Idling to Rule the Gods - Ryu82
- Added a new Challenge: Powersurge Challenge. Leveling Powersurge in this challenge costs more clones and finishing it adds overcapping powersurge.
- Fixed a bug which does not let you use event currency to upgrade the lamb statue, some smaller issues and tooltip, description issues.
Apr 20
Idling to Rule the Gods - Ryu82
Happy easter everyone!

Here the changelog:

- Added an easter event. It is a generator event this time, will start on sunday and lasts the usual two weeks. With the event currency, you can get up to two lamb statues which boost your building speed. You also can get the usual pet token.
- Added Lamb as a new pet. It can increase the output in your alchemy hut.
- Added God Power Accumulation Challenge as a new challenge. You need to earn a set amount of GP within a rebirth for some ghost GP. Also sorry only one challenge for now, didn't have time for more before the event. But next week there will be more and some better challenges.
- Fixed some bugs.
Idling to Rule the Gods - Ryu82
- Added a new milestone for adventure which adds a way to craft while fighting.
- Added more bronze equip for adventure.
- Added Knight as a new class for adventure and a new enemy. The new enemy is only good for knights if you are ~lv 160/50+, weaker knights are better off to level in zone 11.
- You can now save up to 4 different loadouts for adventure equip.
- Fixed quite a few, mostly small bugs.
Idling to Rule the Gods - Ryu82
- Removed the april fools campaign.
Idling to Rule the Gods - Ryu82
- Changed one of the milestones for material factory to a new alchemy hut milestone and added 2 more milestones.
- Added the missing class exp from worker pets in the alchemy hut.
- Fixed an issue from the update yesterday.
Idling to Rule the Gods - Ryu82
- Added the Alchemy Hut as new pet village building. It behaves similar than the material factory, but buffs your alchemists and you can change the elements of materials instead of up/downgrade them.
- Added a stat how much growth you gained since rebirth to the statistics page.
- The export and import of NA in the settings page can now also export and inport your spread settings.
- Fixed some tooltips and bugs.
Idling to Rule the Gods - Ryu82
- Added around 60 new milestones.
- Added White Hole as a new monument which you can get from milestones. It buffs all other monuments.
- Added a toggle to the select area page to simulate only instead of going into an area.
- Poison does now more damage and Dagon has more hp and less hit, Shax gives a bit more exp.
- Some rebalancing in the material factory: All items will now take longer, but their class level will increase their working speed by 1% per class level. With Milestone rewards it ends up being a bit faster endgame (except nothing), but slower in the beginning.
- Void pet now also gets a speed bonus for absolute nothing.
- Removed the event items from adventure.
- Pets in the material factory gain now class experience at the same rate as in the strategy room, just class exp instead of dungeon exp.
- Fixed some issues with the material factory and some small things.
Idling to Rule the Gods - Ryu82
- Added the material factory as a new building for the pet village. In this you can upgrade or downgrade dungeon materials. It also adds a drop bonus to dungeon drops and at level 9 and 10 you can create improved talismans.
- Added a simulation button to simulate exp and drops to adventure.
- While ITRTG didn't have ads, and the watch ad was more some funny thing, Steam enforces their no ads rule more and more so I removed them from steam now as I don't want to risk being banned from Steam. You can still watch it on the android version. I also renamed them into Bonus points as you don't need to watch real ads for them.
- Fixed that ant queen ate all the 10 million ants on evo. People who did that, should have gotten them back. If not, please send me a save from before you evolved ant queen and I can fix it, fixed some offline issues and typos.
Idling to Rule the Gods - Ryu82
- Increased base mp cost of fire pillar to 50.
- Fixed some issue with offline calculation.
Idling to Rule the Gods - Ryu82
- Added 4 new pets. Student, an earth alchemist, unlockable with a token, designed from Nono. HwangeumPig, an earth assassin, unlockable with a token, designed from shinrais. AntQueen, a fire adventurer, unlockable for free if you beat P.Baal V125. Crocodile, an earth rogue, unlockable for free if you beat P.Baal V150.
- Added a token upgrade for Bag. Having this upgrade will half the growth it gives to the lowest growth pet, but that extra growth is given for free instead of taken from the lowest growth pet in the campaign.
- As the cast time and delay displayed is a multiplier and not seconds it confused players sometimes. So I added an extra info of total usage time in seconds min to max, which contains casting time and delay and depends on speed vs enemy speed.
- A skill tooltip in battle shows now also the debuff success chance if it contains a debuff.
- As the PowPow skill gave some complains about being unsustainable for some skills and other settings are much worse, I removed that setting now and replaced it with a setting named Damage. This increases damage of skills instead of skill power. It has no hit bonus and a lower mp cost increase.
- Increased the mp cost of arrow rain from 20 to 25.
- The chance to inflict poison is now atk + speed instead of atk + int.
- I've been asked to give exp to active skills depending on casting time instead of usage count to make it easier to lv up slower skills. I think in general slower skills are more powerful, though. So I won't do that. Instead all equipped active skills will receive now 1 extra experience when an enemy is killed. This makes leveling slower skills a bit easier and you could even level them up without using them.
- Removed the 600% cap for level campaigns.
- Fixed a few issues with the event and offline progress.
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