Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


It's that time of year again!

Meatmas Day.

We've got an extra special set of gifts for you folks this year.

So when you get a chance, tear yourself away from family and merriment today, and jump into the Meatmas Snowglobe scene and tear open those boxes!

(We ask that you be polite and make sure to put prominent spoiler warnings in any post title if you want to talk about the gifts on the Steam Forum here. It's important to let everyone get a chance to be surprised equally :-) )

All of us here at RUST LTD. wish y'all a Meeeeeeeeerry Meatmas and a happy and safe holidays.

Cheers,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!



We’ve now come to the last of our themed Meatmas Month updates, which is a long awaited content and system drop for the Meat Fortress mode and its related objects. I do hope you folks enjoy finding all sort of ridiculous ways to mess around with what is the first player-deployable automated weapon system in the game!

I should note that the exact balance and functionality of the Dispenser is still very much a work in progress, and when Teleporters are added sometime next year, will likely get a bit of an overhaul to better accomodate more options/actions.

Anywho, going to race back to work now, as we’ve got a bunch of finishing touches to put on Meatmas Day gifts for y’all. Make sure to stop into the Meatmas Snowglobe on the 25th to open your presents!!!!!!

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 83

Additions:
Added New Utility Object: Engineer Sentry
Added New Utility Object: Engineer Dispenser
Added New Spawning Tools: Red and Blue Team Impact Tippy-Toy Spawners for Engineer Objects
Added New Attachment: MF Pistol Suppressor
Added New Attachment: MF Shotgun Suppressor
Added New Attachment: MF Revolver Suppressor
Added New Attachment: MF SMG Suppressor
Added New Attachment: MF Oil Can Suppressor
Added New Attachment: MF Generic Suppressor
[Meat Fortress] Added New Sosiggun: Flamethrower
[Meat Fortress] Added New Sosig Ability: Medic Radius Healing & Ubering
[Meat Fortress] Added New Sosig Ability: Spy Cloaking

Changes:
[Meat Fortress] Altered Pyro behavior
[Meat Fortress] Soldier Rocket Launcher and Demo Nade Launcher now have appropriate sounds
[Meat Fortress] Pyro backpack now explodes

Fixes:
[Meat Fortress] Fixed errant bug spam
[Meat Fortress] Fixed display light left on
[Meat Fortress] Misc. fixes
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!



Another Meatmas week, another fun theme! This week we’re delving into noise. Suppressing it, and making a ton of it.

The big new toy this week is a Mk22 Mod 0 Hushpuppy. With the slide locked it’s now among the quietest pistols in the game, and a precision tool for the sneakiest of you.

For a little background on the more goofball aspects of today update; I’ve been slowly collecting a number of novelty attachments that our friend Stefan had made, and as this Meatmas season approached, decided to commision a few more to round out a theme of cool new Suppressors… and some noisy-making toys. I know many of them aren’t the most practical things on the planet, but figured those of you who stream, make goofy vids, or just enjoy abrasive noises like me would enjoy them.

As for continued work on the Flintlock systems, I think I’ve gather enough data from folks playing with them to know what’s working, and what’s not. I know the ramrod is in serious need of improvement, so that will happen. In addition, now that I know my ontology for the whole system is solid, I’m going to start generalizing a few of the systems, so that they interface with existing game systems a bit better (like having the paper cartridges spawn in circumstances a brass cartridge would, etc.) This is also to prepare for the eventuality of other weapons in the scheme.

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 82

Additions:
  • Added New Firearm: Mk.22 Mod 0 [9x19mm]
  • Added New Attachment: Mk.22 Suppressor
  • Added New Attachment: Mk.22 Stock
  • Added New Attachment: Grill Fork Bayonet
  • Added New Attachment: Spatula Bayonet
  • Added New Attachment: Bike Horn [Picatinny]
  • Added New Attachment: Bike Bell [Picatinny]
  • Added New Attachment: Gun Nut [Picatinny]
  • Added New Attachment: Meaty League Gaming Airhorn Foregrip
  • Added New Attachment: Bike Horn Muzzle Attachment
  • Added New Attachment: Loudener Muzzle Attachment
  • Added New Attachment: Soda Bottle Suppressor
  • Added New Attachment: Oil Filter Suppressor
  • Added New Utility Item: Meat Horn (Black Powder Horn)
  • [Cappocollosseum] Added New Gronch Job: Turret Testing

Changes:
  • Altered angle for Black Powder Pouring
  • Flintlock Firearms now use a PowderVolume-to-Velocity Nonlinear Curve for Projectile Velocity
  • Flintlock Heavy Pistol 18th Century Ramrod can now be spawnlocked

Fixes:
  • Black Powder Paper Cartridges can now only be inserted when bitten off first.
  • Made GunHatCases a bit easier to open with Key
  • Flintlock pistol now has correct collision sound
  • You can no longer tap powder out of a sealed paper cartridge
  • [Cappocolosseum] Fixed Scoring issues
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!



It is finally time. That’s right, we finally completed something some of you folks have been asking for for absolute ages. That’s right, a Muzzle-Loading Flintlock, in all of its messy glory.

This has been an absolute treat to implement, as it’s been far too long since I’ve had the time to just focus on a single simulation challenge, and just following it where it took me, landing at each interaction and fork-point in the state space and asking what sorts of interesting results could be added, and what other objects it could interface with.

Some of you might be asking ‘what about a rifle?’ Well I am restricting this type to a single firearm to begin with, so it’s easier to work out all of the (inevitable) bugs with this large of a state-space. Once I’m confident that it’s rock solid, I will add a few more to the category (including a few absolutely wacky ones I’ve had my eye on for a while). I’d also love to get some related muzzle-loaders in, such as a Wheel-lock. Thankfully, the systems for this Flintlock have been written extensibly enough to support such things.

Also I’d like to put a HUGE shout-out thank you to Patrick Sutton and Joe Kataldo for doing the meticulous foley work for this. The Flintlock also has the most unique sounds for any firearm in the game (by far), and I had to keep adding more and more for it as new sub-states arose in the design. The nuance present in it truly was a team effort.

Anywho, I hope y’all enjoy the result of our efforts. Try not to blow too many of them up!

Have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 81

Additions:
  • Added New Firearm: Flintlock Heavy Pistol 18th Century (.69 Caliber ball)
  • Added New Utility Object: Black Powder Flask
  • Added New Cartridge: .69 Caliber Ball Paper Cartridge
  • Added New Cartridge: .69 Caliber Ball Projectile
  • [Cappocollosseum] Added New Gronch Job: Turret Testing

Changes:
  • Lessened magnitude of white Player hit impact effect.

Fixes:
  • [Cappocollosseum] Fixed issue with score being calculated wrong for some Cappocolloseum matches
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy folks!

For those of you who didn't see our Meatmas announce video on Wednesday, we've got some especially goofball stuff for you folks this week:



And our usual devlog here:



Hope you're all making it through your Black Friday with sanity intact!

Cheers,
Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!



I'm gonna keep the write up a bit short today, as I feel like death warmed over today. I hope y'all enjoy the devlog. Make sure to get your Flu shot this year, and have a wonderful weekend!

Cheers,
All Of Us At RUST LTD.

Full Changelog - Update 79

Additions:
  • Added Major Plugin Support: LIV Mixed Reality
  • Added Major Plugin Support: ForceTubeVR
  • Added New Firearm: B600 Revolver (.600 Magnum Bolt)
  • Added New Firearm: Bull454 Revolver (.454 Casull)
  • Added New Firearm: C1851 Conversion (.38 Rimfire)
  • Added New Firearm: FA83 (.454 Casull)
  • Added New Firearm: Hawk357 (.357 Magnum)
  • Added New Firearm: Ladies Companion Pepperbox (.22LR)
  • Added New Firearm: RS15 Revolver (.22 WM)
  • Added New Firearm: SW 29 Revolver (.44 Magnum)
  • Added New Firearm: SW 629 Revolver (.44 Magnum)
  • Added New Firearm: SW Stealth Revolver (.44 Magnum)
  • Added New Firearm: Unica 6 (.357 Magnum)
  • Added New Speedloader: .22 WinMag 6 shot
  • Added New Speedloader: .44-40 6 shot
  • Added New Speedloader: .455 Prideaux 6 shot

  • Added Banger Crafting Junk To Item Spawner (under Misc -> Crafting)
  • Added New Wrist Menu Functionality: Clean up Empty Mags, All Mags, or Guns/Melee in scene
  • Added New Wrist Menu Functionality: Readout for object held in other hand

Changes:
  • [Meat Fortress] Balisong Physics completely rebuilt
  • [Rotwieners] Added a wooden puke bucket up near the Ressembler-o-tron
  • Schofield Model 3 is now (correctly) Single Action
  • 44 Magnum Cartridge rebuilt. Has new model, new types.
  • BFR now has transfer bar safety (preventing discharges when dropped with hammer on a live chamber)
  • SWModel10, SW500, Triple Regret now correctly have their cylinder rotate counter-clockwise.

Fixes:
  • [Meat Fortress] Fixed broken particle-spam when Ubering with Medigun
  • [Rotwieners] Fixed a floating building in Old Wienerton
  • Shaking P90/Aug bug SHOULD be fixed
  • Trigger on Bodyguard 38 Fixed
  • Rhino 20DS, 40, 50, 60 no longer have chamber confusion issue
  • Delisle carbine firing sound tail fixed
  • Delisle cabine bolt movement range fixed
  • Four Letter Word Muzzle positions now correct
  • Fixed incorrect orientation of belt segments on Tombstone
  • Large Clay Pigeon is now spawn-lockable
  • Speedloaders now correctly have impact sound
  • STG44 Cross-bolt fire selector now works correctly
  • Affixed foregrip will now work correctly on BFR
  • Contender 4570 can no longer be errantly controlled entirely by its fore
  • Bolt action rifles with magazines should no longer dump their mag on laser-grab if touchpad was pressed in lower quadrant

Removed:
  • Old SW 29 Model Removed (Thanks again to IronBelly Studios!)
  • Old SW 686 Model Removed (Thanks again to Tim from Chamferzone!)
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

Hope you're all doing well! We're still recovering from the last month or so, but managed to push through the post-release exhaustion to get a few more QoL improvements and bug fixes into the mode while we still had a bit of residual momentum to burn.

I also managed to get the unlock rewards into the mode (all 9 of the mode-specific weapons can now be unlocked in various ways). Everyone gets the Item Spawner now in Arcade mode though, as I know many of you are looking for a more free-form or relaxing experience, or have accessibility needs, so I think it just feels right to offer that option out of the gate.

Anywho, I'm off to button up this build, make sure everything is set. It will ready as usual, at 7pm PST. Have a wonderful weekend!

Peace,
Anton

Full Changelog - Update 78

Additions:
  • Added New Firearm: Schofield Model 3 (.44-40)
  • [Rotwieners] Added New Character and Beginning tutorial (can be toggled in menu scene)
  • [Rotwieners] Added Credits and Unlocks phase of the Game’s Ending
  • [Rotwieners] Added Sammerica’s Banner

Changes:
  • KWG Shotgun now has Picatinny rails
  • [Rotwieners] Some items now unlock in the Item Spawner upon completing the game on each of its three difficulties
  • [Rotweiners] Some times now unlock in the Item Spawner after achieving certain results in the finale (on any difficulty)
  • [Rotwieners] An item now unlocks in the Item Spawner upon completing a successful completionist run w. Best ending
  • [Rotweiners] Made interactible buttons on teleports more visually prominent
  • [Rotwieners] A certain unnamed quest has been made less brute-force-able, but also has more clues
  • [Rotweiners] Volume of music now adjusts to whether you’re in a conversation with an NPC or not
  • [Take & Hold] Several more powerups spawn in Powerup Table
  • Obrez’d versions of rifles now fit in once size down of Quickbelt slot

Fixes:
  • [Rotwieners] Fixed incorrect reward from Josh Wiener
  • [Rotwieners] FIxed talk icons not displaying for some NPCs
  • [Rotwieners] Tweaked damage resistance of rock-style Nest Nodules
  • [Rotwieners] Fixed Incorrect labelling of one of the FM Amps
  • Fixed certain break action guns being operable from their foregrip
  • Fixed text display on some powerups
  • Fixed Endless-Flame-throwers exploding out of weapon case until the game crashes bug in classic Take & Hold
  • Fixed Dlort being stuck on
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
NOTE: YOU MAY NEED TO RESTART STEAM TO FORCE THIS PATCH TO DOWNLAD

Update 77 Patch 2 Changelog

Additions:
- [Rotwieners] Added New Difficulty: Hardcore (2500 life, crafting resources are lost after each run/play session/death)

Changes:
- [Rotwieners] Classic Difficulty Now has persistent crafting resources (in your stomach)
- [Rotwieners] Arcade Difficulty Now has persistent crafting resources (in your stomach) and 10k health

Fixes:
- [Rotwieners] Fixed Major melee Damage computation in relation to damage resist. (Rots and Floaters are much easier to kill in melee now)
- [Meat Fortress] Blue Franks team now has blue clothes again
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Update 77 Patch 1 Changelog

Changes:
- [Rotwieners] Arcade Difficulty No Longer Has Movement Restrictions
- [Rotwieners] Tweaked Meat Core Drop Rates

Fixes:
- [Rotwieners] Fixed Charge Rate for Ressembler O Tron for Tasty & Moldy Cores
- [Rotwieners] Fixed overzealous object catcher firing in low lying areas
- [Rotwieners] Misc. stability tweaks
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

IT IS DONE! Return of the Rotwieners, our Comedy-horror Rogue-lite RPG is now finally complete!

I will mostly leave the devlog above to cover all the core points this week, but I have some useful links for you folks to go with it:

FAQ: https://steamcommunity.com/app/450540/discussions/2/1694969361091493411/

Mode OST On Spotify: https://open.spotify.com/album/5ROBzm3NL3cSi25zrSfhVj

Mode Discussion Forum: https://steamcommunity.com/app/450540/discussions/2/

We all hope you enjoy playing it as much as we've enjoyed making it, and have a wonderful weekend!

Cheers,

All Of Us At RUST LTD.
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