Dec 21, 2017
High Fidelity - hifi_marko
Beta Release 61.1 includes up to Developer Release 7593. This release also contains a protocol change; you will need in order to update High Fidelity to visit domains running this version.

This release contains a few fixes:
  • Fix for invisible or stuttering avatars
  • Fixes a bug that sometimes prevents certified entities from rezzing
  • Fixes errors related to Ownership Challenges
  • Fixes certified rezzing errors caused by a memory corruption error
Dec 20, 2017
High Fidelity - HiFi_Jess
Beta Release 61 includes up to Developer Release 7548. This release also contains a protocol change; you will need in order to update High Fidelity to visit domains running this version.

Bunch of fixes for you:
  • Login screen now displays properly in the tablet.
  • Fixed a minor issue with the on-hover effect of the tablet X button.
  • Fixed an issue where the tablet keyboard appears and disappears in the Create menu.
  • Fixes tablet "x" button triggering on mouse click.
  • Laser scrolling on tablet has been improved.
  • Tablet works faster while a domain is still loading.
  • Fixed scrollbar on certain Tablet pages while in VR mode.
  • Added a scroll bar for Marketplace categories for cases where the tablet is too small to see all the categories.
  • Fixed an issue where the laser didn’t hit the X button on the tablet properly.
  • "Edit mode" is now referred to as "Create mode".
  • Fixed an issue where equippable items don't always equip when reeled in by far grab.
  • Fixed physics issue where grabbing dynamic parent/child entities and bringing them close to the avatar sends you flying.
  • Fixed issue where editing in the attachments window scrolled the screen to the top.
  • Made it easier to scale the avatar up and down with hand gestures.
  • Domain owners can set an objective height limit on avatars, rather than a scale limit.
  • Fixed issue where avatar attachment parameters don't scroll.
  • Adjusted flying in HMD to be more comfortable and prevent veering off course.
  • Improved joystick navigation for gamepad.
  • Minor bugfix for keyboard focus when using the Go To app.
  • Improved HMD scrolling on certain screens.
  • Fixed issue with security picture becoming gray sometimes.
  • Multiple outlines and highlight features are exposed to Interface via the selection js API.
  • Fixes problem where users having many connections experience a UI lockup when accessing the Connections tab in the People app.
  • In the Wallet, onTextField Focus and virtual keyboard collapse bug fixed.
  • A major crash causing deadlocks has been fixed.
  • Improved loading performance when entering Avatar Island.
No notable documentation updates for this release.
Dec 5, 2017
High Fidelity - HiFi_Jess
In addition to Commerce entering private beta, the following bits and bobs are coming to you in Beta Release 60, which includes up to Developer Release 7493. This release contains a protocol change, so you will need to update in order to visit domains running it.
  • Fix: stylus interaction glitches
  • Fixed an issue that caused local entities to disappear for others after a while.
  • Fixed a parenting issue where movement stops if an entity is parented while in motion
  • Quickly switching domain can result in domain not loading
  • Fixed inconsistency in seeing avatar entities
  • Tablet home button highlight size incorrect when you change avatar scale
  • Reflection in mirror should work when avatar is close to mirror
  • Added a collapse button on the tablet keyboard
  • fixed the use of tablet in 3rd person view in VR
  • Fixed issue of not being able to bring up Hifi Log
  • Fixed minor bug where the keyboard would not dismiss after hitting enter
  • Fixed a scripting issue where My.Avatar.getEyeHeight() always returned the same value
  • Fixed an issue with the Display menu where it was possible for no option to be selected.
  • Fixed issue with the Enter key opening the wrong window in Desktop mode.
  • The Info overlay on marketplace items now looks correct even when the avatar is large or small.
  • Lasers appear at the correct size when the avatar is scaled up or down.
  • Notifications appear at the correct size even when the avatar is scaled up or down.
  • Added ability to turn up or down all avatar volume
  • Improved the interaction of laser pointers and stylus with the tablet to be faster and more responsive.
  • Fix for lighting being rotated by 90 degrees.
  • Fixed assets not reloading after network disconnect
  • Fixes the issue where sometimes assignment clients don’t get killed after quitting the domain server.
Nov 20, 2017
High Fidelity - hifi_marko
Beta Release 59 includes up to Developer Release 7426. There is a protocol change, so you will need to update in order to visit domains running this version. Be sure to scroll to the end to see what's changed in High Fidelity's documentation!

Changes:
  • Audio codec updated for all platforms
  • Fixed bugs in Avatar Attachment dialog
  • Removed hack for missing inttypes.h header on VS2010
  • Fix when Exiting or entering VR after sitting in a chair then standing character remains in sitting position
  • Fixed logging in with HMD results in black world
  • Lag with tablet and some attachments when moving around fixed
  • Create -> Model allows setting dynamic and 'Exact - All Polygons', resulting in silent fail fixed
  • Fix: HMD friendly Script log option can spawn multiple times
  • Fix: Overlay display issue when editing entities
  • Fix: Sufficiently large entities fail to make it to the entity server
  • Removed Keylight attenuation from .js (as well as .html).
  • Fix: Floor not loading
  • Fix: Able to See Second User's Location Data
  • Desktop mode: Audio can be heard while bubble is on both users with one avatar's size is at 7 or greater fixed
  • Fix: Anyone can delete someone's avatar entity with Entities.deleteEntity(ID)
  • Fix: "BLAST TO CONNECTIONS" button overlaid on top of the GIF does not appear
  • Fix: Haze rendering problems in black stenciled areas
  • Changed UI for Haze from an input field to a slider
  • Resolved issues with far-grabbing: you can now far-grab groups of objects and your
  • Fix: laser hits where you aimed, not in the center of the entity
  • Adjusted the way Bubble works when avatar rescales
  • Windows (HMD Only): Avatar Sinks into Floor When Jumping in Mirror Mode fixed
  • Added support for non-English names of audio devices in audio menu
  • Fixed issue where Avatar's size does not save when changing domains
  • Disabled Mirror Mode in HMD since it makes people sick. Stay tuned for our upcoming
    awesome in-world mirror!
  • Fixed bug where changing avatars while sitting breaks or locks animations
New Docs
Updated Docs
For Beta Release 59:
Nov 7, 2017
High Fidelity - HiFi_Jess
Beta Release 58 includes up to Developer Release 7376. Lots of bits and bobs in here. Be sure to scroll to the end to see what's changed in High Fidelity's documentation!

Changes:
  • Domain Settings tweaks + Domain Setup Wizard
  • Added haze component to the zone entity.
  • Fix issue with Stylus in Tablet + Grab with Hand resulting in the other Stylus being dysfunctional
  • Fix typo in tablet avatar browser
  • Fix tablet intersection bug and start of Pointer migration work (WIP)
  • Tablet extended sounds
  • Add onHover Outline to Tablet "X" Button
  • Change tablet model's screen
  • Fixed bug with ignoring other users in the People menu
  • Only respond to expected ICE peers in DS
  • Expose the Render API to the tablet js context and update render engine tool
  • Sample sound in audio menu is shorter and plays immediately
  • Avatar attachment window updates when attachments are modified
  • Add very short haptic feedback when highlighting letters on keyboard
  • Remove href property for non-owned avatar entities
  • First step round of improvements to UI interaction
  • Bug fix to improve rendering of metallic materials
  • Changed stopwatch source
  • Audio Menu Sample Sound plays even if a domain is loading
  • Fix script reload icon not working in developer builds
  • Reduced haze background blend range to 27,000 metres.
  • Make non-dynamic entities collisionless during far-grab
  • Fix setting DPI in edit.js
  • Fixed mouse cursor not disappearing when switching between HMD and Desktop view while in Create
  • Fix ray pick in cases where origin is inside of outer bounding box
  • Fix keyboard related crash when adding url for model entities in Create.
  • Fix incorrect collision shape sharing for some ModelEntityItem configurations
  • Fix backwards HUD in mirror mode
  • Cleaned up the entities versioning info from PacketHeaders.h
  • Changed blend range from 32,000 m to 30,000m
  • Implement callEntityClientMethod so that server side entity scripts can easily call methods in client side entity scripts.
  • Bug fix: Shadows cast by top zone key light
  • Billboard orientation and grabber move up tool are now dependent on the Avatar referential.
  • Fix for shape size flickering
  • Update Line3DOverlay renderTransform if end changes
  • Improve upon Skybox Changer (Updated)
  • Fix Mouse Pointer Depth is Incorrect in HMD Mode
  • Improve upon Skybox Changer
  • Implement support for Entities.callEntityServerMethod()
  • Add sound cues to create app
  • Sound cues for GoTo interface
  • Fix Image3DOverlay isFacingAvatar
  • Crash on loading older domains that have zones without the haze Component.
  • Fix the rendering of wireframe for model entities with bad model URLs
  • Faster renderables update
  • Fix baking bug with single-part FBX + multiple materials
  • Actually fix toolbar from completely dispersing
  • Ignore unbakeable textures in FBXBaker
  • Fixed toolbar disappearing after reloading default scripts
  • IPD Secondary Task List: bubble.js Scale
  • Handle camera-relative controller joints for other avatars
  • Add some Quat and Uuid JavaScript helper properties
  • controllerDispatcher is creating log spam with web entities
  • Package all UI resources into a QRC built into the application.
  • Remove "common questions" button
  • Fix importing entities from URL
  • Support for custom functionality for specific QML URLs
  • Fix web3Doverlays and webEntities keyboard not showing up
  • Scale LaserPointer end overlay
  • Additional cleanup of audio noise gate
  • Reduce present traffic on main thread event queue.
  • HDR cube map equirectangular bug fix
  • Fix loud screeching sound when some users join a domain
  • Fix to shutdown debug window on reload scripts
  • Keyboard Input Field: Reveals Passwords
  • Fixing the zone entity not rendered properly when created
  • Update default avatar to be better with Oculus grab triggers
  • Add limit to file size imported into asset server
  • Include release message to controller modules
  • Preload Shapes app asset files so that they're in disk cache ready for use
  • Fix KTX requests thrashing if a mip level can't be assigned
  • HUD module intersects with dev stats window
New Docs
Updated Docs

For Beta Release 58:
Other:
Oct 25, 2017
High Fidelity - HiFi_Jess
Beta Release 57 includes up to Developer Release 7288. It includes a protocol change, so you will need to update to this version in order to visit domains running it.

New Apps
  • Shapes: A new VR app released to the Marketplace in beta. Shapes lets you add and edit objects with ease.
Notable Changes
Technical Issue Fixes
  • Create Mode: Focused keyboard element always scrolls at the vertical center of available area.
  • Interface crash during Debug fixed.
  • Fix: Importing entities (.json) through Create mode imports only one entity.
  • Desktop grabbing (grab.js) is disabled in HMD mode.
  • Fixed adding entities by reverting code which contained incomplete rezCertified implementation
  • Fixing grabbing and tablet bugs
  • Server only deletes an entity if it’s still the child of an avatar, not if it has ever been
  • Head offset for Oculus fixed when avatar size is changed and arms scale with avatar size.
  • Support animation of model overlays
  • Entity-server uses differential Octree traversal and priority-queued EntityItems
  • Fix getting stuck in T-Pose when a user switches avatars.
  • Fix ModelOverlay visible change: The tablet should not get stuck in “private screen” when a user turns it off.
  • Fix for offset of animated parts of oculus touch controller display
  • Remove mouse area for text fields. use activeFocusOnPress property instead
  • Watchdog can now be disabled using an environment variable for developers who are debugging.
  • Asset Browser tweaks for baking: baking pending count visible, multiple selection available, information box on baking available.
  • Reload button in Running Scripts dialog now restarts the script instead of stopping it.
  • HUD Module: Check if the laser is pointing at UI element without moving the reticle first
  • Tweak debug stats for more clarity
  • Added workaround to enable menu bar under Linux
  • Bug fix for deadlock
  • Fix hudOverlayPointer logic: Hud module should not run in HMD mode.
  • Fix calling AvatarManager.findRayIntersection() from script
  • Login dialog rework in VR (HMD) mode.
  • Updating placeholder.js to use a url that points to example scripts
  • Expose performance hot spot in stats details
  • Moving Camera update and render frame to Game Loop (Main thread)
  • Add removal of temporary files in FBXBaker
  • Fix alignment of “Choose input device” text under “Audio” in the tablet UI
  • Fix and improve laser pointer locking
  • Fix microphone audio distortion on the Mac
  • Fix mouse disappearing when switching to desktop mode from HMD
  • Improve log file naming
  • Fix rendering transform for text3d overlays
  • Make building tools (besides ‘scribe’) optional
  • Fix DQT_CMAKE_PREFIX_PATH being overwritten
  • Add script that tests setting your listening position and orientation
  • Move Shapes app files from scripts directory to marketplace directory
  • Fixed typo in qWarning message
  • Fixed looping sample sound bug
  • Fix: Enabling avatar physics faster and finding nearby entities at login
  • Add uploading to asset server event
  • Fix an error in the Asset Browser
  • Under the hood support for HDR cube maps
  • Far grabbing of non-dynamic entities enabled
  • Move HUD and HUD overlay rendering out of display plugin
  • Create App button grayed out in domains with no edit permissions.
  • GeometryCache implementation changed to make better use of theBufferView API.
  • Allow project to be built with clang on Linux
  • Remove unnecessary blocking call in Overlays
  • Remove unused HFMetaEvents
  • Fix the HDR generation of cube maps from equirect images (1x2)
  • Keyboard Input Field: Pressing Space should Clear Field in the Marketplace app.
  • Allows importing and exporting of avatar entities and correctly maps avatar-as-parent
  • Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
New Docs
Last Updated for Beta Release 57
Other Doc Updates
Oct 9, 2017
High Fidelity - HiFi_Jess
Beta Release 56 includes up to Developer Release 7208. You will need to update to this version in order to visit domains running it. Here's what's up:

Notable Changes
Technical Issue Fixes
  • Make rotation using Vive controller work
  • NearParentGrab module now sets the correct previous parent id when switching grabbed overlays from one hand to another
  • Fix race condition accessing QString sub-properties in zones
  • Use selection model of TreeView
  • Fix polyline crash and flicker
  • Rework scriptengine lifetime
  • Avatar Attachments now render correctly
  • Fix the web surface of the tablet
  • Ensure thread-safety for model pointer access
  • Fix sorting on import menu
  • Fix grab entity methods + jshint cleanups
  • Fix typos in controller modules disabler
  • Add resizable flag. Use the flag for Create only
  • Fixed Google Blocks download issue
  • Change tablet spawn position
  • Shapes now render at the correct size.
  • Fix OpenSSL build instructions (related docs)
  • Flag node as local by IP from UDP header, not IP from packet data
  • Fix Record app's toolbar button not highlighting when app dialog open
  • Optionalize the debug spam of makeUserConnection.js
  • Fixing/improving and cleanup tablet inputs
  • Audio devices split (related docs)
  • Pull back the stylus position in hand.
  • Don't let scripts control visibility of laser pointer overlays
  • Don't add items to the scene graph until they have a valid parent chain
  • Fix up the doppleganger mirror script
  • Add Input Field On Top of Keyboard
  • Remove old versions of the VC Runtime from the installation directory
  • Fix RunningScripts in tablet mode
  • Fix dimensions of rendered web entities
  • Fix for TextEntity rendering; the translation was incorrect
  • Fix alpha on Line3DOverlays with glow
  • Teleport.js: can now teleport small distances with small avatar scale
  • LODManager uses batchTime and engineRunTime for automatic LOD adjustment
  • Fix EntitySelectioTool and improve far rotate
  • Create Mode: the keyboard tray is not styled correctly
  • Don't constantly reload animGraph if URL didn't change
  • set grabbable and other checkboxes correctly if userData is blank
  • Fix mirror and fade threading crashes
  • Fixing the broken "on hud" overlay's render transform
  • Fix ModelOverlay visible change
  • Fix pointer event properties
  • Laser Pointer fixes and updates
  • Modal dialogs async fix
  • Move Tablet becomes toolbar menu from General to Developer menu
  • Correctly grab tablet in 3rd person
  • Made handControllerPointer into modules in hope of preventing mouse cursor interference with tablet
  • Remove asserts that break Debug build
  • Text3D Overlays and Entities fixes and no-AA
  • Fix parent grab
  • Fix dde visibility
  • Fix long tablet lag on first load
  • Unexpected Behavior when pressing Enter on Input Field
  • Fix auto dropping and re-grabbing loop
  • Fix near trigger
  • Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
Known Issues

This release includes significant changes to several major systems, including controller grab, rendering, and the control tablet. As of this release several issues remain:
  • Issues transferring from far grab to equip
  • Scrolling the tablet with lasers
  • Equipping with the grip
New Documentation
Updated Docs for Beta Release 56
  • Build Guide: OpenSSL build instructions fixed.
  • Entity Properties: Adding ability to scale unlocked entities that can be grabbed or dynamic.
Other Doc Updates
Sep 19, 2017
High Fidelity - HiFi_Jess
Beta Release 55 includes up to Developer Release 7127. There is a protocol change in this release, and you will need to update to this version in order to visit domains running it. Details are as follows:

New Features and Improvements
Bug Fixes
  • Resolved a problem causing your tablet’s screen to be drawn incorrectly when you move it or you move and it’s open
  • The “Menu” button on the toolbar will now work for users in desktop view
  • The “Create” menu works on the tablet again
  • Mouse pointer is once again visible while using an HMD
  • Oculus button now opens tablet in the same place as the Y button
  • Resolved a crash some users were seeing when loading a domain
  • Squashed a bug causing avatars to sometimes get stuck in the “T” pose when loading
  • Dynamic children will no longer wink in and out and then vanish
  • Resolved a crash that sometimes happened when opening menus
  • Fixed a problem with how the mouse cursor is displayed when it is on the tablet in HMD view
Sep 13, 2017
High Fidelity - HiFi_Jess
Beta Release 54 includes up to Developer Release 7078. In order to visit domains running this release, you will need to update High Fidelity.

Here’s what’s new:
  • Updated Camera App
  • Blocks app now accommodates updated Blocks website
  • More aggressive noise gate threshold
  • Create home bookmark for new content sets loaded in
  • Threaded rendering of Entities
  • Web overlays and entities are always non anti-aliased
  • Additional locking in model entities
  • You can deselect your current view mode WIP on making proper fix
    vRemove most dependencies on ‘onVisibleChanged’
  • Implements a “Selection Scripting Interface”, which allows JS or C++ to group gameplay items (entities, avatars, overlays) into a “selection”, which then may or may not be pushed to the Scene.
  • Fix crash close interface after switching from Desktop to VR
  • Fix ray pick crash on shutdown
Aug 22, 2017
High Fidelity - HiFi_Jess
Beta Release 52 includes up to Developer Release 7030. You’ll need to update in order to visit domains running this version.
  • Allow specified users/groups to replace domain content from within Interface
    • Quickly get up and running with a new set of content for your Sandbox. This feature allows domain owners to easily replace their domain’s content with Sandbox Starters from the High Fidelity Marketplace
  • You can now take snapshots from the Spectator Camera app
  • Correct create desktop icon name
  • Added Assets for Web Browser MP Script
  • Opened up setForceFaceTrackerConnected
  • Remove context overlay (if present) when removing entity
  • Create a Skybox Changer
  • Fixed unable to select items in a TreeView
  • Fix drawInFront overlays only rendering in left eye
  • Fixing the graphics setting for Ambient Occlusion
  • Use tight fitting avatar collision primitives to prevent hand IK targets from entering the torso.
  • Fix for incorrectly sized avatar capsule collision
  • Miscellaneous logging fixes
...

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