E.Y.E: Divine Cybermancy - Valve
Changelog

Additions
Added: 3 new maps for TM and BR game modes.

Modifications
Updated: Battle Royal rebalancing, lower level characters have bonus against hi-level characters.

Bug fixes
Fixed: Textures not displayed bug.
Fixed: Mistakes in the weapons description text.
Fixed: Saves transfer bugs.
Fixed: Save bugs after playing in coopmission.
Fixed: Prerequisite bug for buying sentries.

May 24, 2013
Lunar Flight - Valve

Lunar Flight Update Version 1.8



Lunar Flight has been updated with new Multiplayer modes and many more new or improved features. New Difficulty options make it more accessible than ever before ensuring anyone can make progress and become a thrust vectoring master!



  • Weapons Systems with Countermeasures
  • 2 Multiplayer Modes (Mission Score & Deathmatch)
  • Up to 16 Players
  • A New Multiplayer Leaderboard
  • Integrated Server Browser
  • New Difficulty Options
  • New Skill Based Scoring System
  • 10 New Multiplayer Specific Achievements
  • Performance Improvements Upto (25%) Faster Rendering
  • Improved UI
  • Improved Special FX
  • Miscellaneous Polish & Bug Fixes

Dec 19, 2012
Lunar Flight - Valve
Version 1.66

The latest Lunar Flight update for PC now has full Direct Input support which allows almost any controller combination to be setup with ease.
This includes HOTAS setups with multiple devices, you can even re-detect devices that are plugged in while the game is running.
The update includes a completely redesigned configuration UI in the Controls-Options Menu.
Please note the Launcher Window 'Input' tab is now completely ignored.
Oct 22, 2012
Lunar Flight - Valve
Version 1.631
- Profile Password is only requested if choosing to create an online leaderboard profile
- Improved Achievement Code Validation
- Added Abort Button to the Mission Page on the Mission Computer
- The next Waypoint gate for Time Trials is now visible
- Added 2560x1600 (16:10) Supported Mode
- Added 2560x1440 (16:9) Supported Mode
- Fixed Unload/Recover/Upload Progress Bars not rendering properly in some modes
- Fixed mouse button Cockpit Navswitch selection
- Added Click sound to Navswitch change during replays
- Fixed Music Glitch After loading a Map
Aug 27, 2012
Lunar Flight - Valve
New Ambient Music Track by Jason Poots
New Highest Rank - Level 8 'Elite' 500,000 XP
6 New Achievements

New Mars Map including:
- Simulated Mars physics, Gravity, Atmospheric pressure
- Dynamic Dustorm System
- Crosswind forces
- 12 Time Trial Routes with Leaderboards
- 16 Survey Locations
- 10 Cargo Locations

All maps are now unlocked and no longer require rank!

A new Mars Free Flight Replay Demo is included if you
just want to jump in and check out Mars.

Version 1.6 also includes several bug fixes & optimizations
Aug 6, 2012
Lunar Flight - Valve
Added:
- Configurable Video Settings in Graphics Options
- Latest News Feed to Login Screen
- Social & Information Icon Links to Login Screen
- Offline Profile Creation (Cant be converted to online)
- 1280x800 Mode (Good for 13" Macbook)
- Added 'Low' quality setting and reduced 'Lowest' settings
- Animated Loading Image
- Added 'End' Menu option, returns to the profile selection Menu
- Cargo Container is displayed on the cargo page of the MC

Changed:
- Significantly Optimised Lunar Module mesh
- Improved Texture Mapping on Lunar Module
- Fixed Some Texture Mapping on the Landing Pad model
- Physics are now frozen while viewing Replay Menu
- Game System Managers are now Singletons loaded at startup
- Remodelled hand rails on base structures to fix lighting
- Improved Promotion Texture

Fixed:
- Reset Lunar after Crashing in Replay when Loop is on
- OOF, CRASH, OOB messages displaying in Replay playback
- Leaderboard Submission during Replay playback
- Thrust inputs not working if bound to controller buttons
- Monitor Camera Showing in external views in replays
- Thrustlock setting getting reset to 0 when accessing Menu
- Much faster Leaderboard updates
E.Y.E: Divine Cybermancy - Valve
Changelog v1.37:

• Fixed: Crash when killed in close combat by a Deus Ex Machina.
• Fixed: Crash on cc_end.
• Character reset due to the new anti-cheat security.
E.Y.E: Divine Cybermancy - Valve
Changelog v1.31:
Additions:
• Added: Custom maps support: FGD and guidelines to create your own levels.
• Added: New NPC on Temple allowing to play custom maps.
• Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
• Added: New custom secondary and coop missions map: cm_cu_minos.
• Added: Keyboard shortcut for the slaves control action.
• Added: Additional player spawnpoints.
• Added: Possibility to use firearms while underwater.
• Added: The Cyber Sprint icon is now displayed while sprinting.
Modifications:
• Updated: Improvement of the slaves (clones, drones...).
• Updated: Decreased the ammunition weight.
• Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
• Updated: New system of secondary and coop missions (cm_).
• Updated: Falling in pits does not restart the mission anymore.
• Updated: Latency optimization on cc_new_eden.
• Updated: New interface when speaking with the NPCs.
• Updated: Removed the possibility to answer with the keyboard during dialogues.
• Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
• Updated: Improved the NPC navigation on Temple.
• Updated: New collision system for the players.
• Updated: The video tutorials do not automatically display anymore on cc_tuto.
• Updated: Increased the maximum avatar level from 230 to 250.
• Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
• Updated: Modified the rat's walking animation.
• Updated: Removed the thrown car script on New Eden.
• Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
• Updated: Great decrease of the latency when using a blade.
• Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
• Updated: Invulnerable NPCs cannot be possessed anymore.
• Updated: Access to the Character's Menu during death or while falling has been removed.
• Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.
Bug fixes:
• Fixed: Mission not saved in some cases on cc_forgotten.
• Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
• Fixed: Possible crash while using the Excidium.
• Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
• Fixed: Possible melee issue after a maintenance.
• Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
• Fixed: Possible crash on cc_tuto.
• Fixed: The BK13 wasn't wall-piercing in all firemodes.
• Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
• Fixed: The armor-piercing icon for the BK13 in the armory was missing.
• Fixed: Skinning issue with the Manduco when it's dismembered.
• Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
• Fixed: Incorrect physbox on a tube on Electric Sheep.
• Fixed: Skinning issue on the light Jian's player model.
• Fixed: Bug on the character creation during a change level.
• Fixed: The medkit and grenades could be used during maintenance.
• Fixed: Dual weapons exploit.
• Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
• Fixed: Invisible hackable transcom on cm_new_eden.
• Fixed: Relationship error between the punks on cc_forgotten.
• Fixed: Updated obsolete triggers on Temple.
• Fixed: Possibility to respawn in the pits on Temple.
• Fixed: Model overlap on Temple.
• Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
• Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
• Fixed: Hole under the arch model on noctis.
• Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
• Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
• Fixed: Incorrect tiling of some textures.
• Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
• Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
• Fixed: Farming exploit on Noctis.
• Fixed: Researches didn’t affect the Scrabouillor’s armor.
• Fixed: Model overlap on cc_tuto2.
• Fixed: Call of nonexistent gibs for the model bio_drone_01.
• Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
• Fixed: Players could lean while jumping.
• Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
• Fixed: Balthazar could be killed by NPCs on cc_falling.
• Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
• Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
• Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
• Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
• Fixed: Missing node graph on cc_end.
• Fixed: Various typo errors in texts.
Jun 29, 2012
Splice - Valve
Updates to Splice, Splice Demo, and Splice Soundtrack have been released. The updates will be applied automatically when your Steam client is restarted.

Major changes include the following:
• Fixed all issues related to unlocking achievements. With this update, any achievement that was previously earned but not unlocked will automatically unlock upon entering the game. This includes any achievement earned while playing the Splice Demo. Achievements are not supported in the demo, but will unlock automatically upon running the full version of Splice.

• Added support for Steam Cloud. All progress is now saved to the cloud, including any progress made prior to this update. This feature is supported in both the demo and the full version of Splice.

• Added FLAC (in addition to MP3) format audio files to the Splice Soundtrack DLC.

To acces the Splice Soundtrack DLC audio files, navigate to the Splice install directory.

For Windows users:
C:\Program Files(x86)\Steam\steamapps\common\splice\soundtrack\

For Mac users:
~/Library/Application Support/Steam/SteamApps/common/splice/soundtrack/
Jun 29, 2012
Lunar Flight - Valve
Added: A Shovsoft splash intro plays when the game is first launched
- Game no longer hangs with a white screen at the start while caching data

Added: A comprehensive replay flight recorder system.
- Replay System supports Free Flight, Missions & Time Trials
- Update includes demo replays
- Replays are saved to \Documents\Saved Games\LunarFlight\Replays\'

Added: quit option from Start screen if Escape is pressed

- Fixed: UI Textures are no longer effected by lower detail settings and remain clear
- Fixed: Sun not showing when cockpit is visible
- Fixed: Thrustlock state when input column 2 is cleared
- Fixed: Follow camera not looking forward when flying vertically
...

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