ICARUS.1 - electrolyte*
Hi All,

Great news, it's here, Chapter 1 is now available for you to download for free! Released as a concept demo it will provide the full game play of the first chapter. Even though I've worked hard to stamp out as many bugs as possible, there may well be others present but I hope that this wont get in the way of the overall experience.

Download it on itch here!

I'm releasing this to gather feedback, so please do share your thoughts here or in the Nascent Prophecy Itch forum.

Thanks for the support and I hope you enjoy playing!





Jul 30, 2020
ICARUS.1 - electrolyte*
Nascent Prophecy (Working title) is an isometric adventure game, set in the same universe of ICARUS.1, set topside with it's event's pre-ICARUS.1 you will need to piece together the mystery of what happened to the outpost.

Set in a third person view and moving from location to location, players must solve environmental puzzles and tasks slowly unfolding the history of the transformers and ultimately their fate. You're not alone in your quest, your companion is there not only for the ride but to help out when the need arises.

You must also manage your inventory and there is additionally light crafting. Combine items together to create tools which help solve puzzles in your way.

This has been in development for over a year now and has been a visual experiment which has developed into a full experience. The goal will be to release a free complete chapter and gauge interest in the project to then move onto a fuller and complete game.

To read more about it's development you can head over here:
https://electrolyte.itch.io/nascent-prophecy

Or follow it's progress on twitter:
Twitter 16bitperpx

Here's some screen shots to get things pumping and by all means let me know what you think.
Thanks for reading!








May 7, 2017
ICARUS.1 - electrolyte*


A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game.



Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers and crushing rooms await. It's an interesting play to visually see how thing began with the most insane walking bob ever encountered in a game :D

In other news patch (1.1.1) was released today allowing you to finally change the FOV of the camera. You can now select between a range of 40, 50, 60 and the default 70 Field of View.



Above shows the original default designed for 70 FOV



Above shows possibly a more happier FOV of 40

Keep an eye out for the DLC release arriving soon,
Happy exploring!
Jon
May 7, 2017
ICARUS.1 - electrolyte*


A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game.



Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers and crushing rooms await. It's an interesting play to visually see how thing began with the most insane walking bob ever encountered in a game :D

In other news patch (1.1.1) was released today allowing you to finally change the FOV of the camera. You can now select between a range of 40, 50, 60 and the default 70 Field of View.



Above shows the original default designed for 70 FOV



Above shows possibly a more happier FOV of 40

Keep an eye out for the DLC release arriving soon,
Happy exploring!
Jon
Jan 2, 2017
ICARUS.1 - electrolyte*


Hi there!

ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback.

As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming session (epic face palm)

After some digging around and help from the community I'm happy to say a new patch has been released which solves this problem, it also contains other small tweaks and adjustments.

Thank you all for your patience, it's been a real balancing act as a sole developer getting time between work and being a Father of two.

Trust you all had a good Christmas and Happy New Year!
:D


Jan 2, 2017
ICARUS.1 - electrolyte*


Hi there!

ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback.

As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming session (epic face palm)

After some digging around and help from the community I'm happy to say a new patch has been released which solves this problem, it also contains other small tweaks and adjustments.

Thank you all for your patience, it's been a real balancing act as a sole developer getting time between work and being a Father of two.

Trust you all had a good Christmas and Happy New Year!
:D


ICARUS.1 - electrolyte*


Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week!

It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time.

Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates!
Jon

https://www.youtube.com/watch?v=Xg8QqzCPepc

ICARUS.1 - electrolyte*


Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week!

It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time.

Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates!
Jon

https://www.youtube.com/watch?v=Xg8QqzCPepc

Jul 25, 2016
ICARUS.1 - electrolyte*


Hi there!

Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old [sic] or so should be fine. (see last update post for more information about the new lighting)

Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually.



An example shot of the new journal logger

The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light your suite casts to make it all a little more moody.

In other news as a family we welcomed a new addition so as you can imagine that's been taking up a little bit of time and adjusting body clocks to new routines.

Hope to have a launch date of the full game very soon, hopefully in the next update post. Stay posted!

J:D
Jul 25, 2016
ICARUS.1 - electrolyte*


Hi there!

Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old [sic] or so should be fine. (see last update post for more information about the new lighting)

Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually.



An example shot of the new journal logger

The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light your suite casts to make it all a little more moody.

In other news as a family we welcomed a new addition so as you can imagine that's been taking up a little bit of time and adjusting body clocks to new routines.

Hope to have a launch date of the full game very soon, hopefully in the next update post. Stay posted!

J:D
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