Jan 13, 2017
Half-Life - contact@rockpapershotgun.com (Alec Meer)

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful>. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

… [visit site to read more]

Half-Life 2: Episode Two - contact@rockpapershotgun.com (Alice O'Connor)

Everyone knows the story of Half-Life 2: Episode 3. Lacking a diktat from on high, folks and teams within Valve have never quite found the inspiration, momentum, or cohesion for another Half-Life, so attempts have faltered and they, y’know, haven’t made it. Everyone knows that. It’s knowledge as common as cleaning windows with white vinegar and newspaper. And yet! You — you there — are still harping on about it and cracking those same awful “Half-Life 3 confirmed???” jokes. Go play something else. There are loads of great games! Go for a walk. Go for a swim. Go swallow needles for all I care! Or, fine, read this Game Informer bit which explains, using an unverified source, what everyone knows. Then please shut up about it. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

The Black Mesa [official site] gang have shared a first look at Xen in their Half-Life remake. You might remember that they launched Black Mesa without Half-Life’s oft-maligned final chapter, set in the alien world of Xen, because doing it right was taking yonks. You might further remember they’re planning to launch Xen in summer 2017. You might… well, I> was surprised by this first peek at a Dear Esther-lookin’ cavern. … [visit site to read more]

Half-Life: Opposing Force - contact@rockpapershotgun.com (Alice O'Connor)

What use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here for me today as I sit on the floor amongst ashes. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

The makers of Black Mesa [official site] have announced plans to add the final section of their Half-Life remake, Xen, in summer 2017. They explain that it’s taking so long because they’re really fleshing out that alien world.

I do admire the confidence to declare you’re making Xen bigger, given how unpopular that section is with some players. They might be happier to hear you’ve decided Gordon Freeman’s muteness is because he’s really three dogs crammed into an HEV suit, so you’re replacing his pain sound effects with barks and yelps. But no, the Black Mesa gang are determined to make Xen proper good. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Philippa Warr)

Marc Laidlaw posted a fascinating blog entry from a younger version of Laidlaw about the development of Half-Life from the narrative perspective. By “a younger version” I mean that it comes from his own hand but via a file timestamped the day after Half-Life was shipped and is thus far closer to the game’s… ground zero? than the Laidlaw of now.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

Happy 20th birthday, Valve! Yesterday. Happy 20th yesterday. Sorry, I only just saw the Facebook notification. On August 24th, 1996, ex-Microsoft employees Gabe Newell and Mike Harrington made a beautiful baby who was mighty eye-opening.

In the dreamy game of “What if…?” one curious hypothetical is: what if Valve never existed? There can’t be many companies who’ve had nearly as much impact. Steam (eventually) revolutionised digital distribution, changing the entire landscape of PC gaming. Half-Life was seminal; its mod scene was legendary. That’d be plenty, but Valve have made a load of other really good video games too.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

You might have noticed all your friends’ avatars and profile pictures turning into comic book drawings or impressionistic paintings over the last few weeks. That’s because of Prisma, a photo editing app for iOS and Android that let’s you apply a couple of dozen filters to images you feed it. The app goes further than simply messing with the hue like Instagram does, using a process similar to Google Deep Dream to warp and twist photographs – without shoving fucked up dogs in every corner.

I spent last night feeding it game screenshots, to find out what No Man’s Sky, Half-Life 2, SimCity and more would look like if their artists abandoned realism.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

I’ve just finished Mirror’s Edge Catalyst, a first-person parkour game about Faith Connors and a scrappy band of outlaw runners and hackers who deliver secret packages under the noses of an oppressive corporate government. By rights you should root for these underdogs. If only they weren’t all dicks.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any> return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young’un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I’d get to shoot that creepy suit-guy in the face and rescue Gordon. … [visit site to read more]

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