Hero Siege - TheFattestman


General
- Added Shadow Realm Boss which can be accessed with Dimensional Shards
- Increased Forgotten City skeleton enemies HP Scaling
- Increased Special Dungeon scaling on Inferno
- Increased ACT Boss HP scaling on Inferno by 25%
- Tweaked more crafting prices and removed ruby key from crafting
- Added rubykey to Uber damien and Uber reaper (Normal bosses etc champions have low chance to drop it as well)

Fixes
- Fixed Samurai bushido being sent even tho no level req as client
- Fixed Hunter Bows stucking down direction with Eastfoundian Marksman skin
- Fixed Re-roll token and satanic dice number flooring removing excess decimals
- Fixed buying as non-host in black markets
- Fixed fake server down issue (visual)
- Fixed hud flashing at the start of a new area
- Fixed Fem rune showing as white in the ground
- Fixed keys, crystals etc dropping into collision objects by re-programming the whole system

Necromancer
- Buffed Summon Mastery scaling by 2x + increased initial amount by 5%
- Buffed Soul Channel scaling
- Buffed Homing Wisp scaling
- Buffed Poison Nova scaling
- Necro mages now cast chainlightning instead of the lightning bolt

Demonspawn
- Increased Damaging ability scaling by 20% (Manacalypse and Demonic Presence excluded)
Nov 4, 2019
Hero Siege - TheFattestman
General
- Added 2 new Satanic Shields
- Base stat (STR, EN, ARM, STM) from Hero Levels is now calculated after everything else
- Added unique music to Ruby Gardens and Shadow Realm
- Removed P2P from the game. Playing on "Official" alone is exactly the same as playing single player offline, your ping is 1 even tho it says otherwise. When there are no other players there is no data moving through the official routing server.
- Improved Waypoint graphics
- Buffed stats gained per level on all classes
- Removed spawn sound from rifts and sr portals
- Lowered TP cast time by 50%
- Slightly increased Miniboss and Act boss ruby drops
- Player menu now shows iLevel correctly if the player is using a 2 handed weapon and no shield
- Added a visual effect to block
- Nerfed Black Hole damage frequency
- Removed dropping rubies and gold, should be done via trading if at all.

Enemies
- Decreased Skeleton Archer range
- Optimized Skeleton Archer arrows
- Decreased Skeleton Archer shooting frequency

Items
- Added Block rune to the game
- Buffed Elemental damage runes from 5% to 7.5%
- Buffed Dodge runes from 1% to 1.5%
- WM set items reduced cdr% & added defensive stats
- Longcutter phys% buffed, it was way too low compared to 1H equivalent(Gabriels)
- Demon & Angel now shoots 2 bullets as intended
- Buriza effect is now 1 less projectile
- ST. Mooses Longcutter now has its own hitbox, the old one was too small
- Spear weapons now have the longest melee hitbox in game, also applies to the spear chainsaw

Relics
- Rusted, Silver and Golden Cube now give 1, 2, 3% all stats instead of flat
- Removed Commander's Sword speed reduction

Fixes
- Fixed save data failing when disconnected from server
- Fixed Health & Mana globes dont spawn
- Ruby Gardens now resets after visits
- Fixed Halloween "Skeleton"
- Fixed Halloween Portrait/Hud
- Fixed quest NPC's spawning excess relics for a quest youre on
- Fixed a few halloween quests not expiring after completion
- Fixed Spectral shots
- Fixed Piercing, shouldnt go through walls
- Fixed Electrified in ruby gardens
- Fixed Mana Rep % and Health Rep % not showing in item stats
- Fixed being able to hook enemies into pits with marauder
- Fixed Satanic Dice stucking in max 114%
- Fixed weapon drawing on top of hat in shop
- Fixed a bug where you can spam mevius set meteor when recalling minions

White Mage
- Mana Orb now pulls enemies inside
- Buffed Chain Lightning range by 20%

Paladin
- Reworked Holy Shock, each shock now damages enemies around the initial target if close + increased range
Hero Siege - TheFattestman


Patch 3.0.4.1

General
- Elite+ enemies now drop rubies with a small chance
- Act Bosses now drop more rubies than before
- Increased item masks so they can be looted from more far away
- Crypt and Dungeon bosses now drop extra rubies as reward
- Sal rune nerf 7.5% -> 5%
- Soul skull fix
- Mortar now deals regular damage
- Slightly nerfed Bees damage
- Ruby Gardens now added to the game, you can access it in ACT 6 town
- Improved Companion collection speed
- Improved S6 rank 1 reward
- Improved Mapscreen gfx

Mining
- Maxed mining increases jade mine chance from 1% to 5%
- Mining requirement halved for all ores

Fixes
- Fixed a glitch that allowed you to force spawn shadow realm
- Fixed a bug if you bought item from black market with full inventory it disappeared
- Fixed a bug when you reseted game, Black Market didn't reset
- Some items that weren't set items, looked like one (green text)
- Fixed Spectral shots and flight on weapon tokens
- Rift & Shadow Realm should now appear for client side too if they are found
- Fixed a bug, if you moved to different zone before looting an item it didn't get item ID

Items
- Removed MF from angelics. Added valuable stats instead (CDR, Speed etc) (Ideally most rare items shouldn't have MF or XP gain in them.)
- Slightly decreased Red rune drop rates.
- Reduced Scarred Battle Darts AS, Reduction, Crit Rate and Damage, Range, Dodge and Speed.
- Removed XP/MF from couple items that still had them.(shaman/Demonspawn)
- Reduced life leech / Manaleech values on most items

Shield Lancer
- Nerfed the SET effect slightly

Plague Doctor
- Fixed Leeches popping dot amounts to full but not adding damage, now refreshes the dot timer to 15 seconds

Amazon
- Improved Death from Above, now lands faster if enemies are below you
- Spearnage no longer procs onhit relic effects, this was never intended.
Oct 17, 2019
Hero Siege - illuminati
Season 8 of Hero Siege is now out with a ton of fixes, optimization, balance and new content!

We also released 2 new skins, one for Nomad and one for Pyro!

https://store.steampowered.com/app/1169931/Hero_Siege__Bounty_Hunter_Skin/

https://store.steampowered.com/app/1169930/Hero_Siege__Riftmancer_Skin/

Here you can see the patch notes:

Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)
- Fixed special effects like [Flight] [Hellfire] etc not working if more than one item has them
- Fixed Crit on spells affecting every single ability's numbers, now only works for damaging abilities (not crit etc)
- Fixed Shaman root not dissapearing from enemies
- Fixed PD Leeches exploding and taking stacks to 10 from 20 if set used. Now sets the plague stacks to maximum always when exploded on an enemy with crematus
- Fixed a bug with Viking Berserk and Marksman Multishot where you need no base points to proc these
- Fixed Nomad Eye of RA hitting one target multiple times

General
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added support for 144hz monitors
- Rename now costs 100k instead of 5k
- Spell crits now show as red text too
- Less gold drops (gold is now stacked into 1 object)
- Hero talent magic damage increase replaced with increased ruby drops
- Hero talent physical damage replaced with overall damage increase

Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 8 monster level per wh
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 75%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
- Relic MS gains can now surpas the cap.
- Class basic attack damage now scales according to their elements
- Wormhole Bosses are now ACT Boss multiplier

Items
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens
- Major overhaul on item balance
- White Runes no longer show up in the mapscreen (less clutter)
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them
- Multishot affix is now actually multishot (4 bullets)
- Reduced MF% & Exp gain on items drastically
- Reduced all talents on items & scaling when leveling an item
- Adjusted damage types on some set items to work with the class(IE Paladin/lightning)
- Movement speed buffed on most boots
- Added Block to most staves
- Buffed stats & damage on staves
- Buffed non set 2-handers damage & stats
- Added block or dodge on most claws
- Adjusted sockets on 2-handers vs 1-handers
- Added defensive stats on some sets that were really lacking them
- Added new stat to items "Elemental" which increases any damage type spells and attacks, even physical

Crafting
- Added Random Satanic crafting
- Added Specific Slot random satanic crafting
- Added Random relic crafting
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Satanic Dice which can be rolled on your item.
* 40% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +15% quality
- Make item into a pristine
- Make item into a pristine+ (110% quality)
- Added Black Market auctioneer that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await

Classes
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 75%
- Magic on mage classes now only increases elemental damage by 75%
- Paladin now scales with pure Lightning
- Removed cast point from most abilities

Marksman
- Multishot now increases arrow count every 3 levels and is capped to 7
- Agility lasts 6 seconds instead of 2

Lancer
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1

Shaman
- Shaman is now [Elemental] so he scales from all damage sources
- Lava Spill now moves faster
- Set bonus proc chance increased from 8% to 40% but decreased its damage by 15%

Marauder
- Marauder set now also affects the hooks in the set effect
- Increased Crazy Grapple speed

Paladin
- Set bonus now always spawns an additional hammer
- Improved Righteous Fury

White Mage
- Changed all spells to [Magic]

Plague Doctor
- Crematus is now a poison flame and scales with [Poison]

Pyromancer
- Meteor now moves faster

Amazon
- Made rebound projectiles spawn further from the enemy first impacted

Demon Slayer
- Changed set effect + now each stance has its own
- Demon Slayer's Talent tree is now determined by his weapon, either melee or a gun.
- All talents have been re-designed

Demonspawn
- Gutspread now procs every 5th attack instead of every 10

Redneck
- Moonsihne lasts 6 seconds instead of 5

Pirate
- Pirate can now also use Bows
Hero Siege - TheFattestman
Hello,

Due to the massive load of work that is required to make everything we planned for S8 happen we have to delay the release of the season with a week, so the new release date is 17th.

Sorry =(
Sep 19, 2019
Hero Siege - TheFattestman
Season 8 is coming next month 10th of October!

We have been analyzing player feedback during this season and made changes towards a better experience.

Check out the upcoming patch notes (more changes to come later!):

Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)

General
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added support for 144hz monitors
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Black Market in Shadow Realms that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
- Added Satanic Dice which can be rolled on your item.
* 25% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +10% quality
- 6 sockets
- Make item into a pristine
- Make item into a pristine+ (110% quality)

Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 12 monster level per wh instead of 10
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 50%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)

Items
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Nerfed Crit Damage rune from 10% to 5%
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens

Relics
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them

Classes
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 20%
- Magic on mage classes now only increases elemental damage by 20%
- Paladin now scales with pure Lightning

Marksman
- Nerfed Multishot scaling from 0.45% per level to 0.2% per level
- Nerfed Critical Attack scaling from 0.85% per level to 0.7% per level

Lancer
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1

Shaman
- Shaman is now [Elemental] so he scales from all damage sources
Sep 10, 2019
Hero Siege - TheFattestman
General
- Added "TAKE COVER" text to ice pillars on Gabriel boss
- Changed Enemy name blend back to black
- Plague Doctor's flasks now drop on Waller Walls
- Improved Prompt for selling items to show the art etc so you dont sell wrong items
- You can now name your companion
- We ditched bugtracker, game now takes you to discord to report bugs

Fixes
- Fixed Hero Level crit damage not working
- Fixed new runes being red in the map
- Fixed old dropped Hermes boots back to satanic
- Fixed Selling satanic not giving the right amount of rubies
- Fixed Demon Blade being 1 handed
- Fixed companion equip not saving
- Fixed Rift Monster Level

Items
- Fixed Lichbane being pyro set => none
- Added stats to Mos'Arathim Marchers
- Lowered cooldown stats for White Mage set items
- Lowered cooldown stats for Shaman set items
- Increased Pyromancer Set's fire scaling
- Increased Amazon Set's Poison Damage overall
- Lowered cooldown stats for Amazon set items
- Shield Lancer Set now also increases debilitating shout's armor reduction by 50%

Pyromancer
- Fireflies now trigger Apocalypse when impacting an enemy

Shield Lancer
- Fixed Taunt not working outside of the screen

Necromancer
- Removed blue blend from Necro minions, new palettes do the trick now
Sep 9, 2019
Hero Siege - TheFattestman
Hey!

We are back from the vacation and put out a nice patch for you guys =)

Balance
- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
- Wormhole Maps are now always revealed to the player fully, no more fog of war

General
- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different
- Ingame chat is now scrollable

Rankings
- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items
- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Added 1 new satanic Javelin
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic
- Buffed All satanic Lance damage by 10k
- Flasks drop faster now when they encounter an enemy (should remove flying over them)

Fixes
- Fixed a crash in wormhole when dying
- Fixed a trade dupe involving 3 people crosstrading with each other
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)
- Fixed Gabriel not working correctly
- Potential Fix to minion inventory dupes

Necromancer
- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate
- Parrot can now proc cannonball

Shield Lancer
- Taunt now makes enemies engage you with maximum speed
- Shield Wall now inflicts damage return to the enemies
- Shield Wall now can proc Return ability and Shield Bash

Samurai
- Improved Shadow Step collision checking

Pyromancer
- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds
- Increased Firefly detection range

Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system

Shaman
- Increased Totem destruction range by double when the player walks away from them
- Re-made totem graphics + Elemental Blast

Demonspawn
- Increased Blood Demons detection range
Hero Siege - TheFattestman
Hello fellas!

So our team has been on a well deserved vacation for the past few weeks, and we will be back on Monday 9th when there will also be a week long sale for the base game + all DLC's for -75% off.

I have been working with our new intern personally during the vacation, the work addict that I am still trying to relax as much as I can.

Here are some incoming features before the next season:

Balance
- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)

General
- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different

Rankings
- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items
- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic

Fixes
- Fixed a crash in wormhole when dying
- Fixed a dupe
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)

Necromancer
- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate
- Parrot can now proc cannonball

Shield Lancer
- Taunt now makes enemies engage you with maximum speed

Samurai
- Improved Shadow Step collision checking

Pyromancer
- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds

Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
Aug 22, 2019
Hero Siege - TheFattestman
General
- Added indication for players in the mapscreen
- Binded Chat in Dpad button
- Now when the boss goes to 0 HP all damaging abilities and spells will dissapear
- Hiding party member effects/projectiles is now an option that is on by default but can be turned off.
- Damien's heads now spawn faster in Damien phase 2
- You can now write the amount of gold and rubies you wanna trade
- You can now drop keys, crystal keys and wormhole keys

Items
- Satanic, Set and Angelic drops now have a beam of light on top of them
- Nerfed all Angelic weapons especially sword
- Massive overhaul in item MF stats and EXP gain stats (5000 MF gives way too much)
- Nerfed Arcane Marchers all talents from 5 to 3
- Added Marauder item set (Increases Chain Trap chains from 15 to 20 + applies Iron Mark to targets)
- Added Plague Doctor item set (Increases max stacks of plague from 10 to 20)

Wormholes
- Wormhole ranks reset on all ladders due to the high amounts of exploiters and new changes to scaling
- Disabled Town Portals from Wormholes due to exploits
- Removed Tinker Dink from inside the wormhole due to exploits
- Increased Wormhole Mlevel scaling from 2 per level to 10 per level

Fixes
- Fixed restart exploit on Crypts, Dungeons and Boss Lairs
- Fixed surpassing 30 cap with shift click on mercenary talents
- Fixed Dupe exploit with trade on merchant and stash
- Fixed Angelic items dissapearing
- Fixed some Rare runes showing off as whites in the map
- Um NPC now opens fallen inoya only in the act 1 town
- Fixed enemy animation speed bug with different fps settings
- Fixed a crash with exitting and entering zones
- Fixed Northern Shaman wolves idle skin
- Fixed Marksman projectiles floating around Tinker Dink generators
- Fixed crash with UI_Choose_Region
- Potential fixes from mobile to PC transition causing bans in some rare cases
- Fixed Maryo's Pipe taking you out of the room
- Fixed vanishing items

Amazon
- Nerfed feint scaling.
- Fixed feint

Marauder
- Improved where his chain is placed when attacking
...

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