Dec 20, 2016
High Fidelity - HiFi_Jess
Beta Release 30 contains up to Developer Release 5817.

Of note:
  • First-order Ambisonic renderer
  • Personal space bubble visualization improvements
  • Rescale yourself or entities using the grip buttons. While near or far-grabbing, hold both grip buttons down and move hands together or apart to rescale the entity. If no entities are grabbed, rescale will affect your avatar.
  • Threaded Audio. Adds multithreading support for the audio-mixer assignment-client.
  • Expose last edited property of Entity to Javascript (https://github.com/highfidelity/hifi/pull/9164)
And also:
  • Add account sign up to Interface
  • Restores "Select Audio DLL at runtime"
  • avatarFinderBeacon.js -- Find other avatars more easily. This is a script that will add a red line from 1km above till 1km below the avatars out side of a 20 meter radius.
  • Add test mode to Interface
  • Add support for oculus touch in help menu
  • Use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
  • Fix and improve the WAV file loader
  • Kinect Plugin: Implements support for hand poses from Kinect camera (experimental)
  • Drop avatar data rate to 45hz & bump default per client bandwidth from mixer
  • Fix Oculus Touch flags check
  • Fix local light shading tiling issue
  • Make Steam client calls into a plugin
  • Fix a confusing comment about min cores required
  • Use JSON for application Settings: Given the way the ini "file format" (There is no actually specified format) works and the way Qt decided to interpret it means that integer value and boolean don't retain their type past the life of the process. Any subsequent read will return a String.
  • Fix for GIF snapshots crashing Interface
  • Add a forward render task to the graphics engine
  • Change file permissions of source code to remove execute bits
  • People Action List prototype: Creates a People Action List with the same functionality as the mod.js
  • Ambisonic resampler, optimized using AVX2
  • Adjust positioning of avatar hands to better match touch controller position
  • Add profile stats relating to avatar CPU costs
  • Render bounds in Forward Render Task
  • No longer apply volume when reading audio injector buffer
  • Add Touch support to tutorial
  • Additional work on tracing
  • Honor reorient and quit request from OVR
  • Update Xbox controller mapping to have the menu on Start
NOTE: This build contains a protocol change. When we make any changes that affect some of our core areas (entities, audio, networking), we increase the protocol version. This ensures that clients can only see content that is using the same changes as the server.
Dec 7, 2016
High Fidelity - HiFi_Jess
Beta Release 29 contains up to Developer Release 5770. Of note in this release:
  • Introduce Clustered Lighting and improve Lighting performances
  • When a location suggestion has an animated gif available, animate it in the UI
  • Support for the 3ds Max object offset feature
And also:
  • Glow line replacement without geometry shader
  • Reduce logspam, change some debug output to warning
  • Add AC Audio searcher for tutorial
  • Location cleanup to make people more aware of their sandbox placename
  • Fix the bad binding for polyline
  • Bubble on by default for new users
  • Address the crash when no vertex format is specified
  • Add bind polyfill and basic .editorconfig for indentation
  • Support debugging issues where we are seeing crashes in the OpenGL drivers
  • Fix a bug when using the gpu::Batch::_glUniform*() calls with a bad location
  • Fix 'releaseGrab' not being called when using grip buttons
  • Make hand-controller ui work in third person
  • Vec3 and shader helpers
  • Fix for teleport where you could not teleport to some location
  • When using mouse to grab, reduce energy of the grab as you get farther away and as objects get larger
  • Fixed children of parent object not being added back when performing an undo
  • Added jsdocs for MyAvatar
  • Fix a crash if current shader is null
  • Possible polyline crash fix
  • Updated the Qt audio plugins
  • Fixed pressing the grip button causes a near grabbed object to drop
  • Fix for driving/turning while flying in HMD mode
  • Fix for reset sensors while in desktop mode.
  • Client script test runner
  • New mic unmute art
  • Fix drop in text rendering quality when texture memory is low
  • Add dead zone to yaw controls
  • Fixes for building on MSVC 2015 / Qt 5.8
  • Fixed context menu showing up in the correct location with Oculus Touch
Nov 23, 2016
High Fidelity - HiFi_Chris
We noticed an issue in the recent update with Audio on Windows 7 machines. This update fixes the issue.
Nov 21, 2016
High Fidelity - HiFi_Chris
Happy Monday! We have a new beta version of High Fidelity for you.


Beta Release 28 includes up to Developer Release 5723. This release contains a protocol change, so you will need to update your client. More on that at the end of these patch notes.

Release notes:

  • Updates to Discovery. Breaks out Places and Snapshots.



  • Updates to Kick feature. You can now kick someone, and it will add a machine id and IP address to your ban list.
  • Ignore feature update. When you ignore someone they will not be able to see or hear you.
  • Privacy Bubble: You can now put a privacy zone around your avatar. What this means is that when the bubble is activated, anytime someone enters into the bubble they will not be able to see or hear you. In turn, you will not be able to see or hear them. To activate, click the 'Bubble' icon in you HUD:
  • Use matching hash keys for input/output when batch-loading scripts.
  • Fix some crash on exits
  • Don't send audio/avatar data for ignoree to ignored node
  • Introduce Instanced Stereo Drawcall
  • Introduces the instanced stereo drawcall technique to achieve the drawcall of a shape in stereo to the left and right viewports of the stereo frame buffer in a single instanced drawcall
  • Disable threaded re-projection when running Oculus in OpenVR
  • Fix for mac min OpenGL version
  • Block scripts until follow-on includes are finished but still avoid multiple evaluations of included urls
  • Guard patched agents asking for other agents in domain-server
  • Improve Input Stage Format switching in GL45 Backend
  • Fix - When avatar's parent is deleted, avatar does not move
  • Fix buffer leak in line entity
  • Provide tab-like control over whether suggestions shows snapshots, place concurrency, or all.
  • Fix polyvox memory leak
  • Bug fix for blank webEntities during long sessions
  • Multi-channel audio support
  • Animated GIF Snapshots
  • Turn Edit.js on when importing entities
  • Fix polyvox buffer size
  • Add hardware address based permissions to domain-server

NOTE: This build has a protocol change. When we make any changes that affect some of our core areas (entities, audio, networking) we make sure that servers and clients both have the update, this ensures no content conflicts. To do this we increase the protocol version which ensures that only clients can see content that are using the same changes as the server.
Nov 14, 2016
High Fidelity - HiFi_Jess
Happy Monday! We have a new beta version of High Fidelity for you.

Beta Release 27 includes up to Developer Release 5693. This release contains a protocol change, so you will need to update your client. More on that at the end of these patch notes.

Release notes:
  • Updates to the tutorial content
  • Use ConvexHull shape for irregular "spheres"
  • Make sure we delete the hrtfs associated with the killedNode
  • Tool to list and extract files from the atp assets directory.
  • Fix failed script includes from locking the ScriptEngine up
  • Display "content loading" while there are pending GPU texture transfers
  • Prevent Script retries when HTTP errors are irrecoverable
  • Decrease the volume of the tutorial firecracker
  • Logging Improvements
  • Server log files will contain 100% of the log on a proper shutdown.
  • Debug tool that prints out the skeleton hierarchy of fbx files including joint indices, bindPose and defaultPoses.
  • Fix numeric keyboard for hmd Window.prompt
  • Log snapshot upload and user story creation errors
  • Remove scripts from avatar attached entities for other avatars
  • Fixed the issue of menus not being removed from VrMenu after they have been added.
  • Add support for whitelist entity scripts
  • Allow only those who have kick permissions in a domain to request an environment mute
  • Disable Users Online interactions while the window is hidden.
  • Fix names of model-entity joint setters
  • Remove incremental texture transfers
  • Fix crashes in OpenGLVersionChecker
  • Fix users.js maximize button unclickable with hand controllers
  • Fixed menu out of view with HMD and Xbox controller
  • Change minimum cores to 3 to enable OpenVR
  • Add a min/max avatar scale in domain-server settings
  • Add a stat for stutters per second (the number of additional times a frame was scanned out to the display without reprojection)
  • The GPU buffers count display on the stats should no longer always be the same number as the texture count.
  • Add AC IP address whitelist to domain server
  • Protect against empty packet lists
  • Add a lastEditedBy property for entities
  • If you have kick rights, you can also mute someone
NOTE: This build has a protocol change. When we make any changes that affect some of our core areas (entities, audio, networking) we make sure that servers and clients both have the update, this ensures no content conflicts. To do this we increase the protocol version which ensures that only clients can see content that are using the same changes as the server.
High Fidelity - HiFi_Jess
We're incredibly excited to launch High Fidelity on Steam Early Access!

High Fidelity is an open-source virtual reality platform that gives everyone the power to create, explore, and share virtual spaces. It works with both Oculus Rift and Vive, and you can also run it on your PC in desktop mode if you don't have a headset.

We're looking forward to your feedback! We expect to learn important lessons about the needs of social VR from the active, engaged, and connected users here on Steam.

To help you get familiar with High Fidelity, check out the following resources:
  • We often have greeters standing by in the Welcome areas of High Fidelity. Drop by and say hi!
  • High Fidelity wiki
  • High Fidelity forum - This is where our non-Steam users hang out, if you'd like to join them. Otherwise, feel free to use the High Fidelity forums right here on Steam.
  • High Fidelity on GitHub, where you can contribute to the project if you want to.
  • High Fidelity support can be reached at support@highfidelity.io if you have technical questions.

See you in VR, everyone!

- The High Fidelity Team






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