Imagine Earth - Jens
Dear Space Colony Managers,

A lot has been going on behind the scenes in the last few months, we've been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there's also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.

Ocean coloration

If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.



Land degradation

The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture.

What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.



Moving instead of demolishing

You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.



This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.



New button for complete campaign reset

To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.



New space backgrounds

There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.



Improvements

  • New more open look for the selection ring
  • New info box style
  • Prices for tech & research are now fixed instead of being dependent on trade on planets
  • Population loss is no longer so blatant and fast when the mood is very bad
  • City Center now only has living space for 50,000 colonists
  • AI opponents no longer land right next to each other at the start of the game
  • Xrathul: Damage to the ship also reduces resource hunger before departure
  • In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
  • Automatic savegame name also shows last activated quest
  • Back button no longer triggered by right mouse button
  • No more icons in the pause screen
  • Lousy performance of fireworks and GameOver explosions improved

New models of fishing boats optimized

We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.



Gamepad control

  • Right stick not only jumps to cities but also to events
  • Show left shoulder button icon directly on research button if stock trading is not yet available
  • Tab symbol is no longer displayed for Cities

Preview - Exentensions

For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.



Bugs fixed

  • Trader landing animation hangs
  • Help dialog hangs over the store menu in the campaign
  • Streets are faded out too early
  • Colony value is wrong directly after loading a savegame
  • No more congress invitations after mission end
  • Journal hotkey flicker

Update 1.15.1
The new game mechanic, which prevents the demolition and replacement of districts if there is not enough free living space for the population, has unfortunately led to problems, as population growth is often too fast.
We have therefore removed this aspect for the time being and will bring it back in a modified form as part of the next update.

Update 1.15.2
  • Fixed "demolition" still being called "resettle" for districts
  • Fixed city centers still having high tax revenue and resource consumption although population was halved with the update

Update 1.15.3
  • Fixed unlimited tech licenses provided by supply capsules
  • Fixed error in editor when trying to use functions without having the related high-tech constructs

Update 1.15.4
  • Fixed missing ground texture for native camps
  • Fixed icons hidden within fires and their smoke particles
  • Fixed start animations of traders sometime not being shown
  • Fixed right click no longer closing in-game panels like research
  • Fixed active tool (e.g. repair) blocking game from ending
  • Fixed error when starting another planet after leaving a planet that had fires
  • Changed mixed colors of trader and native storage to a single color
  • Make sure that players see landing animation for other factions arriving on the planet in most of the missions

Update 1.15.5
  • Fixed scanner and other items not being usable anymore
  • Fixed music not working anymore after setting the volume to 0 for some time

Update 1.15.6
  • Removed unwanted spoiler of city extensions that also broke the competition gameplay balance.


The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.

Sep 21, 2023
Imagine Earth - SeriousMartin
  • Fixed merchant sometime not arriving at all, when a single spaceport is blocked by other traders. E.g. this lead to a quest not being started in the Joma mission
  • Fixed birds sometimes flying through mountains or buildings
  • Fixed crash related to birds
  • Fixed incorrect number of competitors displayed for workshop planets
  • Fixed dynamic resolution now working anymore, related to problem with linux version
Aug 19, 2023
Imagine Earth - SeriousMartin
Fixed roads fading out too early.
Aug 17, 2023
Imagine Earth - Jens
From now on you can watch birds in Imagine Earth. Soon, more species will surely be sighted. And then we also assign them a central role in the ecosystem or global simulation of our planet. I'm still not sure if they are the right size or if it's a pity that you never get them really close in front of your lens. For example, it was quite a challenge to take this one snapshot for the update.



Editor improvements

In the editor, the land grab button was overlaid by the purge tool, so you couldn't expand your colony in that mode.
Also, when creating new planets, you can now again predefine the difficulty level a player must master of your planets!
Would be very interested in how accessible you find the editor as such, would it be more exciting for you if you could play multiple planets in a galaxy map or would it be more interesting for you to be able to script complex missions with a story told by voice actors in dialogues?



New building textures

We have created new roof textures for coal-fired power plants, industrial farm and organic farm. All buildings should create a better visual balancing act between post-industrial look and futuristic appearance. At the same time, the new textures of the roofs should visually connect them, so that they also fit with the quarry and the forestry farm. They now look more like you would build these buildings if you landed on a new planet in a capsule and wanted to provide basic supplies for your colony. I personally feel the style is a successful mix of steampunk and post-industrial age, what do you think?

Icons for tree species

The nine tree species of the third vegetation type, which we have affectionately christened Thicket, now have individual icons that make them more recognizable when planted. Thicket tree species grow on wasteland and frost type planets, these worlds offer the most exotic plant life next to mushrooms and terrestrial forests, check them out to see how appropriate they seem to you.



More Features & Fixes

  • Pause and select button icons were still displayed in the build menu, but did not work.
  • Display category and building icons/buttons in build menu with equal spacing at the same height
  • Cas in cities do not jerk anymore
  • Optimized build process makes updates easier

As always, thank you very much if you had the interest to read this far!
Jens & Martin
Aug 9, 2023
Imagine Earth - SeriousMartin
  • Fixed graphic errors in transparent building elements, e.g. when placing a new building or in the shield of frontier towers
  • Fixed “ambient occulusion” not working
  • Fixed two problems that could make the game crash
Imagine Earth - Jens
Dear players,

Serious Bros. proudly present the latest minor update for our building and simulation game, Imagine Earth. From now on, you can enjoy customizable keyboard controls! You can imagine how busy we two are keeping the global climate simulation up to date and adding new features. Nevertheless, we wanted to prioritize this feature due to interested inquiries from players.

We know how important control and precision are in gameplay. Every second counts when you're building a thriving civilization and want to expand faster than your competitors. With this latest update, you now have the ability to fully customize your keyboard layout to suit your individual playstyle and preferences.



Efficient and intuitive navigation and management of your cities is the key to success. Above all, we look forward to seeing how you, our dedicated and creative player community, will use this feature.

We would like to take this opportunity to thank all of you. Without your support, your feedback, and your passion for Imagine Earth, this update would not have been possible either.

Further Improvements

  • The duration for the production of items through buildings and upgrades has been increased by 25%.
  • Additionally, the influence of additional buildings has been reduced. Previously, the time was halved with 8 buildings, but now it's only reduced by 25%.
  • Rare resources are now immediately visible again after the blasting of mountains.
  • Merchant Quest on Tuto and Joma is now triggered correctly again, even when a dialogue is still open.
  • Merchant no longer sells Machinery on Tuto in order not to undermine the corresponding quest.
  • We don't show building menu details while hovering over the CityCenter panel.
  • We made explosions a bit louder.
  • No more warning to be played while a message to the player is active.

In this spirit, we wish you a lot of fun with the new update! Best regards, Jens & Martin.
Imagine Earth - Jens
We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Oceans Day!

The WDC World Oceans Day Sale started on World Ocean Day and runs until 15th June, 10am PDT 2023, and you can save fin-tastic % off many games on the sales page.



Get 55% off right now while 20% of our net income goes to WDC.

WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.



Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins.
Their aim is to reverse the global decline in whale and dolphin populations by:
- Stopping cruelty from deliberate harms such as whaling and captivity.
- Creating safe seas, free from the threat of pollution, collisions with vessels and accidental entanglement in fishing gear.
- Winning recognition of whales and dolphins as sentient, socially complex beings, and our allies in the fight against climate and nature breakdown.



Whales and dolphins are awe-inspiring. They are intelligent beings, vital for the health of the ocean and planet. They have suffered from terrible harm - deliberate and accidental - and their homes and populations are under threat. But it's not too late.

Together we can still help them recover and flourish and they can help us reconnect with the wild, and repair the damage we have caused.

If you want to read more about WDC, you can do so here: https://whales.org/
You can find many other amazing games in the sale here: {LINK REMOVED}

Thank you for joining us and for supporting WDC!

Imagine Earth - Jens
In order to also initiate change with our climate crisis game project in the real world, we entered into various collaborations with NGOs that generate a great range of effects. Even more impactful actions are planned for the future, for which we are looking for partner organisations who are active in the field of sustainability, environmental and climate protection.

How We raise money

  • All Imagine Earth soundtracks sales net income is donated to reforestation.
  • Starting with Green Game Jam '23 we plant a tree for every copy of Imagine Earth sold.
  • Last year we implemented that player's can plant a real tree ingame if they plant 20 forest's on a single planet to reach the forester Steam achievement on steam.
  • Regular Steam Charity Sale Events generated income donated to reforestation.
Impact Report 2023



In 2023 we raised 5.170 $ with the from the sources mentioned above. As we only started with the 1 tree for 1 game strategy in June, this will definitely be more in 2024. And these are the amounts and organizations we have donated last year..

  • 3236 $ - Whales and Dolphin Conservation
  • 952 $ - Gamesforest Club
  • 200 $ - WRLD Foundation
  • 782 $ - Eden Reforestation Projects
Impact Report 2022 and Earlier



Who We Work With

Eden Reforestation Projects

They work with local communities to restore forests on a massive scale, thereby creating jobs, protecting ecosystems, and helping mitigate climate change. All sales of the Imagine Earth soundtrack go to a reforestation project. Together with this organization, we have now planted over 46,000 trees until Februar 23.



WDC
The Whales and Dolphins Conservation's aim is to protect. They have teams in Germany, the UK, Australia, the USA and Argentina to manage and support projects around the world. They organize an annual Steam Sale events for World Ocean Day, game studios receive a feature and donate a portion of their proceeds to marine mammal conservation.



Jingle Jam '22
Jingle Jam has expanded to include unique live-streaming content hosted by a variety of creators from the Yogscast and beyond. Together with 80 other game studios, we raised over four million Euro in December '22 for various non-profit organizations such as WDC.



Green Game Jam

This event is about game studios making activations in their established games and motivating their players to take action for the environment. The organizer Playing for the Planet is a UN initiative that wants to make games greener. We were able to plant 14,920 trees and Imagine Earth won the “Best Activation” award in the Forests category.



Game Forest Club
We are a member of this initiative which enables game studios large and small to support
forest conservation projects of their choice around the globe through their contributions. It has 61 supporting companies, which together supported the protection of over 1,4 mil m2 of forest and the planting of over 78 000 trees.



Planet Play
Is a marketplace where games are sold for Green Coins, 100% of which go to carbon reduction projects. We recently provided the store with a large number of keys for Imagine Earth to help with their project funding.



Playing for the Planet
The Playing For The Planet Alliance was launched in 2019 during the Climate Summit at UN Headquarters in New York. The members of the Alliance have the ability to reach more than 1 billion video game players. In joining the Alliance, members have made commitments ranging from integrating green activations in games, reducing their emissions and supporting the global environment.



Steam
We participated in various environmental Steam sales over the years and donated between 10-20 percent share of the net income to reforestation or sealife. This of course wouldn't be possible without the reach and the playerbase that steam offers.


Imagine Earth - Jens
Welcome to our latest update, with which we deliver nothing less than the long-awaited native Linux version. We hope for a good start on this new platform and serve you some more crisp features with update 1.12, but read for yourself. Summer greetings, Jens & Martin

Native Linux Support



We have good news for all Linux users. After receiving a lot of requests to provide a native Linux version of Imagine Earth, the time has finally come.
We have ported all functionalities and tested the game on Ubuntu and SteamOS - so Imagine Earth can now be played as a native version on the Steam deck.
We appreciate feedback from all of you and hope you will enjoy the game!🚀🌎

New Challenge - Saving Planet B



We have a special challenge for you this week, a new planet to basically explore the idea for a new game mode in Imagine Earth. Would be happy if you feel like thinking with us about how we can make this more interesting.

The basic idea is that the players don't have to build up a civilization first, but find a relatively heavily built-up planet with cities. So you become directly the rebuilder and improver of the world, which is an exciting challengel. The emissions balance is also already tipping into the negative, so climate change is imminent. So you have to consider with all expansion steps to compensate the additional emissions of the new buildings and additional supply buildings with reforestation and other methods.
In return, you'll find plenty of infrastructure and technology on the planet that you can take over and optimize through strategic realignment.
As I said, we're testing this out and seeing that we need to balance planets in this game mode to make it fun and challenging.

World Oceans Day Sale



Help and get 55% off until June 15! The 2nd #WorldOceansDay Steam sale is LIVE to save whales and dolphins! Last year's Steam sale was our first attempt at a multi-title sale to raise funds for our conservation work, and it was a great success - we raised over £40,000 and collaborated with over 20 developers.

New construction ring



An amazingly simple, yet effective change. The build ring just got bigger and now includes all the available build options plus the tools, functions and inventory. We studied other simulation games and their gamepad controls to come to this conclusion. As a result, the building ring is now also much more distinct from the building options and the individual building categories.

Hitech building in technology panel



This move was only logical since we put the Hitech special buildings for terraforming and geoengineering into one category in the build menu, making them so much more available, look in the technology panel for better what a wide variety of build options, Imagine Earth offers.

The Takeover Panel



We have also redesigned this to make the acquisition of competing cities clearer. With the necessary majority of shares in a corporation, you can directly take over individual cities and bring them under your control.

Population free areas on the planet



When we built the above planet B, we wanted to enable the scenario of finding more cities or soon maybe slums on the planet that could be taken over and transformed in an efficiency and environmentally friendly way. To do this, we first had to create the condition that even in areas not controlled by factions, people live in the cities and are supplied by farms and power plants in the surrounding area.

Gamepad - Major changes



  • We have once again intensively rethought and optimized the gamepad controls for Imagine Earth. It should be almost more dynamic to control than with the mouse, give it a try.
    [Digitalpad controls the main UI elements: Tree menu, resources, building list, trader menu.
    [Left shoulder: research, tech, stocks
    [Right shoulder: city navigation
  • Select & Start: Navigation, game menu, journal, statistics
  • Therefore no more additional menüring
  • Significantly more overlays directly in the UI

More optimizations and fixes

  • Dialogs no longer overlay pause screens and other panels that pause the game.
  • Improved Storytelling - First entry in planetary journal reports that no story has yet taken place on untouched planets.
  • Bora Mission - Added direct rebuild target for city centers.
  • Unintended city placement basically disabled.
  • Jump to cities - buildings no longer appear with delay
  • Midras merchant, permanent icon is out of the game

Please vote for us in the Player's Choice Award



The Green Game Jam has started! Many game studios have launched Green Activations to save the planet's most important habitats, and so have we. If you click on the image, you will be taken to Imagine Earth's contest page and you can support our project in this jam.
Apr 22, 2023
Imagine Earth - SeriousMartin
  • Improved AI behaviour in serious mode, by relying less on resource harvesting and trade
  • Fixed re-sell pricing of landing permits and tech licenses
  • Doubled self-cleaning time of Xrathul pollution
  • Fixed Magni Xrathul pest clean-up goal not working anymore when all pollution is gone
  • Display remaining time for Xrathul pollution
  • Fixed campaign completion not considering Omicron Persei 9 and thus showing more than 100% completion
  • Fixed UI overlap bug in highscore
  • Fixed research queue endless loop related to construct licenses
  • Fixed some links to external websites not properly opening when clicked
  • Fixed game asking for review again
  • Fixed target values for competition achievements in Steam UI
  • Fixed remaining graphic issues of frontier buoy
  • Fixed great illumati pyramid being plunderable and destructable at the same time

Many thanks to i-dot, John-Red, Azylaans, Wingheart and booiiing
...

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