Imagine Earth - martin
It’s only two weeks after our last update, but we added some new features to Imagine Earth and decided to release them before Christmas.



So here is what’s new:
  1. Statistic on the air pollution of all your buildings
  2. Enhanced visualization of building influences. Outgoing influences are displayed, too now (e.g. the influence of a Forestry on a Factory). Furthermore we decided to leave decimal values away to make the information more clear.
  3. Sound volume: You can now control the volume of music and sounds in the game.
  4. Production bonus: In real life a diversified resource production is more stable than relying on a single resource (like mono-culture). To take this into account you receive a resource bonus when at least two building types each produce 10% or more of a resource.
  5. Development menu: This has already been mentioned and now made it’s way into the game. You can use it to develop new buildings and upgrades. It makes it more easy to compare the different building types and understand the relationships between them. In addition it is still possible to develop buildings and upgrades in the build and tool ring.

The video gives a short introduction on the development menu, production bonus and the influences some buildings have on each other:

http://www.youtube.com/watch?v=rkIfXjBojrA

The next update is planned for end of January.

Your thoughts and feedback are welcome!
Imagine Earth - martin
It’s only two weeks after our last update, but we added some new features to Imagine Earth and decided to release them before Christmas.



So here is what’s new:
  1. Statistic on the air pollution of all your buildings
  2. Enhanced visualization of building influences. Outgoing influences are displayed, too now (e.g. the influence of a Forestry on a Factory). Furthermore we decided to leave decimal values away to make the information more clear.
  3. Sound volume: You can now control the volume of music and sounds in the game.
  4. Production bonus: In real life a diversified resource production is more stable than relying on a single resource (like mono-culture). To take this into account you receive a resource bonus when at least two building types each produce 10% or more of a resource.
  5. Development menu: This has already been mentioned and now made it’s way into the game. You can use it to develop new buildings and upgrades. It makes it more easy to compare the different building types and understand the relationships between them. In addition it is still possible to develop buildings and upgrades in the build and tool ring.

The video gives a short introduction on the development menu, production bonus and the influences some buildings have on each other:

http://www.youtube.com/watch?v=rkIfXjBojrA

The next update is planned for end of January.

Your thoughts and feedback are welcome!
Dec 5, 2014
Imagine Earth - martin
Hi, we have just published a new early access version on Steam. It brings a completely reworked Rounos mission. The old script had too much stuff happening in parallel. We changed this and it's much more straightforward now. Special events and side-quests are better communicated and highlighted on the planet and in the mission briefing.

A side effect is that old Rounos savegames wont work anymore. Sorry for that, but there were too fundamental changes to the mission.

Your thoughts and feedback about the reworked Rounos mission are welcome!

Terraforming Preview
We are currently experimenting with procedural planets and terraforming. Read more about it on our blog.

Dec 5, 2014
Imagine Earth - martin
Hi, we have just published a new early access version on Steam. It brings a completely reworked Rounos mission. The old script had too much stuff happening in parallel. We changed this and it's much more straightforward now. Special events and side-quests are better communicated and highlighted on the planet and in the mission briefing.

A side effect is that old Rounos savegames wont work anymore. Sorry for that, but there were too fundamental changes to the mission.

Your thoughts and feedback about the reworked Rounos mission are welcome!

Terraforming Preview
We are currently experimenting with procedural planets and terraforming. Read more about it on our blog.

Imagine Earth - martin
Hey, we have just integrated Steam Leaderboards into the Imagine Earth score system. After an update on Steam you can see your score for every planet and compare to …

  • steam friends
  • people in your country
  • people around the globe.

Please note that you will have to finish a mission again to upload the score to Steam.

Tip: If you are using multiple Imagine Earth profiles (e.g. sharing the game with a friend or relative) the best score will count. So you can have kind of a local competition between profiles and only the best will put his or her score to the global leaderboards.

In addition to the leaderboards we also made the Joma mission a bit easier and added new graphics for every planet.

Your thoughts and feedback about the new leaderboards are welcome!
Imagine Earth - martin
Hey, we have just integrated Steam Leaderboards into the Imagine Earth score system. After an update on Steam you can see your score for every planet and compare to …

  • steam friends
  • people in your country
  • people around the globe.

Please note that you will have to finish a mission again to upload the score to Steam.

Tip: If you are using multiple Imagine Earth profiles (e.g. sharing the game with a friend or relative) the best score will count. So you can have kind of a local competition between profiles and only the best will put his or her score to the global leaderboards.

In addition to the leaderboards we also made the Joma mission a bit easier and added new graphics for every planet.

Your thoughts and feedback about the new leaderboards are welcome!
Nov 6, 2014
Imagine Earth - martin
We have released a new demo that comes with many of the new features we have added to the early access version recently.

The most important update is that Tuto has been completely reworked and now comes with more buildings, new goals and a much better story presentation.

In addition we have unlocked the Free Play mode on Tuto so demo testers can play without time and growth limitations. In exchange we have taken the Joma mission ;-).

It would be really great if you could spread the word and let others know about the Imagine Earth Demo.

Cheers,
Jens & Martin

PS: The Early Access version has also been updated with these changes.

Nov 6, 2014
Imagine Earth - martin
We have released a new demo that comes with many of the new features we have added to the early access version recently.

The most important update is that Tuto has been completely reworked and now comes with more buildings, new goals and a much better story presentation.

In addition we have unlocked the Free Play mode on Tuto so demo testers can play without time and growth limitations. In exchange we have taken the Joma mission ;-).

It would be really great if you could spread the word and let others know about the Imagine Earth Demo.

Cheers,
Jens & Martin

PS: The Early Access version has also been updated with these changes.

Oct 31, 2014
Imagine Earth - martin
Imagine Earth received a new interface look, resource statistics, a rework of Tuto with new buildings and more. Welcome to our latest Imagine Earth update on Steam - only a month after our last update. Here are the details of everything it will bring to you.

Read a cleanly formatted version with pictures on our blog.

  1. Difficulty levels easy, normal and hard. They adjust the consumption of your cities and the pollution of all buildings. This will make a huge difference in terms of how easy it is to populate you planets with huge colonies.
  2. The new interface look is much cleaner and comes with some new icons and an improved Info panel in the bottom left.
  3. New character art!
  4. New resource statistics can be opened by clicking into the resource panel at the top.
  5. Cattle breeding and Biomass power plant are two new buildings. In addition Jens added new graphics for a lot of the other buildings.
  6. Tuto got completely reworked and will now start with more buildings and real choices. In addition we slightly adjusted the goals and story in Joma. This means that savegames of both missions wont work anymore and will be hidden and you can replay both missions to get the stars for the new goals.
  7. The campaign screen now displays all unlocked planets within a galaxy and visualizes their different magnitude.
  8. Planet rotation is now locked so north stay always on top. A small change that makes a huge difference - it's now a lot easier to keep the orientation on your planet!
  9. Using the build menu now immediately places the building. You can still choose a different placement field by keeping the button pressed.
  10. Balancing & Bugs - as always.

Spooktacular Halloween Wishes!
Jens & Martin

PS: We didn't manage to add configuration options to the free play mode. The reason is that we are still working on the final concept for free play in Imagine Earth.

PS²: An update of the demo will follow next week.

PS³: You can follow our weekly devlog


Oct 31, 2014
Imagine Earth - martin
Imagine Earth received a new interface look, resource statistics, a rework of Tuto with new buildings and more. Welcome to our latest Imagine Earth update on Steam - only a month after our last update. Here are the details of everything it will bring to you.

Read a cleanly formatted version with pictures on our blog.

  1. Difficulty levels easy, normal and hard. They adjust the consumption of your cities and the pollution of all buildings. This will make a huge difference in terms of how easy it is to populate you planets with huge colonies.
  2. The new interface look is much cleaner and comes with some new icons and an improved Info panel in the bottom left.
  3. New character art!
  4. New resource statistics can be opened by clicking into the resource panel at the top.
  5. Cattle breeding and Biomass power plant are two new buildings. In addition Jens added new graphics for a lot of the other buildings.
  6. Tuto got completely reworked and will now start with more buildings and real choices. In addition we slightly adjusted the goals and story in Joma. This means that savegames of both missions wont work anymore and will be hidden and you can replay both missions to get the stars for the new goals.
  7. The campaign screen now displays all unlocked planets within a galaxy and visualizes their different magnitude.
  8. Planet rotation is now locked so north stay always on top. A small change that makes a huge difference - it's now a lot easier to keep the orientation on your planet!
  9. Using the build menu now immediately places the building. You can still choose a different placement field by keeping the button pressed.
  10. Balancing & Bugs - as always.

Spooktacular Halloween Wishes!
Jens & Martin

PS: We didn't manage to add configuration options to the free play mode. The reason is that we are still working on the final concept for free play in Imagine Earth.

PS²: An update of the demo will follow next week.

PS³: You can follow our weekly devlog


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