Half-Life 2: Deathmatch - erics
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Added avatars to the scoreboard
  • Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
  • Added kill, weapon equip, and health pickup events for Steam Game Recording
  • Brought over the HUD/UI changes from HL2 Anniversary update
  • Increased the hardcoded maxplayers to 100 to allow for more chaotic times
  • Increased default maxplayers from 2 to 24
  • Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
  • Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
    • Fixed prediction for Crowbar and Stunstick animations
    • Implemented prediction for sprinting and AUX power
    • Implemented prediction for crouching
    • Implemented prediction for duck-jumping
    • Implemented prediction for climbing and getting on/off ladders
    • Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
    • Fixed prediction errors when picking up ammo or taking damage
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
  • Fixed ALT/AMMO text and related icons not showing on HUD
  • Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
  • Fixed the AR2 playing the animation for alt fire twice
  • Fixed the SMG1 and AR2 not playing their bob animations when moving
  • Fixed the Crowbar always playing flesh hit sound effect
  • Fixed the Grenade having the SLAM's impact sound effects
  • Fixed the RPG laser dot not showing up
  • Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
  • Fixed death feed not showing player names
  • Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Half-Life 2: Deathmatch - benb
Half-Life 2: Deathmatch Fixes
  • Fixed player model selection in the options menu.
  • Fixed slam not being able to be detonated if you were too close to a wall
  • Fixed view bob with the SMG equipped.
  • Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
  • Fixed missing sound effects for the Gravity Gun.
  • Fixed characters playing a missing animation when switching weapons while jumping and moving.
  • Fix weapons being invisible when being given another weapon of the same class.

Half-Life 2: Deathmatch Maps
  • Increased player spawn point count in many maps.
  • Fixed prop placement in maps that would allow players to escape the world.
  • Fixed floating props in dm_runoff.
  • Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
  • Added geometry to many maps where the player could see outside of bounds.
  • Fixed several areas where the player could see out of the world.
  • Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
Half-Life 2: Episode One - Kerry
An update has been released for Half-Life 2: Episode One

- UI and Input support for Steam Deck verification.
Half-Life 2: Deathmatch - erics
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Numerous security and stability improvements
Half-Life 2: Episode One - alfred
We have updated the public release of Half-Life 2: Episode One. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life 2: Episode One to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Linux operating systems
  • Added support for Virtual Reality devices, in particular Oculus Rift
  • Numerous bug fixes contributed by community members
Half-Life 2: Episode One - alfred
We have updated the public release of Half-Life 2: Episode One. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life 2: Episode One to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Linux operating systems
  • Added support for Virtual Reality devices, in particular Oculus Rift
  • Numerous bug fixes contributed by community members
...

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