Dec 21, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=_nmfimNy-8g

Howdy Folks!

Hope you folks are doing well and aren’t all like “O DOGE ITS 4 DAYS TIL MEATMAS AND I HAVE SO MUCH SHOPPING TO DO” *cough* <.< >.>. Anyhow, it’s friday, which means it’s time for another update!

This one brings the final Hungry Game of our Cappocolosseum Series, and it’s a doozy! The Gronch is back, and he’s pilotting something far more fearsome than his old spinny-bug-ridden-spaceship. I hope you’re all ready to fight MEATAL GEAR RONCH!

Ol’ Ronchy here is one of the most complex agents I’ve ever put together. I am… very much not an animator, so getting his legs to move entirely through horrifying applications of bogus math was quite a challenge. He works much like the original version of his namesake (Rex) in that initially he only has one weak point, his Raydome, which must be destroyed before the Gronch will open his cockpit, which becomes the next weakpoint. Do note that you will need some heavy weaponry to damage him. All projectiles can do _some_ damage to him, but they are very very weak, especially against the Raydome.

I also want to remind everyone that if you want to enter our Meatmas Sosig Coloring Contest, you still have a couple days to do so! The contest thread is here: https://www.reddit.com/r/H3VR/comments/a6b7e2/h3vr_2018_meatmas_holiday_contest_color_a_sosig/

Anywhoozles, I’m going to run back to work. Have the next Meatmas goody to prep for tonight (which I think you’ll find quite exciting, even in the company of a wild boss battle).

Hope you all have a WONDERFUL holidays! I’ll see you all on Meatmas day!

Peace,
Anton
Dec 14, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=0cRhIrhJxbc

Another Meatmas week, another Meatmas GAME MODE! This week's is called KING OF THE GRILL, and it's the most intense one yet. Do you have what it takes to survive 15 waves of Sosig Assault, all while juggling random equipment and power-up grilling? There are three versions of the mode, Invasion, Rotten and Apocalypse, that change the sorts of enemies you'll be facing. For those of you looking for something higher energy with the Rotwieners, this mode is going to be great for you!

We've also got something special starting today, namely our 2018 Meatmas Holiday Contest, Color a Sosig!. You can see more details about the contest here:
https://www.reddit.com/r/H3VR/comments/a6b7e2/h3vr_2018_meatmas_holiday_contest_color_a_sosig/

Lastly, as mentioned in the devlog, I'll be wrapping up the new melee systems migration over the weekend, so expect a ~3gb update either on Saturday or Sunday (based on how long it takes me to tune everything, and load our 20-some new melee weapons into the Item Spawner).

Hope you all have a WONDERFUL weekend!

Peace,

Anton
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

https://www.youtube.com/watch?v=5QhqRNZ0FLU

Hope your December is going well! Our month of Meatmas continues, and with it comes the first additional mode in the Cappocolosseum: Battle Petite. It’s a sort of mini-battle-royale that plays out in a new Arena Annex that’s been added. 26 Bots spawn along with the Player in random positions in a free for all battle with no-respawning and random equipment. Bots have been setup to fight their way to the center of the map, so a round is… not going to last very long :-)

You can play this mode in three forms: Open Equip, Sosiggun and Melee Only. In the first, bring anything you want from the Item Spawner with you. In the second, you are limited to equipment that spawns in the Arena, but never fear, there’s been some great upgrades to H3’s Sosigguns. They’re got ‘real’ recoil now, tuned to their cartridge power, and they can be spawnlocked now! So if you’re not in the mood to futz with things like reloading, or complex weapon interactions, there’s now a super duper arcade-ee option to unwind with!

Beyond that, there are a few more experimental Melee toys in the Proving ground for you to play with including a Bardiche and a No. 2 pencil, for those of you who fancy yourselfs the Baba Yega.Lasltly, with this update, there is now an option (for those who wish to avoid daily downloads), to stay on the latest weekly build. It will show up under the ‘Betas’ list ‘Last Major Update’. If you’re on this branch, you will not get any of the daily Meatmas drops, and will only be moved forward on Friday updates. Hopefully that’s a happy compromise for those of you who are bandwidth limited, or just annoyed by frequent downloads.

Anywho, hope you all have a wonderful weekend battling it out in the Cappocolosseum!

Peace,

Anton
Dec 4, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

Hope a 2nd video during the week isn't too bothersome, but to distinguish between the stuff being added on Friday updates this month (that are game-mode focused) and the Daily Gifts and systems tweaking I'm doing at the same time (and not making hour long videos) I decided to break things apart, and do a sort of 'mid week round-up' video for this month on Tuesdays.

For this weeks, in addition to the first 4 Meatmas Advent Calendar gifts, I wanted to show off some experiments and advancements I've made in improving the game's melee combat. Weapons can stab and lodge into Sosigs, and it's just... it's just great. Makes things so much more varied and satisfying. As soon as I have all the kinks worked out, and am sure there aren't any weird crashy physX bugs, I'll be (manually) migrating these features into other weapons in H3.

One last SUPER IMPORTANT THING: If the daily updates are bothersome to you to download, right click H3 in Steam, go to properties, and set its update behavior to only update when you go to play the game!!!!

Anywhoozles, I hope those of you who are following along with our Month of Meatmas are enjoying the new toys!

Have a wonderful week!

-Anton

THE VIDEO BELOW HAS SPOILERS FOR MEATMAS GIFTS, DAY 1-4:

https://www.youtube.com/watch?v=9pfw8afD5mA
Nov 30, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

https://www.youtube.com/watch?v=A1hJnXze9yc

I’ll keep this short, as well… I don’t actually get to stop working after pushing this update live, as there’s going to be another one in lik…. 7 hours. What’s that you might ask? It’s the beginning of a MONTH OF MEATMAS. That’s right. One update a day from December 1st through 25th. Our original Meatmas Advent Calendar is BACK, with a new toy, each day, all the way up until Meatmas day, where there’ll be a whole tree full of gifts and such!

We’ve also got some other fun things going on this month. The Hungry Games in the Cappocoloseeum have arrived, with a new game mode for it being added each friday this month (with 3 game types being available to start tonight). The scene is still a bit rough, I’m still adding bits and bops and bits of polish and such, but it’s together enough to play around with and have fun with.

Also, some of you on slower connections and metered internet might be like “o shit, I cannot deal with an update a day bandwidth wise”. NEVER FEAR because I am breaking the new toys into their own ‘asset bundles’ for the month. So what that means is that for each of these daily updates, the download size _should_ only be the new stuff (unless something fs up in Unity, or I have to do a bugfix to existing content). I will try as hard as I’m able to keep the big updates still only happening on friday. If that’s still too frequent for you, I would recommend you set the game in steam to only update when you go to play it.

Lastly, I’d like to shameless mention that we just put up some more goofy merch at store.rustltd.com. Some new clothes, some tippy-toy mugs, ornaments and pins. Loyal members of the _illemonati_ will be pleased.

Anywho, I must jet back to work. Have some sprucing up to do in the Snowglobe before I put the first advent box in tonight :-)
Hope you all have a WONDERFUL evening.

Peace,
Anton

Update 64 Changelog:

Additions:

- Added New Scene: Meatmas Cappocolosseum!
- Added New Game Modes for Cappocolosseum: Target Relay, Assault & Pepper, Meat & Metal
- Added New Melee Weapon: Gladius
- Added New Melee Weapon: Pilum (in two length variations)
- Added New Shield: Scutum
- Added New Sosig Weapons: Gladius, Parazonium, War Club, Spiked Shield, Round Shield
- Added New Sosig Outfits: Meatmas Elf Outfit
- Added New Sosig Outfits: Gladiators! (7 helments and 4 armors)

Changes:
- Altered Riot Shield Pose Sequence for ergonomics (click left/right on touchpad to cycle pose)

Fixes:
- Misc. pose stability fixes for melee weapons
- Fixed Sosig left hand pose for slashing weapons

Disabled:
- Vault is currently disabled
- Gronch is on vacation IS RETURNING SOOOOOOOOOON BWWAAAAH AAAHHAAA
Nov 23, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy folks!

https://www.youtube.com/watch?v=EOxxFJdzjsU

As we’re close to closing out November, lounging about still in turkey-comas, we’ve got a special (and demented) update for your this week. It brings a collection of, what has always been on my personal list of top-5-favorite firearms of all time. That’s right, the MP5, possibly the best and most ubiquitous SMG of the modern era.

https://media.giphy.com/media/Bc9MU4OBGZQKAUZYQ5/giphy.gif

Now, you might be asking, ‘but Anton, there’s already 2 MP5s in the game. What gives?’. Well hypothetical person, 2 just wasn’t enough. And thanks to the efforts (and patience) of my buddy and 3d whiz Ben Colclough, we have now what might be the most complete set of MP5-family guns ever to grace a video a game. 28 variants in 3 calibers, 7 swappable attachments, 15 and 30 round mags in straight and curved configuration, a 100 round drum. Preposterous.

I couldn’t just stop there though. Will all this MP5 furniture to play with, I had to take things a step further and implement a couple versions of a simply ridiculous kit-gun. The HK51. THE ANGRY GUN. Far more 7.62x51mm power in a compact package than is reasonable. Compatible with the MP5 fores and rail mount. Mean as can be.

Anywho, enjoy all the new toys! Anyone who’d like to hang out and celebrate hitting the 250 gun mark in H3, I’ll be doing a stream starting at 11am PST tommorow at: https://www.twitch.tv/rustyhand/ We’re going to be firing and talking about every firearm in the game!

Hope you all have a wonderful weekend!

Peace,

Anton

Changelog:

Additions:

- Added New Firearm: MP5A1 (9x19mm, SEF Trigger Group, Buttplate Stock)
- Added New Firearm: MP5A2 (9x19mm, SEF Trigger Group, Fixed Stock)
- Added New Firearm: MP5A3 (9x19mm, SEF Trigger Group, Extending Stock)
- Added New Firearm: MP5A4 (9x19mm, Navy 3rnd Trigger Group, Fixed Stock)
- Added New Firearm: MP5A5 (9x19mm, Navy 3rnd Trigger Group, Extending Stock)
- Added New Firearm: MP5 Wood Furniture (9x19mm, Navy 3rnd Trigger Group, Fixed Wood Stock)
- Added New Firearm: H51A1 Battle Rifle (7.62x51mm, SEF Trigger Group, Buttplate)
- Added New Firearm: H51A2 Battle Rifle (7.62x51mm, SEF Trigger Group, Fixed Stock)
- Added New Firearm: H51A3 Battle Rifle (7.62x51mm, SEF Trigger Group, Extending Stock)
- Added New Firearm: H51K Battle Rifle (7.62x51mm, SEF Trigger Group, Folding Stock)
- Added New Firearm: MP5 SFA2 (9x19mm, SE Trigger Group, Fixed Stock)
- Added New Firearm: MP5 SFA3 (9x19mm, SE Trigger Group, Extending Stock)
- Added New Firearm: MP5K Machine Pistol (9x19mm, Navy Trigger Group, Buttplate)
- Added New Firearm: MP5KA2 Machine Pistol (9x19mm, Navy Trigger Group, Fixed Stock)
- Added New Firearm: MP5KA3 Machine Pistol (9x19mm, Navy Trigger Group, Extending Stock)
- Added New Firearm: MP5KA4 Machine Pistol (9x19mm, Navy 3rnd Trigger Group, Buttplate)
- Added New Firearm: MP5K PDW Machine Pistol (9x19mm, Navy 3rnd Trigger Group, Folding Stock)
- Added New Firearm: MP5K-N Machine Pistol (9x19mm, Navy 3rnd Trigger Group, Buttplate)
- Added New Firearm: MP5SD1 (9x19mm, Suppressed, SEF Trigger Group, Buttplate)
- Added New Firearm: MP5SD2 (9x19mm, Suppressed, SEF Trigger Group, Fixed Stock)
- Added New Firearm: MP5SD3 (9x19mm, Suppressed, SEF Trigger Group, Extending Stock)
- Added New Firearm: MP5SD4 (9x19mm, Suppressed, Navy 3rnd Trigger Group, Buttplate)
- Added New Firearm: MP5SD5 (9x19mm, Suppressed, Navy 3rnd Trigger Group, Fixed Stock)
- Added New Firearm: MP5SD6 (9x19mm, Suppressed, Navy 3rnd Trigger Group, Extending Stock)
- Added New Firearm: SP5k Pistol (9x19mm, SE Trigger Group, Buttplate)
- Added New Firearm: SP5k A2 (9x19mm, SE Trigger Group, Fixed Stock)
- Added New Firearm: SP5k A3 (9x19mm, SE Trigger Group, Extending Stock)
- Added New Firearm: SP5k Folding (9x19mm, SE Trigger Group, Folding Stock)
- Added New Firearm: MP5/10 A4 (10mm Auto, Navy 2nd Trigger Group, Fixed Stock)
- Added New Firearm: MP5/10 A5 (10mm Auto, Navy 2nd Trigger Group, Extending Stock)
- Added New Firearm: MP5/40 A4 (.40 SW, Navy 2nd Trigger Group, Fixed Stock)
- Added New Firearm: MP5/40 A5 (.40 SW, Navy 2nd Trigger Group, Extending Stock)
- Added New Magazine: MP5 30 rnd Straight Magazine (9x19mm)
- Added New Magazine: MP5 100 rnd Drum Magazine (9x19mm)
- Added New Magazine: MP5/10 30 rnd Straight Magazine (10mm Auto)
- Added New Magazine: MP5/40 30 rnd Straight Magazine (.40 SW)
- Added New Magazine: X91 Drum Magazine (7.62x51mm, Compatible with G3A3 and H51 series)
- Added New Attachment: MP5 Slimline Foregrip
- Added New Attachment: MP5 Flashlight Foregrip
- Added New Attachment: MP5 Vented Foregrip
- Added New Attachment: MP5 RIS Railed Foregrip
- Added New Attachment: MP5 Wood Foregrip
- Added New Attachment: MP5 Top Claw Railmount

Changes:
- Rebalanced Wienerbots in Take & Hold again. Headshots do the same amount of damage at before, but their bodies are more durable again.
- G3A3 now can use MP5-Style Picatinny claw Adapter
- Item Spawner Now has more ‘additional item’ tiles shown on a page, allowing it to hold Variants
- Guns like MP5s now only have one of each ‘subgroup’ show up in the listing.

Fixes:
- Fixed Stripper Clips not releasing from guns when grabbed
- Fixed Stripper Clips ejecting when bolt is grabbed on closed bolt weapons
- Fixed Rate Of Fire on Fal
- Fixed Rate Of Fire on Mac11
- Fixed Rate Of Fire on Micro Uzi

Removed:
- Removed Old Mp5a2 (thanks again to Tim from Chamferzone)
- Removed Old Mp5k & Mp5 Suppressor (thanks again to Malte Resenberger)

Disabled:
- Vault is currently disabled
- Gronch is on vacation until the Meatmas season
Nov 16, 2018
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=7we2LgeyR60

Hope you’re all having a pleasant November and either staying warm enough, or finding breathable air (if you’re on the west coast). We’ve got a fresh update for you folks this week, namely Module 2 of Return of the Rotwieners: Pacification.

This module adds gun-toting Paramilitary Wieners who are _mean customers_ let me tell ya. Rather than amble about, they actually patrol various zones of the map, sweeping through engaging anything they encounter. They are _deadly_, sporting really hot rounds for their weapons, hyper-effective suppressors and long sight distances. I strongly recommend approaching fights with them intelligently.
On top of that, the mode now has two ‘stores’, where you can buy equipment for a run using Meat cores. The Gun store stocks modern equipment while the Pawn shop stocks antiques and melee weapons. They both have a quest associated with them that intersects the new Pacification faction, so for those of you hungering for more challenging tactical situations, here you go! *evil laugh*.

Anywho, I’ll stop rambling for now. I look forward to hearing you all curse my name after having this module wreck your faces.

Peace,

Anton



Changelog:

Additions:

- Added New System: Player Stealth (based on world, local movement, height, occlusion)
- [Rotwieners] Added New Area: North Pass (and North Pacification Outpost)
- [Rotwieners] Added New Area: South Pass (and South Pacification Outpost)
- [Rotwieners] Added New Enemy: Pacification Squads
- [Rotwieners] Added New NPC: Gun Store Owner
- [Rotwieners] Added New NPC: Pawn Shop Owner
- [Rotwieners] Added New Turburgert Types: Flak, Suppression, Flame
- [Rotwieners] Added New Looting Container Types: Locker, Cooler, Wood Crate
- [Rotwieners] Added a Ton of new looting opportunities across map
- [Rotwieners] Added ‘Store’ System: Items can be purchased (non-permanent) from Gun and Pawn Store

Changes:
- [Rotwieners] Deputy Station Carbine Spawn Removed
- [Rotwieners] Ranger Quest Reward Charts Altered
- [Rotwieners] Altered Health/Damage Resist values on various agents
- Player can now catch fire and take damage over time

Fixes:
- [Rotwieners] Fixed assorted collision issues
- [Rotwieners] Improved Occlusion Culling in some problem areas
- Fixed Rates of Fire on a bunch of firearms

Disabled:
- Vault is currently disabled
- Gronch is on vacation until the Meatmas season
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=gQyfW9O0f9w

Got a smaller update for y’all this week (still recovering from the month of October truth be told). The focus this week was primarilly on clearing out a back-log of bugs, and do a bunch of Quality-of-Life tuning.

Rift users, please let me know how the new snap-turn options work for you. They are available all the time, regardless of which locomotion mode you have enabled. Remember that in the new ‘Global Options’ tab of the Movement Options, you can chose the angle increment for each ‘snap’. Finally ARMSWINGER FOR EVERYONE!! :-)

Lastly, for those of your playing Rotwieners, please let me know how you feel about the new balance. All projectile weapons should do more bleed damage, which helps everything from 9mm, to body-shots from Bolt Actions. Should make firearm usage far more viable (assuming you’re landing center-of-mass hits on links).

Anywho, hope y’all have a wonderful weekend. See you on stream!

Peaaaace,

Anton

Update 61 Changelog:

Additions:

- Added New Firearm: APC9 Carbine (9x19mm)
- Added New Firearm: APC45 Carbine (.45acp)
- Added New Firearm: Bubba-15 (5.56x45mm)

- [Rotwieners] Added New System: Local Teleportation System For Honey Hamlet

Changes:

- Rebuilt all two-handed weapons to use a different approach on pivot to improve control/game-feel
- Changed Ballistic System Damage Computation For Soft Targets. Rounds that overpenetrate should now do significantly more bleeding damage as an ‘exit wound’ simulation
- Cartridges can now be cooked off by Ignitor Particle Systems
- [Rotwieners] Added New ‘Object Catcher’ system for objects that fall through the environment. Teleports them to same XZ cord but above ground.
- [Rotwieners] Enemies now only spawn with ammunition for weapons they are spawned alongside (so for example, a basic Rotwiener that picks up an empty spitter gland will not be able to reload it)
- [Rotwieners] Rotwiener Life and Damage Resist values tweaked
- [Rotwieners] Sarah Wiener no longer gives a two-handed weapon as a reward
- [Rotwieners] Deputy Station Carbine Spawn Table has more possible guns in it

Fixes:

- Fixed Display of .455 Webley Cartridge
- Flamethrower will no longer Spam-Spawn in Take & Hold
- Fixed grip position/angle for SW500/SW500 Junior
- Fixed P22 safety behavior
- [Rotwieners] Fixed Numerous Translocator bugs relating to save state
- [Rotwieners] Fixed Item Retiever Zones continuing to ‘eat’ objects once fulfilled
- [Rotwieners] Fixed Error relating to Armored Zosigs
- [Rotwieners] Fixed Rotwiener Hives Not taking explosive damage
- [Rotwieners] Fixed Meat Cores sometimes being counted multiple times by Ressembler-O-Tron
- [Rotwieners] Holy Water Fountain now has a sound
- [Rotwieners] Destroyable Loot containers can now be bashed open, and take less damage to shoot open
- [Rotwieners] Fixed Jerry Can Sound spam issue
- Fixed Gunnasium Collision Issue

Disabled:

- Vault is currently disabled
- Gronch is on vacation until the Meatmas season
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=5z6nMCrfcMg

Incredibly sleep-deprived Anton here. After what has somehow been both the longest and shortest month of my life, I an pleased to present to you, Return Of The Rotwieners Pt. 1, the latest and zaniest game-mode for Hot Dogs, Horseshoes and Hand Grenades, just in time for Halloween (mostly/barely)!

For those of you who don’t know what’s going on yet, RotRW is a Rogue-lite Action RPG mode for H3VR, a sequel/reimagining of a prior scene made for the game for Halloween that was later decommisioned. It began life as a semi-structured sand-box, but quickly grew into a more extensive idea, with a fully-voiced cast of Wieners, quests, and the largest map in the game by a HUGE margin.

The scale diiiiid come at a slight cost in that I was not quite able to get everything done that was planned/recorded/designed, so this release is basically being broken up into two parts. “Part one” launches today, and has roughly the first half or so of the quest content of the game, about 2/3rds of the NPCs and systems in place, and somewhere around half of the active game-space of the map activated. A series of additional modules will follow in November and onward, as I unlock more parts of the map, add NPCs, loot, seeeeecrets, and other cool things.

Despite the absolutely breakneck (and really truly unhealthy) pace, this has been one of those life-affirming incredible projects to work on. I’m beyond fortunate to have the group of partners/colleagues/family that I have to work with, who amplify all of the best.. and at times strangest qualities of one’s work. We’ve been working together long enough at this point where the collaboration is almost telepathic, and when we go weird, we go there in sync.

Finally, I also want to take a moment to highlight some of the incredible contributions by folks outside the quartet of RUSTy fellows, without which this mode would not have been remotely possible:Jennifer Maynulet: Script Co-writer, Producer and 2d artist. The personalities of the NPCs in Rotwieners flow directly from her meaty goofball head. She’s been instrumental in helping me tune the balance of the entire game’s tone between spooky, hilarious and tragic.

Lucas “Harry Wiener” Miller, World Building, Texturing and UI. The most delightful thing about working with Lucas is that just when I think I’ve hit some sort of wall or high bar for weird, strange or zany, just as I’m starting to laugh at my own joke, Lucas drops a bomb that just triple downs on it. He has a way of using Mis-en-scene, and twisting brand language, civic constructs and puns together to convey a world that is always more f’ed up that I could have imagined, and yet so very perfect for this game. The devil is in the demented details, and he is cackling.

Joe “The Italian” Kataldo: Composer, Sound designer, V/O Director. Joe’s endurance for marathoning out an impossible amount of quality work on a ridiculous deadline continues to astonish me. The soundtrack he has produced for H3 has been a guidestone throughout the process and inspiration to try to make something that lives up to its power.

Ben “Bubbles” Gummer: The Meat-smith behind the Sosigs, their arsenal their myriad outfits, and a whole bunch of strange props that likely had him ‘wtf-ing’ at my requests, Ben has been building assets for months now, all of which have been in service to the needs of this mode.

Stefan “Swedespeed” Engdahl: Stefan also seriously rescued me from my own poor planning, stepping in to take rapid-fire prop requests of increasing bizarre nature. He’s the mind behind the crafting machines in H3, and I’m sure I’m permanently messed with knowledge of english thanks to asking for things like a “Whizzbangadinger”.

Patrick “Cakes” Sutton: Sound designer. Without Patrick, H3 would flatly still sound like crap. It was his energy, persistence and vision that has responsible for the incredible firearm, handling, melee, and impact sounds that have elevated every aspect of combat and action in the game. He is also possibly greatest (welcome) source of scope-creep I have ever encountered in a collaboration.

Kiefer “Myoron” Moore: QA testing. My goodness, this release would have been a buggy mess were it not for Myoron. The depth and precision of testing he did for the game during its final week was beyond essential, more bugs and quest/saving logic issues than I would have ever been able to find. A million thanks to him for doing a sort of effort that doesn’t get enough attention in gamedev.

The Amazing Voice Cast, all friends, family and roped-in significant others:

Arthur Brussee, Aaron Lewis Davidson, Marc Destefano, Melissa Destefano, Randy Heeren, Joe Kataldo, Cord Lambrecht, Jen Maynulet, Jenny Miller, Julia Miller, Lucas Miller, Luke Noonan, Haelen Nunn, Heidi Sulzdorf-Lizkiewicz, & Landon Wilson

Anywho, I hope you all truly enjoy this new mode. It has been a delight to work on.

Peace,
Anton


Update Changelog:

Additions:
- [Rotweiners Exclusive] Added New Firearm: The Four Letter Word
- Added New Weapon: Junkyard Flamethrower (in Proving Ground only atm)

Changes:
- [Rotwieners] Rotwiener spawn-due-to-sound event rebuilt. It now is pop-cap limited, and has a rate limiter so that mag-dumping weapons doesn’t cause 5-20x the spawning as a single explosion/bolt action shot, etc.
- [Rotwieners] Meat Core Spawns increased across the board
- [Rotwieners] Herbs can now be eaten.
- [Rotwieners] Meat Cores and Herbs now persist between runs/deaths/etc.
- [Rotwieners] Meat Cores and Herbs are now thrown up in a random mix based on what is in ‘stomach’

Fixes:
- Fixed Certain Melee weapons doing damage while sitting in quickbelt slots
- [Rotwieners] Fixed Flame Traps quest not registering as completed in Lori’s dialogue tree
- [Rotwieners] FIxed Charcoal Grill pickup issue
- [Rotwieners] Fixed Dissappearing Charcoal Grill Bug
- [Rotwieners] Nests now actually spawn wieners correctly
- [Rotwieners] Fixed hole in Reloadamatic base
- [Rotwieners] Fixed Resemmblerotron filling multipler slots with one meat core
- [Rotwieners] Fixed incorrect Resemmblerotron num slot display
- [Rotwieners] Nests now actually spawn wieners correctly
- [Rotwieners] Fixed Rotwiener weapons not despawning when they despawn
- [Rotwieners] Fixed Bottom teleport button glitching to weird position in home base
- [Rotwieners] Fixed Translocators displaying the incorrect core count (and not being available) on reload.

Disabled:
- Vault is currently disabled
- Gronch is on vacation until the Meatmas season
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin


Howdy Folks!

https://www.youtube.com/watch?v=hZJh1ZizrOU

We’ve done it folks. Update 59. Sliding into home base a little crispy on this one while still iron-manning the Rotwieners update for next week, but MY GOODNESS it has been worth it. The Impact Sound system is in and humming (still need to add some more categories/types of sound). The Sosig Agents are the most advanced the game has ever had. Their perception system is the most complex and nuanced thing I’ve ever coded. And they’re goofy wieners! What’s not to love?

IMPORTANT NEWS: Return of the Rotwieners will be launching on Halloween at 11am PST. It won’t be 100% of the mode I’ve been working on, but it will be the first solid 2/3rds of it. I hope to have the rest of it functional by the following friday or two (along with the inevitable polish and bug fixes that will be needed. It’s been -exhausting- to do. I think you folks will all understand why when you play it. But boy howdy has it been a blast to make.

Enjoy the molotovs! Don’t burn the whole house down!

Peace,
Anton

Additions:
- Added New Firearm: vz.58-P (7.62x39mm)
- Added New Firearm: vz.58-V (7.62x39mm)
- Added New Firearm: vz.58-Sport (7.62x39mm)
- Added New Firearm: vz.58-Compact (7.62x39mm)
- Added New Firearm: vz.58-Custom (7.62x39mm)
- Added New Magazines: vz.58 10, 20 and 30 round magazines (7.62x39mm)
- Added New Throwable: Molotov Cocktail
- Added New System: FIRE! (and the ability to light Sosigs UP)

Changes:
- All Powerups now last 30 seconds (instead of 15)
- Invicibility Powerup no longer bestows a full heal
- CQB870 and Express870 now have backsights

Fixes:
- Fixed Utility Knife now have properly configured damage
- Fixed a few errant Powerup Bugs
- Fixed chainsaw being activateable with alt hand

Disabled:
- Vault is currently disabled
- Spooky45 Scene currently disabled
- Gronch is on vacation until the Meatmas season

Known Issues::
- Some Melee weapons (small bladed) aren’t doing the correct damage (still trying to figure out bug)
...

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