Hero Siege - VeXoRiAnNNNnn
Hello to all!

I would like to start some kind of community "harvest" for wrapping up the multiplayer. Its such a huge game that we just cannot test everything by our selves, it would take ages. So we need your help! (this is completely optional).

So if there are abilities, enemies, projectiles, anything desyncing or not showing up for clients please report it!

We would like to get this working and stabilized asap. Also adding US server in january.

Happy Holidays!
Hero Siege - Panic Art Studios
Hello to all!

I would like to start some kind of community "harvest" for wrapping up the multiplayer. Its such a huge game that we just cannot test everything by our selves, it would take ages. So we need your help! (this is completely optional).

So if there are abilities, enemies, projectiles, anything desyncing or not showing up for clients please report it!

We would like to get this working and stabilized asap. Also adding US server in january.

Happy Holidays!
Nov 28, 2015
Hero Siege - VeXoRiAnNNNnn
- Fixed the texture page flashing by building the game again on an older version of Game Maker.
Nov 28, 2015
Hero Siege - Panic Art Studios
- Fixed the texture page flashing by building the game again on an older version of Game Maker.
Nov 28, 2015
Hero Siege - VeXoRiAnNNNnn
Hello,

So we updated Game Maker 1.4 which we used to build the latest patch, seems it also updated some other stuff that has to do with your graphics drivers.

This is what YoYoGames support gave me regarding this issue:

"Try and found out GFX card specs..... We've heard of a couple. We think that graphics cards guys are starting to ignore DX9, and newer cards have shoddy DX9 drivers. DX10 is now almost 10 years old, and DX9 came out in 2002. So it's not a shock. We are starting to think about a migration away from DX9 - especially as we have a DX11 driver for windows 8 store"

So please update drivers and DX11!
Nov 28, 2015
Hero Siege - Panic Art Studios
Hello,

So we updated Game Maker 1.4 which we used to build the latest patch, seems it also updated some other stuff that has to do with your graphics drivers.

This is what YoYoGames support gave me regarding this issue:

"Try and found out GFX card specs..... We've heard of a couple. We think that graphics cards guys are starting to ignore DX9, and newer cards have shoddy DX9 drivers. DX10 is now almost 10 years old, and DX9 came out in 2002. So it's not a shock. We are starting to think about a migration away from DX9 - especially as we have a DX11 driver for windows 8 store"

So please update drivers and DX11!
Nov 26, 2015
Hero Siege - VeXoRiAnNNNnn
GENERAL
- New algorithm that makes quest items never spawn out of boundaries.
- 4 player achievement now unlocks properly for all players.
- Fixed coop player 2 merchant.
- Co-op hud finalized and fixed.
- Fixed talent reset resetting act progress.
- Fixed Demon Slayer choose sound with gamepad (was viking).
- Added Wrath of Mevius relics to the statistics page.
- Fixed mana bar going out of bounds.
- Jumping algorithm improved, should not get stuck that easily now.
- Added more options for gold to crystals/rubies conversion.
- Fixed game always opening in windowed mode.
- Fixed coop character duplication bug.
- Fixed Life per hit and Mana per hit for Marksman
- Removed Quest spawns from Siege Mode.
- Maryo's Pipe algorithm made better, no longer should spawn you out of border.
- Items that spawn into void will now teleport to the closest player. (out of boundaries in dungeons)
- Player MANA and HP are now set to full in every new area.
- Town Portal can no longer be used in shop.
- Town Portal now spawns 32 px above player instead of 64.
- Act 1 no longer drops relics 100% after first pick up.
- Added damage text to options.
- Traps now deal damage client side so even if they are in desync they work properly for everyone.
- Fixed a possible crash with amazon's spear collision.
- Fixed hats on Demon Slayer and Demonspawn
- Fixed Paladin Movement Speed bug.
- Ping over 250 kicks you out of server.

CLASS
- Amazon Tropic Thunder fixed.
- Fixed Samurai Yin & Yang -talent with over 32,000 health.
- Fixed chainsaw sound on Demon Slayer
- Marksman Multishot now shoots as many arrows as you have points in it. (scales up from 4)

MINION
- Melee minion now scales HP 1000 + (level * 1000) and damage 80 + (level * 80)
- Ranged minion now scales HP 750 + (level * 750) and damage 140 + (level * 140)
- Minion level capped to 150.
Nov 26, 2015
Hero Siege - Panic Art Studios
GENERAL
- New algorithm that makes quest items never spawn out of boundaries.
- 4 player achievement now unlocks properly for all players.
- Fixed coop player 2 merchant.
- Co-op hud finalized and fixed.
- Fixed talent reset resetting act progress.
- Fixed Demon Slayer choose sound with gamepad (was viking).
- Added Wrath of Mevius relics to the statistics page.
- Fixed mana bar going out of bounds.
- Jumping algorithm improved, should not get stuck that easily now.
- Added more options for gold to crystals/rubies conversion.
- Fixed game always opening in windowed mode.
- Fixed coop character duplication bug.
- Fixed Life per hit and Mana per hit for Marksman
- Removed Quest spawns from Siege Mode.
- Maryo's Pipe algorithm made better, no longer should spawn you out of border.
- Items that spawn into void will now teleport to the closest player. (out of boundaries in dungeons)
- Player MANA and HP are now set to full in every new area.
- Town Portal can no longer be used in shop.
- Town Portal now spawns 32 px above player instead of 64.
- Act 1 no longer drops relics 100% after first pick up.
- Added damage text to options.
- Traps now deal damage client side so even if they are in desync they work properly for everyone.
- Fixed a possible crash with amazon's spear collision.
- Fixed hats on Demon Slayer and Demonspawn
- Fixed Paladin Movement Speed bug.
- Ping over 250 kicks you out of server.

CLASS
- Amazon Tropic Thunder fixed.
- Fixed Samurai Yin & Yang -talent with over 32,000 health.
- Fixed chainsaw sound on Demon Slayer
- Marksman Multishot now shoots as many arrows as you have points in it. (scales up from 4)

MINION
- Melee minion now scales HP 1000 + (level * 1000) and damage 80 + (level * 80)
- Ranged minion now scales HP 750 + (level * 750) and damage 140 + (level * 140)
- Minion level capped to 150.
Nov 20, 2015
Hero Siege - VeXoRiAnNNNnn
patch notes 1.5.0.2

GENERAL
- Fixed that the game throws you in town after beating Anubis or Karp on a newer server
- Fixed Lobby Padding some more
- Nerfed Attack Speed just a bit
- Combat text now only shows from Auto Attacks, but can be turned back on from options
- Fixed Spawn skin bug unlock without collectors
- Fixed Spawn Pickup skin
- Act 3 and Act 7 progression issues fixed
- Name color saving in multiplayer fixed
- Fixed Wormhole keys dropping in Agony
- Fixed Wrath of Mevius bosses dying instantly

CLASSES
///// NECROMANCER /////
- Poison nova procc set to fixed 5% chance but boosted up damage to 600 + (talent * 600) dps from 60 + (talent * 60) dps
- Soul Channel procc set to fixed 15% chance but boosted up damage to 250 + (talent * 250) damage from 60 + (talent * 60) damage.
- Golem HP is now buffed 3500 + (talent * 3500) + (Mastery * 3500) from 1500 + (talent * 500) + (Mastery * 1000).
- Golem Damage is now buffed 1000 + (talent * 1000) + (Mastery * 1000 ) from 100 + (talent * 50) + (Mastery * 50).
- Cursed Hands now snap to enemies if they are closer than 32 pixels of the Hand's spawn point.

///// DEMONSPAWN /////
- Bloodsurge length fixed
- Impale damage fixed

MINION
- Minion HP and Damage are now multiplied with the difficulty.
Nov 20, 2015
Hero Siege - Panic Art Studios
patch notes 1.5.0.2

GENERAL
- Fixed that the game throws you in town after beating Anubis or Karp on a newer server
- Fixed Lobby Padding some more
- Nerfed Attack Speed just a bit
- Combat text now only shows from Auto Attacks, but can be turned back on from options
- Fixed Spawn skin bug unlock without collectors
- Fixed Spawn Pickup skin
- Act 3 and Act 7 progression issues fixed
- Name color saving in multiplayer fixed
- Fixed Wormhole keys dropping in Agony
- Fixed Wrath of Mevius bosses dying instantly

CLASSES
///// NECROMANCER /////
- Poison nova procc set to fixed 5% chance but boosted up damage to 600 + (talent * 600) dps from 60 + (talent * 60) dps
- Soul Channel procc set to fixed 15% chance but boosted up damage to 250 + (talent * 250) damage from 60 + (talent * 60) damage.
- Golem HP is now buffed 3500 + (talent * 3500) + (Mastery * 3500) from 1500 + (talent * 500) + (Mastery * 1000).
- Golem Damage is now buffed 1000 + (talent * 1000) + (Mastery * 1000 ) from 100 + (talent * 50) + (Mastery * 50).
- Cursed Hands now snap to enemies if they are closer than 32 pixels of the Hand's spawn point.

///// DEMONSPAWN /////
- Bloodsurge length fixed
- Impale damage fixed

MINION
- Minion HP and Damage are now multiplied with the difficulty.
...

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