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Spoiler warnings for Mass Effect 2.

I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness.

Anyway, she melted. In fact, most of my crew died in that final mission, but Kelly was the first, melting down into flesh chowder in a giant frosted glass tube. Afterwards I read that the only way to save everyone was to max out your relationship stats, upgrade your ship to the nth degree, and hightail it over to the suicide mission the moment you can. Reader, that's exactly what I did. I went back to the start and put another 30 hours into that game, telling myself I was getting value for money. But in my heart of hearts I knew it was all for Kelly.

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Hades Original Soundtrack

Hades looks set for release on PlayStation 4.

The eagle-eyed watchers at ResetEra spotted a PS4 listing for Hades on the website of Korea's Game Rating and Administration Committee.

Supergiant's superb roguelite brawler was available first on PC in early access form in December 2018, before launching proper in September on PC and Nintendo Switch.

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Eurogamer

Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.

Can you hear that? It's the sound of video game composers, audio engineers and voice actors having an absolute blast. My favourite games of 2020 all have parts that are wonderful and parts that don't quite work, but they all have one thing in common: they sound awesome.

Let's start with Call of Duty: Warzone, which I spent much of the first half of 2020 playing almost exclusively. This isn't one for memorable music, but it is one for memorable sound. Infinity Ward did a cracking job with the sound of Modern Warfare and Warzone's weapons. They thunder from the middle of the screen! Sniper rifles boom and crack realistically, echoing across the Verdansk expanse. It's the zip of fire that races past your head, coming from the rooftop over the hill somewhere. And the footsteps. Oh god, the footsteps. At one point, when I was playing Warzone pretty much every night, I could hear the footsteps as I drifted off to sleep, above me or below me, getting louder or quieter. Warzone is one of the best-sounding shooters I've ever played. Solid copy, IW.

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Hades Original Soundtrack

Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.

The lines between work and play are always blurred with this job, which is often more a privilege than a problem. Playing things for a job is still a treat, of course, but this year the lines have blurred just a little more than usual, for obvious reasons - and so above all my favourite games have felt overwhelmingly not like a job at all and, instead, solely like play.

There are a few I want to shout out: Spider Man: Miles Morales, Astro's Playroom and the remaster of Demon's Souls are all right up my street in their own way, I'm sure, but I've not played them because of the sheer scarcity (and, honestly, hideousness) of the PS5. But I'm sure they're great. The first then is Game of Thrones: Tale of Crows, which is also the most obvious one, on the non-work front. It's been consciously built as a 'healthy' take on the idle genre that's proved so popular on mobile, which suggests a playing experience equivalent to a plate of overboiled broccoli and dusty quinoa but is actually wonderful. It's a gorgeous, restorative game, full of pastel skies and melancholic wilderness, intricately drawn art, and meticulous writing that you just sort of waft through, deciding the fates of little men with all the considered detachment of an RTS, but none of the stress. I really love it, and it sits at the forefront of everything I love about the new wave of wonderful games coming through on mobile, and the progress of Apple Arcade.

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Hades Original Soundtrack

Hades, the Greek underworld roguelike made by Supergiant Games, has now shifted an impressive 1m copies.

The game first came out in early access in December 2018, and during that time managed to sell over 700k units, but since the game's full release on PC and Switch last Thursday that number has increased by over 300k.

"To all our Early Access players: Thank you so much," Supergiant said on Twitter. "We designed Hades for Early Access, believing you could help us make a better game. That's just what you did."

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