1:34am
史莱姆糯米 / Slime Nomi - chan_cong
  • Added an option to automatically detach from sticky walls (including sticky moveblocks), which is in “Options” -> “Auto Separation From Sticky Walls”.

1:34am
Bonefire Playtest - mike

The first version of this game, 0.1.0, was released on Steam for closed testing last night.

BeetleBall Playtest - BeetleBallin
- Fix firefly ball ability error spam
- Fix tiger ball teleport not adding force
- Fix camera locking onto ball when it shouldn't (hopefully)
Necromancer For A Week - quietpenguingaming
Moves that requires another Ally/Friendly Monster are now disabled if you have 1 Monster left in Battle.
1:32am
Nightmare Pick - 人生一场空

New Content

  • Added Speedrun Mode

Balance Adjustments

  • Agility Donut:

    • Speed multiplier 2 → 1.2

    • Stack limit 1 → 5

  • Pickaxe:

    • Charge-digging upgrades 9 → 4

  • Boss HP increases:

    • One-Eyed Demon 30 → 60

    • Dominator 50 → 70

    • Flame Spirit 80 → 110

    • Giant Slime 100 → 140

    • Frog King 140 → 170

    • Mutant Plant 170 → 200

    • Elemental Samurai 200 → 230

    • Dark Tengu 230 → 250

    • Lost One 220 → 250 (Note: Duplicate entry corrected)

    • Corrupted One 240 → 250 (Assuming this is a different boss)

System Optimizations

  • Added post-boss victory UI screen

  • Implemented boss health bars

  • Game now pauses when transitioning between floors (prevents attack exploits)

  • Flame Spirit's red form no longer invincible

Doomsday - Suzuka~
  1. Fixed server issues, allowing players to freely connect and survive with friends in the world of Doomsday

  2. Added hardcore mode, players can press the button \[L] to open Bodycam. After opening, it cannot be closed. To close it, players need to return to the lobby and re-enter. Bodycam will automatically close after death

  3. The map boundaries have been adjusted, and now players can quickly move to the other end of the map through the bridges and corridors on the outside of the map, making the driving experience of the vehicle better

  4. Fixed several bugs

PAGER - ikikuri
Hi!

Thank you so much for playing and for reporting the bugs! I fixed some minor glitches in this update.

Please let me know if you find any other issues, I’ll fix them ASAP!
You can reply to this post or write on the Community Hub.

Thank you!

Best,
Bilge
Game With Balls - Sumatras

Hi everyone! Thank you all for the great support the past weeks while I was on holiday! The most asked questions on different sites are about why I am using Proton and why I, at the moment, am only making this game for the Steam Deck. I talk about it in this new mini devlog where I explain why I made these choices, but in short it is the following reply I wrote earlier:

I am a Windows programmer by trade and with proton it just works on the Steam Deck. Why not use it if it works?

Also with handheld gaming becoming more popular and also Windows aiming for it I might want to make it available for those in the future. Maintaining only one branch is in that sense way easier.

Sure the game can already be played on other devices now, but I cannot guarantee how it will run on different hardware.

That is why I only support the Steam Deck as a device to play Game With Balls on :)




My Discord server is now also updated for my game development projects and other things! Join the conversation there or in the discussion page on Steam.

Thank you all and see you soon!


I'd KILL YOU as a Worm - FloppyFush

I'd KILL YOU as a Worm can now be played on Linux and SteamOS so you should be able to start worming your way through your garden on your steamdeck! (although that hasn't actually been fully tested yet)

This update also brings the game onto the Godot 4.4 engine to make it just that much better! happy worming and keep climbing

Territory: Farming and Warfare - Wit Studio
  • Numerical Adjustment: The Void Hand now consumes one Faith Point per second when moving settlements. Once all Faith Points are depleted, the Void Hand operation ends.
  • Number Adjustment: Logistics Soldier HP doubled.
  • Bug Fix: In Empire Village mode, after moving a settlement, the supply and population requirements settings were not synchronized.
  • Optimization: A notification is now displayed when a quarry is empty.
  • Optimization: Illustrations added to events.
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002