Nov 17, 2020
Hero Siege - KILLERMERLIN
General
- Price for name change is now 10 million gold due to people abusing it.
- Skins are now usable for all the weapons in its category, for example a melee skin is usable for all melee weapon types.

Items
- Fixed Catastrophe Armageddon damage scaling
Fixes
- Fixed CT Boss ground slam not visible to clients
- Fixed Samurai Omnislash stucking you to walls
- Fixed Boss room walls, no longer penetrable by spectral shots
- Fixed Player projectile speed & gravity
- Added extra layers of security and tweaked anticheat

Classes

White Mage
- Black Mass now adds curse to the enemies

Demon Slayer
- Vitals now stay and refresh every 2 seconds, so every attack to the vitals direction is affected.

Shaman
- Removed knockback from elemental blast
Nov 16, 2020
Hero Siege - KILLERMERLIN
General
- Chaos Tower Karp Kings Tresure Room fixed you can now reach the bottom of the room
- Act boss ruby drops buffed by 50%
- Improved Samurai Omnislash collision checking
- Fixed Chaos Tower reward chest not dropping loot correctly
- Added indicator for chaos tower floor number
- Hero level tab not accessible until level 100
- Added screen indicators for party members when they aren't in the same screen with you
- Fixed desync that allowed people to loot rubies off the ground multiple times

Items
- Ascendancy no longer proc from skills

Market
- It should be more difficult to cause error when removing or adding items

Classes

Paladin:
- Thors fury was proccing from everything now only procs from Justiciar's talents

Necromaner:
- Corspe explosion was scaling way too high we had to fix this
Nov 4, 2020
Hero Siege - KILLERMERLIN
General
- Slightly reduced rewards from the CT chest
- WH boss Abominations spike balls didn't have hitbox, now they do beware!

Items
- Fixed a bug with Gem King's Carb, rubies were giving mana instead of HP
- There should be more variety with rune drops now

Fixes
- Dying in a group at Chaos Tower now resets your progress as intended
- Fixed more desync problems with towers that could be abused for extra floors
- Fixed a bug where resetting the tower didn't actually reset the monster level
- Fixed a bug where Samurai could teleport behind the gates at CT boss room

Market
- Buy/Claim button fixed
- Improved loading time of item filtering
- Item sorting (available soon)
- Sold items appear at the top of the list (available soon)
- Expired items aren't listed for buying anymore (available soon)
- Server notification about expired items (available soon)

Classes
Marksman's staysafe fixed (it was working even without skill points in it)
Nov 2, 2020
Hero Siege - KILLERMERLIN
General
- Season rewards fixed
- Monster level in CT will go up 2 per floor + 15 per tower (The difficulty curve was bit too low)
- Bumped up Chaos Tower boss HP
- Black hole monsters removed from Chaos Tower boss room

Items
- Buffed non satanic one handers, they were still far inferior to 2h even with satanic shield
- Added some max mana to travelers set, to ensure fluid leveling!
- Ist and Jah can now be obtained from Black Tower and crafting
- Val, Sal and Hyg removed from Black Tower and crafting
- Travelers set bonus changed from 70 MS to 25 and flight
- Demon & angel damage fixed
- Fixed Club/Spear/Wand skins

Fixes
- CT tower progress reseting after DC/crash or leaving the game fixed
- Trading stack of runes traded only 1 and discarded the rest fixed
- More Chaos Tower desyncs fixed
- Players being able to leave and rejoin a game to refresh Chaos Tower fixed
- Bosses were able to drop CT Boss items fixed
- Chaos Tower reward chest should give more rewards now based on how far you are pushing the tower
- Visual glitch on Marksman hellfire drones that made it look like MM was shooting the chain lightning fixed
- Fixed a bug with the new "Soul Reaper" gun skin, you should be able to equip it now properly
- Uber item filter for AH fixed
- Boss dungeon desyncs fixed, this should help with the exits not working or appearing
- People getting stuck on "loading" text while climbing ladder fixed

Market
- Uber item filter for AH fixed
- Name search for tokens added to AH(Satanic dice, reroll token etc)

Classes

Paladin:
- Increased Holy Hammer damage
Nov 2, 2020
Hero Siege - TheFattestman
General
- Special Dungeons and Chaos Shrines are now indicated in the map
- Introducing our new drop system
- Increased base movement speed from 0.5 per level to 3 per level. (Reduced speed drastically on items, except boots)
- The difficulty bar now scales higher
- Heavily reduced hero level experience needed to level up
- Introducing D tier leveling items (Nightmare-Hell)
- Reduced Maryos Pipe cooldown from 10 to 6 seconds
- Most items have now bit more standard socket randomization. Helm/Gloves/Boots/Charms roll 1-4. Shields & 1h roll 1-5. 2h & Chests roll 2-6 etc. Most high rarity items Angelics/boss sets have max sockets
- Upgrade token changed to "Socket token" which can be used to reroll sockets [REMOVE THIS IF WE DIDN'T ADD IT IN TIME! :D]
- Buffed base movement speed from 1:1 to 1:3 per level (reduced speed on all boots due to this check item section).
- Act Boss dungeons now show visible indications on the map for entrance and exit
- Improved multiplayer damage sync, enemy debuffs and talents now work much better
- Increased the Damage Return in hero levels to 15% per hero level invested
- Increased proc rates on most proc abilities, but decreased their damage. This will give more consistent dps

Market
Players can now buy and sell items through an ingame market, accessible from Town of Inoya
- Search for specific items
- Multiple filters can be applied to narrow results

Visuals
- Legendary+ items now have a glow below them
- Health & Mana Globes now have a glow instead of a black shadow
- Mortar ground blaze is now more visible
- Decreased Explosion visual size (not collision mask) for player abilities to have less clutter
- Improved plenty of attack impact effects
- Players can now see each others cosmetic items
- Season 7 Wings now show in chat lobby

Enemies
- Improved Enemy AI a bit + enhanced each individual enemy's abilities
- Added a damage type indicator as a icon below the health bar (physical, magic, cold, fire etc)
- Made HP text a little smaller to lessen clutter
- Added some new enemies to the game
- Decreased rarity to visual size a bit to lessen clutter + removed scaling projectiles for bigger enemies
- Satan's Hands now have more health
- Monsters no longer block attacks randomly
- Increased the monster level significantly in Reaper's Breach
- Increased the speed of Shadow Skull from Uber Reaper

Fixes
- Fixed Ye and Xeo runes
- Fixed Resistance system, now works correctly
- Nol and Drax runes now have the proper sprites
- Fixed Many items with +1 all talents not being able to go to +2 when diced beyond 100%
- Fixed issues with ranged and spell weapons ranged attacks
- Fixed weapon projectile speeds not affected by mercenary's own weapon but players weapon
- Minions have a 25% chance to apply elemental break if they are using shroud of elements or odin's spear now rather than 100%
- Body Double, Shadow Clone & Valkyrie's speed has been increased
- Darts and Explosive Kunai projectile animation didn't follow the target direction, now it does
- Old Trash Loot system is in place for normal-mythic items
- Fixed localization for Traveler's set bonus
- Fixed the difficulty slider's magic find from being multiplicative to additive
- Now only show 1 bosses hp at a time

Items
- Normal-Mythic items 2-handed weapons now have higher damage but slower attack speed
- Changed mevius set to elemental and buffed it slightly
- Kogarasumaru effect added to the item
- Valkyrie effect added to the item
- Added Thorns aura to Bristle
- Khodo's Wedding Band no longer works on Uber Reaper's Pentagram Slam
- Ist rune cannot be crafted anymore
- Increased rune, key etc pickup range/mask
- Hel rune to 0.5% from 1.5%
- Ox/Vex/Efoel/fem to 1.5% from 3.0%
- Pirate Captain's gear now can roll either Fire & Cold damage
- Reduced the dodge on Aztech Coin down to 10%
- Removed fire and cold damage from Aztech Coin
- Increased lightning damage on Aztech Coin significantly
- Reduced the attack speed on Molten Hands slightly to match other element gloves
- Added +2 talents to Aztech Necklace
- Reduced the Critical Damage on Raven's Claw & Commander's Sash as they were too strong
- Reduced the base damage of Poison Ivy significantly
- Increased Poison Ivy's poison scaling
- Increased Glimmerfury's cold damage and base attack speed slightly
- Reduced the physical damage on Feral Talons a bit
- Increased the damage & attack speed on the elemental daggers & darkness
- Shadow Carver, Beacon of Shadows & Shadowfury's damage have been increased significantly
- Buffed Rift Commander's Axe damage quite a bit
- Buffed Storm Katana's damage quite a bit
- Buffed Hellslayer slightly
- Buffed St HouDeanii's Tiny Fire Rod's attack speed slightly and changed to elemental damage
- Removed a lot of attack speed from Necro set, gave it additional energy in its place
- Damien's Soulstone and Cage can now roll cold as well
- Gave Wasteland Sigil Stamina% and stamina
- Buffed Catastrophe's damage significantly
- Gave Shadowfury +2 talents
- Gave Beacon of Shadows +1 talents
- Reduced the elemental scaling on RT XQC-4910 significantly
- Buffed The Undying's damage and damage return
- Reduced mana% on most items
- Ascendancy and Sovereignty are now elemental damage and no longer just magic
- Reduced Mana Shield scaling on Thinking Cap by 10%
- Fixed the low scaling of Critical Damage on Assassin's Mitts
- Reduced most items stamina% and hp%
- St Wooxy's Glorious Hauberk now has less hp
- Reduced all Break abilities to 25% per stack and can only be stacked twice. +talents raises the value above 25%
- Demon & Angel now has increased projectile speed and range
- Marine's Buddy now has increased projectile speed and range
- Buffed the elemental% on Darkhide Boots slightly
- Reduced Strength% on most items
- Reduced Stamina% from Doctor's Mask in a Jar
- Buffed all of the physical damage bows quite a bit
- Ravager is now only 2 handed melee weapons
- Big Joe can no longer be crafted on 1 handed chainsaws
- Change name of Redneck's set from Woodcutter to Burning Rubber since was not thematic.
- Added Val rune to the boss runes and it provides 2.5% elemental damage
- Made Sovereignty's Rule of Order boost elemental damage not just magic so all casters can use it now
- Reduced Ascendancy mana scaling to 100-200% (previously 300-400%)
- Big Joe & Ravager can no longer be crafted on the incorrect base
- Removed Ist and Jah from the boss only rune drops
- Added Sal and Hyg runes to the boss only drops
- Added Val Rune (2.5% elemental damage). This will be a boss only drop
- Tweaked the runes of some runewords
- Buffed Potency and Breath of the Dying significantly
- Reduced Perdition's damage a bit and made it so it only requires inferno runes to craft
- Added the Traveler's Set
- Added some Nightmare satanic weapons
- Increased the drop rate of all boss runes
- Reduced RT XQC-4910 exp% to 5%
- Reduced Odin's Battle Axe exp% to 5%
- Reduced Satan's Bible exp% to 5%
- Reduced speed on all boots around 30% (This due to us buffing base MS from 1:1 to 1:3, per level.)
- Increased the random elemental damage on Jack & Fred
- Gave Warbringer a small amount of random elemental damage
- Revelation now has a chance to proc a large aoe circle that will buff allies and damage enemies that come into contact with it
- Nerfed flat HP regen on early game items
- Fixed a problem with All Seeing Eye's all talents not going +5 at 113% quality
- Reduced upgrade cost on leveling runewords

Viking
- Whirlwind can now proc breaks, procs, life & mana leech etc.
- You can no longer use Shield Bash while Whirlwinding
- Fixed Throw! mask not working correctly
- Lowered Throw! cooldown to 2.5 seconds
- Fixed Warbringer to correctly grant attack speed
- Weapon Master now also increases damage if using a 1 handed weapon + shield, damage increase now shows in the stats page
- Viking's Whirlwind mask is too small with Oversized
- Increased how much you can scale Whirlwind with attack speed
- Throw! ability can now pick up bosses
- Reduced Warbringer scaling
- Reduced Shield Bash damage

Redneck
- Chainsaw Massacre can now proc breaks, procs, life & mana leech etc.
- Reduced the cooldown of Firebreak to 7 seconds
- Increased Firebreak's damage
- Increased Chainsaw Massacre damage
- Increased Fire Tire damage weapon damage by 100%
- Increased the scaling of Experienced Logger
- Redneck's Pickup Raid now shoots faster

Pyromancer
- Fixed Third Degree Burns not working correctly
- Fireflies now proc whenever the killing blow comes from the Pyromancer
- Decreased aoe on Fire Nova
- Changed Chaos Induction into a chaining fire proc
- Third-Degree Burns will now always proc on a burn
- Fixed Fireflies stacking infinitely

Necromancer
- Summons now gain your total poison damage as extra damage
- Slightly buffed Summon Frenzy
- Increased the damage on Poison Barbs
- Increased scaling of Soul Rend
- Reduced cooldown of Poison Nova to 4 seconds
- Increased Summon Mastery's scaling
- Increased all of Venomancer's castable ability damage
- Increased Lingering Toxins scaling
- Necro summons hp was significantly buffed
- Improved summoned minion's AI
- Slowed minions down a bit so they are less spastic

Marauder
- Increased Crazy Grapple cooldown from 3 seconds to 7 seconds
- Marauder projectiles no longer benefit from homing shots
- Gladiator abilities can now proc Serrated Chains
- Increased Chain Trap damage
- Decreased Chain Trap cooldown
- Overwhelming Force can only proc on same target once per attack

White Mage
- Curse can now only be procced by white mages
- Healing Zone has a bit more transparency now
- Soul Spurn is now capped to 5 enemies
- Restless Souls now increase soul amount by 1 per 5 points in the talent
- Reduced Duration of Mana Orb by 50%
- Increased Black Mass damage significantly
- Reduced the Damage Reduction on Healing Zone by 25%
- Reduced the scaling of Fanaticism

Paladin
- Changed The Venerated One to empower Holy Hammer damage & speed + they follow the players during the buff
- Added Divine Storm reduction into the tooltip
- Changed Holy Bolts to Consecrated Teleport
- Increased Holy Hammer damage
- Increased Steel Shield's damage
- Increased Divine Storm's damage
- Removed the knockback from Holy Hammers
- Increased the spin duration on Steel Shields by an additional rotation

Pirate
- Maniac Skin bombs are now working
- Explosive Barrel now bounces bullets to the nearest enemy instead of destroying them
- Buckshot can now shotgun enemies
- Bomb Barrage Explosions are now a bit bigger
- Grenado ability changed to Grenade Jump (Drops a grenade and launching her to the direction faced)
- Freezing Chainshot now pulls enemies into it
- Land Ahoy! cooldown is 8 seconds now
- Heavily increased the damage from the Plunderer trees castable abilities
- Increased Rapid Fire scaling
- Powder Trail now does not knock enemies back

Samurai
- Live by the Sword now also increases ability damage
- Evasion now increases 1% dodge per every talent point up to 20% + gives a 2% per level chance to cast smoke bomb when dodging up to 40% (you need to have points in Smoke Bomb)
- Omnislash now teleports the player to the target
- Fix Shotgunning on Samurai's Fan of Knives
- Removed the lag caused by Fan of Knives

Plague Doctor
- Fatal Curse is now added on top of Chant of the Weakness
- Increased damage of all Plague Caller castable abilities
- Increased damage of Oops!
- Lowered Rat King rat's attack cooldown, they attack faster now
- Decreased the cooldown of Rat King

Shaman
- Earth Bind radius increased by 30%
- Increased all proc rates on abilities
- Increased damage for both Elementalist and Chieftain on most abilities & procs
- Decreased cooldown of totems a bit. This will allow players to farm better on Chieftain
- Fix Shotgunning on Shaman's Fire Totem
- Fire totem no longer shotguns

Amazon
- Increased the ability damage for multiple Huntress skills and procs
- Poison Knives now only launches a singular knife which then spreads into the nearest enemies
- Death From Above AOE increased
- Increased Toxic Remains AOE from 48px to 128px
- Tropical Thunder now deals damage from the mask, not the individual lightnings (Removes shotgun effect)
- Brunhilde's Chosen now increases movement speed with flat 50 and the damage increase shows in the statistics screen
- Increased Odin's Battle Maiden duration from 4 seconds to 7 seconds.
- Increased damage of Spearnage & Tropical Thunder
- Decreased the cooldown on Envenom from 16.5 to 8 seconds
- Reduced the scaling of Bruhilde's Chosen
- Reduced the scaling of Thrill of the Hunt
- Increased Tropical Thunder proc rate

Nomad
- Reduced the damage of Rupture
- Reduced the cooldown of Wind Blades to 10 seconds
- Eye of Ra no longer causes you to teleport :D
- Decreased Sandstorm cooldown by 2 seconds
- Increased Sandstorm vertical mask

Marksman
- Decreased Volatile Shot cooldown from 8 to 4
- Increased the scaling on Critical Attack
- Increased all castable abilities damage.
- Increased Gunner Drones damage significantly (double the damage)
- Increased Multishot scaling
- Increased Multishot Turret damage
- Increased all Sharpshooter active abilities damage
- Increased the scaling of Armor Piercing Rounds
- Decreased the cooldown of Arrow Rain from 8 seconds to 4 seconds
- Decreased the cooldown of Arrow Rampage from 8 seconds to 6 seconds

Demon Spawn
- Increased damage of all abilities and passives in the Blood Lord tree

Lancer
- Increased Counter damage significantly
- Increased the damage of Spiked Shields
- Increased the tick rate of Spiked Shields
- Reduced Counter's knockback
Oct 30, 2020
Hero Siege - KILLERMERLIN
General
- Season rewards should be in
- Introduction of the Halloween chests, these drop instead of Hellfire chests
- Added guide sign to the south pole CT map

Fixes
- Boss dungeon exits / levers / gates, desyncs fixed
- Fixed desyncs regarding Chaos Tower in group play
- Dropping keys / runes to the ground caused a crash, fixed
- Market should work better now regarding missing items/rubies
- You can't remove auctions anymore with full inventory (This caused players to lose items)
- Black screen of death in Chaos Tower level transition fixed
- Double boss floor in Chaos Tower not dropping any loot fixed
- Fixed ton of the crashes
Aug 12, 2020
Hero Siege - TheFattestman
General
- AA tier upgrade cost is now 5000, A is 3500, B is 3000 and C is 2500 Rubies

Fixes
- Fixed a bug in the aura system for items + damage loading for items like mjolner
- Fixed unable to upgrade angelics
- Fixed Zeus Set so it now deals damage
- Fixed Buff stacking system

Items
- Fixed Boots of the Golden Gods armor, there was extra 0 in there
- Fixed Wizard Boots armor, these also had an extra digit on the armor value
- Reduced armor on Uabels Helmet since it already had all stats (which include armor)
- Fixed art on "Talons of Wisdom"
- Big Joe now procs 3% per ability level (max 60%)
- Mjolner ability damage increased a bit. This will be getting a further increase soon
- Increased proc rate of Armor Break and Spell Break to 25% to match other forms of "Breaks" in proc rate
- Fixed the proc rate of Elemental Break. It was 100%, now 25% where it should be

Amazon
- Fixed Snapshotting Odin's Battlemaiden
- Increased Spearnage damage significantly
- Increased Rebound scaling slightly
- Increased Tropical Thunder proc rate slightly

Samurai
- Slight fix to Shadowstep, shouldnt take you out of map anymore

Plague Doctor
- Fixed all crashes
- Fixed Devout Doctor not applying properly

Viking
- Fixed Stone Skin
- Fixed a bug with Warbringer
- Defensive Tactics now increases cold damage too if Ymir's Champion is taken
- Toned knockback on shield bash down a lot + increased its hitbox size

White Mage
- Soul Spurn absorb shield no longer stacks

Shield Lancer
- Re-programmed Stand United, should now work correctly
- Adjusted the armor scaling on Counter to give 1.1% phys per 1k armor instead of 0.3%

Redneck
- Buffed Logger's Endurance
Aug 6, 2020
Hero Siege - TheFattestman
Fixes
- Fixed STEAM related crash
- Fixed prices in ingame shop
- Fixed Item Ability cooldowns, were not working at all so expect enigma to get a cooldown depending on ability level
- Fixed a crash with enemy destroy event
- Fixed Soul Spurn and Mjolner damage sources (item abilities)
- Fixed MF only being used from player 1 inventory in local play
- Items that are in your Loadout are no longer sold when using the "Sell All" option.

White Mage
- Fixed Snapshotting Dark Oath with items

Viking
- Buffed Whirlwind scaling per point by 15%
- Slightly tinkered Whirlwind and increased the maximum tickrate from AS

Nomad
- Vagabond abilities can now proc Rupture
Aug 5, 2020
Hero Siege - TheFattestman
General
- Lowered Skeleton Hook stun duration to 1 second
- Angelic Items can now be re-rolled for quality but not diced, also cost is 5 tokens now.
- Removed Chaos Shrines from wormholes (Was not intended and doesnt work with the concept at all). Increased base chance for Chaos Shrines to spawn by 5%

Fixes
- Fixed damage packets to 64bit so that damage text doesnt turn into -B()
- Fixed a fatal issue with enemy destroy procs not working on clients 3 and 4
- Fixed a fatal issue with client side buff timers, spells lasting forever or too short etc
- Fixed Thinking Cap interacting with Town Portal
- Fixed snapshotting Ascendancy and Thinking Cap abilities
- Fixed Stun Immunity to skeleton enemy hooks
- Fixed some pre-sets going over map borders

Items
- Added ability "Soul Spurn" to Soul Braces

Demon Slayer
- Ranged weapons no longer work on demon form, it will now turn into melee.

Pyromancer
- Fireflies now spawn from abilities
- Fixed Fire Wall dealing wrong damage + re-worked it

Amazon
- Nerfed Tropical Thunder
- Fixed Thrill of the Hunt not working correctly

Marauder
- Fixed homing with Marauder attacks snapping onto enemies
- Nerfed Unstable Bomb explosion size

Viking
- Berserk now also affects abilities on both talent trees
- Optimized Whirlwind, always had the lowest tick rate no matter weapon of weapon AS
- Viking Set now gives +50 MS when using Whirlwind

Plague Doctor
- Devout Doctor now also affects ability damage for both trees
- Fixed Toxic Flask not dealing damage or doing anything

Paladin
- Added transparency to Hammers + made the explosions animation faster

Nomad
- Fixed Scimitar not following you forever if you have too much MS
Aug 3, 2020
Hero Siege - TheFattestman
General
- Buffed boss rune drop rates, Zod still stays the same rarity
- "Minibosses" can now drop boss runes too, this includes boss statues, chaos shrine bosses and wormhole bosses
- Rare+ rings can now roll life and mana per hit
- Dots now replace existing stacks if the damage is higher than the existing one

Fixes
- Fixed bugged dodge and block stacks (Ranged chars now have 3 stacks and melees 5)
- Fixed Homing Shots on Marauder
- Fixed Samurai Omnislash not proccing certain abilities + procs them on the clone or the player
- Fixed Satanic Drop crashing on dungeon chests in inferno dungeons
- Fixed a bug with stamina not converting to max hp and energy not converting to max mana

Nomad
- Reduced movement speed of traveler and wind armor, these were providing just a tad too much movement speed (They were supposed to provide flat movement speed and not %, so that's why drastic numerical changes)
- Reduced duration of Sandstorm by 1 second so it will now last 4 seconds instead of 5
- Increased cooldown of Sandstorm to 22 seconds from 20

Marksman
- MM Gunner drones scaling buffed slightly
- Increased damage of Seismic Slam by quite a bit and increased early game scaling
- Increased damage of Shockwave by quite a bit

Demonspawn
- Gave some love to bone conjurer tree (mostly pumped dmg numbers slightly up here and there)

Demonslayer
- Tweaked scaling on the melee abilities to reflect the fact that they are melee and hard casts.
- Slightly buffed the absorption shield on both trees
- Added 50 MS buff to Demon Form

Amazon
- Re-worked Tropical Thunder, now does the same pattern every time with extra padding
- Odin's Battle Maiden no longer works with poison tree
- Odin's Battle Maiden now increases Spearnage damage correctly

White Mage
- Fixed Benediction stacking wrong. Now stacks to max 3 stacks and also works correctly with Dark Magic and Restless Souls too and is also activated from Flash Heal
- Increased Burst of Light mask a bit
- Dark Oath buffed a bit, now adds 1% magic damage per 15k mana

Viking
- Whirlwind AOE increased + now it can proc stone skin and pummel
- Throw! is now based on the Berserker's max hp
- Buffed how much AS affects Whirlwinds tick rate

Shield Lancer
- Stand United no longer works with 2 lancers, only picks one
- Lancer Throw now doesnt go inside structures

Shaman
- Buffed Earth Armor scaling

Marauder
- Fixed Trophy Hunter not working at all
- Removed stun from Chain Traps

Plague Doctor
- Devout Doctor now has 50% increased Health Costs for abilities
- Fixed Lifeblood Aura tooltip and added explanation
- Buffed Plague Master scaling from 5 + 1% to 20 + 2%
- Defunct Surgeon can no longer be casted below 50% hp

Items
- Viking boots can now roll cold damage (like the Helmet and the Weapon)
- Removed flat/% elemental damage from Arcane Bastion, this was never intended to be implemented
- Ravager stats got rolled back to vanilla values (like Odin's Paladin set) and are now set to correct values (nerfed a little) those who made them must have realised it was way too good for its price. It should be on par with high end satanics with additional DMG aura but worse than runewords that require boss runes.
- Some set helmets had really low dmg values pumped thos slightly (IE: Amazon set helmet)
- Reduced light cola relic dmg and buffed surströmming dmg
- Nerfed Praetorianblood buff from 200% to 50% (Shield bearers/lancers used this as insane steroids for dmg)
- Buffed radbull with some all stats and extra socket, and the buff gives 50% aps instead of 15
- Buffed witches potion to be on par with Wizard potion (mana equivalent)
- Gave Vodka 1 extra socket
- Crystal potion now grants passive 4 max all res, and 25 all res instead of 20. Reduced the buff max all ress from 12 to 6
- Overall increased most of the potion duration from 8 sec to 10 and reduced some of the cooldowns from 35 to 30
- Gave Big Joe +1 All Talents since it was slacking a bit
- Gave Mjolner a 40% chance to proc Chain Lightning. For the cost the proc rate was a bit underwhelming
- Removed the static Phys% from the base roll of Ashbringer. You can still roll Phys% by random elemental roll though
- All Talents no longer scale with iLevel on mythic+ items
- Buffed Ascendancy ability by 100%
- Added drop rate to Talons of Wisdom claw weapon
...

Search news
Archive
2024
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002