Half-Life 2

Valve has reportedly sanctioned the release of Half-Life 2: Remastered Collection, a passion-project mod that "completely overhauls" the seminal shooter.

As noted by SteamDB (thanks, PCGN), the collection comes from Filip Victor and is "not Valve related", but Tyler McVicker - who focuses on news about Valve and Steam - reports that the remaster has "Valve's consent".

It's apparently the next iteration of the fantastic mod Half-Life 2: Update, a "completely free and extensive community-developed update for Half-Life 2 featuring beautiful lighting, countless bug fixes, and a brand new Community Commentary Mode". It's available to anyone who owns Half-Life 2 on PC and offers "countless" bug fixes in "one free standalone download".

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Half-Life 2: Episode One

Half-Life 2: Episode 2's Little Rocket Man achievement - still one of the finest achievements ever created, if you ask me - is poised to become reality, as Valve's Gabe Newell prepares to launch a garden gnome into space for charity.

Little Rocket Man was a notoriously tricksy achievement to secure, forcing players to carry an entirely innocuous garden gnome - dubbed Gnome Chompski - from the start of Half-Life 2: Episode 2 to a rocket ship toward the end of the game.

It's the stuff of legend, in large part thanks to Chompski's casual disregard for the laws of physics - which would often, infuriatingly, result in the gnome's impromptu high-velocity launch from the back of your open-top vehicle whenever it reached speeds higher than single digits - and Newell will be commemorating it as part of a drive to raise money for the Paediatric Intensive Care Unit of children's hospital Starship, in Auckland, New Zealand.

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Half-Life 2: Episode One


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!


Today's Five of the Best is...

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Half-Life 2: Episode One

It's been well over a decade since the release of Half-Life 2: Episode 2, and with Half-Life: Alyx - the enormously long-awaited next instalment in Valve's seminal FPS series - mere months away, there are likely more than a few people in need of a story refresher. Luckily, Valve's on the case, and is making all previous series entries free on Steam for a limited time.

Although Half-Life: Alyx unfolds prior to the events of Half-Life 2, many characters and story elements, as Valve explains in a new Steam post, are shared. As such, "The Half-Life: Alyx team believes that the best way to enjoy the new game is to play through the old ones, especially Half-Life 2 and the episodes, so we want to make that as easy as possible."

To that end, all Steam users will be able to download and play Half-Life, Half-Life 2, Half-Life 2: Episode 1, and Half-Life 2: Episode 2 for free until Half-Life Alyx launches some time in March. That's not quite everything, however; Valve is also including original Half-Life expansion packs Opposing Force and Blue Shift (both created by Borderlands studio Gearbox back in the day), plus Team Fortress Classic for those hankering for a bit of multiplayer nostalgia.

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Half-Life: Opposing Force

Like Doc Brown, I once hit my head and saw the future. I didn't come round in the bathroom having the idea for the Flux Capacitor, but I did bonk my noggin pretty hard in the office games room and sit back, dazed but delighted with what had just happened.

I was playing the Budget Cuts demo on Valve's room-scale VR. Budget Cuts is a game about infiltrating an office that's patrolled with deadly robots. Because of the room-scale VR, you're really there: your actual body is your in-game body. This means that the robots are the same size as you - which is terrifying - and it also means that when you have to duck your head through a missing panel in the floor to look into the room below, you really have to do it. Except that while the game floor might be missing a panel, the real floor isn't. Bonk. I did it. Chris Bratt, who had also played the demo, had done it. A day later, so moved by what I'd played I brought in a friend to try it out. They did it too. We all hit our heads and we all saw the future.

More than just the future of video games, I really felt like I had seen the future of one series in particular. I still think this. I still think that Budget Cuts is essentially the closest I've ever gotten to playing Half-Life 3. It's not set in the Half-Life universe, although its mixture of horrific technology and the banal and bureaucratic is not a million miles away. It wasn't made by a Valve team, although I gather the people who made it did end up working on the final game at Valve as incubees. Instead, it channels that magical thing that Half-Life has always done.

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Half-Life

UPDATE 19/11/19: After 12 long years of waiting, and enough "3"-based memes to fill an entire internet, it's finally official - there's a new Half-Life game on the way. As previously rumoured, it's called Half-Life: Alyx and Valve describes it as the company's "flagship VR game".

Half-Life: Alyx will be given the full reveal treatment this Thursday, 21st November, at 6pm in the UK/10am Pacific Time. Valve hasn't said where yet, but it seems reasonable to assume it'll pop up on Twitter and will be plastered all over the front page of Steam.

ORIGINAL STORY 18/11/19: A formal announcement of Valve's long-in-development Half-Life VR project looks finally on the horizon.

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Half-Life 2

Valve has fixed NPCs not blinking in Half-Life 2, its 15-year-old shooter that may never see a sequel.

That's not all. Valve has also fixed missing sounds on Combine soldiers, fixed a hitch when saving games, and fixed SteamVR running when entering the settings menu.

The update is for Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Half-Life 2: Lost Coast, and Half-Life: Source. So, all the Half-Life 2s!

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Half-Life


As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.


Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.


"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.


"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"


Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.


Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.


"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.


"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."


In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.


And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".

Half-Life 2


10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.


But that number is far less than the 50,000 users expected to make the gesture.


The A Call for Communication (Half-Life) Steam Group is lobbying Valve to release more information on the future of the Half-Life series - be that Half-Life 3 or Half-Life 2: Episode 3.


Still, the group managed to raise Half-Life 2's player figures during the event to 11th on Steam's listing, with in-game numbers up from the average 3000 active players to more than 13,000, Kotaku reports.


Group members have more than doubled since reaching 20,000 last week.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


Valve has yet to comment on the fan campaign. Did you take part? Was it fun?

Half-Life 2


A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.


Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.


The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.


Group numbers have swelled from 10,000 members since the campaign first hit the headlines two weeks ago.


A Call for Communication's Half-Life 2 play session begins at 7pm UK time this Saturday night.


"Instead of focusing efforts in a negative and disrespectful way, we have decided to gain Valve's attention by delivering a basic message: 'Your oldest and longest running fanbase would like better communication,'" the Steam group's description reads.


"Hopefully such attention will be recognized by Valve, and the community's voice will be heard."

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