Hand of the Gods - JNash
Hand of the Gods can be a bit overwhelming at first, so we want to offer resources for those seeking to learn more about the advanced mechanics on the battlefield!

For starters, we encourage all new players to check out our series of tutorial video guides available on our YouTube channel here. These will cover the basics of how to navigate the in-game menus, identify the stats of cards, and play cards to lead your armies to victory.

Once you have a bit more experience with the game, many players find that it's help to understand more advanced details of gameplay, such as the order in which different types of card effects are resolved, or intended interactions surrounding in-game Mechanics. For these players, we have made the Advanced Rulebook, which can be read below.



Advanced Rulebook
I. Sequencing
Actions
  • Actions indicate specific triggered events from a player such as attacking, playing a card, issuing a movement, using a warcry, using a leader ability, or ending a turn.
Effects
  • An effect is any event that occurs as a result of an action.
  • Effects can trigger other effects.
Priority
  • Each effect of a given action has a priority that determines the order in which it occurs in relation to other effects.
Resolution
  • Resolution refers to when a specific effect actually occurs.
Time Order
  • If there are multiple effects of the same priority, the effects are resolved in the order of the actions that created them.

Priority
The following is the basic priority ranking of effects found in Hand of the Gods.
  • Unit Deployment
  • Warcry
  • Attack Damage
  • Attack Damage Effect
  • Return Damage
  • Return Damage Effect
  • Reincarnate
  • Death
  • Resurrection
  • Unit Spawn
  • Afterlife
  • All other unspecified effects
Note: There can be some exceptions to these priorities caused by specific card effects that directly manipulate the normal functionality of a listed mechanic.


Tiers
The best way to conceptualize the sequencing of events is to think of it as a hierarchy with a “tie breaker” based on time order.

Tier 1: Actions
  • Actions fire off a series of effects
Tier 2: Effects
  • Any action can have multiple effects and each effect can itself have multiple effects.
Tier 3: Priority
  • Each action has a priority that determines the order in which it occurs.
When an action occurs, each effect is resolved one at a time in priority order. If two or more effects share a priority, the order in which they are resolved is then determined by the time order of the action or other effect that triggered them. This process is completed until all effects of a given action are resolved.



Example 1
  • Attacking another unit with one of your own is an example of an action. Once a unit attacks there are many possible effects but the most common ones are damage from your unit and return damage from the enemy unit.
  • When the attacking action occurs, all effects are ranked by priority and time order.
  • For this example, your unit would first deal damage and then the enemy unit would deal return damage.


Example 2
  • Using the same basic example above let’s add in the effect of death.
  • If your unit would kill the unit it is attacking, the enemy unit still does return damage because the return damage effect has a higher priority than death.
  • The priority ranking of effects can be found in the section dedicated to Priority above.


Example 3
  • Taking the same example we have been using let’s add some more effects.
  • Now, both units have an afterlife effect and both units kill each other in combat.
  • In this example let us also say that your unit was deployed before the enemy unit was, adding the time order element to the equation.
  • Now when your unit attacks, The effect priorities are as follows:
  • Attack Damage
  • Return Damage
  • Death
  • Afterlife
  • Since both deaths are resolved before afterlife, the order in which the afterlife effects are triggered is determined by the time order of the initial actions. In this case, since your unit was deployed first, its afterlife triggers before the enemy afterlife.

II. Player Action Events
Start and end of turn
  • Start of Turn
    • Summoning sickness is removed.
    • When a turn begins the first event that occurs is the player’s mana is replenished.
    • Next, the player draws a card.
    • Next, all effects that are triggered at start of turn are resolved in the order that the card producing the effect was played.
  • End of Turn
    • When a player ends their turn, all effects that are triggered at end of turn are resolved.
    • Exhaustion is cleared from all friendly units.
    • The start turn sequence begins for the other player.

Playing a Spell Card from Hand
  • When a Spell is played from hand the following sequence occurs in order.
    • The mana cost of the card is removed from your total mana pool for that turn.
    • The card is removed from your hand but not discarded.
    • The Spell effects are resolved.
    • Any effects that are triggered by a card being played are resolved in the order that the cards producing the effects were played.
    • The card goes to the graveyard.
    • Any effects that are triggered after a spell is discarded are resolved in the order that the cards producing the effects were played.

Playing a Unit Card from Hand
  • When a unit is played from hand the following sequence occurs in order.
    • The mana cost of the card is removed from your total mana pool for that turn.
    • The card is removed from your hand (but not discarded).
    • The unit is deployed to the battlefield and is put in a state of summoning sickness.
    • All effects that are defined in the played card’s text are resolved.
    • All effects that are triggered when a card is played are resolved in the order that the cards producing the effects were played.
    • The card is sent to the holding zone.
    • Any effects that are triggered after a unit Card is sent to the graveyard are resolved in the order that the cards producing the effects were played.

Movement
  • Every unit has a movement value that determines how many tiles it can move each turn.
  • A unit can only move if it is not exhausted and has not already attacked on a given turn.
  • A unit can only move through friendlies.
  • A unit can not occupy the same tile as another unit or blocker.

Combat
  • When you direct a friendly unit to attack an enemy unit the following sequence occurs in order.
    • Pre-combat event: If the attacking unit has stealth, it is now removed.
    • Any effect that is triggered as a result of combat but before damage occurs is resolved.
    • If the effects of (b) would not result in the removal of the targeted enemy from play, the attack initiation is resolved.
    • Combat Event: Attack Damage is resolved
    • Any effect that is triggered by attack damage is resolved.
    • Any effect that is triggered as a result of a counter attack but before damage occurs is resolved.
    • If the effects of (f) would not result in the removal of the targeted enemy from play, the counter attack resolved.
    • Return Damage is resolved.
    • If either unit would die, the deaths are now resolved.

Leader Ability
  • When a Leader Ability is used it becomes exhausted for the remainder of that turn.
  • A Leader Ability is refreshed at the beginning of your turn and when the ability is replaced by a new ability as the result of an effect.

III. Cards, Units, and Subtypes
Cards
  • Cards are broken down into 2 main types: Spells and Units.
    • Spells are a type of card that, when played from hand, result in an effect.
    • Units are a type of card that when played result in a character being deployed to the battlefield. There are many types of units that can be deployed which are discussed below.

Units and Sub-types
  • Units can have various subtypes which are shown at the bottom of a card. Some sub-types have special rules and others just interact with other cards in special ways.
    • Structure: This sub-type consists of units that have no movement and can not be given movement.
    • Beast: has special interactions with some other cards.
    • God: has special interactions with some other cards.

Neutral Units
  • In some rare cases units can be neutral and not owned by either player. An example of this would be Medusa statues.
  • If a neutral unit would go to the graveyard or be returned to hand, it is instead removed from the game.

Summoning Stones
  • Summoning Stones are the main objective of Hand of the Gods. When an opponent’s Summoning Stone is destroyed, you win the match.
  • Unlike most units, Summoning Stones do not have an attack value or a movement value nor can they gain those values.

IV. Mechanics
Tiles
  • Each tile on the Battlefield can only be occupied by a single unit at any given moment.
  • If more than one unit would be placed on a tile, whichever is spawned first occupies the tile and all others are placed in the graveyard. units placed in the Graveyard in this way are not killed but rather placed directly.

Attack Range
  • Ranged units are able to attack units up to 3 tiles away by default. The 3 tile range is counted in vertical or horizontal movements, not diagonal.
  • Melee units are able to attack any adjacent enemy including diagonally.
  • Any unit with a range above 1 has its range calculated without diagonal movement.

Health
  • Units have a “current” health value and a “maximum” health value.
  • An effect that heals a unit can not bring its health total above its maximum health but an effect that gives +1 health would increase the units max health by 1 as well as healing it for the same amount.
  • Examples:
    • A 4/5 Enyo takes 2 Damage and becomes a 4/3. Now let’s pretend Enyo is given a temporary buff that gives +1/+1 and becomes a 5/4 with a max health of 6. When the buff wears off, the unit remains a 4/4 but has a max health of 5.
    • A Blademaster takes 3 damage and becomes a 4/4. Stone of Gaia is then played on the Blademaster and he becomes a 4/8 with a maximum health of 10.

Auras
  • Auras are persisting bonuses that are applied to units from other units. An example of an Aura would be Surtr’s passive which gives +1/+0 to adjacent friendlies.
  • Auras can be provided adjacently (Surtr) or globally (Basilisk).
  • The removal of Auras is resolved immediately following death resolution, banish resolution, silence resolution, and removal from play.
  • Auras are constantly creating effects that are checked for resolution.
    • Example: You move a 3/5 unit adjacent to an Enyo Flag making it a 4/5. You then play Transfusion on the unit making it a 5/5. Since Auras are constantly checked for resolution, the unit immediately gains +1 from Enyo Flag and becomes a 6/5.

Discover
  • Unless otherwise stated, Discovered cards are not pulled from a player’s hand, deck, or graveyard but instead from a set list of cards that are generated solely for Discovery.
  • Discovered cards are added directly to hand unless otherwise stated.
  • Effects can also be Discovered from Warcry and are resolved immediately following selection.

Recall
  • Any effect that would return a unit back to its owner’s hand returns that card back to its default state regardless of any effects that had been applied.
  • Example: Your Marksman has its passive triggered and becomes a 2/2. Your opponent then plays Recall on your marksman and it is returned to your hand in its default state: 2 mana, 1/2, Ranged. Whenever you play a God, gain +1/+0.

Banish
  • Banished units are considered to be in the “Removed from Game” zone.
  • Banished units do not affect any persisting or added game effects for the duration of the banish.
  • Example: Your opponent has a White Tiger that has been banished. You have a Surtr and a Thor on the Battlefield. If you were to play the spell Mayhem, 2 Damage would be dealt to the enemy Summoning Stone since White Tiger is not a valid target.
  • A unit can move through any banished unit but can not occupy the same tile from which that unit was Banished.

Guard
  • Summoning Stones that are guarded can not be directly targeted by Enemies with attacks or Warcry effects.
  • Guarded Summoning Stones can be hit by indirect unit damage such as attacks from Bull Demon King as long as the damage is not from the direct portion of the attack.
  • A friendly with Guard loses Guard if it becomes Stealthed.

Stealth
  • Stealthed units can not be directly targeted by Spells, Units, or Leader Abilities.
  • Stealthed units can be hit by random effects, AOE effects, and effects that target tiles.

Stun
  • A stunned unit can not move, attack, or deal return damage.
  • By default, when you stun a unit the effect lasts until your next turn.

Transformation
  • Effects that transform units into another unit immediately remove the original unit from play.
  • A transformed unit is not killed and transformations do not trigger Afterlife.
  • Example: Your Medusa attacks a damaged Occult Deadeye turning it into stone. The Occult Deadeye's Afterlife does not trigger.
  • A transformed unit that is Silenced does not get transformed back to the original unit.

Immune: X
  • A unit with Immune X can not be targeted nor can it be indirectly affected in any way by the effect stated as X
  • Example: If a unit has Immune: Enemy Spells, it can not be directly targeted by Enemy Spells such as Sunder nor can it be effected by a Spell that affects an area such as Cataclysm.

Protect: X
  • A unit with Protect: X Reduces the damage of each attack source that affects it by the X value.
    • Example: Your Doom Speaker has Protect: 1 from an Aphrodite. The enemy Arges attacks the Doom Speaker dealing 0 Damage.
    • Example: Your Doom Speaker has Protect: 1 from an Aphrodite passive. The enemy Fire Imp attacks your Doom Speaker dealing 1 total Damage.
  • Multiple Protect: X effects of the same value do not stack.
    • Example: Your Doom Speaker has Protect: 1 from an Aphrodite Warcry effect. You then play another Aphrodite and target the Doom Speaker with her Warcry. Your Doom Speaker still has Protect: 1 since both Protect: X being applied are of the same value.
  • A Protect: X of a higher value will override a lower value Protect: X effect.
    • Example: Your Doom Speaker has Protect: 1 from an Aphrodite Warcry effect. You then target the Doom Speaker with Shell. The Doom Speaker now has Protect: 2. When the Shell effect expires, the Protect value on Doom Speaker would return to 1 since it was affected by Aphrodite's persisting effect.
  • Protect: X does not prevent Spell damage, Warcry effects, or Leader Abilities.

Resurrection
  • If a unit has a resurrection effect, it is always resolved after the unit’s death is resolved but before any Afterlife effect.
  • Resurrection effects fail if the affected unit card is not in the owner’s graveyard.

Execute
  • If a unit is executed it does not revive if it had any resurrection effect and is instead sent directly to the Graveyard.
  • Executed units will still trigger any Afterlife effects.

Afterlife
  • Afterlife effects are Resolved in the order that the unit was spawned on the Battlefield but after resurrection.
    • Example: You play Scarab’s Blessing on a Sylvanus with 1 Health. The enemy then plays Sunder and kills your Sylvanus. Since the resurrection effect from Scarab’s Blessing resolves before Sylvanus Afterlife, Sylvanus first revives and the Sapling would not spawn since Sylvanus occupies the target tile.

Warcry
  • Warcry effects can either resolve immediately upon a unit being deployed (Vulcan) or after an activation (Ares).
  • Warcry is not triggered when a unit is put into play from any means other than being played from hand.
  • If a unit with an activatable Warcry is targeted with an effect that removes exhaustion such as Charge, the Warcry must be used before the unit is moved otherwise it is lost.

Zones and Card States
Every Card and Unit in Smite Tactics exists in a specific game area called a zone. Cards in Tactics can exist in one of two states; the card state and the unit state.
  • Zones
    • Deck
    • Hand
    • Battlefield
    • Holding
    • Graveyard
    • Removed From Game
    • Discover Zone
When a Spell card is played from hand, the card immediately goes into the holding zone until its effects are resolved. Once the effects are resolved, the card is sent to the Graveyard zone.

When a unit Card is played the card is placed in the Holding Zone until the deployed unit is killed. When the unit is killed, the card is moved to the Graveyard zone.



Removed From Game
  • If a Card or unit is moved to this zone it is no longer considered to be a part of the game in any way and can not be interacted with.


Zone Limits
  • Deck: A deck must have exactly 25 cards
  • Hand: A hand can have up to 10 cards. Any card that would bring the hand size to above 10 is instead discarded to the Graveyard.


Moving Between Zones
  • If a card or unit would be moved to a zone that is full it is instead moved to the Graveyard Zone.
  • If more than one unit would enter the same location in the Battleground zone at the same time, the first one to resolve would occupy the tile and the others would instead be sent to the Graveyard or removed from play.
  • Units that are moved from the Graveyard to the Battlefield do not trigger their warcry as if they were played from hand.

Mana
  • Each Player can have a maximum of 10 Mana on a given turn.
  • Each turn a player’s Mana is replenished and they are given one additional mana than the turn before.
  • The Mana Cost of a card can be lowered by other effects to a minimum of 0.

Card Drawing
  • When a card is drawn it is immediately resolved and added to the player’s hand if there is available space.
  • Cards that are added to your hand from a location other than the top of your deck (Cards that are added via Discover for example) are not considered to be drawn.



Having a thorough understanding of specific interactions between cards and how to use these to your advantage are key to climbing the Leaderboard and becoming a top player in Hand of the Gods! Feel free to join our Discord server and discuss gameplay with other players! We'll see you on the battlefield!

Hand of the Gods - JNash
General
  • Statues produced by Medusa no longer have ownership within the Deck Tracker, and will not return to either players’ decks if affected by effects that recall them to a player’s Hand. The card will instead leave the game entirely when removed from the board.
Balance
  • Ah Muzen Cab (Mayan)
    • Health increased from 3 to 4.
  • Discordia (Roman)
    • Effect now reads: Warcry: Swap random cards in your hand with an equal number of cards in opponent’s hand.
    • This means that Discordia’s effect will no longer allow you to take more cards than you give to your opponent.
  • Echo Blast (Hindu)
    • The reincarnated version now deals 3 damage.
  • Flourish (Hindu)
    • The reincarnated version now gives +3/+3.
  • Kumbhakarna (Hindu)
    • The base card now can not be moved by spells, abilities, or effects.
Bug Fixes
  • Nox will now face your opponent’s Summoning Stone when she leaves a friendly unit.
  • English card text will no longer be displayed during the Tutorials when playing Hand of the Gods in other languages.
  • Wins will now be properly tracked within the Pauper Gauntlet mode, allowing players to receive the rewards after reaching 5 consecutive wins.
  • The new opening loading video will now properly play on PlayStation 4.
  • All Gold Cards can now be Disenchanted, and a second copy will be Craftable once you have one copy of the Gold version of a card.
  • Loki’s Attack and Death sound effects will no longer play when volume is set to 0.
  • Nox’s Card Text translation has been updated in the Spanish version of the game.
  • The Safe Frame feature will now properly work on PlayStation 4 so that the game will not be over- or under-sized relative to players’ TV sizes.
  • Xbox and PlayStation 4 players will no longer be able to interact with the “Okay” button before one’s Mulligan cards appear, as this was resulting in a soft locked state.
  • Leader Level experience will now be properly displayed within the Collection and the End of Match lobby.
  • Loki will no longer receive double benefits from +1 Attack Buffs.
  • Shrine of the Dead will now properly place the unselected presented card in the Graveyard.
  • Steam Achievements will now unlock immediately, rather than requiring the game to be closed and reopened.
  • Avatar Icons that are unlocked as a Gauntlet Reward will now have the tooltip displayed in the appropriate language.
  • Card Text will no longer be cut off vertically on some cards.
Hand of the Gods - JNash
We are restarting servers to roll out a potential fix for an issue that is keeping some players from being able to log in.
Hand of the Gods - JNash
We will be bringing down PC servers briefly to implement a potential fix associated with Alt+Tabbing in-game.
Hand of the Gods - JNash
After over a year and a half of active development, Hand of the Gods is officially releasing! February 20, 2018 will mark the end of our beta testing phase on PC, Xbox One, and PlayStation 4 as Hand of the Gods undergoes its full release.

What’s New
With Hand of the Gods’ release, new card bundles can be now be purchased to gain immediate access to entire sets of cards!

Pantheon Core Sets

Players can now unlock all cards in each Pantheon with our new Pantheon Core Sets! Pantheon Core Sets can be purchased for 400 Runes each, or 600 for the Neutral set, and grant immediate access to all cards within the respective Pantheon. This means that you will receive 2 copies of the Common, Rare, and Epic cards, as well as 1 copy of the Legendary cards from the purchased Pantheon. To see which cards are included in each Pantheon Core Set, see our post here.
  • Chinese Pantheon Core Set (55 Total Cards)
  • Egyptian Pantheon Core Set (44 Total Cards)
  • Greek Pantheon Core Set (57 Total Cards)
  • Mayan Pantheon Core Set (41 Total Cards)
  • Hindu Pantheon Core Set (48 Total Cards)
  • Norse Pantheon Core Set (47 Total Cards)
  • Roman Pantheon Core (55 Total Cards)
  • Neutral Pantheon Core Set (88 Total Cards)

Core Set Bundle

With the release of Hand of the Gods, the Founder’s Pack will be replaced in the store with our new Core Set Bundle. The Core Set Bundle combines the Chinese, Egyptian, Greek, Mayan, and Neutral Pantheon Core Sets (a total of 285 cards) for only a $19.99 direct purchase!

Cosmetic Pack

Cosmetic Packs are now available in the Store for purchase in exchange for 4,000 Favor or 50 Runes. Each purchase of a Cosmetic Pack will award the player with one of 100 items, including Card Backs, Avatar Icons, and Skins. Among those that already existed within Hand of the Gods, a number of brand new items will be added to the Cosmetic Pack for players to unlock:
  • Card Backs
    • Pirate Card Back
  • Avatars
    • Bakasura
    • Thor
    • Agni
    • Ah Puch
    • Ah Muzen Cab
    • Anhur
    • Anubis
    • Ao Kuang
    • Aphrodite
    • Apollo
    • Arachne
    • Ares
    • Artemis
    • Athena
    • Awilix
    • Bacchus
    • Bastet
    • Bellona
    • Cabrakan
    • Chaac
    • Chang’e
    • Chronos
    • Cupid
    • Fenrir
    • Freya
    • Geb
    • Guan Yu
    • Hades
    • He Bo
    • Hel
    • Hercules
    • Hou Yi
    • Hun Batz
    • Isis
    • Janus
    • Jing Wei
    • Kali
    • Khepri
    • Kukulkan
    • Kumbhakarna
    • Loki
    • Medusa
    • Mercury
    • Ne Zha
    • Neith
    • Nemesis
    • Nox
    • Nu Wa
    • Odin
    • Osiris
    • Poseidon
    • Rama
    • Ratatoskr
    • Ravana
    • Scylla
    • Serqet
    • Skadi
    • Sobek
    • Sol
    • Sun WuKong
    • Sylvanus
    • Ymir
    • Zeus
    • Zhong Kui
  • Pirate Skins
    • Dreadbeard Poseidon
    • Skaliwag Kali
    • High Seas Sobek
    • Vulcap'n Redbeard Vulcan


Gold Pack

Gold Packs have now also been added to the store and can be purchased in exchange for 150 Favor or 50 Runes. Each pack will award the player with one random Golden version of a card within the Core Set.



Core Pack

The Core Pack will still remain within the Store and can be purchased in exchange for 300 Favor! These packs will still have a chance to drop Golden Cards, but no longer contain Leader skins.



Achievements

You’ll now be able to unlock achievements to commemorate your accomplishments on the battlefield! This includes over 40 Achievements/Trophies for players to unlock through gameplay on Steam, Xbox One, and PlayStation 4.
  • Apotheosis
    • Novice - Play 10 Matches
    • Intermediate - Play 50 Matches
    • Adept - Play 100 Matches
    • Master - Play 200 Matches
  • Domination
    • Novice - Win 10 Matches
    • Intermediate - Win 50 Matches
    • Adept - Win 100 Matches
    • Master - Win 200 Matches
  • All that Glitters
    • Novice - Open 10 Gold Card Packs
    • Intermediate - Open 50 Gold Card Packs
    • Adept - Open 100 Gold Card Packs
    • Master - Open 200 Gold Card Packs
  • Massacre
    • Novice - Kill 10 Units
    • Intermediate - Kill 50 Units
    • Adept - Kill 100 Units
    • Master - Kill 200 Units
  • Arcane Magnificence
    • Novice - Play 10 Spell Cards
    • Intermediate - Play 50 Spell Cards
    • Adept - Play 100 Spell Cards
    • Master - Play 200 Spell Cards
  • Divine Spawner
    • Novice - Spawn or Deploy 10 God Cards
    • Intermediate - Spawn or Deploy 50 God Cards
    • Adept - Spawn or Deploy 100 God Cards
    • Master - Spawn or Deploy 200 God Cards
  • Olympian
    • Win 50 matches with Zeus
  • For Valhalla
    • Win 50 matches with Odin
  • Praise the Sun
    • Win 50 matches with Ra
  • Guardian of the Heavens
    • Win 50 Matches with Nu Wa
  • Roma Invicta
    • Win 50 matches with Bellona
  • Death Touch
    • Win 50 matches with Ah Puch
  • Escaped the Cycle
    • Win 50 matches with Ganesha
  • Run the Gauntlet
    • Play 50 Gauntlet Matches
  • Overwhelming Force
    • Win a game by turn 5
  • Unbreakable
    • Win a game with your Summoning Stone at 25 or more Health.
  • Leave No Survivors
    • Win with no opponent units remaining on the battlefield
  • Stone Breaker
    • Deal 1000 damage to Summoning Stones
  • Uncontrolled Power
    • Deal 50 damage in a single match
  • The Hunter
    • Kill 100 Beasts
  • Pick a card, any card
    • Discover 50 Cards
  • Bank Heist
    • Acquire a gold card in your hand that is owned by your opponent
  • Grand Champion
    • Retire an arena run with 12 wins and 0 losses
  • The Long Journey
    • Complete 25 quests
  • Paper Cut
    • Open 50 Packs
  • The God Hand (PlayStation 4 Exclusive)
    • Acquire all Trophies!


Updated Card Art
  • Armaments
  • Armored Behemoth
  • Baboon
  • Blade Forge
  • Bludgeon
  • Canopic Jar
  • Carrier Behemoth
  • Chieftain
  • Clay Soldier
  • Gallus
  • Hyena
  • Insight
  • The Kraken!
  • Nacom Warrior
  • Occult Deadeye
  • Pharaoh's Health
  • Pillar of Creation
  • Satyr Pathfinder
  • Sacred Warrior
  • Thracian
  • Tomb Warden
  • Venator
  • War Behemoth

Gameplay Updates
Versus Mode
  • The Casual and Ranked Queues have now been replaced by the new Versus Mode, which will allow players to climb the ranks through constructed deck play.
  • Ranks will be provided to players and will reset on two-month “season” cycles. At the end of each season, players will be rewarded based on the rank they have reached during that season:
    • Players who reach ranks 2-20 will receive:
      • 450 Favor
      • 1 Gold Card Pack
    • Players who reach rank 1 will receive:
      • 600 Favor
      • 2 Gold Card Packs
      • Exclusive Card Back (this will change with each season)
  • A new leaderboard has been implemented, which will display the ranks, names, and wins/losses of players! You will be able to see your own rank, as well as the top 50 players with the highest MMR.


Challenge Mode
  • The ability to challenge your friends has now been streamlined in the form of a new queue.
  • Quests, Leader Level advancement, and Achievement progress can now be obtained from Challenge Matches.


Gauntlets
  • Gauntlets will now operate on a daily cycle, with one Gauntlet mode available to all players per day.
  • Avatar rewards will remain unique to completing these Gauntlets (they cannot be obtained from the Cosmetic Pack)
  • One exception: The Sharing is Caring Gauntlet has been removed and the Cutesy Ah Muzen Cab Avatar will now be available within the Cosmetic Pack.
  • Rotating Gauntlet Modes:
    • Triple Threat
      • Map includes only three rows of playable tiles. All normal decks are allowed.
      • 5 Wins Rewards
        • Cutesy Neith Avatar
        • 3 Core Packs
        • 150 Favor
    • Spell Lock
      • Decks can not contain any Spell Cards.
      • 5 Wins Rewards
        • Cutesy Sol Avatar
        • 2 Core Packs
        • 100 Favor
    • Mortality
      • Players can only use decks that include only cards from the Neutral Pantheon.
      • 5 Wins Rewards
        • Cutesy Medusa Avatar
        • 2 Core Packs
        • 100 Favor
    • Pantheon Wars (Greek and Roman)
      • Players can only queue with decks that have ALL Greek or Roman Cards. All other pantheons are not allowed in this queue, nor are neutral cards.
      • 5 Wins Rewards
        • Cutesy Arachne
        • 3 Core Packs
        • 150 Favor
    • Overflow
      • Players have 10 mana every turn.
      • 5 Wins Rewards
        • Thanatoast Avatar
        • 2 Core Packs
        • 100 Favor
    • Time Shift
      • Player turns last 30 seconds.
      • 5 Wins Rewards
        • Cutesy Fafnir Avatar
        • 2 Core Packs
        • 100 Favor
    • Pauper
      • Players can only create decks that are comprised of Free and Common Cards.
      • 5 Wins Rewards
        • Cutesy Chang’e Avatar
        • 2 Core Packs
        • 100 Favor
    • Pantheon Wars (Egyptian and Chinese)
      • Players can only queue with Egyptian or Chinese decks. This means that all other pantheons are not allowed in this queue
      • 5 Wins Rewards
        • Cutesy Bastet Avatar
        • 3 Core Packs
        • 150 Favor Rewards
    • Entrenched
      • The map contains two rock formations that block unit movement.
      • 5 Wins Rewards
        • Chef’s Special Avatar
        • 3 Core Packs
        • 150 Favor
    • Grand Melee
      • Players can only queue with decks that have Spells and Melee Units. No Ranged units are allowed.
      • 5 Wins Rewards
        • Cutesy Thor Avatar
        • 2 Core Packs
        • 100 Favor
    • Pantheon Wars (Mayan and Hindu)
      • Players can only queue with decks that have ALL Hindu or Mayan Cards. All other pantheons are not allowed in this queue, nor are neutral cards.
      • 5 Wins Rewards
        • Cutesy Scylla Avatar
        • 3 Core Packs
        • 150 Favor
    • Colossal
      • Decks can only include cards that cost 5 or more. Players start with 5 mana.
      • 5 Wins Rewards
        • Cutesy Merdusa Avatar
        • 2 Core Packs
        • 100 Favor
    • Marksmanship
      • Players can only queue with decks that have Spells and Ranged units. No Melee units are allowed.
      • 5 Wins Rewards
        • Cutesy Izanami Avatar
        • 2 Core Packs
        • 100 Favor
    • Prodigal
      • Players can only create decks that contain Rare, Epic, and Legendary Cards. This means that no Free or Common cards can be used.
      • 5 Wins Rewards
        • Cutesy Freya Avatar
        • 3 Core Packs
        • 150 Favor
    • Highlander
      • Players can only have one copy per card in their deck.
      • 5 Wins Rewards
        • Cutesy Zhong Kui Avatar
        • 3 Core Packs
        • 150 Favor
    • Divine Battle
      • Decks must contain at least 10 God Cards from Norse, Greek, or Mayan. Players can only queue with Norse, Greek, or Mayan decks but they must contain at least 10 Gods.
      • 5 Wins Rewards
        • Cutesy Skadi Avatar
        • 2 Core Packs
        • 100 Favor
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • You will no longer be locked out of the Gauntlet following a loss, but your win counter will be reset back to 0.
  • Rewards will be granted to players who achieve 5 wins in a row.
  • After a player has won a specific Gauntlet type, they will not be able to enter that same Gauntlet again until the daily cooldown resets at 5:00 AM EST.

General
  • The amount of Deck Slots available for players has been doubled from 8 to 16. This will allow players to keep a diverse set of decks for climbing the ranks within Versus mode, as well as crafting creative decks for the various Gauntlet modes!
  • The Founder’s Pack has been removed from the store and replaced with the Core Set Bundle!
  • Tooltips will now appear when hovering over Card Backs and Avatars to explain how and where they can be unlocked.
  • Matchmaking has been improved for better pairing of players of similar Ranks in the new Versus game mode.
  • When creating a deck, the Leader Skin selection screen has been made larger to allow players to more easily see which skin is being chosen prior to selecting cards.
  • Players that have bought Runes will receive bonus Runes to return their total to the amount purchased during the Beta. These players will also keep all content purchased with their Runes!
  • Clans have been removed from the game.
    • Clans were introduced to PC early on in our Beta, but never reached a point where they added to the Hand of the Gods gameplay experience. Subsequently, we have removed this feature from the PC version of the game and will not being introducing it to the console version of the game.
  • Ranks are being reset with the Release Patch, awarding players based on the Rank they reached during this second Beta season:
    • Players who reached ranks 11-25 will receive:
      • 100 Dust
      • 300 Favor
      • Thor Avatar
    • Players who reached ranks 1-10 will receive:
      • 200 Dust
      • 600 Favor
      • Thor Avatar
      • Ranked 2017 Avatar

FX Polish and Updates
Dozens of FX updates have been implemented with the release patch, including some that allow easier visualization of game mechanics, those that better represent cards’ effects, and polish to some existing FX:
  • Game FX
    • Fatigue Damage
      • When attempting to draw a card when you deck is empty, a new effect will appear on your Summoning Stone to better indicate that you have taken Fatigue Damage.
    • Overdraw
      • When you attempt to add cards to your hand after you have 10 cards in hand, a burning effect will now occur on the lost card to better indicate that the card has been lost to the graveyard.
    • Victory and Defeat screens
      • The end of match Victory and Defeat screens have been updated to allow for smoother transitions. This update will also minimize visual popping.
    • End of Turn Timer
      • The End Turn Timer bar has been updated to include color for better visibility and has been stylized for cohesion to overall thematics.
  • Spell FX
    • Mana Potion
    • Crescent Blade
  • Unit FX
    • Agni
    • Ao Kuang
    • Aphrodite
    • Apollo
    • Ares
    • Arges
    • Baboon
    • Brute
    • Bull Demon King
    • Chang’e
    • Chaos Spawn
    • Chieftain
    • Cursed Hunter
    • Cursed Warrior
    • Decrepit Bowman
    • Doomspeaker
    • Dune Guardian
    • Elder Harpy
    • Fanwei
    • Fire Giant
    • Fire Imp
    • Fury
    • Geb
    • Gladiator
    • Guan Yu
    • Hades
    • Hercules
    • Hou Yi
    • Imperial Archer
    • Imperial Guard
    • Imperial Soldier
    • Isis
    • Kaldr
    • Kang
    • Marksman
    • Mercury
    • Nacom Warrior
    • Nemean Lion
    • Oogway
    • Ravana
    • Sacred Warrior
    • Scion of Doom
    • Serqet
    • Spartan
    • Steropes
    • Stone Guardian
    • Surtur
    • Tomb Warden
    • Thor
    • White Tiger

Balance
With the full release of Hand of the Gods, balance will continue to be monitored and adjusted as needed over the next few weeks as we evaluate Pantheon performances. The Hindu pantheon will also be receiving an adjustment to one of their core mechanics, Reincarnate.

Reincarnate (Mechanic)
  • When this unit or spell would go to your graveyard, shuffle it into your deck. It loses Reincarnate.
“The change to Reincarnate is being made to create a more balanced and enjoyable experience for players while maintaining the key characteristic that made the mechanic unique. With the card going into your deck instead of hand, players no longer have immediate access to an upgraded card making these cards much easier to deal with while also adding value to cards that discover cards in your deck.” -- Austin Gallman, lead designer of Hand of the Gods.



Card Balance
  • Awilix (Mayan)
    • Now spawns a Zombie adjacently after defeating an enemy unit.
  • Bacchus (Roman)
    • Attack reduced from 3 to 2.
  • Crippling Curse (Norse)
    • Mana cost increased from 2 to 3.
  • Discordia (Roman)
    • Mana cost increased from 4 to 5.
  • Gladiator (Neutral)
    • Attack reduced from 4 to 3
  • Power Delve (Roman)
    • Now reduces cost of Discovered card by 7.
  • Raise the Grave (Mayan)
    • Mana cost reduced from 4 to 3.
  • Ratatoskr (Norse)
    • Health reduced from 3 to 2.
  • Reincarnated Agni
    • Mana cost reduced from 6 to 4.
  • War Behemoth (Neutral)
    • Health reduced from 6 to 5

Bug Fixes
  • Updated card text on some recently reworked cards for the Spanish version of the game.
  • Fixed an issue with Recursive Vitality not returning for the rest of the game once you reach a full hand (10 cards).
  • Poseidon's Warcry now properly works on units with Immune: Melee.
  • Ares, Apollo, Bacchus, Bastet, Dune Guardian, Fenrir, Shackle, and Teleport can now be Disenchanted again.
  • The camera will no longer get stuck at unintended angles when entering a match.
  • Units displaced by Discord will no longer occasionally be uncentered on tiles.
  • Accensus will now always properly receive Return Damage when attacking an enemy unit.
  • Accensus can now be targeted by Sprint and Hastened Fatalis.
  • Bots will now pass the turn instead of letting the turn timer run out.
  • Imperial Archer, Imperial Soldier, Imperial Guard, Guan Yu, and Ne Zha’s abilities will no longer be activated as a result of being spawned by Recruiter.
  • Opponent’s cards revealed by Prescience can now be seen in your opponent’s hand within the Deck Tracker.
  • Cosmetic and Golden variants of cards will no longer be available to randomly spawn from card effects.
  • Units with Stealth can now be knocked back as a result of Cupid’s Warcry ability.
  • Units spawned by Gift of the Nile will no longer activate their Warcry abilities.
  • Discordia’s effect is no longer limited to only being activated once per turn, despite having the effect reactivated.
  • Inferno Cannon can now be affected by the Attack buff from March.
  • On PlayStation 4, when spawning units from your hand, the cursor will automatically focus on the next available tile for that unit, rather than on a friendly unit.
  • Players will now be able to switch active controllers.
  • Defeat text in the End of Match lobby will now appear in red.
  • Multiple voice lines will no longer be played during Leaders’ intro animations.
  • Leader intro animations will now properly display on console matches.
  • “Recommended” will no longer appear over the Training mode after reaching a certain Account Level.
  • Cards will no longer flicker on screen when hovering over deck list on the Arena menu.
  • Cards that state “Click to confirm” will now return properly back to a player’s hand when another card is selected to cast (visual bug).
  • Leader Ability text descriptions will no longer be be cut off when using the Hints feature on console.
  • The tooltip for Obelisks on Construct will now properly display that the units have 0 Attack.
  • Pedestals will now properly display in the End of Match lobby.
  • Inferno Cannon’s audio death effect is now properly lined up with its animation.
  • Cards presented during the Mulligan phase will no longer have their Tooltips pop up before the cards appear on screen.
  • Tenacity can no longer be used on units that are Banished.
  • A movement preview will now be properly displayed for Hyena and White Tiger.
  • The effect of Shrine of the Dead will no longer cause a crash when activated when a player has no cards in their deck.
  • Fixed an issue where after creating decks of any Pantheon, the Norse symbol and the number 88 would appear on the Deck within the Collection.
  • Sound effect for opening the Collection has been replaced to avoid high volumes.
  • Green “Zs” will no longer continue to hover over certain units when killed while this animation is active.
  • Zeus will now have an animation on the Defeat screen following a match.
  • Avatars spawned by Pillar of Creation will no longer play their exhaustion animation when idle.
  • Shadows will no longer be cut off when the Global Quality setting is set to High.
  • Nox will no longer be briefly visible on the board once her effect animation has begun.
  • End of Match screen pedestals have been lowered for Bellona and Ganesha to avoid model clippings during their defeat animations.
  • Poseidon’s animation will no longer occasionally move in a column, rather than a row (visual bug).

Hand of the Gods - JNash
After over a year and a half of active development, Hand of the Gods is officially releasing! February 20, 2018 will mark the end of our beta testing phase on PC, Xbox One, and PlayStation 4 as Hand of the Gods undergoes its full release.

Throughout the Beta process, the Hand of the Gods team has listened closely to its community and, upon release, will introduce a number of exciting features to make the game accessible to everyone. New and current players will still be able to unlock content in Hand of the Gods by playing for free and opening Core Packs, or can now purchase Pantheon Core Sets, which will grant players access to all cards currently within a particular Pantheon.

Each Pantheon Core Set, which will contain over 40 cards each, can be purchased individually for 400 Runes, and include 2 copies of every Common, Rare, and Epic card, along with 1 copy of every Legendary card in the Pantheon from the Core Set. The Neutral Pantheon Set, which will contain over 80 cards, can be purchased individually for 600 Runes and includes 2 copies of every Common, Rare, and Epic card, as well as 1 copy of every Legendary card from the Neutral set of cards.

For immediate access to even more cards, the Core Set Bundle will now be available for $19.99 that grants players access to all current cards from the Chinese, Egyptian, Greek, Mayan, and Neutral Pantheon Core Sets. Players that own the Founder’s Pack or Venus Competitor’s Pack will receive the Core Set Bundle for free when it becomes available!

Players will experience the same level of highly exciting gameplay upon the game’s release. There will be multiple game modes for players to explore and conquer:
  • Versus: The Casual and Ranked queues will now be combined, allowing rank progression as soon as you start the game.
  • Challenge: Face off against your friends and put your deck building skills to the test.
  • Arena: Players will construct a 25-card deck by going through rounds of selecting one of three presented cards.
  • The Gauntlet: Fun game modes will cycle on a daily basis that will allow players to do constructed play with decks limited by special rules.
  • Training: Play through the tutorial to learn the basics of Hand of the Gods, or test your experimental deck against our AI.
Players that have bought Runes will receive bonus Runes to return their total to the amount purchased during the Beta. These players will also keep all content purchased with their Runes! This means that you can use your Runes to purchase new Cosmetic and Gold Packs that allow players to obtain items such as Card Backs, Avatar Icons, and Golden Cards.

Players will be granted access to the new release changes on PC beginning on February 12th. On this date, the Founder’s Pack will no longer be available for purchase, but the Core Set Bundle will take its place.

With the full release of Hand of the Gods, the team will be closely monitoring balance between the Pantheons and bug fixes. For full details on everything coming with the game’s release will be available next week.



FAQ
What happens to my current collection?
  • Nothing! Any cards and content unlocked during beta will be retained on your account.
What do you mean by the “Core Set?”
  • The Core Set consists of all cards currently in the game upon Hand of the Gods’ official release on February 20, 2018. The Core Set Bundle, Pantheon Core Sets, and Neutral Core Set will exclusively offer access to this set of cards, known as the “Core Set.”
What exactly am I receiving with the Core Set Bundle?
  • For a full list of cards included in the Egyptian, Chinese, Greek, Mayan, and Neutral Core Sets that are included in the Core Set Bundle, see the upcoming blog post titled "Pantheon Core Set Contents" found on the official Hand of the Gods website.
I previously purchased Runes, what is happening with them?
  • If you purchased Runes, you will receive Bonus Runes that will bring your total to the amount that you purchased during the beta period, while also retaining any cards in their Collection. Runes can then be used to purchase Pantheon Core Sets or the new Cosmetic and Gold Packs.
Will there be rewards for climbing the Ranks?
  • Yes, there will be two-month Ranked "season" reset cycles that will allow players to receive rewards based on their Rank at the end of the season. This will include exclusive Card Backs only available to players that reach Rank 1.
Hand of the Gods - JNash
Bomb King brings gifts to Hand of the Gods! Claim the Twitch Prime King Bomb skin and get 10 FREE Core Packs!

Here’s how to claim your free Twitch Prime loot:
  • Link your Twitch account and Hi-Rez account:
    • Head over to our website and link your accounts here.
  • Claim your free Twitch Prime loot starting January 11:
    • Navigate to the top right of Twitch and look for a white crown icon labeled "Prime Loot." Scroll until you find the Primal Prowler and Twitch Prime King bundle, and claim your loot.
  • Enjoy your FREE 10 Core Packs!
Hand of the Gods - Adanas


It's Chaos in Rome! Discordia is the latest Goddess to join Bellona's Army, along with three other new cards, five reworks, and a new Gauntlet Rotation.

New Cards
  • Discordia (Roman)
    • Ranged Unit, 4 Mana, 3/3, Rare
    • Warcry: Swap your hand with your opponent’s.
  • Insight (Hindu)
    • Spell, 3 Mana, Epic
    • Replace your Leader Ability with: Discover a card in your deck.
  • Mana Burst (Chinese)
    • Spell, 1 Mana, Rare
    • Deal damage equal to your opponent’s unused mana.
  • Transmute Dead (Mayan)
    • Spell, 2 Mana, Rare
    • Discard a card and spawn a 4/4 Crazed Zombie
Reworked Cards
  • Celestial Armor (Egyptian)
    • Cost increased from 3 to 8.
    • Select a friendly unit. Whenever it is targeted, spawn a 4/4 copy of it.
  • Kraken (Greek)
    • Now a Spell Card
    • 3 Mana
    • Replace your Leader Ability with The Kraken!
  • Poseidon (Greek)
    • New Ability: Warcry: Return all enemy units on Poseidon’s row to their owner’s hand. Add a random god to your hand for each returned.
  • Sacrifice (Egypt)
    • Cost increased from 2 to 3.
    • Kill a friendly unit and add two copies of it to your hand.
  • Void Zone (Mayan)
    • Moved from the Hindu pantheon to the Mayan pantheon
    • 4 Mana
    • Silence all enemies adjacent to either Summoning Stone.
New Gauntlets
  • Weekday Gauntlet 1: Colossal
    • Decks can only include cards that cost 5 or more. Players start with 5 mana.
    • Rewards: 2 core packs, 100 favor, Cutesy Merdusa.
  • Weekday Gauntlet 2: Marksmanship
    • Players can only queue with decks that have Spells and Ranged units. No melee units are allowed.
    • Rewards: 2 core packs, 100 favor, Cutesy Izanami.
  • Weekend Gauntlet 1: Triple Threat
    • Map includes only three rows of playable tiles. All normal decks allowed.
    • Rewards: 3 core packs, 150 favor, Cutesy Neith.
  • Weekend Gauntlet 2: Pantheon Wars
    • Players can only queue with decks that have ALL Egyptian or Chinese cards. All other pantheons are not allowed in this queue, nor are neutral cards.
    • Rewards: 3 core packs, 150 favor, Cutesy Bastet.
Bug Fixes
  • Accensus can no longer move through blocked paths to hit a unit.
  • Added a tooltip for the reincarnated version of Tribute of Stone.
  • Fixed an issue where cards would occasionally get stuck in hand.
  • Fixed an issue where Leader Abilities would not work after using Nox’s Warcry.
  • Fixed an issue where Ra’s Leader Description would get cut off on lower resolutions.
  • Fixed an issue where Silence would not affect Spartan, Osiris, and Pillar of Fortitude.
  • Fixed an issue where the Turn Timer could could get stuck and lock players out of action.
  • Player names no longer stay on screen when conceding a game from the Menu.
  • Sanctuary now properly prevents poisoned units from dying.
  • Updated Bakasura’s card text to properly reflect his Warcry.
Hand of the Gods - Adanas


Open Beta Patch 0.36, Warrior’s Way, introduces 4 new cards along with 6 reworks and some quality of Life improvements.

New Cards
  • Champion’s Bluff (Greek)
    • Spell, 4 Mana, Epic
    • Both players spawn the highest costed unit in their hand.
  • Erlang Shen (Chinese)
    • Melee unit, God, 4 Mana, 4/4, Rare
    • Warcry: Replace all Crescent Blades in your hand with Three-Bladed Spears.
    • Three-bladed Spear: 1 Mana, Deal 2 damage to a unit.
  • Juggernaut (Neutral)
    • Melee unit, 7 Mana, 4/8, Epic
    • Whenever this unit kills a unit, it can move and attack again.
  • Neutralize (Norse)
    • Spell, 4 Mana, Rare
    • Set the attack and health of all units to 2.
Reworked/Changed Cards
    • Ganesha - Pillar of Life (Leader Ability)
      • Heal a random friendly for 1 at the end of your turn. Pillar of Life is destroyed at the start of your next turn.
    • Bakasura (Hindu)
      • Mana Cost Increased from 3 to 8.
      • Attack increased from 3 to 5.
      • Health increased from 3 to 8.
      • New Ability: Warcry: Kill a friendly unit and gain attack equal to its cost. Afterlife: Spawn a 3/3 Avatar.
    • Bolster (Roman)
      • Select a friendly unit. Set all friendly unit’s health to match the target’s.
    • Cataclysm (Egyptian)
      • Stun enemy units in a 2x2 area and leave lava in tiles with no units.
    • Dying Wish (Egyptian)
      • Mana cost increased from 1 to 2.
      • Kill a friendly unit and spawn a random unit from your deck that costs up to 2 more.
    • Osiris (Egyptian)
      • Mana Cost increased from 8 to 9.
      • Attack increased from 4 to 7.
      • Health increased from 4 to 5.
      • New Ability: At the end of your turn, spawn a random unit with Afterlife from your Graveyard.
    • Spartan (Neutral)
      • Attack increased from 2 to 3
      • Health reduced from 6 to 5
      • New Passive: Whenever Spartan kills a unit, spawn a random unit that costs 2 and give it Charge.
    New Gauntlets
    • Weekday Gauntlet 1: Spell Lock
      • Decks can not contain any Spell Cards.
      • 5 Wins Rewards:
        • 2 Core Packs
        • 100 Favor
        • Cutesy Sol Avatar
    • Weekday Gauntlet 2: Mortality
      • Players can only use decks that include only cards from the Neutral Pantheon.
      • 5 Wins Rewards:
        • 2 Core Packs
        • 100 Favor
        • Cutesy Medusa Avatar
    • Weekend Gauntlet 1: Entrenched
      • The map contains two rock formations that block unit movement.
      • 5 Wins Rewards:
        • 3 Core Packs
        • 150 Favor
        • Chef’s Special Avatar
    • Weekend Gauntlet 2: Prodigal
      • Players can only create decks that contain Rare, Epic, and Legendary Cards.
      • 5 Wins Rewards:
        • 3 Core Packs
        • 150 Favor
        • Cutesy Freya Avatar
    • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
    • Rewards will be granted to players who achieve 5 wins.
    • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
    • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
    • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.
    General
    • New Feature: Drag and Drop
      • Players can now drag and drop units from their hand to the board. Cards with castable states, such as spells, still require the player to confirm the action.
    • Improved Starter Decks
      • The Greek, Egyptian, Norse, and Roman starter decks have been improved for new players. No rarities have been adjusted, but all players will now receive two copies the following cards for free:
        • Ares (Greek, Common)
        • Apollo (Greek, Rare)
        • Bacchus (Roman, Rare)
        • Bastet (Egyptian, Rare)
        • Dune Guardian (Neutral, Common)
        • Fenrir (Norse, Rare)
        • Shackle (Roman, Rare)
        • Teleport (Greek, Common)
    • Improved Ability/Spell Targeter
      • The color highlight when targeting units, tiles, or Summoning Stones has been adjusted from Purple to Gold to better indicate to players what is being targeted.
    • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.
    Balance
    • Charge (Norse)
      • Units affected by charge can no longer target summoning stones on the turn it is played.
    • Empower Dead (Mayan)
      • Mana cost reduced from 3 to 2.
    • Isis (Egyptian)
      • Warcry now grants Afterlife to Isis as well.
    • Sanctuary (Greek)
      • Mana cost reduced from 3 to 1.
    Bug Fixes
    • CONSOLE - Thunderdome arena now properly displays the back button callout.
    • Deck Tracker now properly reflects units generated by Hades ability.
    • Fixed an issue where some card images in the Deck Editor were not properly filling their containers.
    • Soul Bind will no longer kill attached units if one is recalled back to hand.
    • Stealthed units will now properly take damage from Fire Tiles.
    • Zabin Scout no longer generates a Zombie from enemy unit deaths.
Hand of the Gods - JNash
New Cards
  • Jing Wei (Chinese)
    • Ranged unit, God, 7 mana, 5/4, Rare
    • Warcry: Spawn a Wind Elemental.
  • Wind Elemental (Neutral)
    • Melee Unit, 3 Mana, 3/3, Common
    • Afterlife: Add a random spell to your hand.
  • Shrine of the Dead (Mayan)
    • Structure, 1 mana, 0/3, Rare
    • During your draw step, reveal the top card of your deck and a random card from your graveyard. Add one to your hand and place the other in your graveyard.
Reworked/Changed Cards
  • Accensus (Neutral)
    • Cost increased from 3 to 9.
    • Attack Increased from 2 to 9.
    • Health increased from 4 to 9.
    • New Ability: At the start of your turn, move to a random enemy and attack it. This counts as normal move and attack.
  • Awilix (Mayan)
    • Health increased from 1 to 3.
    • New Passive: Whenever this unit kills a unit, spawn a 2/2 Zombie.
  • Bloodrite (Mayan)
    • Cost reduced from 1 to 0.
    • New: Spend all remaining mana to spawn a Zombie with attack and health equal to the amount spent.
  • Hades (Greek)
    • New Passive: Whenever this unit kills a unit, add a copy of it to your hand.
  • Promote (Roman)
    • Cost reduced from 3 to 1.
    • New: Replace all friendly units in a 2x2 area with a random unit that costs 1 more.
New Gauntlets
  • Weekday Gauntlet 1: Marksmanship
    • Players can only queue with decks that have Spells and Ranged units. No Melee units are allowed.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Izanami Avatar
  • Weekday Gauntlet 2: Overflow
    • Players have 10 mana every turn.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Thanatoast Avatar
  • Weekend Gauntlet 1: Pauper
    • Players can only create decks that contain Free and Common cards.
    • 5 Wins Rewards:
      • 2 Core Packs
      • 100 Favor
      • Cutesy Chang’e Avatar
  • Weekend Gauntlet 2: Pantheon Wars
    • Players can only queue with decks that have ALL Hindu or Mayan Cards. All other pantheons are not allowed in this queue, nor are neutral cards.
    • 5 Wins Rewards:
      • 3 Core Packs
      • 150 Favor
      • Cutesy Scylla Avatar
  • Only decks created from your collection and meeting the deck requirements will be eligible for use in the Gauntlet. This must be done before entering the queue.
  • Rewards will be granted to players who achieve 5 wins.
  • Monday at 5am EDT – Friday at 5am EDT players will be able to access two weekday gauntlets.
  • Friday at 5am EDT – Monday at 5am EDT players will be able to access two weekend gauntlets.
  • After a player has won or lost a specific gauntlet type, they will not be able to enter that same gauntlet again until the daily cooldown resets at 5am EDT.
General
  • FPS Limiter
    • In-game frames per second can now be limited to match the refresh rate of your monitor on PC.
    • This feature will reduce resource usage, and will be to the benefit of laptops and older computers.
  • Quest Requirements
    • Quests that required players to play 30 gods (from a particular pantheon) have been reduced to 20 gods.
    • Quest that required players to play 60 gods (from any pantheon) has been reduced to 50 gods.
  • Gauntlets
    • Gauntlet Rewards now only require 5 consecutive wins within a day, down from 8.
  • Leader Level Rewards
    • Favor gains from gaining a Leader Mastery Level have been reduced to 50 Favor, down from 100, in preparation for Leader Mastery Rewards.
  • Leader Abilities
    • New images have been added to the in-game UI to reflect Leader abilities.
  • Ranked rewards have arrived! With patch 0.35, all players’ ranks will be reset.
    • Players who reached ranks 11-25 before patch 0.35 will receive:
      • 100 Dust
      • 300 Favor
      • Thor Avatar
    • Players who reached ranks 1-10 before patch 0.35 will receive:
      • 200 Dust
      • 600 Favor
      • Ranked 2017 Avatar
      • Thor Avatar
Bug Fixes
  • Lernaean Hydra card text updated to more accurately reflect its ability (+1/+0).
  • Fixed an issue where Pillar of Fortitude was not properly giving the buff to all units.
  • Fixed an issue where if Nox was buffed before using her Warcry she would not exit the unit still buffed.
  • Fixed an issue where minimizing a Discover panel would prevent the user from being able to select a card.
  • Fixed an issue where acquisition popups would not always appear.
  • Fixed an issue where Recursive Vitality would sometimes take mana from players when returned to hand.
  • Fixed an issue where Avatars from Call of Avatar would not gain Charge.
...

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