined us for the AMA:
Chris: Lead Developer
James: Co-Designer


Shout out to the wonderful team at Paper Fort Games for answering our community questions



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
Terraria - Loki ISP
Terrarians!

We have been hard at work filling all outstanding orders and preparing things for a couple big announcements. Let's not waste any time and get right to it!

50 AMP STORE RE-OPENING ON JUNE 26!
We will be reopening our web store on Wednesday June 26! Thanks for your patience while we took the time needed to fully integrate our brand new logistics and fulfillment system. We are confident that you will have a better experience moving forward. Lower international shipping costs and more reliable and timely delivery should be the expectation with our new logistics partners.

Check out all of the Terraria Graphic Novel Issues over at http://www.50ampproductions.com/!

As of now, every item we make from Issues 1 - 6 is ready to go, and all orders will ship within 5-7 days of you placing your order! If you have been holding out to avoid the wait that comes with preordering, this is your time. Catch up with Vale and his friends from your favorite video game!



TERRARIA GRAPHIC NOVEL - ISSUE SIX AVAILABLE 6/26/24!



Speaking of Issue 6, we are proud to reveal that it will be available for order when the webstore opens this Wednesday - along with some new collectibles we created to go along with it. They will be available on www.50ampproductions.com, same as with previous issues, but to reiterate that this time around, we are NOT doing preorders. We have issue 6 materials in stock TODAY and all orders will ship within 5-7 days of you placing your order!


Terraria Issue 6 - Platinum Package

As usual, you will be able to pick up Issue 6 by itself - or you can upgrade to the Gold/Platinum packages that come with an assortment of collectible goodies, including:
  • Bonus Vinyl Sticker Pack - Featuring Helen the Nurse, Gallius the Traveling Merchant, Goblin Tinkerer, and our hero Vale
  • 8x10 high quality poster depicting a battle between Vale and Helen the Nurse vs the all-powerful and slimy, King Slime in Chibi style
  • The sixth trading card in the ENEMIES series – KING SLIME
  • The sixth trading card in the HEROES series – GALLIUS, THE TRAVELING MERCHANT
  • Metal variants of both the King Slime and Gallius Trading Cards
  • Challenge Coin celebrating the defeat of KING SLIME
  • Terraria magnets – create your own Terraria scene on your refrigerator
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[/list]

You won't want to miss out on where the journey is taking Vale and crew next in the World of Terraria! Here's just a little teaser of what lies ahead...




BOOK ONE (ISSUES 1-4) RELEASES OCTOBER 15, 2024 - PREORDERS OPEN NOW!



The paperback collected edition of volume 1 of our story (issues 1-4) will be released on October 15. You can preorder your copy on Amazon, Barnes and Noble, or your local comic shop to ensure that you have your copy the day it releases. We have included a few links below - but you can also check your favorite shop to find out more!

Each Book release is planned to include some extra goodies that will only be available within each Book. For now, we will reveal one of our favorites - we are planning to add "Terraria Short Stories" - special side stories that take place outside of Vale's main journey. What are those NPCs doing when you are out of town? What other crazy adventures and happenings occur in Terraria? We hope these Terraria Short Stories will be a fun treat for everyone as we seek to explore parts of Terraria that are a bit off of the beaten path!

As we are able to confirm additional content available for each Book, we will let you know!

TERRARIA GRAPHIC NOVEL: BOOK ONE PREORDER LINKS
Amazon listing
Barnes and Noble listing




A THANK YOU NOTE FROM 50 AMP

As a small company with employees in the single digits, we know that we have experienced significant growing pains and we just kept working to improve everywhere we fell short. If for any reason you have not yet received your order containing issues 1-6, please email us at help@50ampproductions.com and we will be happy to help you. We are so grateful for your patience and support and we cannot wait to show you the results of all the work we have put in to give our customers a smoother experience.​
Terraria - Loki ISP


Greetings Terrarians!

As you all know, we cannot say enough about how much we appreciate the members of our community. In addition, we have always tried our best to be a charity-minded company. With that as background, we are beyond thrilled to share that we are partnering with the Make-A-Wish® Foundation to make a young Terrarian's wish come true!

Make-A-Wish® New Jersey contacted us a few months ago to share that they had a huge Terraria fan whose biggest wish we could help make a reality. Of course, we jumped at the chance to make this happen and we were quickly introduced to Frank. Frank is a 17-year-old teenager from Rockaway, New Jersey who is battling a critical illness. Frank declared to Make-A-Wish® New Jersey that his one true wish was to have his own Vanity Set in Terraria.

Since then, we have been working closely with Frank to bring this Vanity Set to life - from initial concepts to various iterations to adding flavor text and more, it has been a real honor and pleasure to work hand-in-hand with Frank to make his dream a reality. He is certainly a Terrarian, through and through!

With all that said, we are pleased to be able to reveal Frank's Vanity set, which will be coming everyone's way with the Terraria 1.4.5 update...

HEROICIS ARMOR SET



Frank's initial concept art - by Dnsu (IG : dnsu_1 - FB: Dnsu)




We also included a brand new shader, inspired by the "film noir" style of Frank's design. We haven't fully sorted out how this will be toggled just yet, but we will in time.

As always, there may be further tweaks and such to this set and the shader before it goes live in Terraria 1.4.5, but we didn't want to wait any longer to share it with all of you!



We also sent Frank a little Terraria swag...



Huge thanks go out to Frank, Make-A-Wish® New Jersey, the entire Terraria dev team, and our very own Jaxrud🌳 who took on the monumental task of fulfilling this wish. We cannot wait to see Frank's reaction when he gets a chance to dive into Terraria with his very own Vanity Set later this year!



ABOUT MAKE-A-WISH® NEW JERSEY


Make-A-Wish® New Jersey creates life-changing wishes for children with critical illnesses. In the fight against a critical illness, a wish serves as a catalyst for renewed strength and encouragement for every child and family on their journey. A wish helps kids look past their limitations, families overcome anxiety and entire communities experience joy. Most importantly, wishes can improve a child’s quality of life. We believe a single wish transforms lives.

With their national headquarters based in Phoenix, Arizona, Make-A-Wish® is one of the world’s leading children’s charities, with 57 chapters serving children in every community in the United States and its territories, and nearly 40 international affiliates. Make-A-Wish® New Jersey was founded in 1983. Serving children in every municipality in the Garden State, Make-A-Wish® New Jersey has granted nearly 12,000 wishes since its inception. For more information about Make-A-Wish® New Jersey, call 800-252-WISH or visit nj.wish.org and discover how you can help transform lives, one wish at a time.

Facebook – wishnj
X – wishnj
Instagram – makeawishnj
LinkedIn – Make-A-Wish New Jersey
Terraria - Loki ISP


Greetings Terrarians!


Summer is finally here - well for some of us at least. We are greatly enjoying the warmer temperatures and the chance to get outside a lot more. Of course, development work remains at a steady pace as we draw ever-closer to Terraria 1.4.5. In the meantime, we hope that you enjoyed the 13th Anniversary celebration (and re-release of 1.1) earlier this month... and that you are looking forward to the upcoming board game as much as we are! 2024 is nearly half-done, and we are quite excited about what the rest of the year has in store for Terrarians everywhere.


With that out of the way, let's dip our toes into this month's pool of Terraria news!



PC - RE-LOGIC


TERRARIA 1.4.5 - THE RE-LOGIC FAMILY GROWS!

The Re-Logic team is beyond ecstatic to reveal that our little dev team family has grown by two with the official addition of jopojelly and Kazzymodus! Just who are these new Re-Logic team members and what will/have they be working on? Let's find out!

KAZZYMODUS
Kazzymodus has been a beta-tester for Terraria for more than five years, having experienced the development of 1.4 - still known as 1.3.6 at the time - onward first-hand from start to soon-to-be finish. During that time they've tested a great deal of content, weeding out a lot of issues before it ends up in your collective hands, as well as giving feedback and suggestions to make sure any new (and old!) content is the best it can be.

Now in charge of Quality Assurance, they're doing their best to make your 1.4.5 experience as smooth and bug-free as possible!

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JOPOJELLY

Jopojelly became involved in tModLoader during its infancy and quickly became integral in making mods and adding new features to tModLoader. He has always strived to make the experiences of both using mods and making mods better. Rather than make new content himself, jopojelly focused on guiding millions of tModLoader players in experiencing modded content through his quality of life mods Recipe Browser, Boss Checklist, and Census - to name a few. These mods help make players aware of all the awesome bosses, items, and town NPCs added by other mods they have installed so that they can experience them all.

Jopojelly will continue to work on collaborating with the tModLoader community on adding new features and bug fixes to tModLoader.



UNLEASH YOUR INNER VERMIN VIA THE RAT TRANSFORMATION


The latest in the handful of transformations coming to Terraria 1.4.5, the Rat Transformation will let you climb walls and squeak into small spaces!



TERRARIA TURNED 13 - CHECK OUT THE FIRST FINAL UPDATE!

Don't miss the world premiere of the Wall of Flesh and the horrifying Mech Bosses!
Click the banner above to find out how - and to join in the celebration.




STEAM WORKSHOP NEWS



Click the banner above to check out the Terraria Workshop!

Nearly 110,000 packs/worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



WHAT ELSE IS GOING ON?

Lots of bug fixing, some balance work, and a few fun inventory management QoL ideas that we hope work out...



TMODLOADER NEWS - TML TEAM



Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On June 1st the monthly update release of tModLoader will go live. This month's release contains several UI fixes and stability fixes.

This month we've fixed a few UI issues: some fixes for the ModPacks feature, some UI fixes for multiplayer connections, and a UI fix for Mod Browser / downloading mods.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



TMODLOADER STEAM WORKSHOP

The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

Another month of keeping pace while also tackling some console/mobile specific issues (more on that in a moment) has gone by and we are as excited as ever! Even managing to get a little crossplay progress done in the background. That said, you came for the spoilers so here they are!


We wanted to show off the new Rat Transformation as well - so we hope you enjoy seeing this different spin on this month's spoiler!



BANNERS BANNERS EVERYWHERE!

We have also been hard at work in an attempt to simplify and clarify Control Banners (the little areas that show button mappings on screen). This has been a complaint we have heard from many Terrarians, so we hope this helps - and makes more sense - than the current version. Let's dive into some details!

KEEP IN MIND THAT THIS IS ALL VERY WORK IN PROGRESS AND SUBJECT TO CHANGE!



In the live version of the game, a control banner at the bottom of the screen displays every single binding.

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Because absolutely everything is listed here, it forces players to “fish” for specific actions. This takes a considerable amount of time and slows gameplay down, as it creates a disconnect between where the controls are displayed versus where the player is looking.

To address this, we started by splitting the bottom banner off into several dedicated ones. At the moment these exist in the following places:


Bottom of the screen. This is primarily for a few general items which are not context-specific. At the moment we are working to shorten this, as it is still somewhat long (in part because all bindings display now, regardless of whether a modifier trigger is held).

Up near the minimap & state display - contains smart cursor, map options, chat options, and the like.
Next to the hotbar - contains anything related to the inventory, as well as information for hotbar swapping



At the bottom of inventory pages - these contain bindings that you would normally perform in the inventory, such as splitting a stack and others.

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On top of this, however, we’ve also started placing certain bindings in bespoke areas


If a “Switch to Hotbar #X” binding exists, we display it over the respective hotbar slot.


If an inventory binding exists for something that has a side button (such as Quick Stack or Tools), then we display it below the button.

We are hoping these make certain actions clearer to players, and allow more focus to go towards gameplay and less on figuring out what each button does.

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Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



TERRARIA MERCHANDISE HUB​

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to http://terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES​

TERRARIA - THE BOARD GAME KICKSTARTER CAMPAIGN IS LIVE!


At long last, the Kickstarter Campaign for Terraria: The Board Game is live - and to say it is off to a running start would be the understatement of the century!

The project reached its initial funding goal in around eight minutes and has gone on (as of this writing) to nearly eclipse the $900,000 mark, unlocking 14 stretch goals along the way. Of course, the campaign is really just getting started, so you have plenty of time to get your pledge/order in before it closes on June 21.

Expect more stretch goals and information to come out along the way, this is one you will want to keep an eye on and definitely not one to miss!



Check out all of the details, get your order placed, and join in the conversation about Terraria: The Board Game by clicking the banner above or the link below.

TERRARIA: THE BOARD GAME KICKSTARTER CAMPAIGN


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MEET US AT UKGE 2024

As a reminder, Paper Fort Games will be live and in person at the upcoming UK Games Expo. If you are in the area, this is the perfect chance to check out Terraria: The Board Game in person, chat with the designers, and more.



From May 31st to June 2nd, we’ll be showing Terraria: The Board Game at UK Games Expo (UKGE) held in Birmingham, UK. If you’re coming to the show, please stop by and say hello; you’ll find us at the booth 1-774 (in Hall 1). You’ll be able to play the game, chat with us about the design, take pictures at our life-size King Slime photobooth and win free merch at our Terraria-themed beanbag toss, courtesy of Re-Logic and the terraria.shop crew! It’s going to be a lot of fun and we’d love to see you there.



CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

This month's Terraria T-shirt drop on Terraria.shop features everybody's favorite sparkly regent of death - Empress of Light! Elegent and simple in design, we think this shirt really captures the colorful essence of the EoL fight.



Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!



TERRARIA GRAPHIC NOVEL SERIES - UPDATE ON NEW SHIPPING SYSTEM AND ISSUE 6

Hello everyone!

We tried to have an update on the new international shipping system integration and the re-opening of orders ready in time for today's State of the Game, but we ran into some last minute technical issues that we want to iron out first. Most important is ensuring the best possible customer experience when we open up the gates. When we reopen, we will unveil the issue 6 materials and this time, they will be in stock as we begin taking orders, so we will be able to ship new orders without delay.

Won't be much longer - we figure it will be sometime next week, barring any more last minute problems.

Stay tuned!!!



OTHER COMMUNITY NEWS

TERRARIA BIRTHDAY CARDS FROM THE COMMUNITY
In celebration of Terraria's 13th Birthday, the amazing Terrarians over at the Terraia Discord server sent us a whole pile of creative and heartfelt birthday cards! We wanted to say thank you so much to each person that took the time to create a card and to the Discord admin team for pulling it all together.


We definitely appreciate all of you more than we could ever express - thanks!!!



TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

by raretorch


by Thylacocator


by autistic-terrorist


by BionicBandit

by Waweezer


by Brewy489


by spaz.


by MOK!SS

by corny


by shadouette


by Gamingwithmum


by GreyL1me


by Ontovoros


by Laqwerty


by wMODDED_MOONLORD🌑🌒🌓🌔🌕🌖🌗🌘🌑


by Haidenisa


by FramaSefor

by A_Mazarians_Boat


by bmxbike


by Shilaila



DR STUDIOS AMA

We were fortunate to have DR Studios join us for an incredible AMA in the Terraria Discord server. In case you missed all the fun, you can still stop by the Discord server and visit the AMA channel to review the entire thing! You can find the AMA in the #dr-studios-ama channel. Here isthe list of Dr Studios team members who joined us for the AMA:

Xenopunk - Studio Head
AngryHippo - Lead Programmer
Roboarms - Associate Producer
Nescre - Internal QA + UI Design


Shout out to the wonderful team at DR Studios for answering our community questions!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
Amnesia: The Dark Descent - Frictional Games
Passwords, puzzles, hidden clues… In true Bunker fashion there is one goal in an escape room - get out.

We're thrilled to announce the Frictional Mod Jam 2024: Escape Room Edition, where creativity meets strategy, and innovation intertwines with mystery.

This is your chance to showcase your ingenuity, puzzle-solving prowess, and narrative flair by designing an escape room experience that captivates and thrills players.

Join us over the summer for an event focused on HPL modding! You’re welcome to participate alone or in a small team (up to 4 people). For peer support, head on over to our Discord server.

The winner(s) will receive A3-sized posters and a secret prize

The winners will also receive Steam-keys to any Frictional game of their choice.

This Frictional Fan Jam is specifically for HPL modding. You are free to use HPL2 and HPL3, or even HPL1 if you’re brave enough.

Duration: May 28th until August 28th
Theme: Escape Room
Medium: HPL engine modding
Submission: Submission link

More info here: Frictional Games Website

If you haven’t played Amnesia: The Bunker yet, now is the perfect time! The game is on sale at a record low 50% off!

https://store.steampowered.com/app/1944430/Amnesia_The_Bunker/
Terraria - Loki ISP
Greeting Terrarians!

The moment you have all been waiting for is finally here! We’re delighted to announce that official Terraria Board Game is now live on Kickstarter; find all of the details and join the campaign via the link below:

TERRARIA: THE BOARD GAME KICKSTARTER PAGE

Back the game, listen to new Terraria music and join the community over on the campaign page.




FULL TRAILER AND NEW MUSIC


You might have seen the teaser trailer we posted recently; head over to the Kickstarter page to see the full trailer (or check it out above). This full trailer features a brand-new orchestral Terraria medley by The Blake Robinson Synthetic Orchestra.



PAPER FORT LOGO BUILD CONTEST - WIN A COPY OF THE BOARD GAME!​

Between June 4th and June 11th, Paper Fort Games are hosting an in-game build contest; the prize is a Hellstone level Kickstarter Pledge! To enter, recreate the Paper Fort Games logo within Terraria and share a screenshot of your creation on Twitter or Instagram between June 4th and June 11th with the hashtag #terrariaboardgame, tagging in @paperfortgames.



You will want to get a head start on your builds quickly in order to maximize your chances of winning this epic prize! We encourage you to interpret the logo creatively; you could recolour your world to match, build a base that resembles the castle or do something completely different; the choice is yours! We can’t wait to see what you create.

The winner will be chosen by the Paper Fort Games team and announced on June 12th; the winner will also be contacted via DM on Twitter. Please note, to win you must be in a region that the game can be shipped to (see the Kickstarter page for details), but shipping costs will be covered by us.

The winner, as well as some of the team’s other favourites, will be shared with the community on the campaign page and in campaign updates.



REDDIT AND DISCORD AMA'S





The Paper Fort Games Team will be hosting an AMA (Ask me Anything) on r/terraria and the official Terraria Discord during the campaign; be sure to check the campaign page for dates and times!
Terraria - Loki ISP


You heard right, everyone - Terraria has officially entered its teenage years. Don't worry, we promise that we won't be any more moody and rebellious than we always have been! This time of the year is always special to the Terraria development team. It is a time of celebration, but moreso a time of reflection: on the journey we have taken thus far, what is coming soon, and what may lie ahead beyond that horizon. It is humbling to know that our small team has been able to release and support a game as successful as Terraria for all these years.

Even more humbling is the unwavering support that each of you have shown us throughout those thirteen years. Through the ups and downs that game dev and even life has thrown at us - and all of you - your support has been the one constant that we know we can rely on each and every day. In fact. we appreciate you so much that we got YOU a birthday present...

In celebration of Terraria's 13th Anniversary - and building upon the recent Undeluxe Edition - we are releasing Terraria 1.1 as a beta branch on Steam today!


Enter a world where Hardmode was brand new and the mech bosses represented the ultimate challenge - take a glimpse at how far Terraria has come!


We are looking forward to seeing what you make of Terraria 1.4.5 an Crossplay (hopefully!) . Who knows what exactly the future holds beyond that, but what we do know is that the path forward for the Terraria franchise and its fans is a very bright one! We expect to see you all back here next year and for many more years to come!



TALL TALES FROM TERRARIA TESTERS

We thought it might be fun for everyone to get a chance to hear a few stories from our Terraria testing crew. These could be broad personal reflections - or even just fun little happenings that occurred along the way over the years. Without further ado, let the storytelling commence!

DARTHMORF
Hey everyone, I’m ‘darthmorf’ or Sam – some of you may know me as a moderator on the Terraria forums or may have used my Terraria Logo Maker tool. I’ve also been lucky enough to help test early version of the game since around mid 2017 and have had a great time over the years getting to peek behind the curtain and get to know the developers and my fellow testers (and a few other people from the community too!). The group multiplayer playthroughs are so much fun, and I still manage to learn something new about the game every time I play ... between the many many deaths that is. Certain moments during testing for both Master Mode and the even harder seed variants like 'For the Worthy' were particularly tough, not to mention the trolling from other members of the testing team and even the developers! I very much empathise with the original 1.3 Expert Mode testers ...



We got to see lots of funny, weird and interesting bugs too. I sadly can't mention all of them, but a favourite of mine was the brief period of time when ALL projectiles were affected by wind. It made certain boss fights quite interesting, even if it was totally unplayable! Just don't mention infinite boulders, or the 'Wall of Guide'...


Hmm, yes this is how you sit in a chair, right?


There seems to be something wrong with this campfire.


Motion smoothing for teleporting enemies might have been a mistake...


What do you mean I can't deploy my stool while grappled to a wall!?

Another huge highlight of my time was getting to meet up with a few other members of the community, along with some people from Re-Logic, DR Studios and 505 Games back in July 2019. It was truly a blast to hang out in person and I cannot wait until we get to do it next.



I've been a part of this amazing community for a while now, and I'm still blown away by just how friendly and kind everyone is. It's been a huge privilege to witness everything I have, and to take part in so much. I'm proud to have been able to give back a little by organising community events such as the amazing Creation Compendium (go check these out if you haven't - there are some stunning creations in there!) I'd also like to thank Re-Logic from the bottom of my heart for all the amazing opportunities they've given and generosity that they've shown me. I'm lucky enough to have my own career in game development which I would not have without what I've learnt testing this game.

Here's to another 13 years!!!
Wall of guide?



J BAME
I remember back when beta testing 1.4.4 balance changes, Nimbus and I noticed that whip sizes were strangely inconsistent, sometimes some whips were inexplainably bigger than normal. We quickly realized some armors were increasing Whip Range when they were not supposed to. We started taking off pieces to see which one was bugged, then we realized it wasn't just armor, it was accessories too.

It was so weird that we had to ask Leinfors to check the code and see what the problem was. He looked up which items increased whip range... and then he found the problem. When he gave a 10% range bonus to Tiki Mask, he had accidentally given the same buff to 90% of the items in the game.

This was caused by a single character typo in the code: Instead of checking for which Item ID was equal to Tiki Mask's, it was checking which ID was equal or greater than Tiki Mask's. That was a fun day. We will always remember you, Leinfors.



AURORA3500
My story with Terraria began with learning about it when I was in my last year of high school through youtube videos shared by my classmates. It looked like a very interesting game and I got it gifted to me in late 2011. I played it overtime and learned a lot about it starting from 1.1. And then lurked in Terraria Online for a few years. Mostly to follow dev updates and to get Tconfig Mods.

Later when TCF was born, I would join that after learning it was the new official Forums of Terraria. At 1st I still lurked, and mostly used it to see news for the updates. Seeing the announcement for both Terraria Otherworld and 1.3 was a very exciting time and I got involved more in the community during that time.

I had no idea where it would lead a year later, as the call for new Moderators was put out, I put in a moderator application. Because TCF had become more than a place to discuss Terraria. It was a family. I was inspired from learning what Terraria developers such as Leinfors and Ghostar have done for the game and seeing that they started out as Forum members just like many of us. When I was accepted into the Forum staff, the Forum staff and developers also became family to me. TCF means a lot to me due to how a real effort is put forth to ensure that it is a welcoming place for many people. It is taken for granted across the internet which is why it feels like a treasure.

Sometime after that, I was accepted as a beta tester, to test for the game I love a ton and have invested more hours than any other game into. Together with Unit One who joined the Forum staff and became a tester at the same time as me, we tested the end of 1.3.5, and began to test 1.3.6. At the time none of us had any idea it would become the grand 1.4 update known as Journey's End.

As it developed, I continued my work on the Forums with the Forum staff, and also worked with Leinfors and other testers to test the game, report bugs, and share our own feedback. Memories with Leinfors, other testers from our chats and playthroughs are memories I continue to cherish. One of my favorite moments of 1.4 testing was when the Bestiary was confirmed to be added to the game. I love Monster Guide type features in the various JRPGs and Metroidvanias I love and I doubted my eyes that it was also coming to Terraria. I asked Lein if I was dreaming. And he assured me that I wasn't dreaming, that it was being planned for awhile. It's a moment that still gets me giddy.

One of the favorite bugs I discovered during 1.4 testing was with the Zombie Merman Moonwalking backwards. It never made it to release due to how I looked at Blood Moon fishing once it was added.



1.4.4 is another standout update to me. It is my next favorite update due to how it added the Remix seed, and increased the stack size for all items to 9999, among other additions.

Terraria itself has held longtime appeal to me due to how it takes elements of platformers, metroidvania games, and JRPGs and blends them with sandbox building gameplay. They have always been my favorite types of games and are mixed perfectly in Terraria.

Beyond Terraria itself, the community, dev team, and my fellow Forum staff members and testers remain an important family to me. To this day I continue to give what I can to it in hopes of making all of it an even better place.

Times were hard in 2023 when we lost Leinfors. It has taken time to process, but I've used that time to better myself physically and mentally in multiple areas of life, and continue to be an active part of the Forums while testing the game. I think it's what Lein would want. So I plan to keep giving myself to TCF, and Terraria, to ensure the Forums can be a home for anyone, and to make 1.4.5 another amazing update, and anything beyond that as well.



CRIDDLE
Hi, I'm Criddle! Maybe you know me from somewhere? I've been a beta tester since May 2017. Getting to contribute to the game and helping out the developers at Re-Logic alongside my fellow testers has been pretty incredible.

One of my favorite things to remember are the times we got to create our own paintings. The group playthroughs are also always exciting and chaotic. It can be really interesting listening to the devs discuss ideas.

Over the years I've run into many strange and amusing issues while testing the game.


...did someone mention infinite boulders?





FAIRYPRINCESSSERENITY
So, I don't exactly have a lot of funny stories to share. I tend to do a lot of the background building work that benefits everyone whenever our collective group does a playthrough together to test out new features. Arenas, NPC housing, farms. You get the idea. When I'm not doing that, I like to do things that try to break the game. If I can get Red to go “We gotta nerf that,” that's a good day. I also like to do funny stuff when no one is looking so they can react to it later on.

I remember when I imported a bunch of Terra Toilets into the playthrough world we were on, and I put them at a bunch of fishing holes. When someone asked why that was there I said “If you sit on a toilet, it makes you fish better. All the expert fishermen sit on toilets.” You know what happened? That joke became an actual feature.

When a bunch of us beta testers first joined the crew, we joined a world that had just gotten started a few hours ago. Red said “You need to use torches that match the biome you're in” because we were starting to test torch luck. I wanted to live in the ice biome, but I hate the ice torches. But Leinfors said as long as I don't use wrong torches, it wasn't against the rules to use whatever I want. So I used White Torches. And Lamps. And Lanterns. I made my home. Expanded it. Again, and again. I ended up making this amazing frozen base, and then because I had a lot of time to spare, I built a whole mountain on top of that. I remember that mountain fondly. Whenever I'm feeling nostalgic, I open that world and have a look at it. I wasn't an outlier - Everyone had a house on that world. One of the other testers (I won't say who) was crazy enough to have their house in the Crimson biome.



XMAN101
During one of the beta playthroughs for 1.4, Leinfors and a number of other testers were trying to figure out a strange bug with the Windy Day music. It seemed to play without rhyme or reason.

Turns out, it was no bug. It just so happened that my base on this playthrough was in range of spawn and I had set up a music box to play Windy Day at my base. Once discovered, it was promptly deactivated by Leinfors.



UNIT ONE
Happy Birthday Terraria!

It has been a wild ride that I am so thankful for. Getting to beta test the game is a dream come true, and working with my fellow beta testers has been such a wonderful experience. All of them love the game, and nerd out to it like I do, sometimes so much so that I can't keep up with their knowledge. They are truly passionate and experts at what they do.

One of my favorite bugs involved platinum axes showing up on empty weapon racks after opening legacy worlds. The weapon racks would be empty, I'd save and quit. Then open up that world in the newest beta, and boom, there were platinum axes on them. But not on all the empty weapon racks, it seemed so random and weird. Like I'm sure many of the other beta testers will mention in their stories, it was Leinfors that was right there, ready to dive into it.

After his first reaction (which was "Wtf Unit, phantom Platinum Axes" to which I replied, "Yeahhhh, I dunno..."), he posted this:


Everyone tried to figure it out, people were loading in old worlds and got the platinum axes showing up, but only on certain racks. After a bit, we left it for the dev team to sort out (like they always magically do).


So many platinum axes! Can you spot why it was happening? Turns out that only the weapon racks facing left were getting these phantom axes. Right-facing weapon racks remained empty on world load. Once Yorai and Lein had figured it out, all the phantom axes were put to rest, never to show up again.



DOYLEE
Don't challenge the creator of the game to a copper shortsword duel. He will win in ways you don't initially expect, whether that be boulders or banishment.



MANAUSER
One time I found an obscure bug in the king statue. Specifically, a lightning bug. We were testing 1.4 which added the NPC happiness system, and I took it upon myself to manually check every neighbor combination and biome preference. That all went fine, but I was using the king and queen statues to help with moving NPCs around and happened to find something completely different: The king statue could summon lightning bugs if there were any on the screen. That bug report got a surprised "Whaaaat" from Leinfors. But it turned out that the king statue was supposed to (and now does) work on the traveling merchant, but guess no one ever noticed it wasn't working because they didn't know it should. See, the traveling merchant is NPC 368 and the lightning bug is NPC 358 so a little typo was all it took to get a funny result.



SIGMA
Greetings, Terrarians!

You are probably reading this hoping for spoilers? Loki has been posting teasers for Terraria 1.4.5. At Re-Logic? They're actively working on Terraria 1.96.3!


Don't hold your breath waiting for Terraria 2… it’s at least 3000 years away.


Nah, just kidding. This is one of many amusing bugs that have come up during playtesting. After all, Terraria is a game where eating lunch in midair is a comparatively normal thing to do.

When a game has existed for 13 years and has over 5000 items (and counting), there are going to be strange and unexpected interactions. One of the very early (if not first) bugs I reported as a tester:


When meteors were shown in the background before landing, they were initially visible in the Underworld.



Herein provides an interesting crossover between bugs and contributions. An early version of my painting ‘Blessing from the Heavens’ was a reference to this. It had an Underworld frame and was intended to be found in Obsidian Towers. But the Towers were already quite full of paintings, so it was moved to the Floating Islands and given a skyware frame. Having the opportunity to make some paintings has been the biggest highlight of being involved with Terraria. I hope you like the paintings as much as we did making them!

(Leinfors, I am grateful that you were able to make `Strange Growths’ cycle between the four painting types when placed. You are missed by us all.)

Tester contributions are strictly cosmetic – paintings, names, tooltips, etc. Any new content and the direction of the game is with Re-Logic and its developers. Ever noticed how all of the town slimes’ names start with S? That was somewhat coincidental. We contributed names for slimes on a spreadsheet. Eventually we noticed a pattern emerged: The majority of them started with S. The team decided to keep it that way. (Most of those references the wiki mentions are not actually references. It's coincidental the name is the same.)

Speaking of references… Contrary to what the wiki says, the in-game dog name Lucky has nothing to do with 101 Dalmatians. It’s the name of my real-life dog. He is not a dalmatian. If you do want to find a new reference, there’s another in-game dog name named after my real-life dog. His name comes from a TV show.


I made the Abigail screenshot that was used in the 1.4.3 release announcement. It was not used, but I also made an in-game screenshot with Deerclops, Chester and Wilson.

With news about greedy corporations, abandoned Early Access launches, on-disc DLC, and mob votes to garner attention – how has Terraria managed to live so long, and with so many free updates? The answer: Everyone in Re-Logic plays Terraria and enjoys it. They all want the best they can. Whether paid or volunteer, it really is a labour of love. It's been 5 years since I was asked to join the testing team and I've enjoyed every minute of it. Throughout the journey, I've met some amazing people and made very good friends.

To Re-Logic: Thank you for the opportunity. I am grateful for it every day.

To my fellow team members: You are some of the most amazing people I know.

To the player base: Your enthusiasm, dedication and strong community are what has kept (and will keep) Terraria growing and expanding. Everything Re-Logic does, it does for you.
-- Sigma



DISCIPILE
One of the most memorable experiences I’ve had so far in my time as a tester for Terraria was during the summer of 2022, where Redigit invited us to play through a yet-to-be-polished version of what, at the time, was called the “everything seed” (later known as the “zenith” and “get fixed boi” seeds). The most notable difference between what we played and what was released was the number of Queen Bee larvae scattered throughout the world (it has since been drastically reduced after this playthrough, due to the sheer number of accidental summons and therefore effective armageddons during the early game). There were times where Red got so fed up with the Queen Bee summons he would temporarily give himself a Meowmere and slay them all.

However as amazing as all of this was to experience first hand, what I remember the most, and will likely never forget, was when we, the testers and developers of Terraria, were set to face off against the underworld’s fiercest pre-hardmode foe, the Wall of Flesh — only there was one unforeseen issue that was only discovered halfway through the fight: the world difficulty was set to effectively Master mode, whereas it should have been set to Expert. As such, we were set to face a Wall of Flesh with just over 200,000 health, and the encounter resulted in several dozen deaths, and the Wall of Flesh going from one side of the world, to the other, undefeated, with just under half of their health remaining. This was the single most scuffed boss battle I have ever encountered in almost 13 years of playing Terraria, and also the single most enjoyable. There was even a time during the fight where everyone in the world other than Redigit and I had been slain; to fight alongside the creator of Terraria as other testers and developers cheered us on as we fought against the Wall of Flesh was nothing short of an unforgettable experience to say the least.



JENOSIS
Hello! I’m Jenosis and I’d like to share my experience in Terraria both before and after I became a tester!

Before I played Terraria I was unironically in the camp of “oh wow 2D Minecraft”. It started in 2012 with a friend asking me to come over and play it with him for a weekend while his parents were out of town. It felt slow and kind of clunky at first, at least on console (PS3), but it started to get really good and before I knew it I was running around in Hell with a space laser gun re-enacting the whole plot of DOOM trying to find magic weapons.

I returned home and asked my parents if I could download and play it on our family computer (which was quite ancient). I began to play it and forgot about it for a good bit (as it was my senior year in highschool), but returned to it shortly after my graduation after enrolling in Fall college classes. I found the Crimson and told my friend all about it and he spent hours trying to find it on his PS3.

As Terraria grew and updated, so did I and eventually began to dabble in modding it with tAPI a few months before 1.3 came out. Come 1.3 in all of its QoL and much needed expansion on existing content I was having even more fun and tModLoader was just starting to become a thing. I got back into modding again and made even more friends while doing so.

Come 2019 I had a hard time trying to keep up with everything in my life. I got something in my TCF inbox one day and it was Cenx reaching out to me asking if I wanted to become a tester. I felt butterflies in my stomach for the sole reason of being involved in one of my favorite all time games. The first day of setup was information and sensation overload, but I learned a lot more than I thought I was going to for my first day.

Over the course of 1.4 Beta there was much to test and find bugs for; I happened to catch a lot of tile related bugs in the process. One of my favorites was being able to plant the vanity trees on gray bricks. Another bug I loved, that was unexplainable and couldn’t repro even now, was the crystal sentry beams coming from the pet butterfly. Makes me wish we had a butterfly summon now.

Seasons have come and gone; so have phases of testing beta updates. Lein had unexpectedly passed away leaving all of us distraught and lost without him. He was a great person and mentor who helped expand, and understand, my views on game development. To this day whenever I or other testers suggest something; I tend to look at it with a reasonably critical eye to see where said thing could fit into the grand scheme of the game.

I’m loving my time helping out and testing the harder bugs so I can help make Terraria a better and more bug free game. Here’s to Terraria and its wonderful community I’ve had the absolute pleasure of interacting with, cheers!



NIKE LEON
My beta testing horror story is from back in 2015. After one of the updates my character saves started overwriting each other. Nobody else was having the bug. And then the next update mysteriously fixed it.We never could figure out why...


Dungeon Defenders - ChromaticJoe
Dungeon Defenders Patch 9.4.1

Balance Changes
  • Increased health on 'No Towers Allowed: Crystal Caves' spawned mobs by 200%.
  • Changed 'Ultimate++' armor drop rates on 'No Towers Allowed: Crystal Caves' to be approximately 1/48 runs as opposed to 1/32 runs.
Dungeon Defenders - ChromaticJoe
Dungeon Defenders Patch 9.4.1

Balance Changes
  • Increased damage and health on 'No Towers Allowed: Crystal Cave's bosses.
    • Increased 'Kraken' damage by 25%.
    • Increased 'Demon Lord' and 'Goblin Mech' damage by 100%.
    • Increased 'Genie King' damage by 200%.
    • Increased 'Demon Lord', 'Genie King' and 'Mini Djinn' health by 50%.
    • Increased damage resistance on all 'Crystal Cave's bosses by 25%.
Fixes
  • Fixed enemies spawning after the boss has died on Crystal Caves.
  • Fixed 'Crystal Cannon' having unintended damage.
  • Fixed lava being rendered on top of mana crystals on Crystal Caves.
  • Changed 'Cystal Staff' to 'Crystal Cane' to avoid confusion with another item, and fix typo.
  • Fixed typo on achievement for 'No Towers Allowed: Crystal Cave'.
Dungeon Defenders - ChromaticJoe
Dungeon Defenders Patch 9.4.0


New Content

Crystal Caves
Enter the lava-filled caverns of the Crystalline Dimension and defend the Eternia Crystal against the enemies dwelling within!
  • Rewards new crystal weapons for each class; Crystal Sword, Crystal Gun, Crystal Staff, and Crystal Spear.
  • Rewards new 'Etherian Ancient' and 'Chromatic Gemstone' pets. on Survival waves 25 and 35, respectively. Rewards 'Hero Animus' pet(s) on Survival wave 30.


Crystal Caves: No Towers Allowed
The bosses within have disabled your towers. Defend the Crystal without them!
  • Has the potential to drop high-quality armor--an 'Ultimate++' piece approximately every 32 runs.
Palantir
  • Added 'Squire' boss.
  • Buffed accessory quality on Palantir to be on-par with other endgame accessories.

Quality of Life
  • Made 'Step Towards Melee Target' option a button-toggle atop the UI option (default keybind 'Control + Z').
  • Equipping items no longer drops equipped items when the item box is full.
  • Armor can now be earned from 'True Boss Rush' mode.
  • Added option to remove only armor or accessories by holding down 'Shift' or 'Control' when clicking 'Unequip All gear' button.
Balance Changes
  • Goblin Copters now use their held enemy's elemental damage resistance.
  • 'Tropics of Etheria' has received a loot-quality nerf on Survival Mode to be on-par with 'Coastal Bazaar'.
  • Reduced Ranger's 'Spread Shot' base damage by 25%.
  • Increased Barbarian's 'Hawk' base damage by 5%.
  • Huntress' Shadow Step now costs 30 mana.
  • Reintroduced Huntress' 'Invisibility' ability alongside 'Shadow Step'.
  • Apprentice's 'Overcharge' now grants a speed boost.
  • Changed bonus damage on staves from 18% to 23% to make it more feasible to beat the 'Rainmaker'.
  • Reduced Countess' 'Call to Arms' damage resistance by 20%.
  • 'Crystalline Resurgence Four' rewards are no longer limited to one per account.
  • Hermit's 'Whirlwind' now grants invulnerability to negative states effects.
  • Implemented a damage nerf for high-end 'Honey Guns'.
  • 'Shield of Hearts' now has a one-second cooldown for its healing effect.
Fixes
  • Siege Mechs are now properly affected by Hermit's 'Web Wall'.
  • Fixed 'Piercing Shot' ability appearing too large when off-host.
  • Fixed Deeper Well map giving unintended experience,
  • Fixed frame-rate limit not being selectable on controller.
  • Experience orbs and pirate mana tokens now use the same sound the mana token.
New Bundles
Players can finally complete their collections (and save while doing so) with the 'Dungeon Defenders Costume Bundle' and 'Dungeon Defenders Hero Bundle'! The former provides a variety of costume packs and costume-granting missions, while the latter will grant you all of the mightiest heroes Etheria has to offer. For more information on the exact contents of each collection, visit their store pages below!

https://store.steampowered.com/bundle/41419/Dungeon_Defenders_Hero_Bundle/
https://store.steampowered.com/bundle/41573/Dungeon_Defenders_Costume_Bundle/

Social Defenders
Want to stay up-to-date on the latest news from Chromatic Games and all things Dungeon Defenders? Follow us on socials!

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