Loot List: Thief Sim - Anoft

Loot List has broken into the top of the wishlist charts!

Every “Add to Wishlist” is a sign that we’re building something that matters — and each one brings the release of Loot List closer.

This game is being made for you.
Thanks for the support!

Brighter Shores - Fen James
Welcome to the ninth Brighter Shores Weekly Leek. We are making great progress with the new side quests and with player to player trading. Creating quests that meet the high standards we have set for ourselves is a challenge, but one which our new team members have taken on with gusto. We are all looking forward to sharing these new stories with you as soon as they are ready.

What we've been working on this week

Technical Team
Andrew has been working on:
• Player to player trading.

James has been working on:
• Launching game updates.
• Game features to support the new quests in production.
• Reading and replying to support requests and customer complaints.
• Preparing this weekly leek.
• Bug fixes.

Ian has been working on:
• Improvements to the map design tool and NPC design tool.

Content Team
Paul has been working on:
• Reward design (pre-graphics) for the Mine of Mantuban 7 ⭐️ quest.
• Reviewing the story coding for all the quests in production.

Samuel has been working on:
• Riding roller coasters.

Daniel has been working on:
• Technical coding (pre-graphics) for the Hopeforest 6 ⭐️ quest boss.
• Story coding (pre-graphics) for the Hopeforest 6 ⭐️ quest. Specifically, polishing the quest flow and adding cutscenes.

Haaris has been working on:
• Story coding (pre-graphics) for the Crenopolis 4 ⭐️ quest.

Steve has been working on:
• Story coding (pre-graphics) for the Mine of Mantuban 4 ⭐️ quest. Primarily polishing quest dialogue and adding more cutscenes.

Graphics Team
Greg has been working on:
• Graphics and concept art for the Mine of Mantuban 6 ⭐️ quest.
• Discussing the graphics required for the Hopeforest 6 ⭐️ quest with Daniel.

Nic has been working on:
• Graphics for the Mine of Mantuban 6 ⭐️ quest.
• Discussing the graphics required for the Hopeforest 6 ⭐️ quest with Daniel.
• Graphics for this weekly leek.

Lewis has been working on:
• Graphics for the Hopeforest 3 ⭐️ quest.

Audio Team
Joe has been working on:
• Finishing the twelfth global music track.
• Starting the thirteenth global music track.

Infographics
You may spot that the 'Story coding (pre-graphics)' step for the Hopeforest 6 ⭐️ quest has gone back to in progress. This is because we realized that we could do more of the story coding on this quest pre-graphics, and have updated the infographic to reflect that.



Possessions - Lucid Labs
Sometimes, the way we see the world is the puzzle itself.

Possessions invites you to slow down and look again — at shapes, at shadows, at shifting perspectives. It’s a puzzle game built around quiet moments of discovery, with no words to tell you what to do, only a world that gently unfolds when you change your point of view.

The demo, now live on Steam for Windows, macOS, and Linux as part of Steam Next Fest 2025, offers a glimpse into this meditative experience:

  • Twist reality and solve chaos in the first chapter of the game.

  • Unlock silent stories without a single line of dialogue.

  • Immerse yourself in a minimalist space designed for calm and curiosity.

We’ve poured our hearts into making a game that rewards patience and invites reflection. Now, we’re eager for you to play, explore, and share what you see.

Play the Demo Now:
Join the Conversation:

We value your feedback immensely. After playing, please share your thoughts and experiences in the discussion forum. Your insights help us improve and shape the future of Possessions.

Community Hub Forum

Wishlisting helps us a ton, so if you haven’t already, hit that button now!

[dynamiclink href="https://store.steampowered.com/app/3384920/Possessions/"][/dynamiclink]

Thank you for stepping into our world. We can’t wait to hear what you discover.

ابو فانوس - Abu Fanous - rspyz

بمناسبة اطلاق لعبة المحطة 0
خصم لمدة 5 ايام

Everwind - BI_Actinid
Hey Explorers,

We’re absolutely thrilled to share that Everwind has officially surpassed 250,000 wishlists on Steam! 🎊 Thanks to each of you for spreading the word, sharing our content, and supporting our vision. You’ve helped us climb from day one, and this milestone proves that our journey together is resonating with gamers everywhere.



Why is this important?
Because breaking into the 250,000-wishlist club boosts our placement on Steam’s “Popular Upcoming” and “New & Noteworthy” lists. More eyeballs on Everwind means even more potential players discovering our world. Every wishlist represents someone who’s excited to join us at launch. Reaching 250k validates that our concept truly clicks with a wide audience.


What’s happening in development?
  • Character Skill Trees and Talents: Working on character skill trees and talents; we’ll be able to share details soon!
  • Control System Finalization: Finalizing the control scheme for keyboard & mouse as well as gamepads to ensure maximum user-friendliness.
  • Ship Flight Intuitiveness: Improving the intuitiveness of ship flight.
  • Magic System Development: Our team is developing the magic system; spells will likely be available without having to rely on a staff.
  • Weather System Integration: Integrating a dynamic weather system.

Explore and share more Everwind content!
  • Watch Our Latest Devlogs: We post developer diaries, showcases and sneak peeks on YouTube—go behind the scenes of our work. Catch our most recent Devlog episode here; and subscribe so you don’t miss future drops.

    https://www.youtube.com/watch?v=h_m5nvKDOOM

  • Follow Our Social Media: We’re sharing weekly clips on our Social Media channels, often with content you won’t find anywhere else.


  • Join Us on Discord: Chat with other Everwind enthusiasts and be among the first to learn news about the game!


  • Keep the momentum going: A quick “+follow” or enthusiastic comment on our Steam page boosts our engagement metrics. Even a one-sentence shout-out—“This game looks amazing—can’t wait to fly!”—makes a difference.
Once again, thank you for being the heart and soul of this project. Your support has gotten us this far, and with you by our side, we’re ready to soar even higher. Keep an eye on your inbox—more updates are coming very soon.

Onward to the skies,

Enjoy Studio
Brighter Shores - Fen James
New music
• We have added a combat variant of every global music track. This means if you are listening to a global music track when you enter combat, the game will no longer reset you to an episode specific track. The end result is you will get a greater variety of music when training combat.
• We have added a new twelfth global music track.

Bug fixes
• You will now see yourself using the correct binoculars when doing stakeouts.
• Fix regression where the 'while you were away' and 'level up' interfaces incorrectly waited for you to stop your passive activity, rather than opening on login.
Sinking The Boats - Aphasia

沉舟周边众筹活动已经在摩点上线啦!

《沉舟》| 开启属于你的谍战故事 独立剧情向游戏 - 摩点 - 发现新奇好物

点击链接或打开摩点app搜索沉舟参与!

LIFE EFFECT - Effect Studio

Greetings dear friends, the event has been completed in this update, although it was very delayed, but the machine system has been completely redesigned. In the upcoming updates, the purchase of cars in the lake settlement will become available, they will have their own style of transport. Turrets and guns for cars will also be developed in large numbers, so that you can enhance your transport to your liking. Modules for cars will not be left out, this is an important element for strengthening transport, namely armor plates, technologies and storage in the trunk for transporting loot. I wrote down a development diary number 22 on this topic, I advise you to look to get the full information. The video will be posted on YouTube, Rutub and VK videos, as well as in the discord and VK group of the game, all links are in the game menu. Today I will publish the results of the drawing for the winners of the event, do not miss this wonderful event, the video will also be published in all networks of the LIFE EFFECT project.

important:

✅Drones and robots have increased their range of use and some flying drones have increased their flight speed.

✅The car system has been redesigned, now you can get, buy, steal and craft vehicles. (hijacking and crafting vehicles are still in development).

✅23 new cars have been added to the game.

✅Cars now retain their position in the world if you quit the game or simply left the car at another location.

✅The cars have increased their gasoline consumption, you can fill it up at the base, buy gasoline cans from a dealer or find them.

✅New "Quantum Regenerator" items have been added to the craft to protect vehicles when destroyed or destroyed.

✅Fixed a bug where a companion sometimes couldn't use the essence of life if it took a lot of damage.

✅Fixed a bug with recalculating the companion's armor, previously the division of damage by percentage of armor was slightly incorrect, and more damage was done than it should be.

✅After using the Essence of Life, when a companion dies, they are reborn and gain immortality for 5 seconds.

✅Fixed a bug in the player's corpse and items that fall into the corpse upon death.

✅Personal drones and robots have added protection against damage caused by the "Friendly Fire" character.

✅All drones, robots and turrets have increased their health and ammunition.

I've written about important fixes, and I have a long list of things that need to be done. Now I need to accelerate in this regard, because the development of the machine system took a long time, and what I planned for May went beyond the month. I continue to work on the game, now updates will be released more often as it was before. Have a nice game, everyone.

6:58am
Cargo Delivery Simulator - FlaminGo

Fixed an issue affecting trolley functionality.

Star Ash Fleet - 左半红印

Dear Star Commanders,

We're thrilled to announce that the real-time space strategy game "StarAsh Fleet" will debut at the Steam Next Fest from June 10-17! Add it to your wishlist now and be among the first to command this voyage into the unknown!

Message from the Devs

"This marks StarAsh Fleet's first trial by cosmic fire. Every player's feedback will chart our course for optimization. We look forward to fighting alongside all commanders in the official release!" — Redonleft Development Team

...

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