Half-Life: Opposing Force - mikela
An update for Half-Life: Opposing Force is now available:

Fixes
  • Fixed end of game transition failing to run after defeating final boss
  • Fixed grapple sound effects and alternate fire
  • Fixed crash when target of a Gonome projectile is killed
  • Fixed sniper rifle using wrong animations
  • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
  • Fixed displacer ammo HUD icon
  • Fixed Glock being reloadable while full

General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading
Half-Life: Opposing Force - mikela
A small update for Half-Life: Opposing Force is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands
Half-Life: Opposing Force - alfred
We have updated the public release of Half-Life: Opposing Force.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Half-Life: Opposing Force - alfred
We have updated the public release of Half-Life: Opposing Force.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Half-Life: Opposing Force - alfred
We have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Half-Life: Opposing Force - alfred
We have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Half-Life: Opposing Force - alfred
We have released a Beta update for Half-Life: Opposing Force.
Changes in this update are:
<ul><li>Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience
<li>Fixed test microphone button not working
</ul>
Half-Life: Opposing Force - alfred
We have released a Beta update for Half-Life: Opposing Force.
Changes in this update are:
  • Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience
  • Fixed test microphone button not working
Half-Life: Opposing Force - alfred
We have released a Beta update for Half-Life: Opposing Force.
Changes in this update are:
<ul><li>Added support for voice chat in multi-player
<li>Fixed MSAA not applying if your video card did not support GL_EXT_framebuffer_multisample_blit_scaled
</ul>
Half-Life: Opposing Force - alfred
We have released a Beta update for Half-Life: Opposing Force.
Changes in this update are:
  • Added support for voice chat in multi-player
  • Fixed MSAA not applying if your video card did not support GL_EXT_framebuffer_multisample_blit_scaled
...

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