Imagine Earth - SeriousMartin
  • Genesis Seed Campaign of Galaxies DLC no longer has a fixed time limit per planet
  • Destructing city district no longer requires all people to find a new home. We will probably come back to this in a dedicated game mode
  • Added 120, 144 and 240 fixed refresh rate options
  • Research the trade price bonus now also reduces rates at native camps and midras miners
  • Fixed error related to population moved from one to another district
  • Fixed food and goods consumption not properly counting districts with special states like riots or relocating
  • Fixed crash related to cannon defense of your city
Imagine Earth - SeriousMartin
Fixes the following problems:
  • Error when hovering the “Typo” icon in the MessagePanel in the galaxy
  • Bug when selecting the last entry in the list of expansions for city centers
  • Occasional error when selecting the faction for a new game
  • Occasional error when displaying city center expansions
  • Camera rotation via keyboard blocked after jumping to a field
Imagine Earth - Jens
Good news everyone! The Galaxies DLC has just been released and you can start colonizing entire galaxies in Imagine Earth right away! Thank you for your endurance and support over the years! The DLC delivers many new features that round out the game in every way. Please let us know what you think of the new features and game modes and support our work with a review if you can!

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

It took us a little longer to bring Imagine Earth to Switch, Playstation and Xbox last year, so we can now serving this great DLC on all platforms. We've continuously improved the main game, so if any of you played it when it was last released, you might be surprised at how it plays now. One more thing, we have another DLC in the pipeline, we'll keep going! But now to the fresh, brand new features...

Endless Game



You can choose to colonize whole new galaxies totally freely in the endless game mode. Inhabitable Planets will be discovered after some time and can be entered with a new landing permit..

Game Mode



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

Colonization of whole Galaxies



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

The Space Station



You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.

Orbital Lift



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

Extensions



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

Story Campaign



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

Space Capsule Delivery



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing.

If you like Imagine Earth, please support us with a review on Steam and tell others! Thank you and see you next month!

Martin & Jens

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/
Imagine Earth - Jens
Earth Appreciation Festival

Dear Space Colony Managers, we’re happy to be on board for this year's Earth Appreciation Festival. Many devs discount their games and pledge a certain % of sales to the cause of protecting forests. In our case half of Imagine Earth sales go to the Cool Earth initiative between April 1 and 7 which is supporting indigenous people in preserving their forests.



New Update 1.19 Out Now

Canceling a building process or use of tools is again possible
Had to replace Temporal Anti Aliasing (TAA) again in favour of Subpixel Morphological Anti Aliasing (SMAA), because it was producing very ugly artifacts on the planet surface.
Fixed pixel artifacts in some panel backgrounds
Rare resource graphics now show up reliably when blowing up mountains
Fixed some graphic animations sometimes stuttering
Using the “sell overproduction” button at a trader no longer automatically sells rare resources that you may want to use for crafting
Fixed build ring not working correctly outside your territory
Fixed some minor things in the Magni mission
Fixed some minor things in the Tuto mission

https://youtu.be/Olh_bklBErc

German Voice Over

We experimented with automated translation for a complete german voice output for the campaign. Please give it a listening and tell us what you hear. Interesting how well that already works even though some sentences come across a little weird. For some it might surely be enjoyable. If not, please just switch back to the English voices.

DLC Release on April 8

Please stay tuned, our big Galaxy DLC is finally releasing in a week...

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/
Imagine Earth - Jens
Dear Space Colonist community,

We have one last little update for you before the long-awaited DLC is finally released. But by the way the
Galaxy DLC will be released on April 8

Official DLC Trailer

See the official trailer showing off most of the exciting new features of the DLC and please wishlist:

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

Improved HDR & Anti-Aliasing

The update mainly brings us improvements in the image quality of Imagine Earth: Temporal Anti-Aliasing (TAA) and HDR brightness levels are now available as we have upgraded the game to Unity 6 with this release! See and be amazed.

Medicine Production

The medical lab upgrade in the health district now produces medicine and the hospital upgrade applies it automatically when a pandemic is breaking out.



Disaster warnings improved

Warnings are now also displayed for areas controlled by allied natives.

More Fixes

  • Workshop crafting sounds are not so loud anymore.
  • Description of City Districts has been shortened and made up to 40% more concise.
  • A short time limit now prevents you from accidentally pressing away freshly popped story dialogs.

If you like our work please write a review. Thanks for your support!
Jens & Martin

Imagine Earth - Jens
Ladies and Gentlemen,

welcome and thanks for coming over. Before we bring you the benefits of update 1.18 we want to invite you to join the beta test of our Galaxies DLC.

If you’re interested in giving the new game mode an exclusive test run please join the beta channel in our discord. There we can grant you access and discuss the balancing of new features and functions.

Update: The beta test has already reached the maximum number of participant. Stay tuned for the final DLC release.



Update 1.18

Ring System Improvements

By default you get the build ring, by clicking the right mouse button again. That is supposed to give you direct access to inventory, functions and multi tools and all construction options without looking for a free field to open the build ring.

  • We also rebuilt the ring that appears outside of your build radius and made it uniformly appear the same way on all outer fields of the planet.
  • shows the option to directly build a city center and tells you directly how much more people you need for a new landing permit.
  • it also offers access to tools, functions and inventory

AI Improvements

So far the AI often ran itself into bankruptcy, e.g. by throwing out a lot of money on tech licenses, demolishing production relevant buildings that were recently built, to make room for other buildings, putting crafting efforts into items that are not urgently needed and quickly planting loads of trees. All of this and more has now been improved along with the algorithm to choose a city landing spot that fits well into the goals and values of the faction.



Planet Emission Sequestration

This comes as a definable value now. You can change how much emissions the planet's atmosphere and ecosystem can compensate and thereby how fast emissions will lead to a climate collapse.

More Construction Freedom

You can now build directly on fields with forests and rocks. They will be dismantled automatically. That saves a lot of extra clicks and time.



Relocate City Inhabitants

If you tear down districts the people in it will be relocated into other available homes. If there aren’t any empty houses the deconstruction process idles until you build new districts to provide room for your people.

List of Buildings

We optimized the panel with the list of buildings to show the info and values for a certain upgrade that you want to apply. That makes it clearer which benefits you’re actually unlocking by investing in your budget.



More Improvements

  • You will now be informed when another faction has taken over parts of your territory
  • We doubled the time an epidemic needs to spread because organizing 3 medicines can be quite devastating.
  • Better visual warning from dangers in the city panel
Bug fixes



  • Infinite Money Bug fixed - sorry! ;D
  • Tool overlays with fire at the temple
  • Presentation of the build selector in the water fixed

Update 1.18.2
  • Fixed crash on Tuto and on some workshop planets (e.g. dead industries)
  • Fixed graphic artifacts related to gold asteroid approaching planet
  • Fixed 'jump to partner camp' button overlapping with relocate
  • Fixed trade with other factions not working
  • Added German translation for Gaia Container and unified naming of frontier buoy

Update 1.18.3
  • Adapt mouth animation to pauses in speech
  • AI no longer complains when you take your previously owned territory back
  • Added support for home, end and delete keys for input field
  • Fixed severe error in Bora mission stopping the mission from continuing because the external aggressor was not able to land on the planet (thanks MaBeHo!)
  • Fixed goals button for mission planets not showing anything when planet is not started yet (thanks Jessi81)
  • Fixed “multitalent” achievement not working correctly (thank Project Gateway!)
  • Fixed consumption of rare resources below 1% (thanks ComplexUnit!)
  • Fixed rare crash during takeover of other cities

Update 1.18.4
  • Fixed severe bug: Next planet directly shows up in campaign galaxy when previous one is finished - thanks burningironbutterfly and Roderick!
  • AI consumes content of supply capsules (finally!)
  • When wildfires are deactivated, forest no longer start to burn when damaged by nearby explosions or thunderstorms take place

If you like what we do, please wishlist the DLC and give Imagine Earth a review on Steam!

Warm regards, Martin and Jens


https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies

Imagine Earth - Jens
Hello everyone, the Galaxies DLC is almost finished. By now the Store Page is online and you can wishlist the game already. Thank you for your patience! But before we start an open beta test in Januar, I want to use this opportunity to announce another new feature and heat up the anticipation. Please let us know what you think of the new features and support Imagine Earth with a review!


https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

Endless Game

You can choose to colonize whole new galaxies totally freely in the endless game mode. Inhabitable Planets will be discovered after some time and can be entered with a new landing permit..



Game Mode



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

Colonization of whole Galaxies



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

The Space Station

You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.



Orbital Lift



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

Extensions



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

Story Campaign



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

Space Capsule Delivery



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing.

I hope these infos can raise the excitement about the DLC. We're also curious to see exactly how a beta test event like this works on Steam, this is our first attempt...

If you like Imagine Earth, please support us with a review on Steam and tell others about the current sale! Thank you and see you next month!

Martin & Jens
Nov 16, 2024
Imagine Earth - Jens
Hello, faithful souls, our Galaxies DLC is almost finished. Thank you for your patience! But before we start an open beta test in December, I can already talk about the new features and heat up the anticipation. Please let us know what you think of the new features and support Imagine Earth with a review!

Game Mode



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

Colonization of whole Galaxies



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

The Space Station

You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.



Orbital Lift



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

Extensions



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

Story Campaign



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

Space Capsule Delivery



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing.

I hope these infos can raise the excitement about the DLC. We're also curious to see exactly how a beta test event like this works on Steam, this is our first attempt...

If you like Imagine Earth, please support us with a review on Steam and tell others about the current sale! Thank you and see you next month!

Martin & Jens
Jun 21, 2024
Imagine Earth - Jens
Dear all,

Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here.

As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously.

But now have fun with Update 1.17!, Jens & Martin

Switch off voice output

Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English.

Game speed

We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed.

Reset campaign

You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch!

Security Complex

We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D

Quick start button

There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work.

Building production

We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience.

Music enhancement

When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies.

Diplomacy

Mood for gifts now improves immediately, sometimes the context was not clear.

Warnings

When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event.

User interface

It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge.

Mission corrections

Planet Edora

Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative.

Planet Bora

Fixed: The landing sequences of the other factions are also skipped on this planet
Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it.

Planet Rounos

Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted.
Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon.

Bugfixes

Workshop animation when crafting works again
If you go to the stock screen with a tool on the cursor, for example, the sell option is not available
Item Trader never has room to buy anything
City Energy Shield disappears when leveling up and is not centered

Update 1.17.1

Fixed rare error in Rounos mission, where Leen could not land on the planet
Fixed exception related to parallel access to sounds
Fixed exception related to movement of units

Update 1.17.2

Fixed bug that allowed to apply world congress results multiple times (thanks HenryG123789!)

Update 1.17.3

Removed outdated privacy button
Introduced opt-in for crash & error reporting
Jun 9, 2024
Imagine Earth - Jens
WDC World Ocean Day Charity Sale

We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day!
The WDC World Ocean Day Sale starts today and runs until 15th June, 10am PDT 2024, and you can save a fin-tastic 55% off Imagine Earth. We will also donate 20% of our net profits to WDC to support their conservation work.*

Who is WDC?

WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.
Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins.
Their aim is to reverse the global decline in whale and dolphin populations by creating safe seas for these majestic creatures.
Entanglement in fishing gear, or ‘bycatch’ as it’s known, is the biggest threat whales and dolphins face. Many hundreds of thousands die in nets or get tangled up in fishing gear every year. As air-breathing mammals like us, when they get trapped in a net, panic can take over and they can sustain terrible injuries before either escaping, or suffocating. It is a massive problem and so WDC are working on some innovative solutions. 

What WDC has been doing so far

WDC have been working across the globe to protect whales, dolphins and porpoises from dying in fishing gear:
  • They’re collaborating with creel fishers in Scotland to trial new types of fishing gear to reduce entanglements of humpback and minke whales.
  • They’re working with colleagues and partner organisations in the Central Baltic Sea to develop a recovery plan for a critically endangered group of Baltic harbour porpoises.
  • On the west coast of the United States, critically endangered North Atlantic right whales are facing extinction. Entanglement is a massive threat to their survival, and WDC have been working with fishers to trial alternative gear types.
...

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