Headliner: NoviNews - Koobazaur
I'm super excited to share that "Headliner: NoviNews" will be a part of a segment about educational games airing on NHK, the Japanese public broadcaster! I was interviewed about the game and my thoughts on the future of the industry.

Here's the teaser reel with Headliner in it at 40sec: https://twitter.com/nhk_gamegenome/status/1731282132322983982

The full programme will come out on Jan 10th. Also, we're truly honored to be included in the same company as "This war of Mine", "Papers, Please" and "Orwell" 🙏



EDIT: Fixed the Twitter link, sorryyyy!!!
Headliner: NoviNews - Koobazaur
We're excited to have Headliner: NoviNews participate during the BAE event this year!



What is BAE?

A celebration of adventure games in all shapes and sizes!

When?

January 20-24, 2022

The Developer Livestream will take place on Saturday, January 22 at 4pm PST

Where?

Right here on this Steam Page :)

Headliner: NoviNews - Koobazaur
Hello Headliners,

We noticed an interesting trend in some recent reviews, specifically referring to the game's commentary on COVID, or imply it was man-made, or how certain president used it as political tool...

So I just wanted to clarify: this game came out in 2018. COVID wasn't even a rumor back then.

Frankly, I'm not sure if I should feel flattered or distraught so much of the game came true and people are noticing parallels. Honestly, it's been a really, REALLY weird two years watching so many of my hyperbolic, unrealistic scenarios slowly grow more timid compared to reality.

But here we are.

(And as for the game promoting any specific theories - it's always up to you to pick if you publish a story or not. It's always up to YOU to decide if a theory has merit or not.)

Regardless, thank you all for playing! And however you feel about the game after playing, I hope it at least made you reflect about the various topics presented.

Cheers,
Jakub
Creative Director
Unbound Creations
Headliner: NoviNews - Koobazaur


We partnered with four other games to bring you the Bundle of Consequences! Save 20% if you complete the set. (And for the time being, H:NN is an extra 15% off on top of that)

Death & Taxes
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!

Do Not Feed the Monkeys
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!

Headliner: NoviNews
Award-winning adventure where you control the news and its impact on society, your friends and career. Different choices lead to unique combinations of endings. Share your story with the community, and see what the players before you did.

Not Tonight
Person of European Heritage #112: Welcome to Relocation Block B, your new home. Your designated role is 'Bouncer'. Work hard, stay out of trouble, and we might let you stay in the UK.

Papers Please
Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.

The bundle is available until January 1st,!

Headliner: NoviNews - Koobazaur
Headliner: NoviNews - Koobazaur
First of all, a big thank you to everyone who has supported us for the past year :) It's been a long journey but we finally feel comfortable enough to invest in new languages and grow our audience.

We already started on the new languages and will be sharing more details in January
Headliner: NoviNews - Koobazaur


Many of our fans were asking for it, and it's finally here! The Official Soundtrack features 37 moody and atmospheric tracks. And, best of all, we're donating the proceeds to the Washington Epilepsy Foundation, as per request of the composer who is struggling with the illness.



Check it out Here!

On top of that, we also updated the game with a TON of new tweaks, typos, and minor improvements :) Here's a full changelog for YOUR ENJOYMENT

--------------------------------------------------
1.3.5
[BUG] Fixed Sticky Articles not bouncing back to table properly when moved up several times
[BUG] Fixed a bug where Dronno would replenish energy just by talking to him
[BUG] Fixed Boss Last Day conversation (when fired) incorrectly showing "boss angry2: Not to mention costing us the BetterBuzz funding!" (replaced script check with _NewsLostBetterBuzzFunding==1)
[BUG] Fixed Assassination cutscene freezing on day 11
[BUG] Fixed sporadic and super rare and totally non-game-breaking (nu-uh!) Nintendo Switch crashes
[TYPO] Fixed Typo in Bro06_AdFavor_Therapy_Start ("Yeah, whatever, I know, I don't look sick, so OBVIOUSLY I don't shouldn't be getting help, huh?")
[TYPO] Fixed Typo in ending text: "My dog escaped cruelty, and plotted revenged"
[TYPO] Fixed Typo in Day 3 note: "something different and unique"
[TYPO] Fixed Day 11 Justin Home Conversation incorrectly labeling Justin as the speaker for the player's line "I should check on him at the hospital tomorrow" (when drug overdose + alcohol)
[TWEAK] Dronno will now get +2 energy when fed batteries

--------------------------------------------------
1.3.4
[WRIT] Changed scripting in "Bro12_NonJail_Ending_LeavingForGalixia" convo nodes FameTurnedTown->Anxiety1 node so the 2 lines referring to therapist or meds only show up in appropriate conditions
[TWEAK] Changed bro bad ending (no NHS) scripting so that Affordable drugs no longer prevent him from overdosing (only performing well does now)
[TXT] Update Credits with proper Music annotations

--------------------------------------------------
1.3.3
[Feat] Main Menu Settings will now run all setting labels through CTextPreparer::Prepare
[PROG] Added code to export all texts in CMCanvasTextPreparer
[PROG] Changes to how CEditorFungusFlowchartTextExporter works
[TWEAK] Renamed PlayerCreate canvas to "uiPlayerCreate"
[TWEAK] Removed a number of unused dialogue nodes in fungus conversations
[TWEAK] Removed unused "Button" UI.Text from uiDogNamer
[TWEAK] Removed unused "Close" UI.Text from HeadlinerEp2ShopScreen
[TWEAK] Removed unused "Master" UI.Text from HeadlinerEp2PauseMenu
[TWEAK] Fixed a number of buttons having empty 2nd lines in uiMainMenu
[TWEAK] SceneLoader will no longer Parse the whole canvas, just he DoneText
[TWEAK] CMTutorialBase will no longer Prepare text since it is prepared previously
[TWEAK] Fixed Home Billboards being replaced via incorrect entries in TextTableData
[TWEAK] GameLoader canvas renamed to GameLoader for Localization
[PROG] CLocalizer will now strip (clone) from end of ObjectName
[TWEAK] Renamed Dunabuy "Coming Soon" canvas sign to ComingSoonSign for Localization
[TWEAK] Renamed RudyMartBanners canvas to "RudyMartBanner" for Localization
[TWEAK] Renamed GrandOpeningBanner canvas to "DunaBuyBanner" for Localization
[TWEAK] Renamed RoompBanner0 canvas to "WolffSpeechBanner" for Localization
[BUG] GraffitiManager will now Prepare texts BEFORE splitting them into lines
[PROG] DogBowlController will now get TextIDs from TextTable and prepare them
[FEAT] WallPainter will now always use controller mode, but show Close button if using pointer


--------------------------------------------------
1.3.2
[FEAT] Added Localization system (WIP)
[FEAT] Added Language selector to Main Menu settings (WIP, Switch only right now)
[PROG] CanvasTextPreparer will now check itself for UI.Text elements, not just it's children
[BUG] Fixed a bug where putting [ or ] in the Player name or DoNotfill would break the dialogue when it was used
[TWEAK] Character convo no longer parsed when loaded, but only when displaying on screen
[TWEAK] Character names are now Parsed in convo
[TWEAK] StreetChatterData and EncounterData will no longer be Parsed on load (since it's already parsed by SpeechBubble::Say())
[TWEAK] CMStreetGraffitiData will no longer be Parsed on load (since it's now parsed by already parsed by CMStreetGraffitiManager)
[TWEAK] Home Bilboard Adds now haave all the texts replaced by lines from TextTableData
[TWEAK] DayStartLogic: The [GameSaved] text is now loaded from TextTable, and each line is now run through CtextPreparer
[TWEAK] EndScreen: All texts are nowbe run through CtextPreparer
[TWEAK] Office "Breaking" newspaper template no longer has CanvasTextPreparer; the preparer is now only on the actual BREAKING text
[TWEAK] MainMenu, "Last Headliner" box "Offline" message will now be run through CTextPreparer
[TWEAK] Renamed a few UI.Canvas objects so that they can be looked up by localization in CTextPreparer better

--------------------------------------------------
1.3.1
[TWEAK] Removed a bunch of old deprecated dialogue files and re-organized PAXDemo files in a separate folder
[TWEAK] Replaced all hard-coded Office and Street Tutorial messages with strings from TextTableData
[TWEAK] Replaced all hard-coded Street Intro Texts with strings from TextTableData
[BUG] Fixed the first walking tutorial not showing up on Switch


--------------------------------------------------
1.3.0
[BUG][SWITCH] Fixed not being able to select the "Player Name" filed or Dog "Name" field with touch screen
[TWEAK][SWITCH] Added Age Ratings and British English to Player Settings

--------------------------------------------------
1.2.3
[WRIT] Fixed minor grammar issue in Cop12 convo ("catch up on some readings" should be singular)
[TWEAK] Removed Quality control from settings on Nintendo Switch

Cover art: Music Vectors by Vecteezy
Headliner: NoviNews - Koobazaur


🎉🎉🎉

We're humbled and excited to share this news, and hope to see you there!

(Also, we're working on an official Soundtrack, as well as a small patch with bug/typo fixes. Keep your eyes open second half of September!)
Headliner: NoviNews - Koobazaur



🎉🎉🎉🎉.

Here's the link to the awards page: https://seriousplayconf.com/2019-award-winners/

Thank you for the recognition! And thank all of YOU reading this for supporting us along the way 🙇
Headliner: NoviNews - Koobazaur
https://www.youtube.com/watch?v=JP6wJt1S2Uk

Hilarious "summary" of our game by @GrayStillPlays. We got a few chuckles and thought you might too :)

What's your favorite bit? I'm still LOLing at "weird anti-immune killer cells are eating your body" and Dronno MVP 😅🤣

...

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