Half-Life 2
Jaykin Bacon


I've not much sympathy for "things were better in the old days" reminiscing. For instance, those who prefer the twitch action of 'old-school' shooters still have valid options for their acrobatic rocket-spam. Far better then, are those retro-pastiche projects that filter the philosophy of nostalgia through something entirely more ridiculous. Take Half-Life 2: Deathmatch mod Jaykin' Bacon 3. As you'll see in this trailer, its Instagib mode will let you play a flying Solid Snake shooting his deadly electrified finger gun.



There's no hint of a release date yet for the Jaykin' Bacon Source sequel, so while we wait for the mod team to provide further instructions, you can check out their official site. Alternatively, head over to ModDB to see how the creators have incorporated Perfect Dark Zero into their mythology.
Half-Life 2 - Programmer Joe
Updated the beta to fix a bug that could cause Steam to fail to update game binaries for Episode 1, Episode 2, Lost Coast, and Half-Life: Source. After this update it is possible that one or more of these games will fail to start with the message "Unable to load library client." If this happens to you, just run the game again and the problem will correct itself.
Half-Life 2 - Programmer Joe
Updated the beta to fix a bug that could cause Steam to fail to update game binaries for Episode 1, Episode 2, Lost Coast, and Half-Life: Source. After this update it is possible that one or more of these games will fail to start with the message "Unable to load library client." If this happens to you, just run the game again and the problem will correct itself.
Half-Life
Black Mesa: Source


Black Mesa: Source, the free high-def remake of Valve's first-person shooter classic Half-Life, is a clear example of how awesome the PC gaming/modding community is. For no reason other than they wanted to, the team behind Black Mesa painstakingly rebuilt Half-Life inside the Source engine, prettied up all the art, and released the result for free. On Tuesday - Half-Life’s fifteenth birthday - Black Mesa received permission from Valve to be sold on Steam.

“Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans,” project lead Carlos Montero wrote in a post on the community forums. “We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam!"

The big surprise is Valve allowing Black Mesa to profit from what is, basically, a work of fan tribute. Although a groundswell of popular support put Black Mesa on the Steam store, there was never an expectation that the game would ever be anything other than free-to-play. "The use of Valve's for monetary gain was not predicated by our being greenlit," Montero tells PC Gamer. "This was really the only thing we thought to be possible at the time." It says a lot about the quality of Black Mesa that Valve is allowing them to profit from the Half-Life universe.

"This is an incredible honor—one we never expected—but also one we found hard to accept," Montero continued in his forum post. "We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love.”

While no price has been set, you'll soon be able to support the Black Mesa team for a “relatively low” price. The free version will still be available, however, and the team continues to plan frequent updates. High on that list is the release of Xen, the much-anticipated final chapter of the Half-Life remake, but unfortunately that update is "still a ways off."
Half-Life 2 - Programmer Joe
The beta for Half-Life 2 (including Lost Coast, Episode 1, Episode 2, and Half-Life: Source) has been updated with VR bug fixes.

The following Virtual Reality-related changes are included:
  • Support has been fixed for resolutions other than 1280x800
  • Support has been fixed for cloning the main display (instead of using the Rift as an extended display)
  • Sharpness of the VR output has been significantly improved
  • Head-and-neck model has been fixed. It was often moving the camera along axes that should have been unchanged, such as moving the camera forward and backward when it rolled from side to side
Half-Life 2 - Programmer Joe
The beta for Half-Life 2 (including Lost Coast, Episode 1, Episode 2, and Half-Life: Source) has been updated with VR bug fixes.

The following Virtual Reality-related changes are included:
  • Support has been fixed for resolutions other than 1280x800
  • Support has been fixed for cloning the main display (instead of using the Rift as an extended display)
  • Sharpness of the VR output has been significantly improved
  • Head-and-neck model has been fixed. It was often moving the camera along axes that should have been unchanged, such as moving the camera forward and backward when it rolled from side to side
Half-Life 2 - Programmer Joe
The beta for Half-Life 2 (including Lost Coast, Episode 1, Episode 2, and Half-Life: Source) has been updated with enhanced VR support. To opt-in to these changes open the Properties for Half-Life 2, click on the Betas tab and pick Beta from the dropdown (in a few cases this is labelled SteamPipe beta.)

The following Virtual Reality-related changes are included:
  • Improved readability of the UI in VR
  • Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
  • Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
  • Added the ability to switch in and out of VR mode without quitting the game
  • By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
  • Added support for VR mode on Linux
  • Added VR support to Half-Life: Source
Half-Life 2 - Programmer Joe
The beta for Half-Life 2 (including Lost Coast, Episode 1, Episode 2, and Half-Life: Source) has been updated with enhanced VR support. To opt-in to these changes open the Properties for Half-Life 2, click on the Betas tab and pick Beta from the dropdown (in a few cases this is labelled SteamPipe beta.)

The following Virtual Reality-related changes are included:
  • Improved readability of the UI in VR
  • Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
  • Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
  • Added the ability to switch in and out of VR mode without quitting the game
  • By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
  • Added support for VR mode on Linux
  • Added VR support to Half-Life: Source
Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more. (more…)

Half-Life 2
L4D


As mentioned in yesterday's highly speculative Half-Life 3 news, people have been scurrying through Valve's project management database JIRA again. Now, NeoGAF user 'angular graphics' has posted the full list of Valve staff assigned to the still unconfirmed Half-Life 3 and Left 4 Dead 3 development teams. If nothing else, it's a rare glimpse into the company's internal working, and what happens to its employees after they're sworn to the Valve code of silence.

The Half-Life 3 team contains lead writer Marc Laidlaw, series composer Kelly Bailey (seemingly having returned to Valve after leaving in 2011), and series designer Steve Bond. It also lists Adam Foster, the creator of Minerva (as well as the Portal 2 announcement ARG). The other instantly recognisable name is Portal writer Erik Wolpaw, who appears on both Half-Life 3 and Left 4 Dead 3's lists.

If anything, the Left 4 Dead 3 team is the more surprising. It contains not only familiar Valve names like Chet Faliszek and composer Mike Morasky, but some of their more notable newer hires. Both Clint Hocking, of Far Cry 2 fame, and Doug Church, of System Shock 2 and Thief fame, are attached to the project. Now more than ever, I'm pretty damn excited about the possibility of shooting up some zombies.

Standard caveats still apply, the most notable of which is that we don't know how accurate this data is. At best, it could represent a single moment in time for each project, as Valve plays its endless game of musical chairs. And, of course, people working on a project is now indication of when that game might be announced.
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