Insurgency - Argyll
<div><img src="http://playinsurgency.com/images/media/INS_Contact_01.jpg" style="width:100%;"></div>
After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

<ul><li>New map: Contact</li>
<li>Updated maps: siege, siege_coop</li>
<li>initial implementation of push game mode without moving spawns (full support coming soon)</li>
<li>tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.</li>
<li>updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.</li>
<li>disabled muzzle flash dynamic lights when a weapon shoots with the silencer.</li>
<li>coop mode will now rotate maps after a set number of rounds.</li>
<li>weapon and player balance tweaks.</li>
<li>resolved the file system issues for linux dedicated servers.</li>
<li>resolved fire impact and collision bugs on linux dedicated servers.</li></ul>
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

<img src="http://playinsurgency.com/images/media/INS_Heights_04.jpg" style="width:100%;">
Insurgency - Spearin
<div></div>
After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

  • New map: Contact
  • Updated maps: siege, siege_coop
  • initial implementation of push game mode without moving spawns (full support coming soon)
  • tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.
  • updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.
  • disabled muzzle flash dynamic lights when a weapon shoots with the silencer.
  • coop mode will now rotate maps after a set number of rounds.
  • weapon and player balance tweaks.
  • resolved the file system issues for linux dedicated servers.
  • resolved fire impact and collision bugs on linux dedicated servers.
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

Mar 23, 2013
Insurgency - Argyll
We apologize for the delay in pushing the build, however the Steamworks server was down for maintenance.

Come play with the Devs at 6pm EST tonight and check out the following updates to INSURGENCY:

<ul><li>Updated Heights_Large</li>
<li>Reduced max ragdoll count to increase performance on larger servers</li>
<li>Fixed imbalance between SKS and Mini14</li>
<li>Increased smoke grenade fuse time</li>
<li>Decreased flash grenade fuse time</li>
</ul>

See you in the servers!
Mar 23, 2013
Insurgency - Spearin
We apologize for the delay in pushing the build, however the Steamworks server was down for maintenance.

Come play with the Devs at 6pm EST tonight and check out the following updates to INSURGENCY:

  • Updated Heights_Large
  • Reduced max ragdoll count to increase performance on larger servers
  • Fixed imbalance between SKS and Mini14
  • Increased smoke grenade fuse time
  • Decreased flash grenade fuse time

See you in the servers!
Mar 14, 2013
Insurgency - Argyll
We have deployed a fresh update to Insurgency today, with a few tweaks that include fixing ragdolls, implementing realism mode, and setting grenades as recurring items while the RPG and C4 remain one-time use per selection. <a href="http://www.playinsurgency.com/forums/topic/285-update-march-3rd-2013/">View the full list of changes here.</a>

We also have another update scheduled for tomorrow that includes new map features and game mode.

<a href="http://www.twitch.tv/destructoid">Destructoid</a> will be livestreaming the new updates at 4pm PST, so come play with us! See you in the servers.
Mar 14, 2013
Insurgency - Spearin
We have deployed a fresh update to Insurgency today, with a few tweaks that include fixing ragdolls, implementing realism mode, and setting grenades as recurring items while the RPG and C4 remain one-time use per selection. View the full list of changes here.

We also have another update scheduled for tomorrow that includes new map features and game mode.

Destructoid will be livestreaming the new updates at 4pm PST, so come play with us! See you in the servers.
Mar 7, 2013
Insurgency - Argyll
We've released another patch with some additional changes. <a href="http://www.playinsurgency.com/forums/topic/219-patch-march-7th-2013/">Check out the full list of changes, and find out what our programmers are busy working on here.</a>

A few of the changes:

<ul><li>Added Linux dedicated server</li>
<li>Equipment is now considered one time use. You will have the equipment item even after death until you have used it.</li>
<li>Adjusted equipment cost.</li>
<li>Adjusted footstep sound frequency.</li>
<li>Increased weapon recoil and sway when suppressed.</li>
<li>Adjusted sprint aborting code when the player is in the air to be more forgiving.</li>
<li>Pressing the sprint key while a player is prone or crouched will force the player to stand then sprint ( Make sure you are not holding down the crouch or prone key ).</li>
<li>Added team score progress to both the inventory screen and scoreboard.</li>
<li>Decreased RPG7 launch delay.</li>
<li>Increased M9 magazine size; Decreased Makarov magazine size.</li>
<li>Mp5 and Mp40 recoil balance.</li>
<li>Tweaked Insurgent devil eyes.</li></ul>
Mar 7, 2013
Insurgency - Spearin
We've released another patch with some additional changes. Check out the full list of changes, and find out what our programmers are busy working on here.

A few of the changes:

  • Added Linux dedicated server
  • Equipment is now considered one time use. You will have the equipment item even after death until you have used it.
  • Adjusted equipment cost.
  • Adjusted footstep sound frequency.
  • Increased weapon recoil and sway when suppressed.
  • Adjusted sprint aborting code when the player is in the air to be more forgiving.
  • Pressing the sprint key while a player is prone or crouched will force the player to stand then sprint ( Make sure you are not holding down the crouch or prone key ).
  • Added team score progress to both the inventory screen and scoreboard.
  • Decreased RPG7 launch delay.
  • Increased M9 magazine size; Decreased Makarov magazine size.
  • Mp5 and Mp40 recoil balance.
  • Tweaked Insurgent devil eyes.
Mar 5, 2013
Insurgency - Argyll
First of all, THANK YOU to our fans for sticking through years of waiting to finally play the latest iteration of INSURGENCY.

Despite some technical difficulties at launch time, the game is running and most importantly the community feedback is rolling in!

Today, we have deployed our first update with various bug fixes and gameplay balance tweaks. <a href="http://www.playinsurgency.com/forums/topic/175-game-update-5th-of-march-2013/">Check out the changelog here.</a>

The NWI devs will be playing on the servers tonight and Thursday night 3pm PST, so come join us! We plan on releasing updates every Friday (today was an exception), and having a subsequent play-with-the-devs session.

We are also diligently compiling some of the best feedback and will address the design direction of the game - especially when it comes to realism and the reimplementation of features INS fans are accustomed to. Look for that soon.

Once again, thank you everyone for your commitment to the game and having faith in us that we can deliver a premier product over time. This is just the start!

See you in the servers.
Mar 5, 2013
Insurgency - Spearin
First of all, THANK YOU to our fans for sticking through years of waiting to finally play the latest iteration of INSURGENCY.

Despite some technical difficulties at launch time, the game is running and most importantly the community feedback is rolling in!

Today, we have deployed our first update with various bug fixes and gameplay balance tweaks. Check out the changelog here.

The NWI devs will be playing on the servers tonight and Thursday night 3pm PST, so come join us! We plan on releasing updates every Friday (today was an exception), and having a subsequent play-with-the-devs session.

We are also diligently compiling some of the best feedback and will address the design direction of the game - especially when it comes to realism and the reimplementation of features INS fans are accustomed to. Look for that soon.

Once again, thank you everyone for your commitment to the game and having faith in us that we can deliver a premier product over time. This is just the start!

See you in the servers.
...

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