Idle Civilization - VSI Studios
Hi folks,

Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia!
Patch notes include:

- Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is
- The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated
- Various font adjustments, various typo and text formatting adjusments
- Circlets should now display properly
- Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting
- You can now unequip Unique Ornaments if you click on the slot and select Empty Slot
- Covinari cost reduction for buildings, troops, culture, food have been capped at 75%
- Various achievement trackers that weren't carrying over between colonies should now carry over properly
- Fixed some rare rounding issues with population numbers
- Some issues with Divine Ability charge icons have been fixed
- You can now see the total damage and health of your army in the military tab
- Some missing icons have been updated



Stay awesome!
VSI Team
Idle Civilization - VSI Studios
Hi folks,

Based on a lot of feedback we took a look at the UI and decided it needs a bit of improving for more readability and to easily find and remember where certain things are. Please let us know what your feedback on this new UI version is and have fun in Communia!
Patch notes include:

- Major UI Layout changes, hopefully things are a little easy to grasp and remember now, let us know what your feedback is
- The researches: Use Both Hands, A Helping Hand, Ruler's Presence and Leading Through Example now also increase the rate at which enthusiasm is generated
- Various font adjustments, various typo and text formatting adjusments
- Circlets should now display properly
- Your Strange Sightings now have a clickable chest at the end that will show you exactly what rewards you got from the Sighting
- You can now unequip Unique Ornaments if you click on the slot and select Empty Slot
- Covinari cost reduction for buildings, troops, culture, food have been capped at 75%
- Various achievement trackers that weren't carrying over between colonies should now carry over properly
- Fixed some rare rounding issues with population numbers
- Some issues with Divine Ability charge icons have been fixed
- You can now see the total damage and health of your army in the military tab
- Some missing icons have been updated



Stay awesome!
VSI Team
Idle Civilization - VSI Studios
Hi folks,

So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems.
If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues.
If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut.

There's also a few new Steam achievements and more will come.
A short summary of the patch is the following:

- All towns should be clickable on the map now
- Fixed behavior on some local and Steam achievements
- New Steam achievements
- F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.)
- The effect of the Relic of Endless Coins has been changed
- Other various minor fixes
- Various behavior improvements for better game stability
Idle Civilization - VSI Studios
Hi folks,

So today brings us a few fixes and the tentative Mac and Linux builds for those of you who use those operating systems.
If you have a Mac or are running Linux on your machine, please test the new builds and let me know if you find any issues.
If you run the game and the resolution is wonky under these new builds, please switch to windowed mode and then back to fullscreen mode using your Operating System's relevant keyboard shortcut.

There's also a few new Steam achievements and more will come.
A short summary of the patch is the following:

- All towns should be clickable on the map now
- Fixed behavior on some local and Steam achievements
- New Steam achievements
- F1-F12 now work as hotkeys for the tabs in game (population, buildings, research, etc.)
- The effect of the Relic of Endless Coins has been changed
- Other various minor fixes
- Various behavior improvements for better game stability
Idle Civilization - VSI Studios
Hello folks,

Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that.

But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization.

We have new graphics and some new content for you!

- The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them.
- Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough.
- You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics
- Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony.
- Over twenty new unique ornaments have been added to the game
- Several new strange sightings have been added to the game
- Several new random events have been added to the game
- Some more typos have been addressed
- Villager allocation now properly triggers achievements once more
- You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation
- Belts, Cloaks, Bracers added to Hero items
- Exploration buffs added to hero items
- Various interface elements have been redone.
- New achievements
- New researches for your keep
- Many other changes that we invite you to find for yourself

We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people!

I'm going to be updating the game trailer and adding some Steam achievements until the weekend, so look forward to that too.

NOTE: Minor note but some of you might've noticed that our username changed. This was due to some bureaucratic reasons that have to do with accounting and such, nothing interesting. So don't panic if some of our forum posts no longer have the [developer] tag.
Also, CraetoV is an official staff member so his word is gold when he replies to things :)

Have an awesome day,
Ioan Sima of Very Simple Idea Studios
Idle Civilization - VSI Studios
Hello folks,

Well, it's been quite a while and I am sorry. I know a lot of you gave up on us actually finishing this project and thought we disappeared forever into the great abyss that is the "Unfinished Early Access Games" and you had all the right to think that.

But we are back and we are sorry we vanished in the first place and that it took so long to get the game on track. The estimated two months of EA turned into six but we hope we're close to the end now. We thank you for your patience and we humbly invite you to check out the new Idle Civilization.

We have new graphics and some new content for you!

- The Covinari have found their way to your kingdom - fabled mercenaries that will work and fight for you if you build a Keep. 10 classes with distinct talents and traits await you to recruit them.
- Archons might now deem your colony worthy of their attention and start watching over it when your population is great enough.
- You can now undertake Pilgrimages if you have enough Archons. Pilgrimages will reward you with powerful relics
- Being active in the game generates Enthusiasm. You can use your enthusiasm to hold speeches that bolster various aspects of your colony.
- Over twenty new unique ornaments have been added to the game
- Several new strange sightings have been added to the game
- Several new random events have been added to the game
- Some more typos have been addressed
- Villager allocation now properly triggers achievements once more
- You no longer need to swap in and out of the exploration panel for it to acknowledge manual soldier allocation
- Belts, Cloaks, Bracers added to Hero items
- Exploration buffs added to hero items
- Various interface elements have been redone.
- New achievements
- New researches for your keep
- Many other changes that we invite you to find for yourself

We invite you to explore the new version. There will most probably be bugs and we will fix them ASAP. Thank you again, you are truly amazing people!

I'm going to be updating the game trailer and adding some Steam achievements until the weekend, so look forward to that too.

NOTE: Minor note but some of you might've noticed that our username changed. This was due to some bureaucratic reasons that have to do with accounting and such, nothing interesting. So don't panic if some of our forum posts no longer have the [developer] tag.
Also, CraetoV is an official staff member so his word is gold when he replies to things :)

Have an awesome day,
Ioan Sima of Very Simple Idea Studios
Idle Civilization - VSI Studio
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly
- Food requirement calculations have been improved. A lot!
- No more negative numbers in villager allocation when you have really high population (over 2 billion)
- Offerings to Chrysantema works properly even when you have really high population (over 2 billion)
- You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random)
- Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab
- Heroes above level 10 will properly stay at level 10
- You can no longer grant experience to heroes that are level 10
- Faith requirements for kingdom quests have been drastically reduced
- Resource tracking now properly takes into account all possible sources of resource income (events, quests, explorations, etc.)
- Food requirement for villagers updates with better accuracy now (I might revisit this in the future, see how the math is holding up)
- Olympic games are now called Pan-Communian games. There's no Mt Olympus in Communia (or is there?...)
- Winning the Olympic games will now reward you with an unique ornament: the Crown Of Laurels
- Your Wage rate now properly remembers what it used to be when you load for the first time after starting the client
- Some tooltips have been updated
- Several new events have been added to the events system (5)
- The game is currently LOCKED to Windowed Mode while I solve some aspect ratio and display issues.
Idle Civilization - VSI Studio
- Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly
- Food requirement calculations have been improved. A lot!
- No more negative numbers in villager allocation when you have really high population (over 2 billion)
- Offerings to Chrysantema works properly even when you have really high population (over 2 billion)
- You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random)
- Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab
- Heroes above level 10 will properly stay at level 10
- You can no longer grant experience to heroes that are level 10
- Faith requirements for kingdom quests have been drastically reduced
- Resource tracking now properly takes into account all possible sources of resource income (events, quests, explorations, etc.)
- Food requirement for villagers updates with better accuracy now (I might revisit this in the future, see how the math is holding up)
- Olympic games are now called Pan-Communian games. There's no Mt Olympus in Communia (or is there?...)
- Winning the Olympic games will now reward you with an unique ornament: the Crown Of Laurels
- Your Wage rate now properly remembers what it used to be when you load for the first time after starting the client
- Some tooltips have been updated
- Several new events have been added to the events system (5)
- The game is currently LOCKED to Windowed Mode while I solve some aspect ratio and display issues.
Idle Civilization - VSI Studio
New patch released, introducing the framework for Strange Sightings and a lot of fixes.

- Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore
- The Blood of Komun can now be obtained through one of the strange sightings
- Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs
- You can now manually set the population threshold where drafting will stop (default is still 50)
- Researches now have an indicator in the tooltip that shows how long until you can afford the research based on your production (like buildings)
- Chrysantema's Rebirth no longer displays the post 10-stack message when you have less than 10 stacks
- Your population will no longer vanish while exploring if you click out of the Exploration tab and back into it while an expedition is on-going
- Various typos have been fixed
- More negative army bugs have been fixed
- Offerings to Markeeth will no longer affect production if you don't have wages set or researched
- Resources should never go below 0 anymore
- Food requirement calculations should not lag up your game anymore when you have very high population
- Reaching very high numbers of population and going over the food requirement maximum should no longer break your game
- When you lose population or send then on an adventure or draft them, the population will be drafted rather equally from all jobs and not only in order from top to bottom
- Population that returns from exploration will automatically go back to their previous jobs (one or two stragglers might remain once in a while)
- You can now auto-allocate peasants to any number of roles, not just one. Consequently the evenly option and the nothing option in the allocation menu have been removed
- Switching to the military tab while the UI is minimized will no longer pop up the 1k and 10k modifiers
- Academies now properly grant the bonuses they were supposed to grant and they should make an impact on your production as intended
- Being raided by an enemy kingdom will now return your dead troops as drafted soldiers as per usual
- When mass-buying buildings, the amount of buildings created is now properly tracked once more, resulting in better civ score gains and stats tracking
- The Ruins info box is a bit more consistent throughout fights now
- A bug that made your hero both get an item from an adventure while near max capacity and tell you that the item was lost has been fixed
- Glory is now properly granted everytime you have Kaamos' double glory buff
- The Advisor tab has been renamed Town Hall and will be seeing expansion in the near future. The Advisor tab is now always enabled
- The Advisor research has been replaced with Colonies. While the Advisor tab is always enabled, you will need this research the first time around in order to start a new colony
- The tutorial has been updated to reflect the advisor changes
- Academies and stalls now grant civilization points
Idle Civilization - VSI Studio
New patch released, introducing the framework for Strange Sightings and a lot of fixes.

- Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore
- The Blood of Komun can now be obtained through one of the strange sightings
- Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs
- You can now manually set the population threshold where drafting will stop (default is still 50)
- Researches now have an indicator in the tooltip that shows how long until you can afford the research based on your production (like buildings)
- Chrysantema's Rebirth no longer displays the post 10-stack message when you have less than 10 stacks
- Your population will no longer vanish while exploring if you click out of the Exploration tab and back into it while an expedition is on-going
- Various typos have been fixed
- More negative army bugs have been fixed
- Offerings to Markeeth will no longer affect production if you don't have wages set or researched
- Resources should never go below 0 anymore
- Food requirement calculations should not lag up your game anymore when you have very high population
- Reaching very high numbers of population and going over the food requirement maximum should no longer break your game
- When you lose population or send then on an adventure or draft them, the population will be drafted rather equally from all jobs and not only in order from top to bottom
- Population that returns from exploration will automatically go back to their previous jobs (one or two stragglers might remain once in a while)
- You can now auto-allocate peasants to any number of roles, not just one. Consequently the evenly option and the nothing option in the allocation menu have been removed
- Switching to the military tab while the UI is minimized will no longer pop up the 1k and 10k modifiers
- Academies now properly grant the bonuses they were supposed to grant and they should make an impact on your production as intended
- Being raided by an enemy kingdom will now return your dead troops as drafted soldiers as per usual
- When mass-buying buildings, the amount of buildings created is now properly tracked once more, resulting in better civ score gains and stats tracking
- The Ruins info box is a bit more consistent throughout fights now
- A bug that made your hero both get an item from an adventure while near max capacity and tell you that the item was lost has been fixed
- Glory is now properly granted everytime you have Kaamos' double glory buff
- The Advisor tab has been renamed Town Hall and will be seeing expansion in the near future. The Advisor tab is now always enabled
- The Advisor research has been replaced with Colonies. While the Advisor tab is always enabled, you will need this research the first time around in order to start a new colony
- The tutorial has been updated to reflect the advisor changes
- Academies and stalls now grant civilization points
...

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